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Tutorial XSE Scripting Tutorial

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  #151    
Old July 8th, 2008 (10:25 AM). Edited July 8th, 2008 by wave-guiding riolu_08.
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    I'm new at script editing and I'm using XSE.
    This script isn't working. Can anyone tell me why?
    I'm testing for now so I can get the hang of creating Wild Pokemon events.
    #dynamic 0x165858

    #org @start
    lock
    faceplayer
    message @suicune
    startwildbattle 0x245 0x32 0x0
    release
    end

    #org @suicune
    = Cuuuun!
    Wait, I left something out. I'll test to see if it works now. If it doesn't, I'll post back.
    Nope, still doesn't work......

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      #152    
    Old July 8th, 2008 (11:19 AM).
    1KewlDude's Avatar
    1KewlDude 1KewlDude is offline
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      Quote:
      Originally Posted by wave-guiding riolu_08 View Post
      I'm new at script editing and I'm using XSE.
      This script isn't working. Can anyone tell me why?
      I'm testing for now so I can get the hang of creating Wild Pokemon events.
      #dynamic 0x165858

      #org @start
      lock
      faceplayer
      message @suicune
      startwildbattle 0x245 0x32 0x0
      release
      end

      #org @suicune
      = Cuuuun!
      Wait, I left something out. I'll test to see if it works now. If it doesn't, I'll post back.
      Nope, still doesn't work......
      You missed out the 'callstd' after the message command. Here's what it should look like:
      Code:
      #dynamic 0x165858
       
      #org @start
      lock
      faceplayer
      msgbox @suicune
      callstd 0x2
      startwildbattle 0x245 0x32 0x0
      release
      end
       
      #org @suicune
      = Cuuuun!
      You should use the 'debug' tool in XSE, it will pick up these little mistakes.
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        #153    
      Old July 8th, 2008 (11:28 AM). Edited July 8th, 2008 by wave-guiding riolu_08.
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      wave-guiding riolu_08 wave-guiding riolu_08 is offline
      The Aura is with Riolu!
         
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        Location: Haha...In my own region, Tanoshu of my working hack, Eon Version
        Age: 24
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        Nature: Lax
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        Thanks and I'll be sure to use the debug feature more often!

        The event still doesn't work.
        The offset for my event is supposed to be to the left of the offset of the rival's
        mailbox in Pokemon FireRed. I click on the sprite and nothing happens.
        Even if I find free space(using Advance Map), the offsets generated aren't
        pinpointed on the map.
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          #154    
        Old July 16th, 2008 (11:35 AM). Edited July 16th, 2008 by poke freak 101.
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        poke freak 101 poke freak 101 is offline
           
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          whenever i do my script and try to compile it it says

          unknown keyword "applymovement" at line 4

          can someone help me.
          i still am a newbie so if its obvious then sorry.....

          hey can you do movement scripts on it?

          because every time i do it says a error and when i fix them it says &ho

          please help?
            #155    
          Old July 16th, 2008 (1:38 PM).
          1KewlDude's Avatar
          1KewlDude 1KewlDude is offline
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            Quote:
            Originally Posted by poke freak 101 View Post
            whenever i do my script and try to compile it it says

            unknown keyword "applymovement" at line 4

            can someone help me.
            i still am a newbie so if its obvious then sorry.....

            hey can you do movement scripts on it?

            because every time i do it says a error and when i fix them it says &ho

            please help?
            It would really helpful if you posted the script...
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              #156    
            Old July 16th, 2008 (7:38 PM).
            Darthatron's Avatar
            Darthatron Darthatron is offline
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            Quote:
            Originally Posted by poke freak 101 View Post
            whenever i do my script and try to compile it it says

            unknown keyword "applymovement" at line 4

            can someone help me.
            i still am a newbie so if its obvious then sorry.....

            hey can you do movement scripts on it?

            because every time i do it says a error and when i fix them it says &ho

            please help?
            Please post the script, so we can help you.
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              #157    
            Old July 16th, 2008 (7:47 PM).
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            Um, I'm kind of waiting for a full XSE tut to come out, but, what would a give Pokemon script look like?
            Also, the script is long.
            How would I make it so that someone talks first, gives u the pokemon, then talks some more?
            Also, the sound when ur given something?
            Sry, I'm still a little new to scripting.
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              #158    
            Old July 16th, 2008 (7:53 PM). Edited July 16th, 2008 by Ryousha.
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              Code:
              #Dynamic 0x800000
              
              #ORG @Main
              Lock
              FacePlayer
              Message @Speak
              checkflag 0x200
              #include stdpoke.rbh
              givepokemon PKMN_SNEASAL 0x5 0x0 0x0 0x0 0x0
              BoxSet 0x6
              setflag 0x200
              Release
              End
              
              #ORG @Speak
              = There's a note attached!\n Dear [player],\pI known you since you were 6,\nI got this for your b-day.
              = Would you like to rename it?
              Like that. Don't steal, this is for my hack.

              also i think mine has a glitch, :\
                #159    
              Old July 16th, 2008 (7:57 PM). Edited July 16th, 2008 by KhaosKnight.
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              KhaosKnight KhaosKnight is offline
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                Quote:
                Originally Posted by Eeveon View Post
                Um, I'm kind of waiting for a full XSE tut to come out, but, what would a give Pokemon script look like?
                Also, the script is long.
                How would I make it so that someone talks first, gives u the pokemon, then talks some more?
                Also, the sound when ur given something?
                Sry, I'm still a little new to scripting.

                Code:
                 
                #Dynamic 0x800000
                 
                #org @main
                lock
                faceplayer
                checkflag 0x200
                if 0x1 goto @end
                msgbox @msg1
                boxset6
                givepokemon 0x4 0x5 0x0
                msgbox @msg2
                boxset 6
                setflag 0x200
                release
                end
                 
                #org @end
                msgbox @msg3
                boxset 6
                release
                end
                 
                #org @msg1
                = Here, take this pokemon
                 
                #org @msg2
                = Take good care of it
                 
                #org @msg3
                = how is my pokemon doing?

                there is a basic cut n' dry give pokemon script(it will give you a lv 5 charmander)
                [givepokemon] this tell the script to give a pokemon (duh :D)
                [0x4] 4 is charmanders number
                [0x5] this one is the pkmns level
                [0x0] is the value, just use 0, im not 100% percent on what this does, but i know it wont work without it )

                for a more detailed givepokemon script check here
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                  #160    
                Old July 16th, 2008 (7:59 PM).
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                Ryousha Ryousha is offline
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                  meh, you're more advanced than me, (still learning.)
                    #161    
                  Old July 16th, 2008 (8:02 PM).
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                  KhaosKnight KhaosKnight is offline
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                    Quote:
                    Originally Posted by Ryousha View Post
                    Code:
                    #Dynamic 0x800000
                     
                    #ORG @Main
                    Lock
                    FacePlayer
                    Message @Speak
                    checkflag 0x200
                    #include stdpoke.rbh
                    givepokemon PKMN_SNEASAL 0x5 0x0 0x0 0x0 0x0
                    BoxSet 0x6
                    setflag 0x200
                    Release
                    End
                     
                    #ORG @Speak
                    = There's a note attached!\n Dear [player],\pI known you since you were 6,\nI got this for your b-day.
                    = Would you like to rename it?
                    Like that. Don't steal, this is for my hack.

                    also i think mine has a glitch, :\

                    i think so too, you have flags set but for no reason, there is no B_true or 0x1 line(or B_false 0x0)

                    But i have never seen a script like that before, especialy the "#stdpoke" thing
                    __________________





                      #162    
                    Old July 16th, 2008 (8:06 PM).
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                    Tyrantrum Tyrantrum is offline
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                    Will it always be checkflag 0x200 and setflag 0x200?
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                      #163    
                    Old July 16th, 2008 (8:08 PM).
                    Ryousha's Avatar
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                      Quote:
                      Originally Posted by Eeveon View Post
                      Will it always be checkflag 0x200 and setflag 0x200?
                      No that's just the ID,

                      but 200 is commonly used,

                      Quote:
                      Originally Posted by khaosknight1 View Post
                      i think so too, you have flags set but for no reason, there is no B_true or 0x1 line(or B_false 0x0)

                      But i have never seen a script like that before, especialy the "#stdpoke" thing

                      Can you try scripting it for me?

                      I can try to learn from there of yours skill
                        #164    
                      Old July 16th, 2008 (8:13 PM).
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                      Should I always use checkflag and setflag 0x200?
                      I never understand these.
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                        #165    
                      Old July 16th, 2008 (8:14 PM). Edited July 16th, 2008 by KhaosKnight.
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                        Quote:
                        Originally Posted by Ryousha View Post
                        Can you try scripting it for me?

                        I can try to learn from there of yours skill
                        Sorry but no, i am a major nOOb when it comes to scripting, when i get stuck(which happens alot) Dshayabusa helps me(alot)

                        i just know some of the basics, and i have my own hack to...hack, sorry Ryousha but i cant this time

                        Quote:
                        Originally Posted by Eeveon View Post
                        Should I always use checkflag and setflag 0x200?
                        I never understand these.
                        give this a read Eveon

                        Spoiler:


                        THIS WAS TAKEN FROM THEx4's SCRIPTING TUTORIAL, credit goes to THEx4

                        Before I continue. I'm going to just add something on flags.
                        Flags are very useful when you need an event to only occur once or if you want a person to disappear.
                        We can set a flag, and if we want an overworld, to dissappear we have to assign the set flag to the OW's, people ID in advancemap. But I'll go into more detail on that later.
                        Many flags are used within the game already. So if you plan on leaving scripts that are already in the rom, you'll need to be more careful on what flags you use, because flags can only really be used once.
                        If you want some flags that are not used in the rom as a start, here's a few. 0x200 - 0x29F, 500-79F, 1000-109F. But you'll find more if you experiment with them.

                        I'll have to do a bit of explaining here, so I'll start with preventing events to happen.

                        Code:
                         
                        #org $start
                        lock
                        faceplayer
                        checkflag 0x200
                        if b_true goto $done
                        message $1
                        boxset 6
                        setflag 0x200
                        release
                        end
                         
                        #org $done
                        message $2
                        boxset 6
                        clearflag 0x200
                        release
                        end
                        We've already covered lock and faceplayer, so we'll go to checkflag.
                        checkflag checks if a flag has been set. Checkflag is usually followed by an if line.
                        When using the if line after checkflag it contains either a b_true or b_false. b_true, meaning, that if the flag is set goto ${pointer}, and if not it will continue with the script. Similiarly, b_false checks if the flag is NOT set, and if it isn't it will goto ${pointer}, and if the flag is set, the script will continue without going to the pointer.
                        This pointer used in if b_true goto $done it points to another part of the script as you can see in the script.

                        As you can see the if b_true goto $done points to a different part of a script as shown with the #org $done
                        Here we have a message and a new command, clearflag.
                        Once flags are set they can be "unset" with the command clearflag.
                        Clearflag has to be followed by the flag number.
                        And here we are at the end of the script.

                        But there is more than one way to use a flag. Some flags have some sort of game function. I'll explain that in the next part.


                        Remember this tutorial(THEx4's) is for pokescript, you will need to change the $ to @ when using XSE, other than that everything else is pretty much the same
                        __________________





                          #166    
                        Old July 18th, 2008 (6:11 AM).
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                          I'm seriously about to lose my head.
                          I'm so frustrated that i have to search so endlessly for tutorials and information!!
                          I wish someone would help me!
                          I made a ROM hack of Leaf Green with Advance Map, Advance Text, Advance Starter, Overworld Editor, XSE, and FSF. When i test my ROM, it always starts out with "The save file is corrupted blah blah" and i can't get rid of that. If i press continue then it goes to a dark red screen. If i press new game then it puts me through the PROF. OAK lecture stuff(which i've been searching to figure out how to change what PROF. OAK says!) and then when i go out of my house it is a black screen and i can't do anything.
                          And here's the best part.............this all started happening when i tried to put my script from XSE on the game. The compile button that you said to click does not let me click it so i went to batched compiler or something and did it that way and took one of the 2 offsets that it gave me and put it on a sprite that i made from scratch and so now i can't even play my ROM and i feel like giving up and deleting everything!!!!
                          SOMEONE HELP ME!
                          ................
                            #167    
                          Old July 18th, 2008 (6:26 AM).
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                          Ryousha Ryousha is offline
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                            Quote:
                            Originally Posted by JackTheRipper View Post
                            I'm seriously about to lose my head.
                            I'm so frustrated that i have to search so endlessly for tutorials and information!!
                            I wish someone would help me!
                            I made a ROM hack of Leaf Green with Advance Map, Advance Text, Advance Starter, Overworld Editor, XSE, and FSF. When i test my ROM, it always starts out with "The save file is corrupted blah blah" and i can't get rid of that. If i press continue then it goes to a dark red screen. If i press new game then it puts me through the PROF. OAK lecture stuff(which i've been searching to figure out how to change what PROF. OAK says!) and then when i go out of my house it is a black screen and i can't do anything.
                            And here's the best part.............this all started happening when i tried to put my script from XSE on the game. The compile button that you said to click does not let me click it so i went to batched compiler or something and did it that way and took one of the 2 offsets that it gave me and put it on a sprite that i made from scratch and so now i can't even play my ROM and i feel like giving up and deleting everything!!!!
                            SOMEONE HELP ME!
                            ................
                            Geta new one, XSE is still unstable it may break your rom, get used to it.

                            Theres a reason called:Backs up
                              #168    
                            Old July 18th, 2008 (6:32 AM).
                            Darthatron's Avatar
                            Darthatron Darthatron is offline
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                            Quote:
                            Originally Posted by JackTheRipper View Post
                            I'm seriously about to lose my head.
                            I'm so frustrated that i have to search so endlessly for tutorials and information!!
                            I wish someone would help me!
                            I made a ROM hack of Leaf Green with Advance Map, Advance Text, Advance Starter, Overworld Editor, XSE, and FSF. When i test my ROM, it always starts out with "The save file is corrupted blah blah" and i can't get rid of that. If i press continue then it goes to a dark red screen. If i press new game then it puts me through the PROF. OAK lecture stuff(which i've been searching to figure out how to change what PROF. OAK says!) and then when i go out of my house it is a black screen and i can't do anything.
                            And here's the best part.............this all started happening when i tried to put my script from XSE on the game. The compile button that you said to click does not let me click it so i went to batched compiler or something and did it that way and took one of the 2 offsets that it gave me and put it on a sprite that i made from scratch and so now i can't even play my ROM and i feel like giving up and deleting everything!!!!
                            SOMEONE HELP ME!
                            ................
                            Change your Save Type to 128kb, from 64kb.
                            Quote:
                            Originally Posted by Ryousha View Post
                            Geta new one, XSE is still unstable it may break your rom, get used to it.

                            Theres a reason called:Backs up
                            XSE is much more stable than any other script editor, and it shouldn't screw up your ROM.

                            But still, BACK UP!
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                              #169    
                            Old July 18th, 2008 (6:34 AM).
                            Ryousha's Avatar
                            Ryousha Ryousha is offline
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                              Quote:
                              Originally Posted by Darthatron View Post
                              Change your Save Type to 128kb, from 64kb.

                              XSE is much more stable than any other script editor, and it shouldn't screw up your ROM.

                              But still, BACK UP!
                              Yeah Back Up

                              also XSE does break my rom once in a millenium years day
                                #170    
                              Old July 18th, 2008 (7:07 AM). Edited July 18th, 2008 by JackTheRipper.
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                              JackTheRipper JackTheRipper is offline
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                                What do you mean "Change your Save Type to 128kb, from 64kb."??
                                On AdvanceMap? or in the game saves?
                                From my knowledge, i don't even think you CAN save the game on an emulator...can you?
                                This is all so confusing.
                                I just want to make my ROM but there's so many errors, bugs, glitches, problems, issues!!!!!!!!! GOD....

                                Ah.
                                I changed it and it got rid of the corruption message but my game still blinks different colors varying from red to green to brown to black whenever i step out of my house. And another problem is that i want to be able to edit the message about "you are about to embark on ..blehbleh.." and i want to be able to edit what Oak says in the beginning also. I can't find either of those two things....

                                Hello???
                                Can someone help me?!

                                I'm just going to delete my ROM.
                                I have to since no one on this careless board will help and if they will, i don't know where the frick to go.
                                  #171    
                                Old July 18th, 2008 (8:49 PM).
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                                Darthatron Darthatron is offline
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                                Quote:
                                Originally Posted by JackTheRipper View Post
                                What do you mean "Change your Save Type to 128kb, from 64kb."??
                                On AdvanceMap? or in the game saves?
                                From my knowledge, i don't even think you CAN save the game on an emulator...can you?
                                This is all so confusing.
                                I just want to make my ROM but there's so many errors, bugs, glitches, problems, issues!!!!!!!!! GOD....

                                Ah.
                                I changed it and it got rid of the corruption message but my game still blinks different colors varying from red to green to brown to black whenever i step out of my house. And another problem is that i want to be able to edit the message about "you are about to embark on ..blehbleh.." and i want to be able to edit what Oak says in the beginning also. I can't find either of those two things....

                                Hello???
                                Can someone help me?!

                                I'm just going to delete my ROM.
                                I have to since no one on this careless board will help and if they will, i don't know where the frick to go.
                                This is a scripting thread. For ROM help ask in the "Simple Questions" thread. >_<
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                                  #172    
                                Old July 18th, 2008 (10:29 PM). Edited July 18th, 2008 by Ooka.
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                                Ooka Ooka is offline
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                                Code:
                                #dynamic 0x719B18
                                
                                #org @1
                                message @2
                                boxset 6
                                applymovement 0xFF @creepy
                                waitmovement 0x0
                                end
                                
                                #org @2
                                = This place is creepy,\nwe should leave....
                                
                                #org @creepy
                                #raw 0x00 0x1D 0xFE
                                So, it compiles fine, however it freezes when I step on the script :/
                                Question is what am I doing wrong?

                                (I feel like a nOOb again, even though I've been hacking for a year or so :/)
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                                  #173    
                                Old July 18th, 2008 (11:14 PM).
                                Tyrantrum's Avatar
                                Tyrantrum Tyrantrum is offline
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                                In advance map, it has a script tile right?
                                In it, it has a: Unknown, var number, var value, and another unknown.
                                Type in these 2 only: the first unknown: 0003
                                And var number: 4050.
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                                  #174    
                                Old July 18th, 2008 (11:21 PM).
                                Ooka's Avatar
                                Ooka Ooka is offline
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                                Well, that helped a little, however now I have this error:

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                                  #175    
                                Old July 18th, 2008 (11:25 PM).
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                                Join Date: Oct 2007
                                Location: New Jersey
                                Age: 23
                                Gender: Male
                                Nature: Lonely
                                Posts: 5,811
                                Uh oh.
                                Well, I'm still in learning.
                                So, I'm sry, I thought that would help make it work.
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                                Previously Eeveon
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