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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


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  #2751    
Old July 30th, 2008 (3:17 AM).
PoKéMaKeR's Avatar
PoKéMaKeR PoKéMaKeR is offline
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    [UP] Nobody can help me ?
    Play any Pokemon game on the gbc gba or ds..
    I think it's quite normal..
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      #2752    
    Old July 30th, 2008 (3:32 AM).
    R a i n n s a n雨's Avatar
    R a i n n s a n雨 R a i n n s a n雨 is offline
    デンリュウ
       
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      Hey. I was on and I edited a map on the Starter Kit. I made it so the surrounding when you left the house was all grass. But when I ran it it said that The surround was the same but as the begging but when I walked around there was grass.

      Oh and how to you Edit text. I just got RPG maker Xp yesterday...
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        #2753    
      Old July 30th, 2008 (6:59 AM).
      Atomic Reactor
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        You need to edit the encounters for that map to make pokemon show up.
        If you just got RMXP, mess around with it before you use this SK.
          #2754    
        Old July 30th, 2008 (8:17 AM).
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        WhippedCream WhippedCream is offline
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          Anyway Atomic, I'm merely stating that I can't script a game like...at all. Too confusing. Not only that, but not many people are willing to script. X/
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            #2755    
          Old July 30th, 2008 (8:22 AM).
          partyghoul2000's Avatar
          partyghoul2000 partyghoul2000 is offline
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            Quote:
            Originally Posted by Hall Of Famer View Post
            I'm sorry I have to say it again but I wish to have my question answered...
            by the look of the error, it looks like you tried to load a move that didn't have a animation sheet linked to it. to get around this open up the database and go to that animation editor and choose which sheet you need there. that should fix your problem. :)

            Quote:
            Originally Posted by ~link smash~ View Post
            Ok i downloaded the latest vesion of poccils pokestarter from the front page of his site. Thats all i need right?
            besides the starter kit, you also need the basic rpg maker xp program. google it if you don't have it.
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              #2756    
            Old July 30th, 2008 (9:06 AM).
            Mitchman Mitchman is offline
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              Aha sweet. And i will probably be making a game soon. Can i edit the pokemon screen to how i want. Like custom graphics and everything?
                #2757    
              Old July 30th, 2008 (9:18 AM).
              Atomic Reactor
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                Yes, you can edit everything.
                Graphics, scripts, all that jazz
                  #2758    
                Old July 30th, 2008 (9:26 AM).
                Mitchman Mitchman is offline
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                  YAY! Wait i already have the trail vesion of rpgxp. Does that mean i can start?
                    #2759    
                  Old July 30th, 2008 (9:44 AM).
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                  lightou lightou is offline
                     
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                    Quote:
                    Originally Posted by PoKéMaKeR View Post
                    Play any Pokemon game on the gbc gba or ds..
                    I think it's quite normal..
                    I played every Pokémon game, and I can tell you that it is not normal. u_u'
                      #2760    
                    Old July 30th, 2008 (10:02 AM).
                    partyghoul2000's Avatar
                    partyghoul2000 partyghoul2000 is offline
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                      Quote:
                      Originally Posted by ~link smash~ View Post
                      YAY! Wait i already have the trail vesion of rpgxp. Does that mean i can start?
                      yea, until the trial runs out.
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                      My custom battle animations and whatnot can be found here.
                      Credit is expected, if used.
                        #2761    
                      Old July 30th, 2008 (10:50 AM).
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                      Darksun Darksun is offline
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                        Is there a way to make it day everytime my game start? Sometimes it's night,
                        and that's so freaking annoying. xD

                        Second question. How do I change so the screen size is 240x160 instead of 480x320,
                        when my game start?

                        Thanks. ^^
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                          #2762    
                        Old July 30th, 2008 (8:07 PM).
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                        JollyRoger25 JollyRoger25 is offline
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                          Aggg, yet another road block, I am at the point were you battle your rival for the first time in the prof.'s lab, and I can't seem to figure out how to imput his data as a trainer, I know were, just don't know how, I read the Notes.html, still can't get it. If some one can give it to me step by step, that would be great.
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                            #2763    
                          Old July 30th, 2008 (9:06 PM).
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                          Hall Of Famer Hall Of Famer is offline
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                            I still have a question to ask, how do you guys manage to make shiny wild pokemon event? I tried to test the shiny event following the instructions in note.html but got this error:
                            Code:
                            Exception: SyntaxError
                            Message: (eval):2:in `pbExecuteScript'compile error
                            (eval):2: syntax error
                            (::PBSpecies::GYARADOS,30,1)
                                                      ^
                            Interpreter:238:in `pbExecuteScript'
                            Interpreter:1615:in `eval'
                            Interpreter:238:in `pbExecuteScript'
                            Interpreter:1615:in `command_355'
                            Interpreter:467:in `execute_command'
                            Interpreter:190:in `update'
                            Interpreter:104:in `loop'
                            Interpreter:195:in `update'
                            Scene_Map:100:in `update'
                            Scene_Map:98:in `loop'
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                              #2764    
                            Old July 30th, 2008 (9:11 PM). Edited July 30th, 2008 by partyghoul2000.
                            partyghoul2000's Avatar
                            partyghoul2000 partyghoul2000 is offline
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                              Quote:
                              Originally Posted by JolylRoger25 View Post
                              Aggg, yet another road block, I am at the point were you battle your rival for the first time in the prof.'s lab, and I can't seem to figure out how to imput his data as a trainer, I know were, just don't know how, I read the Notes.html, still can't get it. If some one can give it to me step by step, that would be great.
                              first off, your sig is way too big. it needs to be resized. now about inputting his trainer information, first off, if you haven't downloaded the latest version of the starter kit, please do so. it would make things so much easier for you considering poccil added a new trainer data menu within the debug/editor menu for easier trainer management. ok, now that you've got the lastest sk, go to the trainer data menu i mentioned before. go to [NEW TRAINER BATTLE] and define the type of trainer it is, enter their name and define what pokemon that trainer has. afterwards, your newly entered trainer will now appear on the menu. you can go to that trainer and edit various bits of data besides what you entered in already. i believe it's just items. but anyways, now that you've done that you're ready to enter the script and whatnot under the trainer event on the map. here's what a basic trainer event looks like:

                              Name: Trainer(X) Page: 1

                              Script: pbTrainerIntro(YOUNGSTER)
                              Script: Kernel.pbNoticePlayer(get_character(0))
                              Text: I just got my first pokemon. Let's battle!
                              Conditional Branch: Script: pbTrainerBattle(PBTrainers::YOUNGSTER,"Rick",_I("I have training to do."),false,0)
                              Control Self Switch: A =ON

                              : Branch End
                              Script: pbTrainerEnd

                              Name: Trainer(X) Page: 2 Self Switch: A is ON

                              Text: I've got some training to do.


                              you should be able to get the gist of what all that means within the notes.html under Behind the Scenes in the Trainers area. now in order to link this script to the data you entered in earlier, just change the name and type accordling. i haven't tried this personally, but it should work out perfectly.

                              Quote:
                              Originally Posted by Hall Of Famer View Post
                              I still have a question to ask, how do you guys manage to make shiny wild pokemon event? I tried to test the shiny event following the instructions in note.html but got this error:
                              Code:
                              Exception: SyntaxError
                              Message: (eval):2:in `pbExecuteScript'compile error
                              (eval):2: syntax error
                              (::PBSpecies::GYARADOS,30,1)
                                                        ^
                              Interpreter:238:in `pbExecuteScript'
                              Interpreter:1615:in `eval'
                              Interpreter:238:in `pbExecuteScript'
                              Interpreter:1615:in `command_355'
                              Interpreter:467:in `execute_command'
                              Interpreter:190:in `update'
                              Interpreter:104:in `loop'
                              Interpreter:195:in `update'
                              Scene_Map:100:in `update'
                              Scene_Map:98:in `loop'
                              did you insert the following code into a new script entry within the ruby script editor?
                              Code:
                              Events.onWildPokemonCreate+=proc {|sender,e|
                                pokemon=e[0]
                                if $game_switches[50]
                                  pokemon.makeShiny
                                end
                              }
                              remember it has to be a new entry, not an existing one. also make sure you have switch 50 turned on before the battle and switched off after battle to insure that pokemon aren't always shiny.
                              __________________

                              Check out my Super Gothic Bros hack here.
                              My ripped pokemon music in MP3 format can be found here.
                              My custom battle animations and whatnot can be found here.
                              Credit is expected, if used.
                                #2765    
                              Old July 30th, 2008 (9:51 PM).
                              poccil poccil is offline
                                 
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                                The script should read:
                                Code:
                                pbWildBattle(
                                ::PBSpecies::GYARADOS,30,1)
                                Note the parenthesis at the end of the first line.
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                                  #2766    
                                Old July 30th, 2008 (10:57 PM). Edited July 31st, 2008 by Kevvviiinnn.
                                Kevvviiinnn Kevvviiinnn is offline
                                   
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                                  I am getting this error when I walk onto a connected map with different music:

                                  Quote:
                                  Exception: ArgumentError
                                  Message: wrong number of arguments(4 for 2)
                                  Game_Map*1:99:in `pbCueBGM'
                                  Game_Map*1:99:in `autoplayAsCue'
                                  PokemonField*:1139:in `pbAutoplayOnTransition'
                                  PokemonMap*:780:in `setCurrentMap'
                                  Game_Map*1:290:in `update'
                                  Scene_Map*:34:in `updateMaps'
                                  Scene_Map*:33:in `each'
                                  Scene_Map*:33:in `updateMaps'
                                  Scene_Map*:99:in `update'
                                  Scene_Map*:98:in `loop'
                                  How can I fix this? I've never had this problem until recently (perhaps something missed in the newer version).

                                  EDIT: Never mind, I seemed to have fixed it ^_^
                                    #2767    
                                  Old July 31st, 2008 (9:33 AM).
                                  partyghoul2000's Avatar
                                  partyghoul2000 partyghoul2000 is offline
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                                    something i've noticed just now, is that when pokemon hatch from eggs it's the natural level 5 found in the advance games. im curious as to where the script is to change this to DP's natural level 1. i tried searching for it, but i came up with alot of results. >_>
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                                    Check out my Super Gothic Bros hack here.
                                    My ripped pokemon music in MP3 format can be found here.
                                    My custom battle animations and whatnot can be found here.
                                    Credit is expected, if used.
                                      #2768    
                                    Old July 31st, 2008 (2:13 PM).
                                    Pokepal2007's Avatar
                                    Pokepal2007 Pokepal2007 is offline
                                    angels awakening
                                       
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                                      how do you make the credits screen?
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                                        #2769    
                                      Old July 31st, 2008 (4:59 PM).
                                      Kevvviiinnn Kevvviiinnn is offline
                                         
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                                        Is it just me or can you not make trainer events with just comments anymore?
                                          #2770    
                                        Old July 31st, 2008 (6:36 PM).
                                        yaoimutt yaoimutt is offline
                                           
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                                          Quote:
                                          Originally Posted by Kevvviiinnn View Post
                                          Is it just me or can you not make trainer events with just comments anymore?
                                          you haven't been able to make trainer events with just comments in a long time, (the last time i updated my game was 6 months ago, and i can't make trainer events with just comments) i don't think you really ever could, you need the condition branch as well.
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                                            #2771    
                                          Old July 31st, 2008 (6:42 PM).
                                          Hall Of Famer's Avatar
                                          Hall Of Famer Hall Of Famer is offline
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                                            Quote:
                                            Originally Posted by poccil View Post
                                            The script should read:
                                            Code:
                                            pbWildBattle(
                                            ::PBSpecies::GYARADOS,30,1)
                                            Note the parenthesis at the end of the first line.
                                            It works this time, thanks a lot!
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                                            Poketube: http://www.pokemonmysidia.org
                                            Pokemon HOF Official site: http://pkmnhalloffame.pokemonmysidia.com
                                            Mysidian's board: www.pokemonmysidia.com/forum

                                            Quote:
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                                              #2772    
                                            Old July 31st, 2008 (8:58 PM).
                                            Kevvviiinnn Kevvviiinnn is offline
                                               
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                                              Quote:
                                              Originally Posted by yaoimutt View Post
                                              you haven't been able to make trainer events with just comments in a long time, (the last time i updated my game was 6 months ago, and i can't make trainer events with just comments) i don't think you really ever could, you need the condition branch as well.
                                              Really? The first release I got was dated July 1, 2008, and I was able to make trainers with just comments. :^S
                                                #2773    
                                              Old July 31st, 2008 (10:45 PM).
                                              brianhoorn brianhoorn is offline
                                                 
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                                                How do I make connected maps?
                                                I looked through the Notes and couldn't find an explanation.
                                                  #2774    
                                                Old August 1st, 2008 (10:33 AM).
                                                partyghoul2000's Avatar
                                                partyghoul2000 partyghoul2000 is offline
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                                                  Quote:
                                                  Originally Posted by Kevvviiinnn View Post
                                                  Really? The first release I got was dated July 1, 2008, and I was able to make trainers with just comments. :^S
                                                  so im not the only one who's noticed this...

                                                  Quote:
                                                  Originally Posted by brianhoorn View Post
                                                  How do I make connected maps?
                                                  I looked through the Notes and couldn't find an explanation.
                                                  well, make your maps. go to the debug/editor menu and go to visual editor. use the gui to put your maps together. F5 will tell you what buttons do what.
                                                  __________________

                                                  Check out my Super Gothic Bros hack here.
                                                  My ripped pokemon music in MP3 format can be found here.
                                                  My custom battle animations and whatnot can be found here.
                                                  Credit is expected, if used.
                                                    #2775    
                                                  Old August 1st, 2008 (1:32 PM).
                                                  brianhoorn brianhoorn is offline
                                                     
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                                                    Oh, ok.
                                                    Thanks a bunch partyghuol2000!
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