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  #2776    
Old July 31st, 2008 (8:58 PM).
Kevvviiinnn Kevvviiinnn is offline
     
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    Quote:
    Originally Posted by yaoimutt View Post
    you haven't been able to make trainer events with just comments in a long time, (the last time i updated my game was 6 months ago, and i can't make trainer events with just comments) i don't think you really ever could, you need the condition branch as well.
    Really? The first release I got was dated July 1, 2008, and I was able to make trainers with just comments. :^S

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      #2777    
    Old July 31st, 2008 (10:45 PM).
    brianhoorn brianhoorn is offline
       
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      How do I make connected maps?
      I looked through the Notes and couldn't find an explanation.
        #2778    
      Old August 1st, 2008 (10:33 AM).
      partyghoul2000's Avatar
      partyghoul2000 partyghoul2000 is offline
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        Quote:
        Originally Posted by Kevvviiinnn View Post
        Really? The first release I got was dated July 1, 2008, and I was able to make trainers with just comments. :^S
        so im not the only one who's noticed this...

        Quote:
        Originally Posted by brianhoorn View Post
        How do I make connected maps?
        I looked through the Notes and couldn't find an explanation.
        well, make your maps. go to the debug/editor menu and go to visual editor. use the gui to put your maps together. F5 will tell you what buttons do what.
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          #2779    
        Old August 1st, 2008 (1:32 PM).
        brianhoorn brianhoorn is offline
           
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          Oh, ok.
          Thanks a bunch partyghuol2000!
            #2780    
          Old August 1st, 2008 (2:39 PM).
          PokemonOI's Avatar
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            I get this Error when starting doing a partner two on two battle:

            Exception: SyntaxError
            Message: (eval)in `pbExecuteScript'compile error
            (eval) syntax error
            ENDAN,"BRENDAN",0)
            ^
            (eval) syntax error
            ENDAN,"BRENDAN",0)
            ^
            Interpreter:238:in `pbExecuteScript'
            Interpreter:1614:in `eval'
            Interpreter:238:in `pbExecuteScript'
            Interpreter:1614:in `command_355'
            Interpreter:466:in `execute_command'
            Interpreter:190:in `update'
            Interpreter:104:in `loop'
            Interpreter:195:in `update'
            Scene_Map:99:in `update'
            Scene_Map:97:in `loop'
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              #2781    
            Old August 1st, 2008 (2:43 PM).
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            Atomic Reactor Atomic Reactor is offline
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            try putting a BR in front of ENDAN
            maybe that's why?
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              #2782    
            Old August 1st, 2008 (2:46 PM).
            PokemonOI's Avatar
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              Quote:
              Originally Posted by Atomic_Reactor View Post
              try putting a BR in front of ENDAN
              maybe that's why?
              BR is in front of it thats just how the error came out
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                #2783    
              Old August 1st, 2008 (2:49 PM).
              Kevvviiinnn Kevvviiinnn is offline
                 
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                It's funny seeing the word "eval" next to that cute Teddiursa X^)

                Anyway, are you calling the script with a Call Script command or a Conditional Branch? The Call Script command will cut it off, so try placing it in the script section on the fourth page of the Conditional Branch.
                  #2784    
                Old August 1st, 2008 (2:49 PM).
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                Atomic Reactor Atomic Reactor is offline
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                oh alright.
                That's all i got. i just noticed that it was missing.
                Good luck on fixing it lol :P
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                  #2785    
                Old August 1st, 2008 (2:53 PM).
                PokemonOI's Avatar
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                  Quote:
                  Originally Posted by Kevvviiinnn View Post
                  It's funny seeing the word "eval" next to that cute Teddiursa X^)

                  Anyway, are you calling the script with a Call Script command or a Conditional Branch? The Call Script command will cut it off, so try placing it in the script section on the fourth page of the Conditional Branch.
                  I get this now

                  Exception: SyntaxError
                  Message: (eval)in `pbExecuteScript'compile error
                  (eval) syntax error
                  pbRegisterPartner(PBTrainers::RIVAL_BR
                  ^
                  Interpreter:238:in `pbExecuteScript'
                  Interpreter:753:in `eval'
                  Interpreter:238:in `pbExecuteScript'
                  Interpreter:753:in `command_111'
                  Interpreter:292:in `execute_command'
                  Interpreter:190:in `update'
                  Interpreter:104:in `loop'
                  Interpreter:195:in `update'
                  Scene_Map:99:in `update'
                  Scene_Map:97:in `loop'
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                    #2786    
                  Old August 1st, 2008 (2:59 PM).
                  Kevvviiinnn Kevvviiinnn is offline
                     
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                    Try placing the partner registration in a Conditional Branch, too.
                      #2787    
                    Old August 1st, 2008 (3:02 PM).
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                      Heres the script I've been using

                      pbRegisterPartner(PBTrainers::RIVAL_BR
                      ENDAN,"BRENDAN",0)

                      but the error keeps coming up.
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                        #2788    
                      Old August 1st, 2008 (3:04 PM).
                      Kevvviiinnn Kevvviiinnn is offline
                         
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                        Quote:
                        Originally Posted by PokemonOI View Post
                        Heres the script I've been using

                        pbRegisterPartner(PBTrainers::RIVAL_BR
                        ENDAN,"BRENDAN",0)

                        but the error keeps coming up.
                        Did you try placing that in a Conditional Branch? It looks like it's just cutting off.
                          #2789    
                        Old August 1st, 2008 (3:08 PM).
                        PoKéMaKeR's Avatar
                        PoKéMaKeR PoKéMaKeR is offline
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                          Quote:
                          Originally Posted by PokemonOI View Post
                          Heres the script I've been using

                          pbRegisterPartner(PBTrainers::RIVAL_BR
                          ENDAN,"BRENDAN",0)

                          but the error keeps coming up.
                          Just turn it into this
                          pbRegisterPartner(
                          PBTrainers::RIVAL_BRENDAN,"BRENDAN",0)

                          Then it'll be over i think
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                            #2790    
                          Old August 1st, 2008 (3:10 PM).
                          PokemonOI's Avatar
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                            Quote:
                            Originally Posted by Kevvviiinnn View Post
                            Did you try placing that in a Conditional Branch? It looks like it's just cutting off.
                            yeah I get this


                            Exception: SyntaxError
                            Message: (eval)in `pbExecuteScript'compile error
                            (eval) syntax error
                            pbRegisterPartner(PBTrainers::RIVAL_BR
                            ^
                            Interpreter:238:in `pbExecuteScript'
                            Interpreter:753:in `eval'
                            Interpreter:238:in `pbExecuteScript'
                            Interpreter:753:in `command_111'
                            Interpreter:292:in `execute_command'
                            Interpreter:190:in `update'
                            Interpreter:104:in `loop'
                            Interpreter:195:in `update'
                            Scene_Map:99:in `update'
                            Scene_Map:97:in `loop'
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                              #2791    
                            Old August 1st, 2008 (3:13 PM).
                            partyghoul2000's Avatar
                            partyghoul2000 partyghoul2000 is offline
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                              Quote:
                              Originally Posted by PokemonOI View Post
                              yeah I get this


                              Exception: SyntaxError
                              Message: (eval)in `pbExecuteScript'compile error
                              (eval) syntax error
                              pbRegisterPartner(PBTrainers::RIVAL_BR
                              ^
                              Interpreter:238:in `pbExecuteScript'
                              Interpreter:753:in `eval'
                              Interpreter:238:in `pbExecuteScript'
                              Interpreter:753:in `command_111'
                              Interpreter:292:in `execute_command'
                              Interpreter:190:in `update'
                              Interpreter:104:in `loop'
                              Interpreter:195:in `update'
                              Scene_Map:99:in `update'
                              Scene_Map:97:in `loop'
                              did you try poccil's little extendtext.exe?
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                              My ripped pokemon music in MP3 format can be found here.
                              My custom battle animations and whatnot can be found here.
                              Credit is expected, if used.
                                #2792    
                              Old August 1st, 2008 (3:15 PM).
                              PokemonOI's Avatar
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                                Quote:
                                Originally Posted by partyghoul2000 View Post
                                did you try poccil's little extendtext.exe?
                                no I dont know what that is what is that?
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                                  #2793    
                                Old August 1st, 2008 (3:16 PM).
                                Kevvviiinnn Kevvviiinnn is offline
                                   
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                                  When you copy and paste it into the Conditional Branch, are you sure you're pasting all of it?

                                  Quote:
                                  Originally Posted by PoKéMaKeR View Post
                                  Just turn it into this
                                  pbRegisterPartner(
                                  PBTrainers::RIVAL_BRENDAN,"BRENDAN",0)

                                  Then it'll be over i think
                                  This should work, too.
                                    #2794    
                                  Old August 1st, 2008 (3:25 PM).
                                  PokemonOI's Avatar
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                                    Thanks Dude that was a big help but now my partner trainer back wont appear?
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                                      #2795    
                                    Old August 1st, 2008 (4:40 PM).
                                    Kevvviiinnn Kevvviiinnn is offline
                                       
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                                      Just upload a 512x128 picture consisting of the four parts you would like to be animated into your Picture folder. Name it trbackXXX, where XXX = the number of said partner. Make sure to include zeros if it's a one/two-digit number :^)
                                        #2796    
                                      Old August 2nd, 2008 (2:30 AM). Edited August 2nd, 2008 by Darksun.
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                                      Darksun Darksun is offline
                                      triple rainbow, yo
                                         
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                                        How do I change the colour of the text in battle?

                                        Thanks.
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                                          #2797    
                                        Old August 2nd, 2008 (9:01 PM). Edited August 2nd, 2008 by fireyboy345.
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                                        fireyboy345 fireyboy345 is offline
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                                          i need help. how do i connec maps so that i dont teleport and when ever i enter a few of my maps why does it start raining.

                                          nvm my last comment i looked at the notes
                                            #2798    
                                          Old August 2nd, 2008 (10:15 PM).
                                          partyghoul2000's Avatar
                                          partyghoul2000 partyghoul2000 is offline
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                                            Quote:
                                            Originally Posted by fireyboy345 View Post
                                            i need help. how do i connec maps so that i dont teleport and when ever i enter a few of my maps why does it start raining.

                                            nvm my last comment i looked at the notes
                                            Quote:
                                            Originally Posted by partyghoul2000 View Post
                                            well, make your maps. go to the debug/editor menu and go to visual editor. use the gui to put your maps together. F5 will tell you what buttons do what.
                                            i posted that a page ago. please search the thread before asking.


                                            anyways, i've been dinking around with some custom pokeballs and whatnot and im trying to figure out how it works and what can be used. i've been goin off of what's already in the script to make what i have so far. for those of you that can't find this, it's under PokeBattle_Battle script. here's the part to look at for customization.
                                            Spoiler:
                                            case ball
                                            when PBItems::GREATBALL
                                            rareness=(rareness*3/2).floor
                                            when PBItems:AFARIBALL
                                            rareness=(rareness*3/2).floor
                                            when PBItems::ULTRABALL
                                            rareness*=2
                                            when PBItems::NETBALL
                                            rareness*=3 if battler.pbHasType?(PBTypes::BUG) || battler.pbHasType?(PBTypes::WATER)
                                            when PBItems::DIVEBALL
                                            rareness=(rareness*7/2).floor if @environment==PBEnvironment::Underwater
                                            when PBItems::TIMERBALL
                                            if @turncount>30
                                            rareness*=4
                                            else
                                            rareness=rareness*(@turncount+10)/10
                                            end
                                            when PBItems::REPEATBALL
                                            rareness*=3 if self.pbPlayer.owned[battler.species]
                                            when PBItems::NESTBALL
                                            if battler.level<30
                                            rareness*=(40-battler.level)/10
                                            end
                                            end
                                            x=(((a*3-b*2)*rareness)/(a*3)).floor
                                            if battler.status==PBStatuses:LEEP||
                                            battler.status==PBStatuses::FROZEN
                                            x*=2
                                            elsif battler.status!=0
                                            x=(x*3/2).floor
                                            end
                                            shakes=0
                                            if x>255 || ball==PBItems::MASTERBALL
                                            shakes=4
                                            else
                                            y = 0x000FFFF0 / (Math.sqrt(Math.sqrt( 0x00FF0000/x ) ) )
                                            shakes+=1 if pbRandom(65536)<y
                                            shakes+=1 if pbRandom(65536)<y
                                            shakes+=1 if pbRandom(65536)<y
                                            shakes+=1 if pbRandom(65536)<y
                                            end
                                            @scene.pbThrow(ball,shakes,battler.index)
                                            case shakes
                                            when 0
                                            pbDisplay(_INTL("Oh no! The Pokemon broke free!"))
                                            when 1
                                            pbDisplay(_INTL("Aww... it appeared to be caught!"))
                                            when 2
                                            pbDisplay(_INTL("Aargh! Almost had it!"))
                                            when 3
                                            pbDisplay(_INTL("Shoot! It was so close, too!"))
                                            when 4
                                            pbDisplay(_INTL("Gotcha! {1} was caught!",pokemon.name))
                                            @scene.pbThrowSuccess
                                            @decision=4
                                            if isConst?(ball,PBItems,:LUXURYBALL)
                                            pokemon.happiness=200
                                            end


                                            now, just looking at it i was a tad bit confused about how rareness works. ultra ball is rareness*=2 which i gather means x2, which is what it should be. but the dive ball's is rareness=(rareness*7/2).floor. what exactly does that mean? i image it would mean 3.5, but it's an uneven percentage or is that what it should be? an uneven percentage?

                                            another thing is the battler variable. i see that the net ball has battler.pbHasType?. what if i wanted to dictate a certain species? i tried battler.species and i got this error.
                                            Spoiler:
                                            Exception: ArgumentError
                                            Message: wrong number of arguments(1 for 0)
                                            PokeBattle_Battle:135:in `species'
                                            PokeBattle_Battle:135:in `pbThrowPokeBall'
                                            PokeBattle_Battle:1670:in `pbRegisterItem'
                                            PokeBattle_Battle:2426:in `pbCommandPhase'
                                            PokeBattle_Battle:2385:in `loop'
                                            PokeBattle_Battle:2440:in `pbCommandPhase'
                                            PokeBattle_Battle:2374:in `each'
                                            PokeBattle_Battle:2374:in `pbCommandPhase'
                                            PokeBattle_Battle:753:in `pbStartBattleCore'
                                            PokeBattle_Battle:752:in `logonerr'


                                            unless i was supposed to do battler.PBSpecies?. also, what if i wanted to call the battler's height or weight? would that be battler.weight & battler.height? also, what if instead of the of pokemon the trainer is battling, i wanted to get a variable or something from the trainer's pokemon? how would that be called?

                                            and the last part of my huge post is the post-capture stuff. as you can see, the luxury ball automatically gives the pokemon 200 happiness. simple to change or add another ball with the same stat. but what if i wanted to change it's attack, speed, IVs, EVs and so on. im not too sure about the IVs and EVs but i do believe the stats would go as such:
                                            pokemon.hp
                                            pokemon.attack
                                            pokemon.defense
                                            pokemon.speed
                                            pokemon.spattack
                                            pokemon.spdefense

                                            correct me if im wrong because i'd really like to know, besides all the other people asking about custom pokeballs. anyways, i know that's alot to read and answer, but i would love to hear some answers. this just might quell some n00bish questions also.

                                            thanks in advance.
                                            __________________

                                            Check out my Super Gothic Bros hack here.
                                            My ripped pokemon music in MP3 format can be found here.
                                            My custom battle animations and whatnot can be found here.
                                            Credit is expected, if used.
                                              #2799    
                                            Old August 3rd, 2008 (6:07 AM). Edited August 3rd, 2008 by Lorem Ipsum.
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                                            Lorem Ipsum Lorem Ipsum is offline
                                               
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                                              partyghoul2000:
                                              The IVs and EVs question:

                                              To define a Pokémon's IVs or EVs, you would use the following type of statement.

                                              pokemon[0].iv[0] for IVs, and pokemon[0].ev[0] for EVs.

                                              Substitute the first 0 in brackets to reflect the Pokémon number in your party (note, 0 is the first one, 5 is the last one). Then, substitute the second 0 to reflect the IV or EV you want to change (0=HP, 1=Attack, 2=Defence, 3=Sp. Atk, 4=Sp. Def, 5=Speed).

                                              So, if I wanted to change the defence IV of the third Pokémon in my party to 31, then I would simply use this statement.

                                              Code:
                                              pokemon[2].iv[2]=31
                                              .

                                              ______________________________________

                                              Now, for my own question: what are the function codes and their meanings for move effects in moves.txt?
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                                                #2800    
                                              Old August 3rd, 2008 (6:43 AM).
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                                              Yuoaman Yuoaman is offline
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                                              Okay, I'm quite new at the inner workings of Poccils Starter Kit, so I have several questions:

                                              1: Where is the Edit Trainers option in the Editor.

                                              2: How do I add troops to maps.
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