Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #2801    
Old August 3rd, 2008 (1:39 PM). Edited August 3rd, 2008 by Shikamaru88.
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Shikamaru88 Shikamaru88 is offline
Back dont know if I will stay.
     
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    Quote:
    How do I change the colour on the text that's in the message box in battle?

    I'd really appreciate if someone could answer.
    Thanks.
    you simply g into pictures and change the message box pic
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      #2802    
    Old August 3rd, 2008 (1:55 PM).
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      Great job! I really like it!

      I have a problem with the trainer editor though.

      On the Editor.exe, I added a new character called "TEAM ROCKET".



      I named it "trainer083.png" in the "Characters" folder. The picture showed up in the Editor.exe, but when I try to edit it again it says...


      this. What's up with that?
        #2803    
      Old August 3rd, 2008 (3:23 PM).
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      JollyRoger25 JollyRoger25 is offline
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        Well, i got my demo all good and ready, but I need to know how to make it playable by itself as a normal game, without the aid of RPGXP, any help anyone?
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          #2804    
        Old August 3rd, 2008 (6:52 PM).
        BallisticBlastoise BallisticBlastoise is offline
           
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          A few how to script questions:

          1. How to script an event where a NPC gives you a tour of town then gives you a town map?
          I want him to approach the player once you step on a certain sqaure.

          2. How to make someone notice you have a certain badge and give you an HM for it?

          3. And lastly, how to make the nurse at the pokecenter say "Good morning" or "Good night" depedning on the time of day it is. Basically, I want to script it so that she only says good morning the first time you visit in the morning or good night the first the time you visit at night.

          Thanks in advance!
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            #2805    
          Old August 3rd, 2008 (10:27 PM). Edited August 3rd, 2008 by yaoimutt.
          yaoimutt yaoimutt is offline
             
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            Quote:
            Originally Posted by Also Known as Pokedude™ View Post
            Great job! I really like it!

            I have a problem with the trainer editor though.

            On the Editor.exe, I added a new character called "TEAM ROCKET".



            I named it "trainer083.png" in the "Characters" folder. The picture showed up in the Editor.exe, but when I try to edit it again it says...


            this. What's up with that?
            did you put a space in the styem name for it? (the first place where the name is) because if you did, get rid of the space.

            Quote:
            Originally Posted by MetaMew View Post
            A few how to script questions:

            1. How to script an event where a NPC gives you a tour of town then gives you a town map?
            I want him to approach the player once you step on a certain sqaure.

            2. How to make someone notice you have a certain badge and give you an HM for it?

            3. And lastly, how to make the nurse at the pokecenter say "Good morning" or "Good night" depedning on the time of day it is. Basically, I want to script it so that she only says good morning the first time you visit in the morning or good night the first the time you visit at night.

            Thanks in advance!
            1, you would do it just like any other rmxp game, set a move route and stuff like that.

            2, i think it might tell you how to do that in the note.html, but i'm note sure...

            3, read the note.html, it tells you how to make a nightly event, meaning events based on the time of day. that should tell you what to do.
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              #2806    
            Old August 4th, 2008 (4:12 AM).
            PoKéMaKeR's Avatar
            PoKéMaKeR PoKéMaKeR is offline
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              Quote:
              Originally Posted by MetaMew View Post
              A few how to script questions:

              1. How to script an event where a NPC gives you a tour of town then gives you a town map?
              I want him to approach the player once you step on a certain sqaure.

              2. How to make someone notice you have a certain badge and give you an HM for it?

              3. And lastly, how to make the nurse at the pokecenter say "Good morning" or "Good night" depedning on the time of day it is. Basically, I want to script it so that she only says good morning the first time you visit in the morning or good night the first the time you visit at night.

              Thanks in advance!
              The first and third question are answered already, and I have a simple solution to the 2nd..
              The battle with the gymleader, change the switch in the battleswitch, from selfswitch a to a global switch, and then on an other event if that switch is on, give the hm..
              Hope you understand what I mean !

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                #2807    
              Old August 4th, 2008 (4:26 AM).
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              InMooseWeTrust InMooseWeTrust is offline
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                Quote:
                Originally Posted by InMooseWeTrust View Post
                How do I add in custom regional Pokedex orders? According to the notes.html, I can put in a field in pokemon.txt for that and it will work.

                I can't seem to get it to work...
                Somebody PLEASE answer this question.
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                  #2808    
                Old August 4th, 2008 (11:54 AM). Edited August 4th, 2008 by herojelly.
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                herojelly herojelly is offline
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                  Quote:
                  Originally Posted by yaoimutt View Post
                  did you put a space in the styem name for it? (the first place where the name is) because if you did, get rid of the space.

                  I didn't. But it fixed itself. Weird. 0_0

                  Hmm.. Another problem.

                  I made a Pokemon battle with the new "TEAM ROCKET". The text worked out okay...

                  And then, it says this: Can't find battle 1(of 5) for the trainer(TEAMROCKET, Grunt) in Trainer data file. So it said I could edit the pokemon there, and I did that. Then it suddenly says...



                  ...and I said "no". Then it went on changing it to 3(of 5) and 4 (of 5)... I wonder how I can disable that.

                  Here's my script, in case there's something wrong with it...
                    #2809    
                  Old August 4th, 2008 (4:40 PM).
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                  fireyboy345 fireyboy345 is offline
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                    whenever i try to open my project file it says it cannot read it. I dont want to lose all my hard work so is there a way to make the file readable. if not is there a way to transfer all of my maps into a different game.
                      #2810    
                    Old August 4th, 2008 (4:42 PM).
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                    fudgy fudgy is offline
                    so i herd you liek mudkipz?
                       
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                      is their a way to change the battle screen? liek in diamond and pearl or just make everything custom, or will i have to do this in another program?

                      also

                      how can i edit the options menu and delete some of the options.
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                        #2811    
                      Old August 4th, 2008 (8:41 PM).
                      yaoimutt yaoimutt is offline
                         
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                        Quote:
                        Originally Posted by Also Known as Pokedude™ View Post
                        I didn't. But it fixed itself. Weird. 0_0

                        Hmm.. Another problem.

                        I made a Pokemon battle with the new "TEAM ROCKET". The text worked out okay...

                        And then, it says this: Can't find battle 1(of 5) for the trainer(TEAMROCKET, Grunt) in Trainer data file. So it said I could edit the pokemon there, and I did that. Then it suddenly says...



                        ...and I said "no". Then it went on changing it to 3(of 5) and 4 (of 5)... I wonder how I can disable that.

                        Here's my script, in case there's something wrong with it...
                        The problem is, you have a phone trainer information, meaning it's set up so that you can have several battles with the trainer when they call you. to fix this so that it's a 1 time trainer, do this:

                        get rid of 4 of the "comment: battle:"s, so that there is only 1.
                        get rid of the "comment: regspeech"
                        get rid of the "script:kernel.pnTrainerCheck"
                        and lastly, get rid of the "script: pbPhoneRegisterBattle".
                        and there, all fixed. :D
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                          #2812    
                        Old August 4th, 2008 (8:49 PM).
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                        Atomic Reactor Atomic Reactor is offline
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                        Quote:
                        Originally Posted by Shikamaru88 View Post
                        you simply g into pictures and change the message box pic
                        No -_-
                        that doesn't change the text color -_-

                        It has been mentioned in this thread previously though. use the search engine.
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                          #2813    
                        Old August 5th, 2008 (1:31 AM).
                        yaoimutt yaoimutt is offline
                           
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                          does anyone know how to make the picture of the berry plants appear as they grow, because i ripped about half of them, but don't know how to implement them.
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                            #2814    
                          Old August 5th, 2008 (2:06 AM).
                          Darksun's Avatar
                          Darksun Darksun is offline
                          triple rainbow, yo
                             
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                            Thanks for the help A-R. Is it okey that I call you that? xD

                            How do I add a shiny pokèmon, instead of just a normal pokèmon?
                            I've tried changing "Kernel.pbAddPokemon(PBSpecies:OKEMON,5)"
                            to "Kernel.pbAddPokemon(PBSpecies:HINX,SHINY,5)" and
                            Kernel.pbAddPokemon(PBSpecies:HINXSHINY,5),
                            but nothing works.

                            I'd really appreciate help.
                            Thanks.
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                              #2815    
                            Old August 5th, 2008 (2:58 AM).
                            PoKéMaKeR's Avatar
                            PoKéMaKeR PoKéMaKeR is offline
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                              Quote:
                              Originally Posted by Darksun View Post
                              Thanks for the help A-R. Is it okey that I call you that? xD

                              How do I add a shiny pokèmon, instead of just a normal pokèmon?
                              I've tried changing "Kernel.pbAddPokemon(PBSpecies:OKEMON,5)"
                              to "Kernel.pbAddPokemon(PBSpecies:HINX,SHINY,5)" and
                              Kernel.pbAddPokemon(PBSpecies:HINXSHINY,5),
                              but nothing works.

                              I'd really appreciate help.
                              Thanks.
                              Look in the notes.html, there it says how to do that
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                                #2816    
                              Old August 5th, 2008 (3:31 AM).
                              yaoimutt yaoimutt is offline
                                 
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                                By the way, is anyone else having issues with the sound? when i play test my game, the sound breaks every couple seconds, and it didn't do that before the update.
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                                  #2817    
                                Old August 5th, 2008 (6:57 AM).
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                                Darksun Darksun is offline
                                triple rainbow, yo
                                   
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                                  Quote:
                                  Originally Posted by PoKéMaKeR View Post
                                  Look in the notes.html, there it says how to do that

                                  I've searched through the notes quite a long time now, and I can't find anything about it.
                                  Where did you see it?
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                                    #2818    
                                  Old August 5th, 2008 (7:06 AM).
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                                  PoKéMaKeR PoKéMaKeR is offline
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                                    Quote:
                                    Originally Posted by Darksun View Post
                                    I've searched through the notes quite a long time now, and I can't find anything about it.
                                    Where did you see it?
                                    Shiny Wild Pokemon

                                    To allow shiny wild battles, you first need to define a switch for shiny Pokemon, say, 50. Now, create a new script section that contains the following:
                                    Events.onWildPokemonCreate+=proc {|sender,e|
                                    pokemon=e[0]
                                    if $game_switches[50]
                                    pokemon.makeShiny end}

                                    Then, enable the switch (in this case, 50) before a wild battle with a shiny Pokemon, and disable the switch when the battle is over. Example:

                                    Control Switches: [0050: Shiny] = ON
                                    Script: pbWildBattle(:BSpecies::GYARADOS,30,1)
                                    Control Switches: [0050: Shiny] = OFF

                                    This copied right from the notes.html..
                                    So next time, look a little bit better ok

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                                      #2819    
                                    Old August 5th, 2008 (7:17 AM).
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                                    Darksun Darksun is offline
                                    triple rainbow, yo
                                       
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                                      That's just for a pokèmon battle, not for adding a shiny pokèmon to the party.
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                                        #2820    
                                      Old August 5th, 2008 (7:26 AM).
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                                      PoKéMaKeR PoKéMaKeR is offline
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                                        Quote:
                                        Originally Posted by Darksun View Post
                                        That's just for a pokèmon battle, not for adding a shiny pokèmon to the party.
                                        Yes true..
                                        I thought that was what you wanted..
                                        But then just try to turn on the switch, add the pokemon and then urn the switch off..
                                        I'm not sure about that though..
                                        Just try that..
                                        If it still doesn't work..
                                        I'll try to work that out, but that can take a few days so..

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                                          #2821    
                                        Old August 5th, 2008 (2:17 PM).
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                                          I think I've asked this question for one time but received no valuable answer. I mean, how do I add background music for Bicycle theme and Surfing theme? Now the music doesn't change when I use surf or start to ride on a bicycle. Please help.
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                                            #2822    
                                          Old August 5th, 2008 (5:21 PM).
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                                            Another question. How do you add music to a map?
                                              #2823    
                                            Old August 5th, 2008 (5:31 PM).
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                                              You right click on the name of the map on the left and select MAP PROPERTIES.
                                              The auto-change Bgm is the music.
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                                                #2824    
                                              Old August 5th, 2008 (6:17 PM).
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                                                Ok, I was originally going to answer a few questions before asking my own but I realised that mine would be lost underneath the answers. So I'm putting mine first

                                                1. Is there a way to make it appear as if an NPC has used Flash? Obviously I wouldn't want the 'X has used Flash' or the animation to appear. It's basically going to be part of a cutscene.

                                                2. Has anyone got the pokeball to appear in the battle window if the pokemon you are facing has been caught? I'm tending to get confused myself about whether I've caught pokemon when playtesting.

                                                3. Every time I launch my project from within RMXP, any animations I've edited revert back to the converted RMXP ones. Is there a way to stop this from happening?

                                                Ok, time to answer some (and hopefully get the m right)

                                                @Hall of Famer: Go into the metadata,txt in the PBS folder. You should see a section that defines what the music is for wild and trainer battles. Underneath those put lines:

                                                # SurfBGM=yoursurftune.mid
                                                # BicycleBGM=yourbiketune.mid

                                                Obviously what comes after the equals sign will be whatever your midi files are named.

                                                QUOTE]@Yaoimutt: The information about the D/P berry trees hasn't been put in notes.html yet and I can't make head nor tail of it. Hopefully the information will be released soon. Or someone wiser than I might already know.

                                                @Yuoaman: The information for setting up trainers isn't in the editor, as it's a heavy customisation of the normal RMXP. The information can be changed in the editor.txt (when it works) or by manually editing the trainers.txt and trainernames.txt files in the PBS folder. If it is a new type of trainer not already entered then Read this quote. If not go straight on ahead to the end of it.

                                                Quote:
                                                Go into trainernames.txt and go right to the bottom. The last one should be 082. Add 083 on the next line and add your information in this style, obviously ignoring everything in brackets:

                                                083(which you should have already added),SITHLORD(The name that the engine looks for, not seen by the player and not allowed to have spaces),Sith Lord(Class used on the battle screen),80(Optional. This is the money the player gets, multiplied by the level of the highest pokemon that this character uses),Sithbattle.mid(Optional. Used if custom battle music is going to be played),SithVictory.mid(Optional. If victory music is played),DarkEncounter.mid(Optional. Music to play when the character approaches you on the map after they get the exclamation mark above their heads),MALE(Or FEMALE, depending)
                                                Ok, so you've either read the quote or not. Now we move on. Open trainers.txt and once again go to the bottom. You'll see some other custom trainers from the default starter kit. Add a new one and edit like so (again replacing my info with whatever you want and ignoring stuff in brackets)

                                                SITHLORD(Internal class name of enemy)
                                                Darth Loki(Name used in battle)
                                                3(number of Pokémon)
                                                TYRANITAR,67(Species,level)
                                                EMPOLEON,71
                                                TYPHLOSION,73

                                                If you had more or fewer pokemon in the guys squad then you'd need to add/remove lines. There is other information you can add to the pokemons data, but I usually leave it as it is.

                                                Ok. Last step. Look at the way poccil makes a trainer in rmxp, on one of the test maps. You can basically copy and paste the event onto your map, changing the graphic if need be. Then look for the class/name of the trainer and change them to yours. You may also want to change the text used. I hope that wasn't too confusing (or so late that someones sent you a PM).

                                                Thanks for slogging through guys.
                                                  #2825    
                                                Old August 5th, 2008 (8:52 PM).
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                                                partyghoul2000 partyghoul2000 is offline
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                                                  Quote:
                                                  Originally Posted by LokiFerne View Post
                                                  3. Every time I launch my project from within RMXP, any animations I've edited revert back to the converted RMXP ones. Is there a way to stop this from happening?
                                                  i've noticed this myself and the only way i've found around this for the time being is to use the RMXP animation editor.
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