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  #5926    
Old August 10th, 2008 (3:36 AM).
hi sir tomato my password is syvniti's Avatar
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    Quote:
    Originally Posted by Dialseus SSJ6 View Post
    Spoiler:
    Can anyone give me some Pokemon Diamond offsets?


    1. Does Overworld Changer, change the size of the OW's? So can I make a Hero/Heroine as big as a Legendary Overworld?
    About DP offset... Yeah, But what do you want offset to? I mean I could just write 0x784A5 and give it to you any say i just made it up, but it's still a dp offset... Please tell me what you wanna edit... About the Overworld... I never used the tool but I'll gues you could do that...

    Quote:
    Originally Posted by Blazichu View Post
    Just find the text and edit that, it shouldn't be too hard.


    Map Headers can be found around 0x94121 and the pointers are around 0x940ED, so you just need to change the pointer and direct it to the new location of the data, make sure it is in the correct bank also. Also make sure that bank has a lot of blank space.
    Psss.... (Goto advance map and get the specifik pointier?)

    I hope this post don't get delted since 3 of my post in this thread has... And they were all containing the right answers...???
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      #5927    
    Old August 10th, 2008 (4:41 AM).
    *Poliwag*'s Avatar
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      Does anyone know the offset for the intro script in FireRed? (with professor oak, gender choose etc.)
      I am aware that you can edit what he says with a-text etc but i want to decompile the script and view the commands in the hope to remove the option of choosing a gender,
      cheers!
        #5928    
      Old August 10th, 2008 (7:44 AM).
      Binary's Avatar
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        Quote:
        Originally Posted by *Poliwag* View Post
        Does anyone know the offset for the intro script in FireRed? (with professor oak, gender choose etc.)
        I am aware that you can edit what he says with a-text etc but i want to decompile the script and view the commands in the hope to remove the option of choosing a gender,
        cheers!
        I don't think you can actually have an offset for that script. You can edit what he says, but I don't think you can edit anything else (except for sprites). I don't think you can remove the option of choosing a gender.
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          #5929    
        Old August 10th, 2008 (8:19 AM).
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          Thanks for the response Cell, but the script is in the game and, therefore it must have an offset. Has anyone else got any ideas.
            #5930    
          Old August 10th, 2008 (9:16 AM).
          hi sir tomato my password is syvniti's Avatar
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            Quote:
            Originally Posted by *Poliwag* View Post
            Thanks for the response Cell, but the script is in the game and, therefore it must have an offset. Has anyone else got any ideas.
            Yes it is the game, But are you sure it's using the scripting engine?
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              #5931    
            Old August 10th, 2008 (10:35 AM).
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              Quote:
              Originally Posted by Blazichu View Post
              Map Headers can be found around 0x94121 and the pointers are around 0x940ED, so you just need to change the pointer and direct it to the new location of the data, make sure it is in the correct bank also. Also make sure that bank has a lot of blank space.
              I am a little confused by definition what is a mapheader and a pointer.
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                #5932    
              Old August 10th, 2008 (2:53 PM). Edited July 5th, 2009 by IIMarckus.
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                Quote:
                Originally Posted by FHJoker View Post
                I am a little confused by definition what is a mapheader and a pointer.
                A pointer is a numerical reference to data or a piece of code. The game uses pointers to know where data is located.

                If the offset ≥ 4000, then we can get its pointer by ((offset % 0x4000) + 0x4000). Say our offset is 0x034BB1:

                0x034BB1 % 0x4000 = 0x0BB1
                0x0BB1 + 0x4000 = 0x4BB1

                In the game it’s generally little‐endian: 0xB14B, but in documentation and the like I would recommend using normal big‐endian numbers.

                Three‐byte pointers use the bank number as well. You get the byte number by rounding down to the nearest 0x4000 and dividing by 0x4000.

                0x034BB1 → 0x034000
                0x034000 ÷ 0x4000 = 0x0D


                To calculate a pointer to a given offset, take the offset (say, 0x135276), modulus divide by 4000 (modulus division gives the remainder instead of the quotient, and is usually the “MOD” or “%” key on a calculator), add 0x4000, and switch bytes to get the two‐byte pointer. Then take the original offset and divide by 0x4000 to get your bank number, if needed.


                Explanation of mapheaders
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                  #5933    
                Old August 10th, 2008 (11:30 PM).
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                  Quote:
                  Originally Posted by Son Sebbe View Post
                  Yes it is the game, But are you sure it's using the scripting engine?
                  Hmmm, good point. If it's not using the scripting engine, does anyone have any other ideas what engine it may be using of where the data can be found?
                    #5934    
                  Old August 11th, 2008 (1:15 AM).
                  hi sir tomato my password is syvniti's Avatar
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                    Quote:
                    Originally Posted by *Poliwag* View Post
                    Hmmm, good point. If it's not using the scripting engine, does anyone have any other ideas what engine it may be using of where the data can be found?
                    I'm not sure if it got one for itelf...Asm... So try DeAsseblem the intro, or reverse the offset to the text and seach trough the hex editor... Realy, I can't help you at this point...'
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                      #5935    
                    Old August 11th, 2008 (1:27 AM).
                    thethethethe thethethethe is offline
                       
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                      Quote:
                      Originally Posted by *Poliwag* View Post
                      Hmmm, good point. If it's not using the scripting engine, does anyone have any other ideas what engine it may be using of where the data can be found?
                      Well, it obviously doesn't use the scripting engine of the rom, and is created through ASM. I'd recommend you just make both the boy and girl option into two different characters. Like making both Boy/Girl, two different people of the same gender. It would be much easier than redoing the whole beginning of the intro.
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                        #5936    
                      Old August 11th, 2008 (1:44 AM).
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                        Quote:
                        Originally Posted by thethethethe View Post
                        Well, it obviously doesn't use the scripting engine of the rom, and is created through ASM. I'd recommend you just make both the boy and girl option into two different characters. Like making both Boy/Girl, two different people of the same gender. It would be much easier than redoing the whole beginning of the intro.
                        So would the implications of finding the code through vba-sdl and removing the gender bit corrupt my rom and/or cause further problems along the way?
                          #5937    
                        Old August 11th, 2008 (2:00 AM).
                        thethethethe thethethethe is offline
                           
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                          Quote:
                          Originally Posted by *Poliwag* View Post
                          So would the implications of finding the code through vba-sdl and removing the gender bit corrupt my rom and/or cause further problems along the way?
                          It wouldn't cause any problems later along the line, if you can get it to work in the first place. And finding it only takes about two minutes, it's actually rewriting over the ASM is the hard part. Even, here, I'll save you some time, here's a location that's part of the routine, 0x12f8c0. I didn't search too hard for the beginning of the routine, but its somewhere before that point.
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                            #5938    
                          Old August 11th, 2008 (2:03 AM).
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                            Quote:
                            Originally Posted by thethethethe View Post
                            It wouldn't cause any problems later along the line, if you can get it to work in the first place. And finding it only takes about two minutes, it's actually rewriting over the ASM is the hard part. Even, here, I'll save you some time, here's a location that's part of the routine, 0x12f8c0. I didn't search too hard for the beginning of the routine, but its somewhere before that point.
                            Wow thanks for the help! I'll check round that address and see what i can fiddle around with, even though i have no real clue about what i'm doing :/
                            thanks again
                              #5939    
                            Old August 11th, 2008 (8:17 AM).
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                              Does anyone know the offsets for the flames in the titlescreen in Firered?
                              For APE...
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                                #5940    
                              Old August 11th, 2008 (8:22 AM).
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                                Where can i find the tilemap of Sevii island world map?
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                                  #5941    
                                Old August 11th, 2008 (10:51 AM). Edited August 11th, 2008 by Busted 101.
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                                  Quote:
                                  Originally Posted by Dr.Razor View Post
                                  Where can i find the tilemap of Sevii island world map?
                                  I know how to find the tileset.

                                  But also how can I customize the title screen on pokemon fire red. Like changing the words and background and pokemon.

                                  Plus in Advance Text I had a clean rom but it won't read some parts of the rom. And I've had it for awhile now. But now it's acting up
                                  So then I downloaded a clean rom same site as before. And still it won't read some parts of that rom.
                                    #5942    
                                  Old August 11th, 2008 (4:22 PM).
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                                  Shadows Shadows is offline
                                     
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                                    Up until today, XSE has worked perfectly for me.

                                    For some reason, I can't compile any script.
                                    It looks as if it has compiled, but when I check the offset nothing has changed...

                                    What am I doing wrong?
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                                      #5943    
                                    Old August 11th, 2008 (5:29 PM).
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                                      is there a list of all flags? i cant seem to find 1
                                        #5944    
                                      Old August 11th, 2008 (5:39 PM).
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                                        Quote:
                                        Originally Posted by rdude35 View Post
                                        is there a list of all flags? i cant seem to find 1
                                        What flag are you missing? If you say it, then we can tell you.
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                                          #5945    
                                        Old August 11th, 2008 (8:46 PM). Edited August 11th, 2008 by rdude35.
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                                          Quote:
                                          Originally Posted by itman1234 View Post
                                          What flag are you missing? If you say it, then we can tell you.
                                          Well, actually I meant I cant find any thing that tells me what are the flags that are unused and how many flags,
                                          I'm new to hacking and right now I'm just trying to learn about flags and offsets.
                                            #5946    
                                          Old August 11th, 2008 (9:01 PM). Edited August 11th, 2008 by hi sir tomato my password is syvniti.
                                          hi sir tomato my password is syvniti's Avatar
                                          hi sir tomato my password is syvniti hi sir tomato my password is syvniti is offline
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                                            Quote:
                                            Originally Posted by itman1234 View Post
                                            What flag are you missing? If you say it, then we can tell you.
                                            What we need is a person who has no life who can valitre for Playing through Fire Red and write down what every singel Flag and Var does...

                                            Quote:
                                            Originally Posted by rdude35 View Post
                                            Well, actually I meant I cant find any thing that tells me what are the flags that are unused and how many flags,
                                            I'm new to hacking and right now I'm just trying to learn about flags and offsets.
                                            Well try go with 2++ to 2FF that would give you FF(256) then after 83+ to 870 but I'm not intirely sure about these... Best idea would be just to test...
                                            Quote:
                                            Originally Posted by itman1234 View Post
                                            What flag are you missing? If you say it, then we can tell you.
                                            What we need is a person who has no life who can valitre for Playing through Fire Red and write down what every singel Flag and Var does...
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                                              #5947    
                                            Old August 11th, 2008 (10:19 PM).
                                            Darkraison Darkraison is offline
                                               
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                                              Where can I find a text editor for Pokemon Gold and Silver ROMS?
                                                #5948    
                                              Old August 12th, 2008 (5:16 AM).
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                                                Hi. Sorry if these questions have already been asked, except searching for some reason doesn't like my computer/my computer doesn't like search.
                                                I have a few simple questions for now.
                                                1.Some G/S/C Hacking tools always come up with the "Run Time Error 6, Overflow".
                                                Is there any way I can fix it?
                                                2.Where can I find a Hex Document/Tutorial for TOWN/WORLD Map editing in GSC, both editing the look of the map and the data (especially the Data).?
                                                3.Does anyone know the offset for Pokedex editing in Gold/Silver/Crystal? Even better would be a tool.
                                                4.Anyone know where i can find an agixp Tutorial?
                                                5.How do i convert .TXT to .TPL (tile layer pro palette file)
                                                6.If no one can Answer question one, I'd like to know where a working copy is of Pokemon Amplifier for G/S/C.
                                                7.A Tutorial for s_ed (Music Editor in G/S/C)

                                                I Could Spend An hour looking through google for each one of these tools, or i Could see if anyone here knows, so i chose option 2 first. Most Tools/tutorials here are for 3rd Gen anyway, and i'm a 2nd Gen N00b Hacker. :)
                                                Thankyou!

                                                PS:I dont want to use HFD *Shivers at thought*
                                                  #5949    
                                                Old August 12th, 2008 (6:50 AM). Edited July 5th, 2009 by IIMarckus.
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                                                  Quote:
                                                  Originally Posted by ratchet5 View Post
                                                  Where can I find a Hex Document/Tutorial for TOWN/WORLD Map editing in GSC, both editing the look of the map and the data (especially the Data).?
                                                  The offset of Johto’s map is 091F52 (G/S) or 091FFF (C), and Kanto’s is 0920BB (G/S) or 092168 (C). Each byte represents one tile, and the order goes left→right ⇒ top→bottom. Note that the first two rows of the map are obscured in the Pokedex view, and the top three rows are covered in the Pokegear.

                                                  I don’t know the coordinate data offhand.
                                                  Quote:
                                                  Originally Posted by ratchet5 View Post
                                                  Some G/S/C Hacking tools always come up with the "Run Time Error 6, Overflow".
                                                  Is there any way I can fix it?
                                                  If you don’t have the source code to the programs, probably not.
                                                  Quote:
                                                  Originally Posted by ratchet5 View Post
                                                  Does anyone know the offset for Pokedex editing in Gold/Silver/Crystal?
                                                  1A0000
                                                  Quote:
                                                  Originally Posted by ratchet5 View Post
                                                  Anyone know where i can find an agixp Tutorial?
                                                  Blazichu had one in the docs/tutorials section.
                                                  Quote:
                                                  Originally Posted by ratchet5 View Post
                                                  How do i convert .TXT to .TPL (tile layer pro palette file)
                                                  Rename the file.
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                                                  If you want me, please contact me by email. [email protected]

                                                  If you want to hack Pokémon RBY or GSC, read, read, and read some more. This has tons of valuable information.

                                                  Pokémon Red disassembly project

                                                  Rules that should be rethought: 25charlimit, bumping.
                                                  Bad posts are bad posts, regardless of how many words are in them or how old the thread is.
                                                  Good posts are good posts, regardless of how old the thread is—and brevity is underrated.
                                                    #5950    
                                                  Old August 12th, 2008 (7:12 PM).
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                                                  nemesish nemesish is offline
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                                                    Dont know if this was asked before but...
                                                    Is there a way to create extra pokedex data for pokemon added on the free spaces on Fire Red?
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