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  #5901    
Old August 9th, 2008 (11:41 AM).
rydert rydert is offline
     
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    Hello does anyone know where I can get a ruby.ini I have searched quite a while now and there are rumors you can get one. And no the one advance text comes with is not full. Please. and thank you

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      #5902    
    Old August 9th, 2008 (3:28 PM).
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    destinedjagold destinedjagold is offline
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    Quote:
    Originally Posted by rydert View Post
    Hello does anyone know where I can get a ruby.ini I have searched quite a while now and there are rumors you can get one. And no the one advance text comes with is not full. Please. and thank you
    have you ever gave thought of what's the purpose of the search button in A-Text?
    It is for all users to search for texts in the game.
    There are tutorials in the Documents and Tutorials, e.g., my tutorial(which is now locked) on how to search for texts in the game with A-Text.
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      #5903    
    Old August 9th, 2008 (3:54 PM).
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    Shadows Shadows is offline
       
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      Quote:
      Originally Posted by itman1234 View Post
      Acutally, PET's Revenge is just an upgrade to PET, but just like PET, it only lets you change the attacks of Gym Leaders and Elite Four Members (and maybe rival battles, I'm not sure). So, the Pokemon would know the attacks that they would have if they were that level (use a program like YAPE or PEP to change those).

      YAPE and PEP isn't what I was looking for, I want to change the attacks of the pokemon in that battle, not the overall attacks...
      I own PET's Revenge, and need to change the Rival's attacks(Not able to in PET's Revenge for FR)
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        #5904    
      Old August 9th, 2008 (4:54 PM).
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      Ninja Caterpie Ninja Caterpie is offline
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        Why?
        I mean, it's not like you want to give him moves his Pokemon can't learn, right?
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          #5905    
        Old August 9th, 2008 (6:29 PM). Edited August 9th, 2008 by Dragonatrix.
        Dragonatrix Dragonatrix is offline
           
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          I was wondering, how can I change a pokemon's natural moveset? I'd prefer a method that doesn't involve HEX-editing if possible. I'm only asking because I just need to give one of the players starters (Abra) a move that can actually make training possible.

          Edit: And yes, I have already searched. Here and on Google. The prior gave me nothing relevent and the latter gave me ARMax codes.
            #5906    
          Old August 9th, 2008 (6:38 PM).
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          Megiddo-san Megiddo-san is offline
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            There are a bunch of tools for it in the toolbox. :s
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              #5907    
            Old August 9th, 2008 (6:39 PM).
            Dragonatrix Dragonatrix is offline
               
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              Ahha thanks. I didn't even notice that section.
                #5908    
              Old August 9th, 2008 (6:48 PM).
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              Macaveli Macaveli is offline
              Pokemon Azure Version Hacker
                 
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                Sorry if it's a noob question but Does anyone know how to edit the end game credits?It'd make credited people a lot easier? Sorry if it's been asked but I can't find it.
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                  #5909    
                Old August 9th, 2008 (7:06 PM).
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                  How do I edit mapheader, and repoint maps?
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                    #5910    
                  Old August 9th, 2008 (9:22 PM).
                  The Abyss The Abyss is offline
                     
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                    Quote:
                    Originally Posted by Neilex View Post
                    This is probably a stupid question but hey, I don't know these things very well.

                    How do you make it so that 2-3gen pokemon can evolve without the nat. dex

                    ex. in fr/lg i set one of the starters as a treeko and it wont evolve.
                    Can't you just change the script to get the National Dex right away?
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                      #5911    
                    Old August 10th, 2008 (12:35 AM).
                    Kenneth Alog's Avatar
                    Kenneth Alog Kenneth Alog is offline
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                      Spoiler:
                      Can anyone give me some Pokemon Diamond offsets?


                      1. Does Overworld Changer, change the size of the OW's? So can I make a Hero/Heroine as big as a Legendary Overworld?
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                        #5912    
                      Old August 10th, 2008 (1:35 AM).
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                      destinedjagold destinedjagold is offline
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                      Quote:
                      Originally Posted by Dialseus SSJ6 View Post
                      1. Does Overworld Changer, change the size of the OW's? So can I make a Hero/Heroine as big as a Legendary Overworld?
                      hm... well... :\
                      OWC -OverWorld Changer- 'ruins' your overworld which has movement sprites. :\

                      That tool's only great for OverWorlds which has no movement sprites, e.g. some legendary sprites in R/S...

                      your best bet is to rely on Darthatron(sp?)'s tutorial.
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                        #5913    
                      Old August 10th, 2008 (3:36 AM).
                      hi sir tomato my password is syvniti's Avatar
                      hi sir tomato my password is syvniti hi sir tomato my password is syvniti is offline
                      gggggggggggggggggg
                         
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                        Quote:
                        Originally Posted by Dialseus SSJ6 View Post
                        Spoiler:
                        Can anyone give me some Pokemon Diamond offsets?


                        1. Does Overworld Changer, change the size of the OW's? So can I make a Hero/Heroine as big as a Legendary Overworld?
                        About DP offset... Yeah, But what do you want offset to? I mean I could just write 0x784A5 and give it to you any say i just made it up, but it's still a dp offset... Please tell me what you wanna edit... About the Overworld... I never used the tool but I'll gues you could do that...

                        Quote:
                        Originally Posted by Blazichu View Post
                        Just find the text and edit that, it shouldn't be too hard.


                        Map Headers can be found around 0x94121 and the pointers are around 0x940ED, so you just need to change the pointer and direct it to the new location of the data, make sure it is in the correct bank also. Also make sure that bank has a lot of blank space.
                        Psss.... (Goto advance map and get the specifik pointier?)

                        I hope this post don't get delted since 3 of my post in this thread has... And they were all containing the right answers...???
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                          #5914    
                        Old August 10th, 2008 (4:41 AM).
                        *Poliwag*'s Avatar
                        *Poliwag* *Poliwag* is offline
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                          Does anyone know the offset for the intro script in FireRed? (with professor oak, gender choose etc.)
                          I am aware that you can edit what he says with a-text etc but i want to decompile the script and view the commands in the hope to remove the option of choosing a gender,
                          cheers!
                            #5915    
                          Old August 10th, 2008 (7:44 AM).
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                          Binary Binary is offline
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                            Quote:
                            Originally Posted by *Poliwag* View Post
                            Does anyone know the offset for the intro script in FireRed? (with professor oak, gender choose etc.)
                            I am aware that you can edit what he says with a-text etc but i want to decompile the script and view the commands in the hope to remove the option of choosing a gender,
                            cheers!
                            I don't think you can actually have an offset for that script. You can edit what he says, but I don't think you can edit anything else (except for sprites). I don't think you can remove the option of choosing a gender.
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                              #5916    
                            Old August 10th, 2008 (8:19 AM).
                            *Poliwag*'s Avatar
                            *Poliwag* *Poliwag* is offline
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                              Thanks for the response Cell, but the script is in the game and, therefore it must have an offset. Has anyone else got any ideas.
                                #5917    
                              Old August 10th, 2008 (9:16 AM).
                              hi sir tomato my password is syvniti's Avatar
                              hi sir tomato my password is syvniti hi sir tomato my password is syvniti is offline
                              gggggggggggggggggg
                                 
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                                Quote:
                                Originally Posted by *Poliwag* View Post
                                Thanks for the response Cell, but the script is in the game and, therefore it must have an offset. Has anyone else got any ideas.
                                Yes it is the game, But are you sure it's using the scripting engine?
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                                  #5918    
                                Old August 10th, 2008 (10:35 AM).
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                                FHJoker FHJoker is offline
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                                  Quote:
                                  Originally Posted by Blazichu View Post
                                  Map Headers can be found around 0x94121 and the pointers are around 0x940ED, so you just need to change the pointer and direct it to the new location of the data, make sure it is in the correct bank also. Also make sure that bank has a lot of blank space.
                                  I am a little confused by definition what is a mapheader and a pointer.
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                                    #5919    
                                  Old August 10th, 2008 (2:53 PM). Edited July 5th, 2009 by IIMarckus.
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                                  IIMarckus IIMarckus is offline
                                     
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                                    Quote:
                                    Originally Posted by FHJoker View Post
                                    I am a little confused by definition what is a mapheader and a pointer.
                                    A pointer is a numerical reference to data or a piece of code. The game uses pointers to know where data is located.

                                    If the offset ≥ 4000, then we can get its pointer by ((offset % 0x4000) + 0x4000). Say our offset is 0x034BB1:

                                    0x034BB1 % 0x4000 = 0x0BB1
                                    0x0BB1 + 0x4000 = 0x4BB1

                                    In the game it’s generally little‐endian: 0xB14B, but in documentation and the like I would recommend using normal big‐endian numbers.

                                    Three‐byte pointers use the bank number as well. You get the byte number by rounding down to the nearest 0x4000 and dividing by 0x4000.

                                    0x034BB1 → 0x034000
                                    0x034000 ÷ 0x4000 = 0x0D


                                    To calculate a pointer to a given offset, take the offset (say, 0x135276), modulus divide by 4000 (modulus division gives the remainder instead of the quotient, and is usually the “MOD” or “%” key on a calculator), add 0x4000, and switch bytes to get the two‐byte pointer. Then take the original offset and divide by 0x4000 to get your bank number, if needed.


                                    Explanation of mapheaders
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                                      #5920    
                                    Old August 10th, 2008 (11:30 PM).
                                    *Poliwag*'s Avatar
                                    *Poliwag* *Poliwag* is offline
                                    PollyWaggle
                                       
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                                      Quote:
                                      Originally Posted by Son Sebbe View Post
                                      Yes it is the game, But are you sure it's using the scripting engine?
                                      Hmmm, good point. If it's not using the scripting engine, does anyone have any other ideas what engine it may be using of where the data can be found?
                                        #5921    
                                      Old August 11th, 2008 (1:15 AM).
                                      hi sir tomato my password is syvniti's Avatar
                                      hi sir tomato my password is syvniti hi sir tomato my password is syvniti is offline
                                      gggggggggggggggggg
                                         
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                                        Quote:
                                        Originally Posted by *Poliwag* View Post
                                        Hmmm, good point. If it's not using the scripting engine, does anyone have any other ideas what engine it may be using of where the data can be found?
                                        I'm not sure if it got one for itelf...Asm... So try DeAsseblem the intro, or reverse the offset to the text and seach trough the hex editor... Realy, I can't help you at this point...'
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                                          #5922    
                                        Old August 11th, 2008 (1:27 AM).
                                        thethethethe thethethethe is offline
                                           
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                                          Quote:
                                          Originally Posted by *Poliwag* View Post
                                          Hmmm, good point. If it's not using the scripting engine, does anyone have any other ideas what engine it may be using of where the data can be found?
                                          Well, it obviously doesn't use the scripting engine of the rom, and is created through ASM. I'd recommend you just make both the boy and girl option into two different characters. Like making both Boy/Girl, two different people of the same gender. It would be much easier than redoing the whole beginning of the intro.
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                                            #5923    
                                          Old August 11th, 2008 (1:44 AM).
                                          *Poliwag*'s Avatar
                                          *Poliwag* *Poliwag* is offline
                                          PollyWaggle
                                             
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                                            Quote:
                                            Originally Posted by thethethethe View Post
                                            Well, it obviously doesn't use the scripting engine of the rom, and is created through ASM. I'd recommend you just make both the boy and girl option into two different characters. Like making both Boy/Girl, two different people of the same gender. It would be much easier than redoing the whole beginning of the intro.
                                            So would the implications of finding the code through vba-sdl and removing the gender bit corrupt my rom and/or cause further problems along the way?
                                              #5924    
                                            Old August 11th, 2008 (2:00 AM).
                                            thethethethe thethethethe is offline
                                               
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                                              Quote:
                                              Originally Posted by *Poliwag* View Post
                                              So would the implications of finding the code through vba-sdl and removing the gender bit corrupt my rom and/or cause further problems along the way?
                                              It wouldn't cause any problems later along the line, if you can get it to work in the first place. And finding it only takes about two minutes, it's actually rewriting over the ASM is the hard part. Even, here, I'll save you some time, here's a location that's part of the routine, 0x12f8c0. I didn't search too hard for the beginning of the routine, but its somewhere before that point.
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                                                #5925    
                                              Old August 11th, 2008 (2:03 AM).
                                              *Poliwag*'s Avatar
                                              *Poliwag* *Poliwag* is offline
                                              PollyWaggle
                                                 
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                                                Quote:
                                                Originally Posted by thethethethe View Post
                                                It wouldn't cause any problems later along the line, if you can get it to work in the first place. And finding it only takes about two minutes, it's actually rewriting over the ASM is the hard part. Even, here, I'll save you some time, here's a location that's part of the routine, 0x12f8c0. I didn't search too hard for the beginning of the routine, but its somewhere before that point.
                                                Wow thanks for the help! I'll check round that address and see what i can fiddle around with, even though i have no real clue about what i'm doing :/
                                                thanks again
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