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Tutorial (All Games) Type Weakness/Strength Changing

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Old July 28th, 2008 (4:55 AM).
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ratchet5 ratchet5 is offline
Join Date: Jul 2007
Nature: Adamant
Posts: 36
Originally Posted by thethethethe View Post
Memory viewer is different.
WORKS!!! Thankyou, gee i'm so dumb!

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Old August 30th, 2008 (9:38 PM). Edited August 30th, 2008 by Ineffable~.
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Ineffable~ Ineffable~ is offline
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Location: Any ol' place really
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Gender: Female
Nature: Naive
Posts: 2,742
Thanks a 627 quintillion, coolerboilmayonnaise (food puns, yay!)
But in emerald, correct me if I'm wrong, does 0E constitute an
immunity removal with foresight? (I found 00 07 0E instead of 00 07 00.

Originally Posted by lookoutapiano View Post
I was wondering if I could ask a question regarding this tutorial? I managed to locate the bytes and recognise them,(02 01 14, flying X2 damage to fighting etc...) but I wondered how exactly it is possible to add a new type to the game? If you need to edit a old type in order to do this editing 09(???) would be a good choice as you wouldn't lose any of the others but I couldn't see any data regarding types attacking 09, or visa versa. Am just not looking hard enough or is the process of adding new types much more complicated? Sorry if this question sounds dumb, I'm not familiar with hex editing, but sounds fun to learn. I was also wondering what would mean x1 damage? I am hacking Ruby version by the way.
There is nothing that means 1x damage. They don't list 1x damage.
That's default.

#077: Ponyta - The Fire Horse Pokémon
Fire ~ Field eggs
3'03" ~ 66.1lbs ~ 50/50

Its hooves are 10 times harder
than diamonds. It can trample
anything completely flat in moments.

Abilities: Run Away or Flash Fire or Flame Body
Moves: Growl, Flame Wheel, Stomp, Agility
Locations: Pokémon Mansion


Other names:

jp: ポニータ (Ponyta)
de: Ponita
fr: Ponyta
cn: 小火馬 (Xiǎohuǒmǎ)

Old August 30th, 2008 (10:13 PM).
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Blazichu Blazichu is offline
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No need to revive month old threads.


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