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  #3176    
Old October 3rd, 2008 (1:54 PM). Edited October 3rd, 2008 by PokemonOI.
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    Quote:
    Originally Posted by poccil View Post
    The "XXX" is a placeholder and stands for anything. For example, if you use "Water" for "XXX", then the file names would be "battlebgWater", "playerBaseWater", etc.
    alright and how do I edit and add terrain tags?
    and which script allows the battle specific background thing?

    and now I get
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: RuntimeError
    Message: Script error within event 29, map 25 (Test Map 2):
    Section059:365:in `load_bitmap'Failed to load bitmap: Graphics/Pictures/battlebgbattleb
    g8playerbase3enemybase13.png
    Interpreter:238:in `pbExecuteScript'
    PokeBattle_ActualScene:1295:in `pbAddPlane'
    PokeBattle_ActualScene:1384:in `pbBackdrop'
    PokeBattle_ActualScene:1481:in `pbStartBattle'
    PokeBattle_Battle:570:in `pbStartBattleCore'
    PokeBattle_Battle:542:in `pbStartBattle'
    PokemonField:414:in `pbWildBattle'
    PokemonField:413:in `pbSceneStandby'
    PokemonField:415:in `pbWildBattle'
    PokemonField:412:in `pbBattleAnimation'

    Interpreter:250:in `pbExecuteScript'
    Interpreter:1623:in `command_355'
    Interpreter:467:in `execute_command'
    Interpreter:190:in `update'
    Interpreter:104:in `loop'
    Interpreter:195:in `update'
    Scene_Map:100:in `update'
    Scene_Map:98:in `loop'
    Scene_Map:111:in `update'
    Scene_Map:67:in `main'

    This exception was logged in errorlog.txt.
    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
      #3177    
    Old October 3rd, 2008 (2:21 PM).
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      how do you make it so that there is no black gap between each picture in the intro screen?
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        #3178    
      Old October 3rd, 2008 (3:00 PM).
      Crimnor Crimnor is offline
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        Hey, I got a question.
        How can I use the Dp Battlebacks?
          #3179    
        Old October 4th, 2008 (3:46 PM).
        crzyone9584 crzyone9584 is offline
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          ive been wroking on getting a few scripts i found to work with the starter kit. the only problem ive been having is the Window_base script/scriptlet. I was wondering for those who script witht he starter kit if you new what replaced this script/scriptlet.
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            #3180    
          Old October 4th, 2008 (8:07 PM).
          poccil poccil is offline
             
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            crzyone9584:

            All windows in Pokemon Essentials are derived from SpriteWindow_Base and SpriteWindow_Selectable instead. In some cases, these two classes are not compatible with the Window_Base classes included in RPG Maker XP.
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              #3181    
            Old October 4th, 2008 (8:22 PM). Edited October 5th, 2008 by crzyone9584.
            crzyone9584 crzyone9584 is offline
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              Quote:
              Originally Posted by poccil View Post
              crzyone9584:

              All windows in Pokemon Essentials are derived from SpriteWindow_Base and SpriteWindow_Selectable instead. In some cases, these two classes are not compatible with the Window_Base classes included in RPG Maker XP.
              so its pretty much change and pray that it works. ok. so window base is sprite window_base and then window selectable is Spritewindow_selectable.

              so far so good. thanks poccil for the help. i just need to resize most of the images that im using so they fit in the window of the game.
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                #3182    
              Old October 5th, 2008 (11:28 PM).
              Pokehero22 Pokehero22 is offline
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                Me again :P

                How do I change where the Press Start goes?
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                  #3183    
                Old October 5th, 2008 (11:30 PM).
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                  You can do it by making the image bigger.

                  There's probably a better way in coding though.
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                    #3184    
                  Old October 6th, 2008 (7:46 AM).
                  crzyone9584 crzyone9584 is offline
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                    Quote:
                    Originally Posted by Pokehero22 View Post
                    Me again :P

                    How do I change where the Press Start goes?
                    in the scene_intro i beleive look for @start = sprite new then a line or two down will be numbers the first one is the x axis. change that to what ever you want. Then to move it left or right open the image and move it left or right. gimp will work just fine.
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                      #3185    
                    Old October 6th, 2008 (8:44 AM).
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                      Hey I've been getting this error when walking near a map I've made, Please help?

                      ---------------------------
                      Pokemon Essentials
                      ---------------------------
                      Exception: NoMethodError

                      Message: undefined method `[]' for nil:NilClass

                      TilemapXP:868:in `refresh'

                      TilemapXP:164:in `update'

                      TilemapLoader:57:in `update'

                      Spriteset_Map:225:in `_animationSprite_update'

                      AnimationSprite:92:in `update'

                      Scene_Map:51:in `updateSpritesets'

                      Scene_Map:45:in `each'

                      Scene_Map:45:in `updateSpritesets'

                      Scene_Map:112:in `update'

                      Scene_Map:67:in `main'


                      Kay3o -Thanks
                        #3186    
                      Old October 6th, 2008 (9:40 AM).
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                        Pokehero: In the Scene_Intro script, find @start.x= and @start.y= and modify them. X moves it left or right, and y moves it up or down. Increase the numbers to move it down or right, and decrease for up and left.
                        Kay3o: I'm pretty sure that's been fixed. Try updating to the newest version.
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                          #3187    
                        Old October 6th, 2008 (9:58 AM).
                        crzyone9584 crzyone9584 is offline
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                          Quote:
                          Originally Posted by Wichu View Post
                          Pokehero: In the Scene_Intro script, find @start.x= and @start.y= and modify them. X moves it left or right, and y moves it up or down. Increase the numbers to move it down or right, and decrease for up and left.
                          Kay3o: I'm pretty sure that's been fixed. Try updating to the newest version.
                          the x doesn't work. you need to edit the picture for the left and right. (yes i have the newest version)
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                            #3188    
                          Old October 6th, 2008 (10:01 AM).
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                            Just a general question:

                            Do you guys plan on doing the intro screen for pokemon with animated title screen...or keeping the one in place at the moment?
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                              #3189    
                            Old October 6th, 2008 (9:02 PM).
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                              Quote:
                              Originally Posted by Budgie_boy View Post
                              Just a general question:

                              Do you guys plan on doing the intro screen for pokemon with animated title screen...or keeping the one in place at the moment?
                              Well, you can always add it by yourself...

                              I've said previously that I had "done" an introduction script wich was very easy to use : u have just to insert images/gifs in an intro event.
                              But not a lot of people have ask to have it.


                              @Poccil :

                              If u come on the topic, I've sent u a private message about an INTL problem.

                              Here it is :

                              Quote:
                              Hi poccil,

                              It's to report u a problem with the intl thing.

                              When u put a line with a \1 at the end, like

                              To localize the text for a particular language, translate every second line in the file.\1

                              it is not translated in the game :s.
                              If u could take a look at it....
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                                #3190    
                              Old October 6th, 2008 (9:03 PM).
                              crzyone9584 crzyone9584 is offline
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                                is it posible to make stairs going up a cliff on its side?
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                                  #3191    
                                Old October 6th, 2008 (9:06 PM).
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                                  Quote:
                                  Originally Posted by crzyone9584 View Post
                                  is it posible to make stairs going up a cliff on its side?
                                  Obviously it's possible... U just have to create the stairs tiles :/ .
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                                    #3192    
                                  Old October 6th, 2008 (9:22 PM).
                                  poccil poccil is offline
                                     
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                                    crzyone9584:

                                    See the section "Side Stairs" in the documentation to learn how.
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                                      #3193    
                                    Old October 6th, 2008 (10:31 PM). Edited October 6th, 2008 by crzyone9584.
                                    crzyone9584 crzyone9584 is offline
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                                      Quote:
                                      Originally Posted by poccil View Post
                                      crzyone9584:

                                      See the section "Side Stairs" in the documentation to learn how.
                                      thought i saw something on it but couldn't find it tonight.

                                      ok. now is there a graphic that creates stairs on a side of the cliff?
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                                        #3194    
                                      Old October 7th, 2008 (5:30 AM).
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                                        heya, any chance sumone would be able to help me with this script?


                                        yea its for a digimon game. its for a trainer battle that will only happen if the player has the right pokemon. Now the event checks for the pokemon and does everything right wen i dont have the required pokemon, but when i do the battle doesnt start. Im sure im on the right track but i just cant make happen..
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                                          #3195    
                                        Old October 7th, 2008 (7:18 AM). Edited October 7th, 2008 by crzyone9584.
                                        crzyone9584 crzyone9584 is offline
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                                          Quote:
                                          Originally Posted by apolloman View Post
                                          heya, any chance sumone would be able to help me with this script?


                                          yea its for a digimon game. its for a trainer battle that will only happen if the player has the right pokemon. Now the event checks for the pokemon and does everything right wen i dont have the required pokemon, but when i do the battle doesnt start. Im sure im on the right track but i just cant make happen..
                                          Code:
                                          Conditional Branch:  Script:  pbHasSpecies?(::PBSpecies::CELEBI)
                                              Comment:Battle: Battle me now!
                                          Comment: Type:traiathlete_FemaleCyclist
                                          Comment: Name Cindy
                                          Comment: End Speech: A very good battle, indeed
                                          Commen: End Battle: Thanks for the battle
                                          Script: pbtrainerIntro(:TRAIATHLETE_FemaleCyclist
                                          Script: Kernel.pbNoticePlayer(get-character(0))
                                          Text Battle me Now
                                          Conditional Branch: Script pbTrainerBattle(PBTrainers::TRIATHLETE_femaleCyclist, "Cindy",_I("A very good battle, indeed"),false,0)
                                          Else
                                           exit event
                                          Branch End
                                          and edit the things needed so its for your digmon game i jsut did the first example of a battle i could find.
                                          be sure that u have added the trainer/digimon trainer to the trainer.txt with what he has and that you edited the pokemon.txt and added argumon to it. or it will fail
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                                            #3196    
                                          Old October 7th, 2008 (10:41 AM).
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                                            tried downloading the october 4 08 version of pokemon essentials. I'm pretty sure that's correct file to open up is game.rxproj right? When I open it up it gives me an error saying "Failed to Load Actor Data". I'm not sure why this is, or if it's just the wrong file. Also, I'm using Windows Vista if that might effect it, i'm not sure. By the way, yes, I do have RMXP. I'm trying to open up the file basically so I just want to know how to access it.
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                                              #3197    
                                            Old October 7th, 2008 (11:49 AM).
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                                              Quote:
                                              Originally Posted by poccil View Post
                                              crzyone9584:

                                              See the section "Side Stairs" in the documentation to learn how.
                                              and if the cliff was only 1 tile high? i.e (using the same notation as in the instrucions)
                                              ......|------
                                              ......|------
                                              ......A------
                                              ......A------
                                              ......|------
                                              ......|------
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                                                #3198    
                                              Old October 7th, 2008 (12:54 PM).
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                                              Cut the subsplicity
                                                 
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                                                can you guys give a lil tutorial on dependable events or w/e, its kinda hard to do.
                                                  #3199    
                                                Old October 7th, 2008 (2:21 PM).
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                                                Okay... I have a problem, I've been trying to make Trainer Events, and they're not working... Can anyone tell me what I'm doing wrong?

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                                                  #3200    
                                                Old October 7th, 2008 (2:40 PM).
                                                crzyone9584 crzyone9584 is offline
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                                                  Quote:
                                                  Originally Posted by AtlantianTokRa View Post
                                                  and if the cliff was only 1 tile high? i.e (using the same notation as in the instrucions)
                                                  ......|------
                                                  ......|------
                                                  ......A------
                                                  ......A------
                                                  ......|------
                                                  ......|------

                                                  what if it is about ten or so. thats what im confused .cuz its a high cliff
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