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  #3201    
Old October 6th, 2008 (9:02 PM).
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    Quote:
    Originally Posted by Budgie_boy View Post
    Just a general question:

    Do you guys plan on doing the intro screen for pokemon with animated title screen...or keeping the one in place at the moment?
    Well, you can always add it by yourself...

    I've said previously that I had "done" an introduction script wich was very easy to use : u have just to insert images/gifs in an intro event.
    But not a lot of people have ask to have it.


    @Poccil :

    If u come on the topic, I've sent u a private message about an INTL problem.

    Here it is :

    Quote:
    Hi poccil,

    It's to report u a problem with the intl thing.

    When u put a line with a \1 at the end, like

    To localize the text for a particular language, translate every second line in the file.\1

    it is not translated in the game :s.
    If u could take a look at it....
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      #3202    
    Old October 6th, 2008 (9:03 PM).
    crzyone9584 crzyone9584 is offline
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      is it posible to make stairs going up a cliff on its side?
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        #3203    
      Old October 6th, 2008 (9:06 PM).
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      imtheomega imtheomega is offline
         
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        Quote:
        Originally Posted by crzyone9584 View Post
        is it posible to make stairs going up a cliff on its side?
        Obviously it's possible... U just have to create the stairs tiles :/ .
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          #3204    
        Old October 6th, 2008 (9:22 PM).
        poccil poccil is offline
           
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          crzyone9584:

          See the section "Side Stairs" in the documentation to learn how.
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            #3205    
          Old October 6th, 2008 (10:31 PM). Edited October 6th, 2008 by crzyone9584.
          crzyone9584 crzyone9584 is offline
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            Quote:
            Originally Posted by poccil View Post
            crzyone9584:

            See the section "Side Stairs" in the documentation to learn how.
            thought i saw something on it but couldn't find it tonight.

            ok. now is there a graphic that creates stairs on a side of the cliff?
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              #3206    
            Old October 7th, 2008 (5:30 AM).
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            apolloman apolloman is offline
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              heya, any chance sumone would be able to help me with this script?


              yea its for a digimon game. its for a trainer battle that will only happen if the player has the right pokemon. Now the event checks for the pokemon and does everything right wen i dont have the required pokemon, but when i do the battle doesnt start. Im sure im on the right track but i just cant make happen..
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                #3207    
              Old October 7th, 2008 (7:18 AM). Edited October 7th, 2008 by crzyone9584.
              crzyone9584 crzyone9584 is offline
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                Quote:
                Originally Posted by apolloman View Post
                heya, any chance sumone would be able to help me with this script?


                yea its for a digimon game. its for a trainer battle that will only happen if the player has the right pokemon. Now the event checks for the pokemon and does everything right wen i dont have the required pokemon, but when i do the battle doesnt start. Im sure im on the right track but i just cant make happen..
                Code:
                Conditional Branch:  Script:  pbHasSpecies?(::PBSpecies::CELEBI)
                    Comment:Battle: Battle me now!
                Comment: Type:traiathlete_FemaleCyclist
                Comment: Name Cindy
                Comment: End Speech: A very good battle, indeed
                Commen: End Battle: Thanks for the battle
                Script: pbtrainerIntro(:TRAIATHLETE_FemaleCyclist
                Script: Kernel.pbNoticePlayer(get-character(0))
                Text Battle me Now
                Conditional Branch: Script pbTrainerBattle(PBTrainers::TRIATHLETE_femaleCyclist, "Cindy",_I("A very good battle, indeed"),false,0)
                Else
                 exit event
                Branch End
                and edit the things needed so its for your digmon game i jsut did the first example of a battle i could find.
                be sure that u have added the trainer/digimon trainer to the trainer.txt with what he has and that you edited the pokemon.txt and added argumon to it. or it will fail
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                  #3208    
                Old October 7th, 2008 (10:41 AM).
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                Olimar72 Olimar72 is offline
                   
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                  tried downloading the october 4 08 version of pokemon essentials. I'm pretty sure that's correct file to open up is game.rxproj right? When I open it up it gives me an error saying "Failed to Load Actor Data". I'm not sure why this is, or if it's just the wrong file. Also, I'm using Windows Vista if that might effect it, i'm not sure. By the way, yes, I do have RMXP. I'm trying to open up the file basically so I just want to know how to access it.
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                    #3209    
                  Old October 7th, 2008 (11:49 AM).
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                    Quote:
                    Originally Posted by poccil View Post
                    crzyone9584:

                    See the section "Side Stairs" in the documentation to learn how.
                    and if the cliff was only 1 tile high? i.e (using the same notation as in the instrucions)
                    ......|------
                    ......|------
                    ......A------
                    ......A------
                    ......|------
                    ......|------
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                      #3210    
                    Old October 7th, 2008 (12:54 PM).
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                      can you guys give a lil tutorial on dependable events or w/e, its kinda hard to do.
                        #3211    
                      Old October 7th, 2008 (2:21 PM).
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                      Okay... I have a problem, I've been trying to make Trainer Events, and they're not working... Can anyone tell me what I'm doing wrong?

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                        #3212    
                      Old October 7th, 2008 (2:40 PM).
                      crzyone9584 crzyone9584 is offline
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                        Quote:
                        Originally Posted by AtlantianTokRa View Post
                        and if the cliff was only 1 tile high? i.e (using the same notation as in the instrucions)
                        ......|------
                        ......|------
                        ......A------
                        ......A------
                        ......|------
                        ......|------

                        what if it is about ten or so. thats what im confused .cuz its a high cliff
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                          #3213    
                        Old October 7th, 2008 (3:09 PM).
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                          Quote:
                          Originally Posted by Yuoaman View Post
                          Okay... I have a problem, I've been trying to make Trainer Events, and they're not working... Can anyone tell me what I'm doing wrong?

                          Cause those are comment lines you put, trainer battles are a script...
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                            #3214    
                          Old October 7th, 2008 (3:13 PM).
                          Likewise Likewise is offline
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                            Quote:
                            Originally Posted by Xray View Post
                            Cause those are comment lines you put, trainer battles are a script...
                            actually no, i've been having the same problem, sorry i dont know how to fix it, for me its pure luck, just keep redoing it xD

                            anyway, i've been having a problem changing the character graphic to a snowboarding sprite for an event.
                            can anyone help me?
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                              #3215    
                            Old October 7th, 2008 (6:37 PM).
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                              I want to know how to give the hero a shiny pokemon i've check the notes and it only shows how to battle with shiny pokemon and says nothing about how to add shiny pokemon to the hero's party somebody please help me.
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                                #3216    
                              Old October 7th, 2008 (7:42 PM).
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                                Quote:
                                Originally Posted by ryushin5 View Post
                                I want to know how to give the hero a shiny pokemon i've check the notes and it only shows how to battle with shiny pokemon and says nothing about how to add shiny pokemon to the hero's party somebody please help me.
                                I think the way the notes makes shinies make every pokemon a shiny until the switch your using for the shiny is turned off.
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                                  #3217    
                                Old October 7th, 2008 (10:41 PM). Edited October 7th, 2008 by AtlantianTokRa.
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                                AtlantianTokRa AtlantianTokRa is offline
                                   
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                                  Quote:
                                  Originally Posted by crzyone9584 View Post
                                  what if it is about ten or so. thats what im confused .cuz its a high cliff
                                  oh that's easy, you just do it like the instructions but you put in more [move upper/lower right/left] and you put the stair events at the top and bottom

                                  Quote:
                                  Originally Posted by shinylugia249 View Post
                                  I think the way the notes makes shinies make every pokemon a shiny until the switch your using for the shiny is turned off.
                                  yeah, i think it should but it doesn't work. i keep getting

                                  undefined method `onWildPokemonCreate' for Events:Module
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                                    #3218    
                                  Old October 8th, 2008 (3:17 AM).
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                                  apolloman apolloman is offline
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                                    thanks for the reply crazyone but im having trouble putting that script you did in my game, using 2 conditional branches gives me 2 else statments and only need 1, is there any way i can import this script straight into RMXP.
                                      #3219    
                                    Old October 8th, 2008 (3:38 AM).
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                                      Mine crashes whenever I try to make a conditional branch involving gold.

                                      is this a problem with Essentials or is my RMXP broken?

                                      If the former, how do I fix it?
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                                        #3220    
                                      Old October 8th, 2008 (4:10 AM).
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                                        Quote:
                                        Originally Posted by shinylugia249 View Post
                                        I think the way the notes makes shinies make every pokemon a shiny until the switch your using for the shiny is turned off.
                                        No wait I meant like how the hero is like given a shiny pokemon as like a starter it doesn't tell me how to do that.
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                                          #3221    
                                        Old October 8th, 2008 (10:57 AM). Edited October 8th, 2008 by AtlantianTokRa.
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                                        AtlantianTokRa AtlantianTokRa is offline
                                           
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                                          Quote:
                                          Originally Posted by ryushin5 View Post
                                          No wait I meant like how the hero is like given a shiny pokemon as like a starter it doesn't tell me how to do that.
                                          if shinylugia249 is right then to do what you want then you follow the setup for the wild shinies and then on the event that you use to give the shiny you use
                                          Code:
                                          Control Switches: [0050: Shiny] = ON
                                          Conditional Branch: Script: pbAddPokemon(1,5)
                                             : Branch End
                                          Control Switches: [0050: Shiny] = OFF
                                          i.e you add those switch commands above the command that adds the pokemon

                                          i think that's right, if it is then woo!!! i'm actually learning something ^_^, if not then oh well, what was wrong. although i can't seem to get the script that makes the pokemon shiny to work
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                                            #3222    
                                          Old October 8th, 2008 (11:37 AM).
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                                            Quote:
                                            Originally Posted by PokettoMonsuta View Post
                                            can you guys give a lil tutorial on dependable events or w/e, its kinda hard to do.
                                            ummm.. can someone answer my question
                                              #3223    
                                            Old October 8th, 2008 (12:07 PM).
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                                            Okay thank you.

                                            Now yet another question:

                                            How do I move the battle graphics around? (Like HP bar, EXP bar, Pokemon name, and Pokemon level)
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                                              #3224    
                                            Old October 8th, 2008 (12:17 PM). Edited October 8th, 2008 by poccil.
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                                              PokettoMonsuta:

                                              See "Dependent Events" in the documentation for more information.

                                              Yuoaman:

                                              There are several constants defined in the script section PokeBattle_ActualScene, such as MESSAGEBASECOLOR, HPGAUGESIZE, and so on, which allow some parameters of the script to be set.

                                              ryushin5:

                                              Use the following script to make a Pokemon shiny:
                                              Code:
                                              $Trainer.party[0].makeShiny
                                              It assumes that the Pokemon is placed first on the party.

                                              AtlantianTokRa:

                                              The steps mentioned in the documentation affect only wild Pokemon battles. It will not affect any other Pokemon, including Pokemon added to the Trainer's party.

                                              CoN~:

                                              Please send me a private message explaining how the game "crashed".
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                                                #3225    
                                              Old October 8th, 2008 (12:36 PM).
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                                              Poccil... there seems to be something wrong with the script, the bars don't seem to be listening to the coordinates I am giving them, they move the opposite to what I say...
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