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  #51    
Old December 23rd, 2008 (5:16 AM).
Hiche.. Hiche.. is offline
 
     
    Join Date: Apr 2008
    Posts: 981
    Quote:
    Originally Posted by Quickster View Post
    Game:Fire Red
    Editor:XSE
    Type:person event

    When i talk to the person,the game freezes with not message box appearing.
    Spoiler:
    #dynamic 0x26D44C

    #org @start
    lock
    faceplayer
    msgbox @talk
    boxset 0x6
    release
    end

    #org @talk
    = Wow, your pokegear is impressive!\nDid your mom get it for you?
    :\ There's nothing wrong with it. Try using a different offset.

    Example:

    Example:
    #dynamic 0x800000

    #org @start
    msgbox @talk
    boxset 0x2
    end


    Don't use lock, faceplayer, and release. Boxset 0x2 can replace them. :]

    Relevant Advertising!

      #52    
    Old December 23rd, 2008 (8:38 PM).
    wolverfrog's Avatar
    wolverfrog wolverfrog is offline
    Working on a Hack
       
      Join Date: Feb 2008
      Location: England
      Age: 22
      Gender:
      Nature: Adamant
      Posts: 121
      Hi, i'm not sure if this is scripting, but how on earth do you make a trainer battle you, from a sprite you have made from the ground up.
      __________________
      hacks i support-
      My own Hack- Pokemon Law Enforcement



      my favourate hackers-
      zel, destinedjagold, earthvisitor-make a great hack and you'll be on this list too!

      hack i'm working on-

      Making my own Hack-Pokemon Law Enforcement
      Status-Pre-Beta stage


        #53    
      Old December 24th, 2008 (1:11 AM). Edited December 26th, 2008 by Ninja Caterpie.
      Ninja Caterpie's Avatar
      Ninja Caterpie Ninja Caterpie is offline
      Sitting by the back window
         
        Join Date: Mar 2008
        Location: Best City OCE
        Age: 21
        Gender: Male
        Nature: Bold
        Posts: 5,988
        Quote:
        Originally Posted by Ninja Caterpie View Post
        Having trouble with a rather troublesome script.

        Script type: Person Script
        ROM:FR
        Script Editor:XSE
        Spoiler:
        '---------------
        #org 0x2E6168
        msgbox 0x82E6025 MSG_NORMAL '"It's a Spearow[.]\pCould it be tha..."
        applymovement MOVE_PLAYER 0x82E60A6
        waitmovement 0x0
        applymovement 0x12 0x82E60AE
        waitmovement 0x0
        applymovement MOVE_PLAYER 0x82E60B4
        applymovement 0x12 0x82E60D4
        waitmovement 0x0
        applymovement 0x1 0x82E60F4
        applymovement MOVE_PLAYER 0x82E60FC
        waitmovement 0x0
        msgbox 0x82E6100 MSG_NORMAL '"Thank you!\pI[.]How can I pay you ..."
        loadpointer 0x0 0x819F8C0 '"[player] received HM02\nfrom the b..."
        giveitem2 0x154 0x1 0x101
        msgbox 0x819F8E0 MSG_KEEPOPEN '"HM02 is FLY.\nIt's a wonderfully c..."
        closeonkeypress
        msgbox 0x82E6146 MSG_NORMAL '"Thanks again!\pGoodbye!"
        hidesprite 0x12
        applymovement 0x15 0x82E615F
        hidesprite 0x1
        setflag 0x1001
        end


        '---------
        ' Strings
        '---------
        #org 0x2E6025
        = It's a Spearow[.]\pCould it be that trainer's?\p[.]\pHere, birdy...

        #org 0x2E6100
        = Thank you!\pI[.]How can I pay you back[.]?\pI know! Take this HM!

        #org 0x19F8C0
        = [player] received HM02\nfrom the boy.

        #org 0x19F8E0
        = HM02 is FLY.\nIt's a wonderfully convenient move.\pPlease, put it to good use.

        #org 0x2E6146
        = Thanks again!\pGoodbye!


        '-----------
        ' Movements
        '-----------
        #org 0x2E60A6
        #raw 10 'Step Down (Normal)
        #raw 10 'Step Down (Normal)
        #raw 10 'Step Down (Normal)
        #raw 2E 'Face Up (Delayed)
        #raw 64 'Cross (X)
        #raw 53 'Jump in Place (Facing Up)
        #raw FE 'End of Movements

        #org 0x2E60AE
        #raw 62 'Exclamation Mark (!)
        #raw 1D 'Step Down (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1D 'Step Down (Fast)
        #raw FE 'End of Movements

        #org 0x2E60B4
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 20 'Step Right (Fast)
        #raw FE 'End of Movements

        #org 0x2E60D4
        #raw 10 'Step Down (Normal)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1D 'Step Down (Fast)
        #raw FE 'End of Movements

        #org 0x2E60F4
        #raw 62 'Exclamation Mark (!)
        #raw 20 'Step Right (Fast)
        #raw 20 'Step Right (Fast)
        #raw 1C 'Delay5
        #raw 1C 'Delay5
        #raw 0 'Face Down
        #raw FE 'End of Movements

        #org 0x2E60FC
        #raw 10 'Step Down (Normal)
        #raw 1 'Face Up
        #raw FE 'End of Movements

        #org 0x2E615F
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 10 'Step Down (Normal)
        #raw 10 'Step Down (Normal)
        #raw 10 'Step Down (Normal)
        #raw 10 'Step Down (Normal)
        #raw 10 'Step Down (Normal)
        #raw 10 'Step Down (Normal)
        #raw FE 'End of Movements

        When I talk to it, the message appears and I move, but the Spearow doesn't, :\ Then the boy talks but doesn't move. He then just disappears.
        Help meh!

        And another one:
        Script type: Trigger script
        ROM: FR
        Script Editor: XSE

        Spoiler:
        '---------------
        #org 0x2E63E2
        checkflag 0x1002
        if 0x1 goto 0x82E64B0
        setflag 0x1002
        lockall
        applymovement MOVE_PLAYER 0x82E64B2
        waitmovement 0x0
        special 0x113
        applymovement MOVE_CAMERA 0x82E64B8
        waitmovement 0x0
        msgbox 0x82FC750 MSG_NORMAL '"Come on!\pHow long does it take yo..."
        applymovement 0x14 0x82FC793
        applymovement 0x16 0x82FC797
        waitmovement 0x0
        msgbox 0x82FC79D MSG_NORMAL '"Okay, all done sir!\p???: Hurry up..."
        applymovement 0x15 0x82FC7E3
        applymovement 0x14 0x82FC7FB
        applymovement 0x16 0x82FC813
        applymovement MOVE_CAMERA 0x82FC82B
        applymovement MOVE_PLAYER 0x82FC844
        waitmovement 0x0
        msgbox 0x82FC85C MSG_NORMAL '"???: What is it?\pHENCHMAN: I thin..."
        applymovement 0x14 0x82FC8C7
        applymovement 0x15 0x82FC8CF
        applymovement 0x16 0x82FC8CF
        applymovement MOVE_CAMERA 0x82FC8D5
        applymovement MOVE_PLAYER 0x82FC8DE
        waitmovement 0x0
        trainerbattle 0x1 0x1 0x0 0x82FC8E4 0x82FC9E3 0x82E648F
        end

        '---------------
        #org 0x2E64B0
        end

        '---------------
        #org 0x2E648F
        msgbox 0x82FC943 MSG_NORMAL '"What?!\pI lost to a kid?\pI'm gonn..."
        applymovement 0x14 0x82FC9ED
        waitmovement 0x0
        special 0x114
        releaseall
        hidesprite 0x14
        hidesprite 0x15
        hidesprite 0x16
        end


        '---------
        ' Strings
        '---------
        #org 0x2FC750
        = Come on!\pHow long does it take you buffoons\nto pick some herbs?!

        #org 0x2FC79D
        = Okay, all done sir!\p???: Hurry up then! We don't want\nto be caught!

        #org 0x2FC85C
        = ???: What is it?\pHENCHMAN: I think I saw somebody,\nsir!\p???: Then pass me the berries. You\ntake him out!

        #org 0x2FC8E4
        = Ah! I gotcha now, kiddo!\pOh, you think you're tough with\nyour Pokémon?\pI'll prove you wrong!

        #org 0x2FC9E3
        = Waaah?!

        #org 0x2FC943
        = What?!\pI lost to a kid?\pI'm gonna bash you to...ah...your\nPokémon looks angry...\pBOSS: Forget it! Just run!\pHENCHMAN: Yessir!\pYou! I'll get you another time!


        '-----------
        ' Movements
        '-----------
        #org 0x2E64B2
        #raw C 'Step Down (Slow)
        #raw E 'Step Left (Slow)
        #raw E 'Step Left (Slow)
        #raw 0 'Face Down
        #raw FE 'End of Movements

        #org 0x2E64B8
        #raw 10 'Step Down (Normal)
        #raw 10 'Step Down (Normal)
        #raw 10 'Step Down (Normal)
        #raw 10 'Step Down (Normal)
        #raw FE 'End of Movements

        #org 0x2FC793
        #raw 11 'Step Up (Normal)
        #raw 13 'Step Right (Normal)
        #raw FE 'End of Movements

        #org 0x2FC797
        #raw 11 'Step Up (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw FE 'End of Movements

        #org 0x2FC7E3
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 11 'Step Up (Normal)
        #raw 11 'Step Up (Normal)
        #raw 11 'Step Up (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 11 'Step Up (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 17 'Jump2 Right
        #raw 13 'Step Right (Normal)
        #raw 2 'Face Left
        #raw 63 'Question Mark (?)
        #raw FE 'End of Movements

        #org 0x2FC7FB
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 11 'Step Up (Normal)
        #raw 11 'Step Up (Normal)
        #raw 11 'Step Up (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 11 'Step Up (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 17 'Jump2 Right
        #raw 11 'Step Up (Normal)
        #raw 62 'Exclamation Mark (!)
        #raw FE 'End of Movements

        #org 0x2FC813
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 11 'Step Up (Normal)
        #raw 11 'Step Up (Normal)
        #raw 11 'Step Up (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 11 'Step Up (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 17 'Jump2 Right
        #raw 1 'Face Up
        #raw 63 'Question Mark (?)
        #raw FE 'End of Movements

        #org 0x2FC82B
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 11 'Step Up (Normal)
        #raw 11 'Step Up (Normal)
        #raw 11 'Step Up (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 11 'Step Up (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 1C 'Delay5
        #raw 11 'Step Up (Normal)
        #raw FE 'End of Movements

        #org 0x2FC844
        #raw 62 'Exclamation Mark (!)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 11 'Step Up (Normal)
        #raw 11 'Step Up (Normal)
        #raw 11 'Step Up (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 11 'Step Up (Normal)
        #raw 11 'Step Up (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 10 'Step Down (Normal)
        #raw 13 'Step Right (Normal)
        #raw 13 'Step Right (Normal)
        #raw 0 'Face Down
        #raw FE 'End of Movements

        #org 0x2FC8C7
        #raw 1E 'Step Up (Fast)
        #raw 1E 'Step Up (Fast)
        #raw 1E 'Step Up (Fast)
        #raw 20 'Step Right (Fast)
        #raw 20 'Step Right (Fast)
        #raw 20 'Step Right (Fast)
        #raw FE 'End of Movements

        #org 0x2FC8CF
        #raw 20 'Step Right (Fast)
        #raw 20 'Step Right (Fast)
        #raw 20 'Step Right (Fast)
        #raw 20 'Step Right (Fast)
        #raw FE 'End of Movements

        #org 0x2FC8D5
        #raw 1E 'Step Up (Fast)
        #raw 1E 'Step Up (Fast)
        #raw 1E 'Step Up (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw 1F 'Step Left (Fast)
        #raw FE 'End of Movements

        #org 0x2FC8DE
        #raw 65 'Double Exclamation Mark (!!)
        #raw 12 'Step Left (Normal)
        #raw 12 'Step Left (Normal)
        #raw 3 'Face Right
        #raw FE 'End of Movements

        #org 0x2FC9ED
        #raw 20 'Step Right (Fast)
        #raw 20 'Step Right (Fast)
        #raw 20 'Step Right (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 1D 'Step Down (Fast)
        #raw 20 'Step Right (Fast)
        #raw 20 'Step Right (Fast)
        #raw 20 'Step Right (Fast)
        #raw FE 'End of Movements

        I move and the camera moves, but nothing else.

        I need help on these BADLY! My beta is due tomorrow and these are the final scripts I need!

        [/SOLVED!]
        __________________
        Brony represent.
          #54    
        Old December 24th, 2008 (2:00 AM). Edited December 24th, 2008 by Hiche...
        Hiche.. Hiche.. is offline
         
           
          Join Date: Apr 2008
          Posts: 981
          Quote:
          Originally Posted by wolverfrog View Post
          Hi, i'm not sure if this is scripting, but how on earth do you make a trainer battle you, from a sprite you have made from the ground up.
          You should use trainerbattle. trainerbattle 0x0 is for normal battles. trainerbattle 0x1 is for like gym leader, or rival battles. Look around some tutorials.

          Quote:
          Originally Posted by Ninja Caterpie View Post
          Help meh!

          And another one:
          Script type: Trigger script
          ROM: FR
          Script Editor: XSE

          Spoiler:
          '---------------
          #org 0x2E63E2
          checkflag 0x1002
          if 0x1 goto 0x82E64B0
          setflag 0x1002
          lockall
          applymovement MOVE_PLAYER 0x82E64B2
          waitmovement 0x0
          special 0x113
          applymovement MOVE_CAMERA 0x82E64B8
          waitmovement 0x0
          msgbox 0x82FC750 MSG_NORMAL '"Come on!\pHow long does it take yo..."
          applymovement 0x14 0x82FC793
          applymovement 0x16 0x82FC797
          waitmovement 0x0
          msgbox 0x82FC79D MSG_NORMAL '"Okay, all done sir!\p???: Hurry up..."
          applymovement 0x15 0x82FC7E3
          applymovement 0x14 0x82FC7FB
          applymovement 0x16 0x82FC813
          applymovement MOVE_CAMERA 0x82FC82B
          applymovement MOVE_PLAYER 0x82FC844
          waitmovement 0x0
          msgbox 0x82FC85C MSG_NORMAL '"???: What is it?\pHENCHMAN: I thin..."
          applymovement 0x14 0x82FC8C7
          applymovement 0x15 0x82FC8CF
          applymovement 0x16 0x82FC8CF
          applymovement MOVE_CAMERA 0x82FC8D5
          applymovement MOVE_PLAYER 0x82FC8DE
          waitmovement 0x0
          trainerbattle 0x1 0x1 0x0 0x82FC8E4 0x82FC9E3 0x82E648F
          end

          '---------------
          #org 0x2E64B0
          end

          '---------------
          #org 0x2E648F
          msgbox 0x82FC943 MSG_NORMAL '"What?!\pI lost to a kid?\pI'm gonn..."
          applymovement 0x14 0x82FC9ED
          waitmovement 0x0
          special 0x114
          releaseall
          hidesprite 0x14
          hidesprite 0x15
          hidesprite 0x16
          end


          '---------
          ' Strings
          '---------
          #org 0x2FC750
          = Come on!\pHow long does it take you buffoons\nto pick some herbs?!

          #org 0x2FC79D
          = Okay, all done sir!\p???: Hurry up then! We don't want\nto be caught!

          #org 0x2FC85C
          = ???: What is it?\pHENCHMAN: I think I saw somebody,\nsir!\p???: Then pass me the berries. You\ntake him out!

          #org 0x2FC8E4
          = Ah! I gotcha now, kiddo!\pOh, you think you're tough with\nyour Pokémon?\pI'll prove you wrong!

          #org 0x2FC9E3
          = Waaah?!

          #org 0x2FC943
          = What?!\pI lost to a kid?\pI'm gonna bash you to...ah...your\nPokémon looks angry...\pBOSS: Forget it! Just run!\pHENCHMAN: Yessir!\pYou! I'll get you another time!


          '-----------
          ' Movements
          '-----------
          #org 0x2E64B2
          #raw C 'Step Down (Slow)
          #raw E 'Step Left (Slow)
          #raw E 'Step Left (Slow)
          #raw 0 'Face Down
          #raw FE 'End of Movements

          #org 0x2E64B8
          #raw 10 'Step Down (Normal)
          #raw 10 'Step Down (Normal)
          #raw 10 'Step Down (Normal)
          #raw 10 'Step Down (Normal)
          #raw FE 'End of Movements

          #org 0x2FC793
          #raw 11 'Step Up (Normal)
          #raw 13 'Step Right (Normal)
          #raw FE 'End of Movements

          #org 0x2FC797
          #raw 11 'Step Up (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw FE 'End of Movements

          #org 0x2FC7E3
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 11 'Step Up (Normal)
          #raw 11 'Step Up (Normal)
          #raw 11 'Step Up (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 11 'Step Up (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 17 'Jump2 Right
          #raw 13 'Step Right (Normal)
          #raw 2 'Face Left
          #raw 63 'Question Mark (?)
          #raw FE 'End of Movements

          #org 0x2FC7FB
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 11 'Step Up (Normal)
          #raw 11 'Step Up (Normal)
          #raw 11 'Step Up (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 11 'Step Up (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 17 'Jump2 Right
          #raw 11 'Step Up (Normal)
          #raw 62 'Exclamation Mark (!)
          #raw FE 'End of Movements

          #org 0x2FC813
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 11 'Step Up (Normal)
          #raw 11 'Step Up (Normal)
          #raw 11 'Step Up (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 11 'Step Up (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 17 'Jump2 Right
          #raw 1 'Face Up
          #raw 63 'Question Mark (?)
          #raw FE 'End of Movements

          #org 0x2FC82B
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 11 'Step Up (Normal)
          #raw 11 'Step Up (Normal)
          #raw 11 'Step Up (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 11 'Step Up (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 1C 'Delay5
          #raw 11 'Step Up (Normal)
          #raw FE 'End of Movements

          #org 0x2FC844
          #raw 62 'Exclamation Mark (!)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 11 'Step Up (Normal)
          #raw 11 'Step Up (Normal)
          #raw 11 'Step Up (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 11 'Step Up (Normal)
          #raw 11 'Step Up (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 10 'Step Down (Normal)
          #raw 13 'Step Right (Normal)
          #raw 13 'Step Right (Normal)
          #raw 0 'Face Down
          #raw FE 'End of Movements

          #org 0x2FC8C7
          #raw 1E 'Step Up (Fast)
          #raw 1E 'Step Up (Fast)
          #raw 1E 'Step Up (Fast)
          #raw 20 'Step Right (Fast)
          #raw 20 'Step Right (Fast)
          #raw 20 'Step Right (Fast)
          #raw FE 'End of Movements

          #org 0x2FC8CF
          #raw 20 'Step Right (Fast)
          #raw 20 'Step Right (Fast)
          #raw 20 'Step Right (Fast)
          #raw 20 'Step Right (Fast)
          #raw FE 'End of Movements

          #org 0x2FC8D5
          #raw 1E 'Step Up (Fast)
          #raw 1E 'Step Up (Fast)
          #raw 1E 'Step Up (Fast)
          #raw 1F 'Step Left (Fast)
          #raw 1F 'Step Left (Fast)
          #raw 1F 'Step Left (Fast)
          #raw 1F 'Step Left (Fast)
          #raw FE 'End of Movements

          #org 0x2FC8DE
          #raw 65 'Double Exclamation Mark (!!)
          #raw 12 'Step Left (Normal)
          #raw 12 'Step Left (Normal)
          #raw 3 'Face Right
          #raw FE 'End of Movements

          #org 0x2FC9ED
          #raw 20 'Step Right (Fast)
          #raw 20 'Step Right (Fast)
          #raw 20 'Step Right (Fast)
          #raw 1D 'Step Down (Fast)
          #raw 1D 'Step Down (Fast)
          #raw 1D 'Step Down (Fast)
          #raw 20 'Step Right (Fast)
          #raw 20 'Step Right (Fast)
          #raw 20 'Step Right (Fast)
          #raw FE 'End of Movements

          I move and the camera moves, but nothing else.

          I need help on these BADLY! My beta is due tomorrow and these are the final scripts I need!
          All that I can think of that the person event numbers are not used properly :\ You changed them to HEX? Like, 10 to A?

          Edit: I have a question, suppose I want the player to surf, but not use surf. Just the animation. How do I do it? I remember there's a special for it. Thanks.
            #55    
          Old December 24th, 2008 (9:17 AM).
          cartercr's Avatar
          cartercr cartercr is offline
          Sour Kangaroo's best friend!
             
            Join Date: Sep 2008
            Location: Solla Sollew (PM me if you get it)
            Age: 23
            Posts: 541
            could someone help me, I need a script that switchs the OW sprite when a certain event happens.
            Example: Changing clothes for Pokemon contest
            __________________
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            90% of teenagers listen to rap. If you are one of the 10% that listens to real music, copy and paste this into your signature.

            BW FC: 1463 6132 2390
              #56    
            Old December 24th, 2008 (9:43 AM).
            Vrai's Avatar
            Vrai Vrai is offline
            can you feel my heart?
            • Crystal Tier
             
            Join Date: Jun 2008
            Age: 23
            Gender: Male
            Nature: Adamant
            Posts: 2,898
            Quote:
            Originally Posted by cartercr View Post
            could someone help me, I need a script that switchs the OW sprite when a certain event happens.
            Example: Changing clothes for Pokemon contest
            As HackMew said, this is not a script request thread. Please attempt to make the script first.

            And Hiche, it's special 0x161.
            __________________
              #57    
            Old December 24th, 2008 (9:48 AM).
            Hiche.. Hiche.. is offline
             
               
              Join Date: Apr 2008
              Posts: 981
              Thanks Vrai. Do I need a waitstate under it?
                #58    
              Old December 24th, 2008 (10:04 AM).
              Vrai's Avatar
              Vrai Vrai is offline
              can you feel my heart?
              • Crystal Tier
               
              Join Date: Jun 2008
              Age: 23
              Gender: Male
              Nature: Adamant
              Posts: 2,898
              Quote:
              Originally Posted by Hiche View Post
              Thanks Vrai. Do I need a waitstate under it?
              I don't think you should. It only activates the surfing animation, as far as I know. I've never used it.. >.
              __________________
                #59    
              Old December 24th, 2008 (11:42 AM).
              Shiny Magikarp's Avatar
              Shiny Magikarp Shiny Magikarp is offline
                 
                Join Date: Oct 2008
                Location: Scotland
                Gender:
                Nature: Modest
                Posts: 20
                In my hack, of Fire Red I have changed one of the starter Pokemon to a Larvitar, which means the player needs the National Dex to have seen it. I can't seem to get Oak to give the player a national dex. I looked around and saw some one said to put in "special 0x1F3" in the script I have tried adding it in, replacing all the other specials with it and putting it after all the specials, but it just makes the game freeze. Can someone please tell me what I'm doing wrong? I'm using XSE

                Thanks and Merry Christmas

                Spoiler:
                #org 0x16961E
                msgbox 0x818E405 '"OAK: Oh, [player]!\nHow is my old P..."
                callstd 0x4
                textcolor 0x3
                fanfare 0x105
                msgbox2 0x818E4AF '"[player] delivered OAK'S PARCEL."
                waitmsgbox
                waitfanfare
                call 0x81A6675
                removeitem 0x15D 0x1
                msgbox 0x818E4CA '"Ah! \nIt's the custom POKé BALL!\pI..."
                callstd 0x4
                playsong 0x13B 0x0
                msgbox 0x818DE8D '"[rival]: Gramps!"
                callstd 0x4
                closeonkeypress
                compare PLAYERFACING 0x2
                if 0x1 call 0x8169A82
                compare PLAYERFACING 0x1
                if 0x1 call 0x8169AC1
                compare PLAYERFACING 0x4
                if 0x1 call 0x8169A9E
                compare PLAYERFACING 0x3
                if 0x1 call 0x8169A9E
                fadedefault
                msgbox 0x818DE99 '"[rival]: I almost forgot!\nWhat did..."
                callstd 0x4
                closeonkeypress
                pause 0x1E
                sound 0x15
                applymovement 0x4 0x81A75DB
                waitmovement 0x0
                applymovement 0x4 0x81A75DD
                waitmovement 0x0
                compare PLAYERFACING 0x1
                if 0x1 call 0x8169ADD
                compare PLAYERFACING 0x4
                if 0x1 call 0x8169B14
                compare PLAYERFACING 0x3
                if 0x1 call 0x8169AF5
                compare PLAYERFACING 0x2
                if 0x1 call 0x8169B86
                msgbox 0x818E508 '"OAK: Oh, right!\nI have a request f..."
                callstd 0x4
                closeonkeypress
                compare PLAYERFACING 0x2
                if 0x1 call 0x8169882
                compare PLAYERFACING 0x1
                if 0x1 call 0x816988D
                compare PLAYERFACING 0x4
                if 0x1 call 0x81698A6
                compare PLAYERFACING 0x3
                if 0x1 call 0x81698B8
                msgbox 0x818E536 '"On the desk there is my invention,\..."
                callstd 0x4
                closeonkeypress
                pause 0x28
                msgbox 0x818E5C5 '"OAK: [player] and [rival].\nTake th..."
                callstd 0x4
                closeonkeypress
                applymovement 0x4 0x81A75E9
                waitmovement 0x0
                hidesprite 0x9
                pause 0xA
                hidesprite 0xA
                pause 0x19
                compare PLAYERFACING 0x2
                if 0x1 call 0x8169845
                compare PLAYERFACING 0x1
                if 0x1 call 0x8169850
                compare PLAYERFACING 0x4
                if 0x1 call 0x816985B
                compare PLAYERFACING 0x3
                if 0x1 call 0x816986D
                pause 0xA
                textcolor 0x3
                fanfare 0x13E
                msgbox2 0x818E5EA '"[player] received the POKéDEX\nfrom..."
                waitmsgbox
                waitfanfare
                call 0x81A6675
                setflag 0x829
                special 0x181
                setvar 0x407C 0x1
                msgbox 0x818E612 '"OAK: You can't get detailed data\no..."
                callstd 0x4
                additem 0x4 0x5
                msgbox 0x818E6B3 '"[player] received five POKé BALLS."
                giveitem2 0x4 0x5 0x101
                msgbox 0x818E6D0 '"When a wild POKéMON appears,\nit's ..."
                callstd 0x4
                setvar 0x8004 0x0
                setvar 0x8005 0x1
                special 0x173
                msgbox 0x818E784 '"To make a complete guide on all\nth..."
                callstd 0x4
                msgbox 0x818DEC8 '"[rival]: All right, Gramps!\nLeave ..."
                callstd 0x4
                compare PLAYERFACING 0x2
                if 0x1 call 0x8169B33
                compare PLAYERFACING 0x1
                if 0x1 call 0x8169B45
                compare PLAYERFACING 0x4
                if 0x1 call 0x8169B57
                compare PLAYERFACING 0x3
                if 0x1 call 0x8169B57
                msgbox 0x818DEF3 '"[player], I hate to say it, but you..."
                callstd 0x4
                closeonkeypress
                playsong 0x13C 0x0
                compare PLAYERFACING 0x2
                if 0x1 call 0x8169B69
                compare PLAYERFACING 0x1
                if 0x1 call 0x8169B7B
                compare PLAYERFACING 0x4
                if 0x1 call 0x8169B7B
                compare PLAYERFACING 0x3
                if 0x1 call 0x8169B7B
                hidesprite 0x8
                fadedefault
                setvar 0x4055 0x6
                setvar 0x4057 0x2
                setvar 0x4051 0x1
                setvar 0x4058 0x1
                setvar 0x4054 0x1
                release
                end

                (Sorry if I put in too much of the script!)
                __________________

                  #60    
                Old December 24th, 2008 (1:01 PM).
                Ninja Caterpie's Avatar
                Ninja Caterpie Ninja Caterpie is offline
                Sitting by the back window
                   
                  Join Date: Mar 2008
                  Location: Best City OCE
                  Age: 21
                  Gender: Male
                  Nature: Bold
                  Posts: 5,988
                  Quote:
                  Originally Posted by Shiny Magikarp View Post
                  In my hack, of Fire Red I have changed one of the starter Pokemon to a Larvitar, which means the player needs the National Dex to have seen it. I can't seem to get Oak to give the player a national dex. I looked around and saw some one said to put in "special 0x1F3" in the script I have tried adding it in, replacing all the other specials with it and putting it after all the specials, but it just makes the game freeze. Can someone please tell me what I'm doing wrong? I'm using XSE

                  Thanks and Merry Christmas
                  (Sorry if I put in too much of the script!)
                  You sort of don't need the script. Because that "some one" is wrong. It's special 0x16F
                  __________________
                  Brony represent.
                    #61    
                  Old December 24th, 2008 (8:02 PM).
                  /Circa's Avatar
                  /Circa /Circa is offline
                  a face in the clouds.
                     
                    Join Date: Nov 2007
                    Location: Melbourne, Victoria
                    Gender: Male
                    Nature: Quiet
                    Posts: 881
                    Game: FireRed
                    Type: Person Event
                    Editor: XSE
                    Script:
                    Spoiler:
                    '-----------------------
                    #org 0x26E352
                    lock
                    faceplayer
                    checkflag 0x203
                    if 0x1 goto 0x826E3C1
                    msgbox 0x826E3CE '"Hey champ-bound trainer!"
                    callstd 0x6
                    msgbox 0x826E3E8 '"Would you mind taking a quiz?"
                    callstd 0x5
                    compare LASTRESULT 0x1
                    if 0x1 goto 0x826E37E
                    msgbox 0x826E513 '"Ok..\nYou're choice."
                    callstd 0x6
                    setflag 0x829
                    setflag 0x203
                    release
                    end

                    '-----------------------
                    #org 0x26E3C1
                    lock
                    faceplayer
                    msgbox 0x826E529 '"Keep recording data with the Pokede..."
                    callstd 0x6
                    release
                    end

                    '-----------------------
                    #org 0x26E37E
                    msgbox 0x826E407 '"Is Squirtle a water-type Pokemon?"
                    callstd 0x5
                    compare LASTRESULT 0x1
                    if 0x1 goto 0x826E397
                    msgbox 0x826E4F5 '"Unfortunately, you're wrong."
                    callstd 0x6
                    setflag 0x829
                    setflag 0x203
                    release
                    end

                    '-----------------------
                    #org 0x26E397
                    msgbox 0x826E42A '"Do certain types of Pokemon evolve?"
                    callstd 0x5
                    compare LASTRESULT 0x0
                    if 0x1 goto 0x826E3B0
                    msgbox 0x826E4F5 '"Unfortunately, you're wrong."
                    callstd 0x6
                    setflag 0x829
                    setflag 0x203
                    release
                    end

                    '-----------------------
                    #org 0x26E3B0
                    msgbox 0x826E44F '"Congratulations, you pass!\pAs a sm..."
                    callstd 0x6
                    setflag 0x829
                    setflag 0x203
                    release
                    end


                    '---------
                    ' Strings
                    '---------
                    #org 0x26E3CE
                    = Hey champ-bound trainer!

                    #org 0x26E3E8
                    = Would you mind taking a quiz?

                    #org 0x26E513
                    = Ok..\nYou're choice.

                    #org 0x26E407
                    = Is Squirtle a water-type Pokemon?

                    #org 0x26E4F5
                    = Unfortunately, you're wrong.

                    #org 0x26E42A
                    = Do certain types of Pokemon evolve?

                    #org 0x26E44F
                    = Congratulations, you pass!\pAs a small reward, I'll give you\nthis PokeDex!\pTheyre used to record Pokemon Data!\nCome see me in Pallet Town for\pa regular checkup.

                    #org 0x26E529
                    = Keep recording data with the Pokedex!


                    The problem is you always get the right answer...
                    __________________
                    dragging himself, forw
                    ard again, the pain has
                    still not diminished. E
                    ventually though, he e
                    merges inside a v
                    ery large room w

                    here everything about

                    the house

                    suddenly

                    changes.
                      #62    
                    Old December 25th, 2008 (1:08 AM). Edited December 25th, 2008 by Megiddo-san.
                    Megiddo-san's Avatar
                    Megiddo-san Megiddo-san is offline
                    Barium - Summer '12 Return?
                       
                      Join Date: Dec 2007
                      Location: Where you least expect it
                      Age: 25
                      Gender: Male
                      Nature: Relaxed
                      Posts: 1,331
                      [SOLVED]Game: Firered BPRE
                      Type: Trigger
                      Editor: XSE
                      Script: This script is supposed to allow the player to cross a canyon with a hoverboard. The game does not activate any of the movements.
                      Spoiler:
                      '-----------------------
                      #org 0x800267
                      checkflag 0x1500
                      if 0x1 goto 0x88002A5
                      msgbox 0x88003A8 '"Hello there. As you can see,\nthere..."
                      callstd 0x5
                      compare LASTRESULT 0x1
                      if 0x1 goto 0x88002FE
                      msgbox 0x880042D '"No need to be down here\nthen?"
                      callstd 0x2
                      closeonkeypress
                      compare PLAYERFACING 0x1
                      if 0x1 goto 0x880035A
                      compare PLAYERFACING 0x2
                      if 0x1 goto 0x8800367
                      release
                      end

                      '-----------------------
                      #org 0x8002A5
                      clearflag 0x1500
                      clearflag 0x830
                      setmaptile 0xA 0x9 0x7C 0x1
                      setmaptile 0xB 0x9 0x7C 0x1
                      setmaptile 0xF 0x1B 0xBA 0x1
                      setmaptile 0x10 0x1B 0xBA 0x1
                      setmaptile 0x11 0x1B 0xBA 0x1
                      setmaptile 0x12 0x1B 0x6B 0x1
                      special 0x8E
                      closeonkeypress
                      compare PLAYERFACING 0x1
                      if 0x1 goto 0x8800374
                      compare PLAYERFACING 0x2
                      if 0x1 goto 0x8800381
                      release
                      end

                      '-----------------------
                      #org 0x8002FE
                      special 0x157
                      setflag 0x830
                      setmaptile 0xA 0x9 0x7C 0x0
                      setmaptile 0xB 0x9 0x7C 0x0
                      setmaptile 0xF 0x1B 0xBA 0x0
                      setmaptile 0x10 0x1B 0xBA 0x0
                      setmaptile 0x11 0x1B 0xBA 0x0
                      setmaptile 0x12 0x1B 0x6B 0x0
                      special 0x8E
                      setflag 0x1500
                      closeonkeypress
                      compare PLAYERFACING 0x1
                      if 0x1 goto 0x880038E
                      compare PLAYERFACING 0x2
                      if 0x1 goto 0x880039B
                      release
                      end

                      '-----------------------
                      #org 0x80035A
                      applymovement MOVE_PLAYER 0x880044D
                      waitmovement 0x0
                      release
                      end

                      '-----------------------
                      #org 0x800367
                      applymovement MOVE_PLAYER 0x8800450
                      waitmovement 0x0
                      release
                      end

                      '-----------------------
                      #org 0x800374
                      applymovement MOVE_PLAYER 0x8800453
                      waitmovement 0x0
                      release
                      end

                      '-----------------------
                      #org 0x800381
                      applymovement MOVE_PLAYER 0x8800456
                      waitmovement 0x0
                      release
                      end

                      '-----------------------
                      #org 0x80038E
                      applymovement MOVE_PLAYER 0x8800459
                      waitmovement 0x0
                      release
                      end

                      '-----------------------
                      #org 0x80039B
                      applymovement MOVE_PLAYER 0x880045D
                      waitmovement 0x0
                      release
                      end


                      '-----------
                      ' Movements
                      '-----------
                      #org 0x80044D
                      #raw 11 'Step Up (Normal)
                      #raw FE 'End of Movements

                      #org 0x800450
                      #raw 10 'Step Down (Normal)
                      #raw FE 'End of Movements

                      #org 0x800453
                      #raw 10 'Step Down (Normal)
                      #raw FE 'End of Movements

                      #org 0x800456
                      #raw 11 'Step Up (Normal)
                      #raw FE 'End of Movements

                      #org 0x800459
                      #raw 10 'Step Down (Normal)
                      #raw 10 'Step Down (Normal)
                      #raw FE 'End of Movements

                      #org 0x80045D
                      #raw 11 'Step Up (Normal)
                      #raw 11 'Step Up (Normal)
                      #raw FE 'End of Movements


                      '---------
                      ' Strings
                      '---------
                      #org 0x8003A8
                      = Hello there. As you can see,\nthere is a canyon here. I see\pyou have a hoverboard.\nAre you going to use it\pto traverse this gap?

                      #org 0x80042D
                      = No need to be down here\nthen?
                      [/SOLVED]

                      __________________

                      Hashire! Asu e tsudzuku shinka no micha wa
                        #63    
                      Old December 25th, 2008 (2:27 AM). Edited December 25th, 2008 by пзо.
                      пзо's Avatar
                      пзо пзо is offline
                      zzirRusty
                         
                        Join Date: Dec 2008
                        Nature: Quiet
                        Posts: 223
                        Spoiler:

                        My Script

                        Spoiler:

                        Game: Fire red Bpre
                        Type: Trigger
                        Editor XSE
                        Script:
                        This Script has some crapy little earthquake.. and Im not sure where to put the setflag.
                        Maybe at the bottom?
                        But how can I make the earthquake bigger? Add more Specials?
                        Making a video now..

                        Heres the new script:

                        --
                        #Dynamic 0x800001
                        #org @start
                        setflag 0x1001
                        if 0x0 goto @hey
                        if 0x1 goto @end
                        release
                        end

                        #Org @hey
                        fadescreen 0x1
                        fadescreen 0x0
                        Special 0x136
                        fadescreen 0x1
                        fadescreen 0x0
                        applymovement 0xFF @Qmark
                        waitmovement 0x0
                        lock
                        msgbox @1
                        boxset 6
                        release
                        end

                        #Org @Qmark
                        #Raw 0x63 0xFE

                        #Org @1
                        = What was that?!\nIt came from a short\pdistance.

                        #Org @end
                        release
                        end

                        V i d e o

                        http://uk.youtube.com/watch?v=2jLQGMRIyUk


                        [Solved]
                        My Solved Idea is good!
                        __________________
                        | Pokémon Obsidian | Pokémon Mystical Glacier |
                        Yeah, I said it, Pokémon Mystical Glacier..
                        Its comming back.. Better than ever.
                        Along side Pokémon Obsidian.
                          #64    
                        Old December 25th, 2008 (9:14 AM).
                        Pokepal17's Avatar
                        Pokepal17 Pokepal17 is offline
                        More cowbell~
                        • Silver Tier
                         
                        Join Date: Oct 2008
                        Location: Steeltown
                        Age: 23
                        Gender: Male
                        Nature: Modest
                        Posts: 1,517
                        Quote:
                        Originally posted by n3o

                        #Dynamic 0x800001

                        #org @start
                        checkflag 0x1001
                        if b_true goto @end
                        fadescreen 0x1
                        Special 0x136
                        fadescreen 0x0
                        applymovement 0xFF @Qmark
                        waitmovement 0x0
                        msgbox @1
                        boxset 2
                        setflag 0x1001
                        end

                        #Org @Qmark
                        #Raw 0x63 0xFE

                        #Org @1
                        = What was that?!\nIt came from a short\pdistance.

                        #Org @end
                        release

                        You could put the script like this. Well, this is how I'm putting it and people might put it a different way, but it should have the same result. Changes in bold. Boxset 2= lock, boxset 6 & release. I don't know how to make a bigger earthquake. More specials would make more earthquakes.
                        __________________
                        Pokémon Stardrop
                          #65    
                        Old December 25th, 2008 (11:14 AM).
                        Hiche.. Hiche.. is offline
                         
                           
                          Join Date: Apr 2008
                          Posts: 981
                          Quote:
                          Originally Posted by megiddo View Post
                          Game: Firered BPRE
                          Type: Trigger
                          Editor: XSE
                          Script: This script is supposed to allow the player to cross a canyon with a hoverboard. The game does not activate any of the movements.
                          Spoiler:
                          '-----------------------
                          #org 0x800267
                          checkflag 0x1500
                          if 0x1 goto 0x88002A5
                          msgbox 0x88003A8 '"Hello there. As you can see,\nthere..."
                          callstd 0x5
                          compare LASTRESULT 0x1
                          if 0x1 goto 0x88002FE
                          msgbox 0x880042D '"No need to be down here\nthen?"
                          callstd 0x2
                          closeonkeypress
                          compare PLAYERFACING 0x1
                          if 0x1 goto 0x880035A
                          compare PLAYERFACING 0x2
                          if 0x1 goto 0x8800367
                          release
                          end

                          '-----------------------
                          #org 0x8002A5
                          clearflag 0x1500
                          clearflag 0x830
                          setmaptile 0xA 0x9 0x7C 0x1
                          setmaptile 0xB 0x9 0x7C 0x1
                          setmaptile 0xF 0x1B 0xBA 0x1
                          setmaptile 0x10 0x1B 0xBA 0x1
                          setmaptile 0x11 0x1B 0xBA 0x1
                          setmaptile 0x12 0x1B 0x6B 0x1
                          special 0x8E
                          closeonkeypress
                          compare PLAYERFACING 0x1
                          if 0x1 goto 0x8800374
                          compare PLAYERFACING 0x2
                          if 0x1 goto 0x8800381
                          release
                          end

                          '-----------------------
                          #org 0x8002FE
                          special 0x157
                          setflag 0x830
                          setmaptile 0xA 0x9 0x7C 0x0
                          setmaptile 0xB 0x9 0x7C 0x0
                          setmaptile 0xF 0x1B 0xBA 0x0
                          setmaptile 0x10 0x1B 0xBA 0x0
                          setmaptile 0x11 0x1B 0xBA 0x0
                          setmaptile 0x12 0x1B 0x6B 0x0
                          special 0x8E
                          setflag 0x1500
                          closeonkeypress
                          compare PLAYERFACING 0x1
                          if 0x1 goto 0x880038E
                          compare PLAYERFACING 0x2
                          if 0x1 goto 0x880039B
                          release
                          end

                          '-----------------------
                          #org 0x80035A
                          applymovement MOVE_PLAYER 0x880044D
                          waitmovement 0x0
                          release
                          end

                          '-----------------------
                          #org 0x800367
                          applymovement MOVE_PLAYER 0x8800450
                          waitmovement 0x0
                          release
                          end

                          '-----------------------
                          #org 0x800374
                          applymovement MOVE_PLAYER 0x8800453
                          waitmovement 0x0
                          release
                          end

                          '-----------------------
                          #org 0x800381
                          applymovement MOVE_PLAYER 0x8800456
                          waitmovement 0x0
                          release
                          end

                          '-----------------------
                          #org 0x80038E
                          applymovement MOVE_PLAYER 0x8800459
                          waitmovement 0x0
                          release
                          end

                          '-----------------------
                          #org 0x80039B
                          applymovement MOVE_PLAYER 0x880045D
                          waitmovement 0x0
                          release
                          end


                          '-----------
                          ' Movements
                          '-----------
                          #org 0x80044D
                          #raw 11 'Step Up (Normal)
                          #raw FE 'End of Movements

                          #org 0x800450
                          #raw 10 'Step Down (Normal)
                          #raw FE 'End of Movements

                          #org 0x800453
                          #raw 10 'Step Down (Normal)
                          #raw FE 'End of Movements

                          #org 0x800456
                          #raw 11 'Step Up (Normal)
                          #raw FE 'End of Movements

                          #org 0x800459
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw FE 'End of Movements

                          #org 0x80045D
                          #raw 11 'Step Up (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw FE 'End of Movements


                          '---------
                          ' Strings
                          '---------
                          #org 0x8003A8
                          = Hello there. As you can see,\nthere is a canyon here. I see\pyou have a hoverboard.\nAre you going to use it\pto traverse this gap?

                          #org 0x80042D
                          = No need to be down here\nthen?


                          Spoiler:
                          '-----------------------
                          #org 0x800267
                          checkflag 0x1500
                          if 0x1 goto 0x88002A5
                          msgbox 0x88003A8 '"Hello there. As you can see,\nthere..."
                          callstd 0x5
                          compare LASTRESULT 0x1
                          if 0x1 goto 0x88002FE
                          msgbox 0x880042D '"No need to be down here\nthen?"
                          callstd 0x2
                          closeonkeypress
                          copyvar 0x8000 PLAYERFACING
                          compare 0x8000 0x1
                          if 0x1 goto 0x880035A
                          compare 0x8000 0x2
                          if 0x1 goto 0x8800367

                          release
                          end

                          '-----------------------
                          #org 0x8002A5
                          clearflag 0x1500
                          clearflag 0x830
                          setmaptile 0xA 0x9 0x7C 0x1
                          setmaptile 0xB 0x9 0x7C 0x1
                          setmaptile 0xF 0x1B 0xBA 0x1
                          setmaptile 0x10 0x1B 0xBA 0x1
                          setmaptile 0x11 0x1B 0xBA 0x1
                          setmaptile 0x12 0x1B 0x6B 0x1
                          special 0x8E
                          closeonkeypress
                          copyvar 0x8008 PLAYERFACING
                          compare 0x8008 0x1
                          if 0x1 goto 0x8800374
                          compare 0x8008 0x2
                          if 0x1 goto 0x8800381

                          release
                          end

                          '-----------------------
                          #org 0x8002FE
                          special 0x157
                          setflag 0x830
                          setmaptile 0xA 0x9 0x7C 0x0
                          setmaptile 0xB 0x9 0x7C 0x0
                          setmaptile 0xF 0x1B 0xBA 0x0
                          setmaptile 0x10 0x1B 0xBA 0x0
                          setmaptile 0x11 0x1B 0xBA 0x0
                          setmaptile 0x12 0x1B 0x6B 0x0
                          special 0x8E
                          setflag 0x1500
                          closeonkeypress
                          copyvar 0x8004 PLAYERFACING
                          compare 0x8004 0x1
                          if 0x1 goto 0x880038E
                          compare 0x8004 0x2
                          if 0x1 goto 0x880039B

                          release
                          end

                          '-----------------------
                          #org 0x80035A
                          applymovement MOVE_PLAYER 0x880044D
                          waitmovement 0x0
                          return

                          '-----------------------
                          #org 0x800367
                          applymovement MOVE_PLAYER 0x8800450
                          waitmovement 0x0
                          return

                          '-----------------------
                          #org 0x800374
                          applymovement MOVE_PLAYER 0x8800453
                          waitmovement 0x0
                          return

                          '-----------------------
                          #org 0x800381
                          applymovement MOVE_PLAYER 0x8800456
                          waitmovement 0x0
                          return

                          '-----------------------
                          #org 0x80038E
                          applymovement MOVE_PLAYER 0x8800459
                          waitmovement 0x0
                          return

                          '-----------------------
                          #org 0x80039B
                          applymovement MOVE_PLAYER 0x880045D
                          waitmovement 0x0
                          return


                          '-----------
                          ' Movements
                          '-----------
                          #org 0x80044D
                          #raw 11 'Step Up (Normal)
                          #raw FE 'End of Movements

                          #org 0x800450
                          #raw 10 'Step Down (Normal)
                          #raw FE 'End of Movements

                          #org 0x800453
                          #raw 10 'Step Down (Normal)
                          #raw FE 'End of Movements

                          #org 0x800456
                          #raw 11 'Step Up (Normal)
                          #raw FE 'End of Movements

                          #org 0x800459
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw FE 'End of Movements

                          #org 0x80045D
                          #raw 11 'Step Up (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw FE 'End of Movements


                          '---------
                          ' Strings
                          '---------
                          #org 0x8003A8
                          = Hello there. As you can see,\nthere is a canyon here. I see\pyou have a hoverboard.\nAre you going to use it\pto traverse this gap?

                          #org 0x80042D
                          = No need to be down here\nthen?


                          Hackmew probably will fix it, but..

                          Try this. I do not think it will work, but try. Lol.
                            #66    
                          Old December 25th, 2008 (11:31 AM). Edited December 25th, 2008 by HackMew.
                          HackMew's Avatar
                          HackMew HackMew is offline
                          Mewtwo Strikes Back
                          • Crystal Tier
                           
                          Join Date: Jun 2006
                          Posts: 1,314
                          Quote:
                          Originally Posted by Pokepal17 View Post
                          This script was fixed but it stiil doesn't work th way I want it to.

                          ROM: Pokemon Fire Red
                          Version: 1.0
                          Script Editor: XSE
                          Script type: Person

                          Spoiler:

                          #dynamic 0x800000

                          #org @begin
                          message @cry
                          boxset 0x2
                          cry 0xA1 0xF5
                          nop
                          nop
                          wildbattle 0xF5 0x32 0x0 0x0
                          fadescreen 0x1
                          hidesprite 0x4
                          fadescreen 0x0
                          release
                          end

                          #org @cry
                          = GRRRR!


                          A-map settings

                          Spoiler:




                          This is a wildbattle with a Suicune. Firstly, the fadescreen command happens before the battle ends, it happesn when I talk to the Suicune. Secondly, the Suicune temporarily disappears after the battle and then returns when I move. If I put in a random ID code, it disappears permanently. Please help me. Thanks in advance!

                          Pictures

                          Spoiler:


                          Fixed script below. Don't forget to change the Person ID to 1001! And to update XSE too.

                          Spoiler:
                          #dynamic 0x800000

                          #org @begin
                          cry 0xF5 0x0
                          message @cry 0x2
                          waitcry
                          wildbattle2 0xF5 0x32 0x0 0x0
                          fadescreen 0x1
                          hidesprite 0x4
                          setflag 0x1001
                          fadescreen 0x0
                          release
                          end

                          #org @cry
                          = GRRRR!



                          Quote:
                          Originally Posted by Ninja Caterpie View Post
                          Spoiler:
                          #dynamic 0x71A29C

                          #org @start
                          lock
                          faceplayer
                          checkflag 0x1005
                          if 0x1 goto @milk
                          msgbox @get
                          boxset 0x6
                          msgbox @milky
                          boxset 0x6
                          setflag 0x1005
                          release
                          end

                          #org @get
                          = Mom:Hurry and get the milk honey!

                          #org @done
                          release
                          end

                          #org @milk
                          = Mom:Oh you're here!\pMom:While you were out we found\nsome milk in the fridge, but now\lthat you've bought it....Keep it!\pMom:You can go outside to play now.

                          #org @done2
                          release
                          end


                          A kinda noobish question....
                          When the flag is set, it just ends, it doesn't go to the message @milk thing (don't ask its a very weird script......)
                          First of all, no need to use @done and @done2. I mean, they're the same script, so @done is enough. Also... there's no need of of lock, faceplayer and end, because you can simply use boxset 0x2. I would fix the script, but the @milky part is missing, and the @milk one is supposed to point to a script, not to a text.


                          Quote:
                          Originally Posted by Quickster View Post
                          Game:Fire Red
                          Editor:XSE
                          Type:person event

                          When i talk to the person,the game freezes with not message box appearing.
                          Spoiler:
                          #dynamic 0x26D44C

                          #org @start
                          lock
                          faceplayer
                          msgbox @talk
                          boxset 0x6
                          release
                          end

                          #org @talk
                          = Wow, your pokegear is impressive!\nDid your mom get it for you?
                          First of all you can remove lock, faceplayer and release since you can just use boxset 0x2. But, since the new XSE got released, go get it and try the script below:

                          Spoiler:
                          #dynamic 0x26D44C

                          #org @start
                          msgbox @talk 0x2
                          end

                          #org @talk
                          = Wow, your pokegear is impressive!\nDid your mom get it for you?


                          Remember that after you compile it, you need to copy the offset shown in the Compiler Output. The #dynamic value is just what XSE use to start searching free space, but it does not mean the script will be compiled at that offset obviously.


                          Quote:
                          Originally Posted by Ninja Caterpie View Post
                          Having trouble with a rather troublesome script.

                          Script type: Person Script
                          ROM:FR
                          Script Editor:XSE
                          Spoiler:
                          '---------------
                          #org 0x2E6168
                          msgbox 0x82E6025 MSG_NORMAL '"It's a Spearow[.]\pCould it be tha..."
                          applymovement MOVE_PLAYER 0x82E60A6
                          waitmovement 0x0
                          applymovement 0x12 0x82E60AE
                          waitmovement 0x0
                          applymovement MOVE_PLAYER 0x82E60B4
                          applymovement 0x12 0x82E60D4
                          waitmovement 0x0
                          applymovement 0x1 0x82E60F4
                          applymovement MOVE_PLAYER 0x82E60FC
                          waitmovement 0x0
                          msgbox 0x82E6100 MSG_NORMAL '"Thank you!\pI[.]How can I pay you ..."
                          loadpointer 0x0 0x819F8C0 '"[player] received HM02\nfrom the b..."
                          giveitem2 0x154 0x1 0x101
                          msgbox 0x819F8E0 MSG_KEEPOPEN '"HM02 is FLY.\nIt's a wonderfully c..."
                          closeonkeypress
                          msgbox 0x82E6146 MSG_NORMAL '"Thanks again!\pGoodbye!"
                          hidesprite 0x12
                          applymovement 0x15 0x82E615F
                          hidesprite 0x1
                          setflag 0x1001
                          end


                          '---------
                          ' Strings
                          '---------
                          #org 0x2E6025
                          = It's a Spearow[.]\pCould it be that trainer's?\p[.]\pHere, birdy...

                          #org 0x2E6100
                          = Thank you!\pI[.]How can I pay you back[.]?\pI know! Take this HM!

                          #org 0x19F8C0
                          = [player] received HM02\nfrom the boy.

                          #org 0x19F8E0
                          = HM02 is FLY.\nIt's a wonderfully convenient move.\pPlease, put it to good use.

                          #org 0x2E6146
                          = Thanks again!\pGoodbye!


                          '-----------
                          ' Movements
                          '-----------
                          #org 0x2E60A6
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw 2E 'Face Up (Delayed)
                          #raw 64 'Cross (X)
                          #raw 53 'Jump in Place (Facing Up)
                          #raw FE 'End of Movements

                          #org 0x2E60AE
                          #raw 62 'Exclamation Mark (!)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw FE 'End of Movements

                          #org 0x2E60B4
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 20 'Step Right (Fast)
                          #raw FE 'End of Movements

                          #org 0x2E60D4
                          #raw 10 'Step Down (Normal)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw FE 'End of Movements

                          #org 0x2E60F4
                          #raw 62 'Exclamation Mark (!)
                          #raw 20 'Step Right (Fast)
                          #raw 20 'Step Right (Fast)
                          #raw 1C 'Delay5
                          #raw 1C 'Delay5
                          #raw 0 'Face Down
                          #raw FE 'End of Movements

                          #org 0x2E60FC
                          #raw 10 'Step Down (Normal)
                          #raw 1 'Face Up
                          #raw FE 'End of Movements

                          #org 0x2E615F
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw FE 'End of Movements

                          When I talk to it, the message appears and I move, but the Spearow doesn't, :\ Then the boy talks but doesn't move. He then just disappears.
                          Make sure to not mix hexadecimal with decimal: 0x12 is not 12, of course. The "0x" prefix does matter.

                          Spoiler:
                          '---------------
                          #org 0x2E6168
                          msgbox 0x82E6025 MSG_NORMAL '"It's a Spearow[.]\pCould it be tha..."
                          applymovement MOVE_PLAYER 0x82E60A6
                          waitmovement 0x0
                          applymovement 12 0x82E60AE
                          waitmovement 0x0
                          applymovement MOVE_PLAYER 0x82E60B4
                          applymovement 12 0x82E60D4
                          waitmovement 0x0
                          applymovement 0x1 0x82E60F4
                          applymovement MOVE_PLAYER 0x82E60FC
                          waitmovement 0x0
                          msgbox 0x82E6100 MSG_NORMAL '"Thank you!\pI[.]How can I pay you ..."
                          loadpointer 0x0 0x819F8C0 '"[player] received HM02\nfrom the b..."
                          giveitem2 0x154 0x1 0x101
                          msgbox 0x819F8E0 MSG_KEEPOPEN '"HM02 is FLY.\nIt's a wonderfully c..."
                          closeonkeypress
                          msgbox 0x82E6146 MSG_NORMAL '"Thanks again!\pGoodbye!"
                          hidesprite 12 ' or 0xC
                          applymovement 15 0x82E615F ' or 0xF
                          hidesprite 0x1
                          setflag 0x1001
                          end


                          '---------
                          ' Strings
                          '---------
                          #org 0x2E6025
                          = It's a Spearow[.]\pCould it be that trainer's?\p[.]\pHere, birdy...

                          #org 0x2E6100
                          = Thank you!\pI[.]How can I pay you back[.]?\pI know! Take this HM!

                          #org 0x19F8C0
                          = [player] received HM02\nfrom the boy.

                          #org 0x19F8E0
                          = HM02 is FLY.\nIt's a wonderfully convenient move.\pPlease, put it to good use.

                          #org 0x2E6146
                          = Thanks again!\pGoodbye!


                          '-----------
                          ' Movements
                          '-----------
                          #org 0x2E60A6
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw 2E 'Face Up (Delayed)
                          #raw 64 'Cross (X)
                          #raw 53 'Jump in Place (Facing Up)
                          #raw FE 'End of Movements

                          #org 0x2E60AE
                          #raw 62 'Exclamation Mark (!)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw FE 'End of Movements

                          #org 0x2E60B4
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 20 'Step Right (Fast)
                          #raw FE 'End of Movements

                          #org 0x2E60D4
                          #raw 10 'Step Down (Normal)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw FE 'End of Movements

                          #org 0x2E60F4
                          #raw 62 'Exclamation Mark (!)
                          #raw 20 'Step Right (Fast)
                          #raw 20 'Step Right (Fast)
                          #raw 1C 'Delay5
                          #raw 1C 'Delay5
                          #raw 0 'Face Down
                          #raw FE 'End of Movements

                          #org 0x2E60FC
                          #raw 10 'Step Down (Normal)
                          #raw 1 'Face Up
                          #raw FE 'End of Movements

                          #org 0x2E615F
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw FE 'End of Movements



                          Quote:
                          Originally Posted by Ninja Caterpie View Post
                          Help meh!

                          And another one:
                          Script type: Trigger script
                          ROM: FR
                          Script Editor: XSE

                          Spoiler:
                          '---------------
                          #org 0x2E63E2
                          checkflag 0x1002
                          if 0x1 goto 0x82E64B0
                          setflag 0x1002
                          lockall
                          applymovement MOVE_PLAYER 0x82E64B2
                          waitmovement 0x0
                          special 0x113
                          applymovement MOVE_CAMERA 0x82E64B8
                          waitmovement 0x0
                          msgbox 0x82FC750 MSG_NORMAL '"Come on!\pHow long does it take yo..."
                          applymovement 0x14 0x82FC793
                          applymovement 0x16 0x82FC797
                          waitmovement 0x0
                          msgbox 0x82FC79D MSG_NORMAL '"Okay, all done sir!\p???: Hurry up..."
                          applymovement 0x15 0x82FC7E3
                          applymovement 0x14 0x82FC7FB
                          applymovement 0x16 0x82FC813
                          applymovement MOVE_CAMERA 0x82FC82B
                          applymovement MOVE_PLAYER 0x82FC844
                          waitmovement 0x0
                          msgbox 0x82FC85C MSG_NORMAL '"???: What is it?\pHENCHMAN: I thin..."
                          applymovement 0x14 0x82FC8C7
                          applymovement 0x15 0x82FC8CF
                          applymovement 0x16 0x82FC8CF
                          applymovement MOVE_CAMERA 0x82FC8D5
                          applymovement MOVE_PLAYER 0x82FC8DE
                          waitmovement 0x0
                          trainerbattle 0x1 0x1 0x0 0x82FC8E4 0x82FC9E3 0x82E648F
                          end

                          '---------------
                          #org 0x2E64B0
                          end

                          '---------------
                          #org 0x2E648F
                          msgbox 0x82FC943 MSG_NORMAL '"What?!\pI lost to a kid?\pI'm gonn..."
                          applymovement 0x14 0x82FC9ED
                          waitmovement 0x0
                          special 0x114
                          releaseall
                          hidesprite 0x14
                          hidesprite 0x15
                          hidesprite 0x16
                          end


                          '---------
                          ' Strings
                          '---------
                          #org 0x2FC750
                          = Come on!\pHow long does it take you buffoons\nto pick some herbs?!

                          #org 0x2FC79D
                          = Okay, all done sir!\p???: Hurry up then! We don't want\nto be caught!

                          #org 0x2FC85C
                          = ???: What is it?\pHENCHMAN: I think I saw somebody,\nsir!\p???: Then pass me the berries. You\ntake him out!

                          #org 0x2FC8E4
                          = Ah! I gotcha now, kiddo!\pOh, you think you're tough with\nyour Pokémon?\pI'll prove you wrong!

                          #org 0x2FC9E3
                          = Waaah?!

                          #org 0x2FC943
                          = What?!\pI lost to a kid?\pI'm gonna bash you to...ah...your\nPokémon looks angry...\pBOSS: Forget it! Just run!\pHENCHMAN: Yessir!\pYou! I'll get you another time!


                          '-----------
                          ' Movements
                          '-----------
                          #org 0x2E64B2
                          #raw C 'Step Down (Slow)
                          #raw E 'Step Left (Slow)
                          #raw E 'Step Left (Slow)
                          #raw 0 'Face Down
                          #raw FE 'End of Movements

                          #org 0x2E64B8
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw FE 'End of Movements

                          #org 0x2FC793
                          #raw 11 'Step Up (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw FE 'End of Movements

                          #org 0x2FC797
                          #raw 11 'Step Up (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw FE 'End of Movements

                          #org 0x2FC7E3
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 17 'Jump2 Right
                          #raw 13 'Step Right (Normal)
                          #raw 2 'Face Left
                          #raw 63 'Question Mark (?)
                          #raw FE 'End of Movements

                          #org 0x2FC7FB
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 17 'Jump2 Right
                          #raw 11 'Step Up (Normal)
                          #raw 62 'Exclamation Mark (!)
                          #raw FE 'End of Movements

                          #org 0x2FC813
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 17 'Jump2 Right
                          #raw 1 'Face Up
                          #raw 63 'Question Mark (?)
                          #raw FE 'End of Movements

                          #org 0x2FC82B
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 1C 'Delay5
                          #raw 11 'Step Up (Normal)
                          #raw FE 'End of Movements

                          #org 0x2FC844
                          #raw 62 'Exclamation Mark (!)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 13 'Step Right (Normal)
                          #raw 0 'Face Down
                          #raw FE 'End of Movements

                          #org 0x2FC8C7
                          #raw 1E 'Step Up (Fast)
                          #raw 1E 'Step Up (Fast)
                          #raw 1E 'Step Up (Fast)
                          #raw 20 'Step Right (Fast)
                          #raw 20 'Step Right (Fast)
                          #raw 20 'Step Right (Fast)
                          #raw FE 'End of Movements

                          #org 0x2FC8CF
                          #raw 20 'Step Right (Fast)
                          #raw 20 'Step Right (Fast)
                          #raw 20 'Step Right (Fast)
                          #raw 20 'Step Right (Fast)
                          #raw FE 'End of Movements

                          #org 0x2FC8D5
                          #raw 1E 'Step Up (Fast)
                          #raw 1E 'Step Up (Fast)
                          #raw 1E 'Step Up (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw 1F 'Step Left (Fast)
                          #raw FE 'End of Movements

                          #org 0x2FC8DE
                          #raw 65 'Double Exclamation Mark (!!)
                          #raw 12 'Step Left (Normal)
                          #raw 12 'Step Left (Normal)
                          #raw 3 'Face Right
                          #raw FE 'End of Movements

                          #org 0x2FC9ED
                          #raw 20 'Step Right (Fast)
                          #raw 20 'Step Right (Fast)
                          #raw 20 'Step Right (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 1D 'Step Down (Fast)
                          #raw 20 'Step Right (Fast)
                          #raw 20 'Step Right (Fast)
                          #raw 20 'Step Right (Fast)
                          #raw FE 'End of Movements

                          I move and the camera moves, but nothing else.

                          I need help on these BADLY! My beta is due tomorrow and these are the final scripts I need!
                          Exact the same problem as above. Pay attention to the values!


                          Quote:
                          Originally Posted by Hiche View Post
                          Thanks Vrai. Do I need a waitstate under it?
                          For special 0x161 there's no real need.


                          Quote:
                          Originally Posted by Punk Rocker View Post
                          Game: FireRed
                          Type: Person Event
                          Editor: XSE
                          Script:
                          Spoiler:
                          '-----------------------
                          #org 0x26E352
                          lock
                          faceplayer
                          checkflag 0x203
                          if 0x1 goto 0x826E3C1
                          msgbox 0x826E3CE '"Hey champ-bound trainer!"
                          callstd 0x6
                          msgbox 0x826E3E8 '"Would you mind taking a quiz?"
                          callstd 0x5
                          compare LASTRESULT 0x1
                          if 0x1 goto 0x826E37E
                          msgbox 0x826E513 '"Ok..\nYou're choice."
                          callstd 0x6
                          setflag 0x829
                          setflag 0x203
                          release
                          end

                          '-----------------------
                          #org 0x26E3C1
                          lock
                          faceplayer
                          msgbox 0x826E529 '"Keep recording data with the Pokede..."
                          callstd 0x6
                          release
                          end

                          '-----------------------
                          #org 0x26E37E
                          msgbox 0x826E407 '"Is Squirtle a water-type Pokemon?"
                          callstd 0x5
                          compare LASTRESULT 0x1
                          if 0x1 goto 0x826E397
                          msgbox 0x826E4F5 '"Unfortunately, you're wrong."
                          callstd 0x6
                          setflag 0x829
                          setflag 0x203
                          release
                          end

                          '-----------------------
                          #org 0x26E397
                          msgbox 0x826E42A '"Do certain types of Pokemon evolve?"
                          callstd 0x5
                          compare LASTRESULT 0x0
                          if 0x1 goto 0x826E3B0
                          msgbox 0x826E4F5 '"Unfortunately, you're wrong."
                          callstd 0x6
                          setflag 0x829
                          setflag 0x203
                          release
                          end

                          '-----------------------
                          #org 0x26E3B0
                          msgbox 0x826E44F '"Congratulations, you pass!\pAs a sm..."
                          callstd 0x6
                          setflag 0x829
                          setflag 0x203
                          release
                          end


                          '---------
                          ' Strings
                          '---------
                          #org 0x26E3CE
                          = Hey champ-bound trainer!

                          #org 0x26E3E8
                          = Would you mind taking a quiz?

                          #org 0x26E513
                          = Ok..\nYou're choice.

                          #org 0x26E407
                          = Is Squirtle a water-type Pokemon?

                          #org 0x26E4F5
                          = Unfortunately, you're wrong.

                          #org 0x26E42A
                          = Do certain types of Pokemon evolve?

                          #org 0x26E44F
                          = Congratulations, you pass!\pAs a small reward, I'll give you\nthis PokeDex!\pTheyre used to record Pokemon Data!\nCome see me in Pallet Town for\pa regular checkup.

                          #org 0x26E529
                          = Keep recording data with the Pokedex!


                          The problem is you always get the right answer...
                          Try using this script. Don't forget to update your copy of XSE first.

                          Spoiler:
                          #org @start
                          lock
                          faceplayer
                          checkflag 0x1003
                          if 0x1 goto @alreadygot
                          msgbox @champ 0x6
                          msgbox @mind 0x5
                          compare LASTRESULT 0x1
                          if 0x1 goto @yes
                          msgbox @yourchoice 0x6
                          call @enabledex
                          end

                          #org @enabledex
                          setflag 0x829
                          setflag 0x1003
                          release
                          end

                          #org @alreadygot
                          msgbox @keep 0x2
                          end

                          #org @yes
                          msgbox @squirtle 0x5
                          compare LASTRESULT 0x1
                          if 0x1 goto @second
                          else call @wrong
                          end

                          #org @wrong
                          msgbox @badluck 0x6
                          call @enabledex
                          end

                          #org @second
                          msgbox @evolve 0x5
                          compare LASTRESULT 0x1
                          if 0x1 goto @congrat
                          else call @wrong
                          end

                          #org @congrat
                          msgbox @passed 0x6
                          call @enabledex
                          end


                          #org @champ
                          = Hey champ-bound trainer!

                          #org @mind
                          = Would you mind taking a quiz?

                          #org @yourchoice
                          = Ok..\nYou're choice.

                          #org @squirtle
                          = Is Squirtle a water-type Pokémon?

                          #org @badluck
                          = Unfortunately, you're wrong.

                          #org @evolve
                          = Do certain types of Pokémon evolve?

                          #org @passed
                          = Congratulations, you pass!\pAs a small reward, I'll give you\nthis PokéDex!\pTheyre used to record Pokémon Data!\nCome see me in Pallet Town for\pa regular checkup.

                          #org @keep
                          = Keep recording data with the PokéDex!



                          Quote:
                          Originally Posted by megiddo View Post
                          Game: Firered BPRE
                          Type: Trigger
                          Editor: XSE
                          Script: This script is supposed to allow the player to cross a canyon with a hoverboard. The game does not activate any of the movements.
                          Spoiler:
                          '-----------------------
                          #org 0x800267
                          checkflag 0x1500
                          if 0x1 goto 0x88002A5
                          msgbox 0x88003A8 '"Hello there. As you can see,\nthere..."
                          callstd 0x5
                          compare LASTRESULT 0x1
                          if 0x1 goto 0x88002FE
                          msgbox 0x880042D '"No need to be down here\nthen?"
                          callstd 0x2
                          closeonkeypress
                          compare PLAYERFACING 0x1
                          if 0x1 goto 0x880035A
                          compare PLAYERFACING 0x2
                          if 0x1 goto 0x8800367
                          release
                          end

                          '-----------------------
                          #org 0x8002A5
                          clearflag 0x1500
                          clearflag 0x830
                          setmaptile 0xA 0x9 0x7C 0x1
                          setmaptile 0xB 0x9 0x7C 0x1
                          setmaptile 0xF 0x1B 0xBA 0x1
                          setmaptile 0x10 0x1B 0xBA 0x1
                          setmaptile 0x11 0x1B 0xBA 0x1
                          setmaptile 0x12 0x1B 0x6B 0x1
                          special 0x8E
                          closeonkeypress
                          compare PLAYERFACING 0x1
                          if 0x1 goto 0x8800374
                          compare PLAYERFACING 0x2
                          if 0x1 goto 0x8800381
                          release
                          end

                          '-----------------------
                          #org 0x8002FE
                          special 0x157
                          setflag 0x830
                          setmaptile 0xA 0x9 0x7C 0x0
                          setmaptile 0xB 0x9 0x7C 0x0
                          setmaptile 0xF 0x1B 0xBA 0x0
                          setmaptile 0x10 0x1B 0xBA 0x0
                          setmaptile 0x11 0x1B 0xBA 0x0
                          setmaptile 0x12 0x1B 0x6B 0x0
                          special 0x8E
                          setflag 0x1500
                          closeonkeypress
                          compare PLAYERFACING 0x1
                          if 0x1 goto 0x880038E
                          compare PLAYERFACING 0x2
                          if 0x1 goto 0x880039B
                          release
                          end

                          '-----------------------
                          #org 0x80035A
                          applymovement MOVE_PLAYER 0x880044D
                          waitmovement 0x0
                          release
                          end

                          '-----------------------
                          #org 0x800367
                          applymovement MOVE_PLAYER 0x8800450
                          waitmovement 0x0
                          release
                          end

                          '-----------------------
                          #org 0x800374
                          applymovement MOVE_PLAYER 0x8800453
                          waitmovement 0x0
                          release
                          end

                          '-----------------------
                          #org 0x800381
                          applymovement MOVE_PLAYER 0x8800456
                          waitmovement 0x0
                          release
                          end

                          '-----------------------
                          #org 0x80038E
                          applymovement MOVE_PLAYER 0x8800459
                          waitmovement 0x0
                          release
                          end

                          '-----------------------
                          #org 0x80039B
                          applymovement MOVE_PLAYER 0x880045D
                          waitmovement 0x0
                          release
                          end


                          '-----------
                          ' Movements
                          '-----------
                          #org 0x80044D
                          #raw 11 'Step Up (Normal)
                          #raw FE 'End of Movements

                          #org 0x800450
                          #raw 10 'Step Down (Normal)
                          #raw FE 'End of Movements

                          #org 0x800453
                          #raw 10 'Step Down (Normal)
                          #raw FE 'End of Movements

                          #org 0x800456
                          #raw 11 'Step Up (Normal)
                          #raw FE 'End of Movements

                          #org 0x800459
                          #raw 10 'Step Down (Normal)
                          #raw 10 'Step Down (Normal)
                          #raw FE 'End of Movements

                          #org 0x80045D
                          #raw 11 'Step Up (Normal)
                          #raw 11 'Step Up (Normal)
                          #raw FE 'End of Movements


                          '---------
                          ' Strings
                          '---------
                          #org 0x8003A8
                          = Hello there. As you can see,\nthere is a canyon here. I see\pyou have a hoverboard.\nAre you going to use it\pto traverse this gap?

                          #org 0x80042D
                          = No need to be down here\nthen?


                          The only thing I can say is that those closeonkeypress commands are useless.
                          Did you try compiling it to a clean ROM?


                          Quote:
                          Originally Posted by пзо View Post

                          My Script


                          Game: Fire red Bpre
                          Type: Trigger
                          Editor XSE
                          Script:
                          This Script has some crapy little earthquake.. and Im not sure where to put the setflag.
                          Maybe at the bottom?
                          But how can I make the earthquake bigger? Add more Specials?
                          Making a video now..

                          Heres the new script:

                          --
                          Spoiler:
                          #Dynamic 0x800001
                          #org @start
                          setflag 0x1001
                          if 0x0 goto @hey
                          if 0x1 goto @end
                          release
                          end

                          #Org @hey
                          fadescreen 0x1
                          fadescreen 0x0
                          Special 0x136
                          fadescreen 0x1
                          fadescreen 0x0
                          applymovement 0xFF @Qmark
                          waitmovement 0x0
                          lock
                          msgbox @1
                          boxset 6
                          release
                          end

                          #Org @Qmark
                          #Raw 0x63 0xFE

                          #Org @1
                          = What was that?!\nIt came from a short\pdistance.

                          #Org @end
                          release
                          end


                          V i d e o

                          http://uk.youtube.com/watch?v=2jLQGMRIyUk
                          This is the fixed script. Regarding the earthquake, I remember you need to set some variables in order to customize the tremor. Do a search in the archived thread and in the SQ thread as well. Don't forget to update XSE anyway.

                          Spoiler:
                          #Dynamic 0x800001

                          #Org @start
                          checkflag 0x1001
                          if 0x1 goto @end
                          fadescreen 0x1
                          fadescreen 0x0
                          Special 0x136
                          fadescreen 0x1
                          fadescreen 0x0
                          applymovement 0xFF @Qmark
                          waitmovement 0x0
                          lock
                          msgbox @1 6
                          release
                          setflag 0x1001
                          end

                          #Org @Qmark
                          #raw 0x63 0xFE

                          #Org @1
                          = What was that?!\nIt came from a short\pdistance.

                          #Org @end
                          release
                          end
                          __________________
                            #67    
                          Old December 25th, 2008 (11:35 AM).
                          Megiddo-san's Avatar
                          Megiddo-san Megiddo-san is offline
                          Barium - Summer '12 Return?
                             
                            Join Date: Dec 2007
                            Location: Where you least expect it
                            Age: 25
                            Gender: Male
                            Nature: Relaxed
                            Posts: 1,331
                            It must have been the rom I first compiled to that added those in there. However I tried it in a clean rom and it still does not work. I am going to try Hiche's version.
                            __________________

                            Hashire! Asu e tsudzuku shinka no micha wa
                              #68    
                            Old December 25th, 2008 (11:39 AM). Edited December 25th, 2008 by HackMew.
                            HackMew's Avatar
                            HackMew HackMew is offline
                            Mewtwo Strikes Back
                            • Crystal Tier
                             
                            Join Date: Jun 2006
                            Posts: 1,314
                            Quote:
                            Originally Posted by megiddo View Post
                            It must have been the rom I first compiled to that added those in there. However I tried it in a clean rom and it still does not work. I am going to try Hiche's version.
                            Well, Hiche's version is pretty much the same. BTW, you can't return when you use goto. I mean, it won't return anywhere.

                            Besides, new rule: add a [SOLVED] tag to your post when everything is fixed and working. I'll add that to the first post right now. Please edit your old post to meet the new requirements. Don't forget to always use spoilers when posting scripts.
                            __________________
                              #69    
                            Old December 25th, 2008 (11:51 AM).
                            Hiche.. Hiche.. is offline
                             
                               
                              Join Date: Apr 2008
                              Posts: 981
                              Yea, you can't return when you use goto. Replace goto with call. I do not think it will work, but it's worth a try.

                              MSG_KEEPOPEN in the new version of XSE, is boxset 4, right?
                                #70    
                              Old December 25th, 2008 (11:55 AM).
                              HackMew's Avatar
                              HackMew HackMew is offline
                              Mewtwo Strikes Back
                              • Crystal Tier
                               
                              Join Date: Jun 2006
                              Posts: 1,314
                              Quote:
                              Originally Posted by Hiche View Post
                              Yea, you can't return when you use goto. Replace goto with call. I do not think it will work, but it's worth a try.

                              MSG_KEEPOPEN in the new version of XSE, is boxset 4, right?
                              Yeah, indeed. The std.rbh file is full of nice things, uh? :)
                              __________________
                                #71    
                              Old December 25th, 2008 (6:08 PM).
                              BananasGoMoo's Avatar
                              BananasGoMoo BananasGoMoo is offline
                              Pokemon Electrum
                                 
                                Join Date: Dec 2008
                                Location: Richmond, California
                                Age: 26
                                Gender:
                                Nature: Lax
                                Posts: 149
                                so i made this pokemart



                                Spoiler:

                                '-----------------------
                                #org 0x39D454
                                lock
                                faceplayer
                                msgbox 0x823CFFC '"Welcome!\pHow may I serve you?"
                                waitmsgbox
                                pokemart 0x8380A78
                                msgbox 0x823DA5C '"Please come again!"
                                callstd 0x4
                                release
                                end


                                '-----------
                                ' MartItems
                                '-----------
                                #org 0x380A78
                                #raw word 5D
                                #raw word 5E
                                #raw word 5F
                                #raw word 60
                                #raw word 61
                                #raw word 62
                                #raw word 1
                                #raw word 5
                                #raw word C
                                #raw word 0


                                '---------
                                ' Strings
                                '---------
                                #org 0x23CFFC
                                = Welcome!\pHow may I serve you?

                                #org 0x23DA5C
                                = Please come again!


                                it works perfect, except when you enter the buy or sell menu, and then exit the conversation, you control the mart guy until you enter a building. its really wierd and im not sure if its the script or what.
                                __________________
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                                  #72    
                                Old December 25th, 2008 (6:58 PM).
                                пзо's Avatar
                                пзо пзо is offline
                                zzirRusty
                                   
                                  Join Date: Dec 2008
                                  Nature: Quiet
                                  Posts: 223
                                  Please Go Read a Tutorial. You have lots of mistakes in there, not mistakes,
                                  Stuff thats not added.
                                  __________________
                                  | Pokémon Obsidian | Pokémon Mystical Glacier |
                                  Yeah, I said it, Pokémon Mystical Glacier..
                                  Its comming back.. Better than ever.
                                  Along side Pokémon Obsidian.
                                    #73    
                                  Old December 25th, 2008 (7:31 PM).
                                  cooley's Avatar
                                  cooley cooley is offline
                                  ///Keepin' it simple
                                  • Silver Tier
                                   
                                  Join Date: Feb 2007
                                  Location: United States
                                  Age: 22
                                  Gender: Male
                                  Nature: Impish
                                  Posts: 1,150
                                  Quote:
                                  Originally Posted by пзо View Post
                                  Spoiler:

                                  My Script

                                  Spoiler:

                                  Game: Fire red Bpre
                                  Type: Trigger
                                  Editor XSE
                                  Script:
                                  This Script has some crapy little earthquake.. and Im not sure where to put the setflag.
                                  Maybe at the bottom?
                                  But how can I make the earthquake bigger? Add more Specials?
                                  Making a video now..

                                  Heres the new script:

                                  --
                                  #Dynamic 0x800001
                                  #org @start
                                  setflag 0x1001
                                  if 0x0 goto @hey
                                  if 0x1 goto @end
                                  release
                                  end

                                  #Org @hey
                                  fadescreen 0x1
                                  fadescreen 0x0
                                  Special 0x136
                                  fadescreen 0x1
                                  fadescreen 0x0
                                  applymovement 0xFF @Qmark
                                  waitmovement 0x0
                                  lock
                                  msgbox @1
                                  boxset 6
                                  release
                                  end

                                  #Org @Qmark
                                  #Raw 0x63 0xFE

                                  #Org @1
                                  = What was that?!\nIt came from a short\pdistance.

                                  #Org @end
                                  release
                                  end

                                  V i d e o

                                  http://uk.youtube.com/watch?v=2jLQGMRIyUk


                                  [UN - Solved]
                                  My Solved Idea is good!
                                  Well What I always used for large earthquakes was:

                                  Spoiler:

                                  setvar 0x8004 0x3
                                  setvar 0x8005 0x0
                                  setvar 0x8006 0xC
                                  setvar 0x8007 0x3
                                  special 0x136
                                  waitstate
                                  pause 0x3C


                                  Bold = This just makes it look more professional, but it is not nessecary.

                                  You can also customize them, by taking the last value of each setvar and changing them. You shouldn't use the same ones all the time, especially in the same map. These values, I found them to be the strongest, realest earthquakes.

                                  Enjoy
                                  __________________

                                    #74    
                                  Old December 25th, 2008 (8:09 PM). Edited December 25th, 2008 by BananasGoMoo.
                                  BananasGoMoo's Avatar
                                  BananasGoMoo BananasGoMoo is offline
                                  Pokemon Electrum
                                     
                                    Join Date: Dec 2008
                                    Location: Richmond, California
                                    Age: 26
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                                    so i tried it this way.

                                    Spoiler:
                                    #dynamic 0x30509C
                                    #org @start
                                    lock
                                    faceplayer
                                    Message @lol
                                    BoxSet 6
                                    callstd 0x4
                                    pokemart @mart
                                    release
                                    end

                                    #org @lol
                                    = Welcome! How may I help you?

                                    #org @mart
                                    #binary int 0x1 0x5 0xB 0xC 0x5D 0x5E 0x5F 0x60
                                    #binary int 0x61 0x62 0x0


                                    still doesn't work. so maybe someone can actually help me this time instead of telling me: "oh you have mistakes" which is obvious.

                                    Edit: actually, there were no errors in the first place, its just for some reason, i have to make him face right instead of down.
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                                      #75    
                                    Old December 26th, 2008 (6:00 AM).
                                    HackMew's Avatar
                                    HackMew HackMew is offline
                                    Mewtwo Strikes Back
                                    • Crystal Tier
                                     
                                    Join Date: Jun 2006
                                    Posts: 1,314
                                    Quote:
                                    Originally Posted by BananasGoMoo View Post
                                    so i tried it this way.

                                    Spoiler:
                                    #dynamic 0x30509C
                                    #org @start
                                    lock
                                    faceplayer
                                    Message @lol
                                    BoxSet 6
                                    callstd 0x4
                                    pokemart @mart
                                    release
                                    end

                                    #org @lol
                                    = Welcome! How may I help you?

                                    #org @mart
                                    #binary int 0x1 0x5 0xB 0xC 0x5D 0x5E 0x5F 0x60
                                    #binary int 0x61 0x62 0x0


                                    still doesn't work. so maybe someone can actually help me this time instead of telling me: "oh you have mistakes" which is obvious.

                                    Edit: actually, there were no errors in the first place, its just for some reason, i have to make him face right instead of down.
                                    You shouldn't use boxset AND callstd at the same time...
                                    Also, since you're using an old XSE, please update your copy.
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