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  #151    
Old January 1st, 2009 (8:31 AM).
cooley's Avatar
cooley cooley is offline
///Keepin' it simple
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Quote:
Originally Posted by Ninja Caterpie View Post
Actually, these names are dodgy. Special 0x113 sorta allows the camera to move and 114 stops it. People still move in their normal trajectories if you use 0x113. :\

Just like lock and lockall. Lock locks everyone and lockall locks you! :\
Small corrections
Special 0x113 locks the camera, so you can move it with commands, and so the player can move without the camera moving along with him/her. Special 0x114 releases the camera, so when the script is over, each step the player takes the camera will follow. Applymovement 0x7F will render useless after special 0x114 is activated

Lock locks the player, and lockall locks down all movement on the map.
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  #152    
Old January 1st, 2009 (9:20 AM).
dialga2103's Avatar
dialga2103 dialga2103 is offline
     
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    Posts: 40
    i dont get it.......
    any way i think we ask things about script editing right?
    any way.. does anyone know a d/p script editor
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    i cant think of anything to use as my signatur : (
      #153    
    Old January 1st, 2009 (1:01 PM). Edited January 1st, 2009 by пзо.
    пзо's Avatar
    пзо пзо is offline
    zzirRusty
       
      Join Date: Dec 2008
      Nature: Quiet
      Posts: 223
      I never throught I'd be posting here again, but this script also, is the one not working..
      I know theres no setflag, the script dont even start.
      --
      Spoiler:



      #dynamic 0x800000
      #org @begin
      Checkflag 0x200
      applymovement 7F @movecamera1
      waitmovement 0x0
      msgbox @wheresplayer 0x2
      playsong 0x13B 0x0
      applymovement 0x01 @thereyouare
      applymovement 0x7F @movecamera2
      waitmovement 0x01
      applymovement 0xFF @theresrival
      waitmovement 0x0
      msgbox @hello 0x02
      applymovement 0x01 @gone
      waitmovement 0x0
      fadesound
      hidesprite 0x01
      Release
      goto @end

      #org @movecamera1
      #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0xFE

      #org @wherespaler
      = Wheres [player]? He said hen\would meet me here.

      #org @thereyouare
      #raw 0x65 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE

      #org @movecamera2
      #raw 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE

      #org @theresrival
      #raw 0x62 0x03 0xFE

      #org @hello
      = [Black_fr][player] what are you doing! You\nwere supposed to meet me here\lover an hour ago!\p[green_fr][player]: Sorry [rival]..\p[Black_fr][rival]: Hurry! I dont want to keep\nthe professor waiting.

      #org @gone
      #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0xFE

      #org @end
      release
      end

      --
      msgbox 0x871CD68 MSG_KEEPOPEN '"ck."
      Whats this? I change the script up and this replaces one of my text scripts.
      XSE is a wirdo XD


      RESOLVED
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        #154    
      Old January 1st, 2009 (1:33 PM).
      Hiche.. Hiche.. is offline
       
         
        Join Date: Apr 2008
        Posts: 981
        1- neo, the fixes are in Bold.

        Spoiler:
        #dynamic 0x800000

        #org @begin
        Checkflag 0x200
        if 0x1 goto @end
        special 0x113
        applymovement 7F @movecamera1
        waitmovement 0x0
        special 0x114
        msgbox @wheresplayer 0x2
        playsong 0x13B 0x0
        special 0x113
        applymovement 0x01 @thereyouare
        applymovement 0x7F @movecamera2
        waitmovement 0x01
        special 0x114
        applymovement 0xFF @theresrival
        waitmovement 0x0
        msgbox @hello 0x02
        applymovement 0x01 @gone
        waitmovement 0x0
        fadesound
        hidesprite 0x01
        setflag 0x200
        Release
        end

        #org @movecamera1
        #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0xFE

        #org @wherespaler
        = Wheres [player]? He said hen\would meet me here.

        #org @thereyouare
        #raw 0x65 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE

        #org @movecamera2
        #raw 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE

        #org @theresrival
        #raw 0x62 0x03 0xFE

        #org @hello
        = [Black_fr][player] what are you doing! You\nwere supposed to meet me here\lover an hour ago!\p[green_fr][player]: Sorry [rival]..\p[Black_fr][rival]: Hurry! I dont want to keep\nthe professor waiting.

        #org @gone
        #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0xFE

        #org @end
        release
        end


        special 0x113 locks the camera, and special 0x114 releases it.


        2- MSG_KEEPOPEN is boxset 0x4.
          #155    
        Old January 1st, 2009 (2:05 PM).
        пзо's Avatar
        пзо пзо is offline
        zzirRusty
           
          Join Date: Dec 2008
          Nature: Quiet
          Posts: 223
          Quote:
          Originally Posted by Hiche View Post
          Spoiler:

          1- neo, the fixes are in Bold.

          Spoiler:
          #dynamic 0x800000

          #org @begin
          Checkflag 0x200
          if 0x1 goto @end
          special 0x113
          applymovement 7F @movecamera1
          waitmovement 0x0
          special 0x114
          msgbox @wheresplayer 0x2
          playsong 0x13B 0x0
          special 0x113
          applymovement 0x01 @thereyouare
          applymovement 0x7F @movecamera2
          waitmovement 0x01
          special 0x114
          applymovement 0xFF @theresrival
          waitmovement 0x0
          msgbox @hello 0x02
          applymovement 0x01 @gone
          waitmovement 0x0
          fadesound
          hidesprite 0x01
          setflag 0x200
          Release
          end

          #org @movecamera1
          #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0xFE

          #org @wherespaler
          = Wheres [player]? He said hen\would meet me here.

          #org @thereyouare
          #raw 0x65 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE

          #org @movecamera2
          #raw 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE

          #org @theresrival
          #raw 0x62 0x03 0xFE

          #org @hello
          = [Black_fr][player] what are you doing! You\nwere supposed to meet me here\lover an hour ago!\p[green_fr][player]: Sorry [rival]..\p[Black_fr][rival]: Hurry! I dont want to keep\nthe professor waiting.

          #org @gone
          #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0xFE

          #org @end
          release
          end


          special 0x113 locks the camera, and special 0x114 releases it.


          2- MSG_KEEPOPEN is boxset 0x4
          .
          Unresolved
          The script still dont start.
          Here it is again.. *Sigh*
          #dynamic 0x800000
          #org @begin
          Checkflag 0x200
          if 0x1 goto @end
          special 0x113
          applymovement 0x7F @movecamera1
          waitmovement 0x0
          special 0x114
          msgbox @wheresplayer 0x2
          sound 0x13B
          special 0x113
          applymovement 0x01 @thereyouare
          applymovement 0x7F @movecamera2
          waitmovement 0x01
          special 0x114
          applymovement 0xFF @theresrival
          waitmovement 0x0
          msgbox @hello 0x02
          applymovement 0x01 @gone
          waitmovement 0x0
          sound 0x12C
          hidesprite 0x01
          setflag 0x200
          Release
          end

          #org @movecamera1
          #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0xFE

          #org @wheresplayer
          = Wheres [player]? He said hen\would meet me here.

          #org @thereyouare
          #raw 0x65 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE

          #org @movecamera2
          #raw 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE

          #org @theresrival
          #raw 0x62 0x03 0xFE

          #org @hello
          = [Black_fr][player] what are you doing! You\nwere supposed to meet me here\lover an hour ago!\p[green_fr][player]: Sorry [rival]..\p[Black_fr][rival]: Hurry! I dont want to keep\nthe professor waiting.

          #org @gone
          #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0xFE

          #org @end
          release
          end
          __________________
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          Yeah, I said it, Pokémon Mystical Glacier..
          Its comming back.. Better than ever.
          Along side Pokémon Obsidian.
            #156    
          Old January 1st, 2009 (2:44 PM).
          Hoshiko Aki's Avatar
          Hoshiko Aki Hoshiko Aki is offline
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            Join Date: Oct 2008
            Posts: 109
            Hello,

            Code:
            '---------------
            #org 0x2D510C
            lock
            checkflag 0x829
            if 0x0 goto 0x88026EB
            release
            end
            
            '---------------
            #org 0x8026EB
            lock
            applymovement MOVE_PLAYER 0x8802701
            waitmovement 0x0
            msgbox 0x8802705 MSG_NORMAL '"[player] better take me pokemon wi..."
            release
            end
            
            
            '---------
            ' Strings
            '---------
            #org 0x802705
            = [player] better take me pokemon with me.\nIf I do not a wild pokémon maby\lattack me
            
            
            '-----------
            ' Movements
            '-----------
            #org 0x802701
            #raw 0x62 'Exclamation Mark (!)
            #raw 0x10 'Step Down (Normal)
            #raw 0xFE 'End of Movements
            this is a script that made the player not go to route 1 if you not had your pokemon in your party but if you do have the pokemon in your party than you can't go to route 1.

            Whats the problem with this script?
              #157    
            Old January 1st, 2009 (2:49 PM).
            michaelh michaelh is offline
            Script Ninja-in-training
            • Silver Tier
             
            Join Date: Jul 2006
            Gender:
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            Posts: 16
            Quote:
            Originally Posted by Ichiro Kazuki View Post
            Hello,

            Code:
            '---------------
            #org 0x2D510C
            lock
            checkflag 0x829
            if 0x0 goto 0x88026EB
            release
            end
            
            '---------------
            #org 0x8026EB
            lock
            applymovement MOVE_PLAYER 0x8802701
            waitmovement 0x0
            msgbox 0x8802705 MSG_NORMAL '"[player] better take me pokemon wi..."
            release
            end
            
            
            '---------
            ' Strings
            '---------
            #org 0x802705
            = [player] better take me pokemon with me.\nIf I do not a wild pokémon maby\lattack me
            
            
            '-----------
            ' Movements
            '-----------
            #org 0x802701
            #raw 0x62 'Exclamation Mark (!)
            #raw 0x10 'Step Down (Normal)
            #raw 0xFE 'End of Movements
            this is a script that made the player not go to route 1 if you not had your pokemon in your party but if you do have the pokemon in your party than you can't go to route 1.

            Whats the problem with this script?
            Flag 0x829 is Pokédex. The flag you want (Pokémon menu) is 0x828.
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              #158    
            Old January 1st, 2009 (4:43 PM).
            Ninja Caterpie's Avatar
            Ninja Caterpie Ninja Caterpie is offline
            Sitting by the back window
               
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              Posts: 5,988
              Quote:
              Originally Posted by cooley View Post
              Lock locks the player, and lockall locks down all movement on the map.
              But lockall, when I use it, still allows everyone to move. Does the Pokemon Center script use lockall? Because it does lock everyone. :\
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                #159    
              Old January 2nd, 2009 (3:30 AM).
              Pokepal17's Avatar
              Pokepal17 Pokepal17 is offline
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              Posts: 1,517
              Quote:
              Originally Posted by Ninja Caterpie
              Quote:
              Originally Posted by cooley
              Lock locks the player, and lockall locks down all movement on the map.

              But lockall, when I use it, still allows everyone to move. Does the Pokemon Center script use lockall? Because it does lock everyone. :\
              Yeah the center uses lockall
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                #160    
              Old January 2nd, 2009 (3:56 AM).
              AvengedFury's Avatar
              AvengedFury AvengedFury is offline
              Hacker In Training
                 
                Join Date: Dec 2008
                Location: Sydney, Australia
                Gender:
                Nature: Docile
                Posts: 5
                I wanted to make a battle where after the hero defeats the npc, he will gain a pokemon. In this
                case, I want the hero to receive a lvl 80 entei after defeating him. I dont know how I would go
                about doing this so any help would be great


                Game: Pokemon Ruby
                Type: Person
                Editor: XSE
                Script:
                Spoiler:
                #dynamic 0x800000

                #org @main
                checkflag 0x1000
                if B_True goto @end
                msgbox @text 5
                compare LASTRESULT B_Yes
                if B_True goto @true
                msgbox @no 6
                end

                #ORG @end
                end

                #org @true
                msgbox @yes 6
                wildbattle PKMN_ENTEI 80 0
                end

                #org @text
                = I am Firaga, Master of the Fire\nElement.\lDo you want to face me?

                #org @no
                = You are right to fear my fiery\npower!

                #org @yes
                = Hahaha! Ready to be scorched?


                  #161    
                Old January 2nd, 2009 (4:04 AM).
                Ninja Caterpie's Avatar
                Ninja Caterpie Ninja Caterpie is offline
                Sitting by the back window
                   
                  Join Date: Mar 2008
                  Location: Best City OCE
                  Age: 21
                  Gender: Male
                  Nature: Bold
                  Posts: 5,988
                  Quote:
                  Originally Posted by Pokepal17 View Post
                  Yeah the center uses lockall
                  I just checked and, actually, no.

                  It doesn't.

                  Spoiler:
                  '---------------
                  #org 0x16A2CF
                  lock
                  faceplayer
                  call 0x81A6578
                  release
                  end

                  '---------------
                  #org 0x1A6578
                  special 0x187
                  compare LASTRESULT 0x2
                  if 0x1 goto 0x81A7AE0
                  preparemsg 0x81A5483 '"Welcome to our POKéMON CENTER!\pWo..."
                  waitmsg
                  multichoice 0x13 0x8 0x0 0x2
                  copyvar 0x8000 LASTRESULT
                  compare 0x8000 0x0
                  if 0x1 goto 0x81A65B8
                  compare 0x8000 0x1
                  if 0x1 goto 0x81A6663
                  compare 0x8000 0x7F
                  if 0x1 goto 0x81A6663
                  end

                  '---------------
                  #org 0x1A7AE0
                  release
                  end

                  '---------------
                  #org 0x1A65B8
                  cmdc3 0xF
                  preparemsg 0x81A54E1 '"Okay, I'll take your POKéMON for a..."
                  waitmsg
                  call 0x81A65CE
                  special 0x169
                  goto 0x81A65EC

                  '---------------
                  #org 0x1A6663
                  msgbox 0x81A5511 MSG_KEEPOPEN '"We hope to see you again!"
                  return

                  '---------------
                  #org 0x1A65CE
                  applymovement LASTTALKED 0x81A75E7
                  waitmovement 0x0
                  doanimation 0x19
                  checkanimation 0x19
                  applymovement LASTTALKED 0x81A75ED
                  waitmovement 0x0
                  special 0x0
                  return

                  '---------------
                  #org 0x1A65EC
                  special2 LASTRESULT 0x1B1
                  compare LASTRESULT 0x0
                  if 0x1 goto 0x81A661D
                  special2 LASTRESULT 0x183
                  copyvar 0x8008 LASTRESULT
                  compare 0x8008 0x0
                  if 0x1 goto 0x81A661D
                  compare 0x8008 0x1
                  if 0x1 goto 0x81A6636
                  end

                  '---------------
                  #org 0x1A661D
                  preparemsg 0x81A552B '"Thank you for waiting.\nWe've rest..."
                  waitmsg
                  applymovement LASTTALKED 0x81A666C
                  waitmovement 0x0
                  msgbox 0x81A5511 MSG_KEEPOPEN '"We hope to see you again!"
                  return

                  '---------------
                  #org 0x1A6636
                  checkflag 0x842
                  if 0x1 goto 0x81A661D
                  msgbox 0x81A552B MSG_KEEPOPEN '"Thank you for waiting.\nWe've rest..."
                  setflag 0x842
                  preparemsg 0x81BCCCA '"It appears as if [buffer1] is play..."
                  waitmsg
                  applymovement LASTTALKED 0x81A666C
                  waitmovement 0x0
                  msgbox 0x81A5511 MSG_KEEPOPEN '"We hope to see you again!"
                  return

                  STRINGS AND MOVEMENTS

                  Looks like a lock to me, doesn't it?
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                    #162    
                  Old January 2nd, 2009 (6:45 AM).
                  Pokepal17's Avatar
                  Pokepal17 Pokepal17 is offline
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                  • Silver Tier
                   
                  Join Date: Oct 2008
                  Location: Steeltown
                  Age: 23
                  Gender: Male
                  Nature: Modest
                  Posts: 1,517
                  Quote:
                  Originally Posted by Ninja Caterpie View Post
                  I just checked and, actually, no.

                  It doesn't.

                  Spoiler:
                  '---------------
                  #org 0x16A2CF
                  lock
                  faceplayer
                  call 0x81A6578
                  release
                  end

                  '---------------
                  #org 0x1A6578
                  special 0x187
                  compare LASTRESULT 0x2
                  if 0x1 goto 0x81A7AE0
                  preparemsg 0x81A5483 '"Welcome to our POKéMON CENTER!\pWo..."
                  waitmsg
                  multichoice 0x13 0x8 0x0 0x2
                  copyvar 0x8000 LASTRESULT
                  compare 0x8000 0x0
                  if 0x1 goto 0x81A65B8
                  compare 0x8000 0x1
                  if 0x1 goto 0x81A6663
                  compare 0x8000 0x7F
                  if 0x1 goto 0x81A6663
                  end

                  '---------------
                  #org 0x1A7AE0
                  release
                  end

                  '---------------
                  #org 0x1A65B8
                  cmdc3 0xF
                  preparemsg 0x81A54E1 '"Okay, I'll take your POKéMON for a..."
                  waitmsg
                  call 0x81A65CE
                  special 0x169
                  goto 0x81A65EC

                  '---------------
                  #org 0x1A6663
                  msgbox 0x81A5511 MSG_KEEPOPEN '"We hope to see you again!"
                  return

                  '---------------
                  #org 0x1A65CE
                  applymovement LASTTALKED 0x81A75E7
                  waitmovement 0x0
                  doanimation 0x19
                  checkanimation 0x19
                  applymovement LASTTALKED 0x81A75ED
                  waitmovement 0x0
                  special 0x0
                  return

                  '---------------
                  #org 0x1A65EC
                  special2 LASTRESULT 0x1B1
                  compare LASTRESULT 0x0
                  if 0x1 goto 0x81A661D
                  special2 LASTRESULT 0x183
                  copyvar 0x8008 LASTRESULT
                  compare 0x8008 0x0
                  if 0x1 goto 0x81A661D
                  compare 0x8008 0x1
                  if 0x1 goto 0x81A6636
                  end

                  '---------------
                  #org 0x1A661D
                  preparemsg 0x81A552B '"Thank you for waiting.\nWe've rest..."
                  waitmsg
                  applymovement LASTTALKED 0x81A666C
                  waitmovement 0x0
                  msgbox 0x81A5511 MSG_KEEPOPEN '"We hope to see you again!"
                  return

                  '---------------
                  #org 0x1A6636
                  checkflag 0x842
                  if 0x1 goto 0x81A661D
                  msgbox 0x81A552B MSG_KEEPOPEN '"Thank you for waiting.\nWe've rest..."
                  setflag 0x842
                  preparemsg 0x81BCCCA '"It appears as if [buffer1] is play..."
                  waitmsg
                  applymovement LASTTALKED 0x81A666C
                  waitmovement 0x0
                  msgbox 0x81A5511 MSG_KEEPOPEN '"We hope to see you again!"
                  return

                  STRINGS AND MOVEMENTS

                  Looks like a lock to me, doesn't it?
                  Hmm.
                  Which ROM did you check it on? I think one uses lock the other uses lockall. I could be wrong though.
                  __________________
                  Pokémon Stardrop
                    #163    
                  Old January 2nd, 2009 (11:19 AM). Edited January 3rd, 2009 by Diegoisawesome.
                  Diegoisawesome's Avatar
                  Diegoisawesome Diegoisawesome is offline
                  Oh god the bees
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                  Join Date: Dec 2007
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                  Age: 20
                  Gender: Male
                  Nature: Naive
                  Posts: 1,039
                  The problem was:
                  The trainer sprite!
                  __________________


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                  The Secret Sauce: Triple-Layer Tiles
                    #164    
                  Old January 2nd, 2009 (11:40 AM).
                  пзо's Avatar
                  пзо пзо is offline
                  zzirRusty
                     
                    Join Date: Dec 2008
                    Nature: Quiet
                    Posts: 223
                    This could be, The 0x0's after the trainer battle.
                    Other than that I cant see anything else.

                    I shall Keep looking. It hasto be somthing just after or before the
                    trainer battle. So Im 100% sure its that.
                    __________________
                    | Pokémon Obsidian | Pokémon Mystical Glacier |
                    Yeah, I said it, Pokémon Mystical Glacier..
                    Its comming back.. Better than ever.
                    Along side Pokémon Obsidian.
                      #165    
                    Old January 2nd, 2009 (11:56 AM). Edited January 3rd, 2009 by Diegoisawesome.
                    Diegoisawesome's Avatar
                    Diegoisawesome Diegoisawesome is offline
                    Oh god the bees
                    • Silver Tier
                     
                    Join Date: Dec 2007
                    Location: :noitacoL
                    Age: 20
                    Gender: Male
                    Nature: Naive
                    Posts: 1,039
                    Quote:
                    Originally Posted by пзо View Post
                    This could be, The 0x0's after the trainer battle.
                    Other than that I cant see anything else.

                    I shall Keep looking. It hasto be somthing just after or before the
                    trainer battle. So Im 100% sure its that.
                    Fixed.
                    Read first post.
                    WOOT!
                    __________________


                    My other resources:
                    My Website
                    diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
                    diegoisawesome's Miscellaneous Finds
                    The Ruins of Alph Puzzles
                    Diego's Miscellaneous Patches
                    GBA Intro Manager
                    The Secret Sauce: Triple-Layer Tiles
                      #166    
                    Old January 2nd, 2009 (12:01 PM).
                    пзо's Avatar
                    пзо пзо is offline
                    zzirRusty
                       
                      Join Date: Dec 2008
                      Nature: Quiet
                      Posts: 223
                      Is'nt, Pet, or what Trainer editor your using, dont the digets have
                      4 numbers. Example.

                      0x001 maybe or I think its 0x0001.

                      Im highly unsure.
                      __________________
                      | Pokémon Obsidian | Pokémon Mystical Glacier |
                      Yeah, I said it, Pokémon Mystical Glacier..
                      Its comming back.. Better than ever.
                      Along side Pokémon Obsidian.
                        #167    
                      Old January 2nd, 2009 (12:13 PM).
                      Pokepal17's Avatar
                      Pokepal17 Pokepal17 is offline
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                      Join Date: Oct 2008
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                      Posts: 1,517
                      @diegoisawesome
                      Quote:
                      originally posted
                      Game: Fire Red (BPRE)
                      Type: Level Script
                      Editor: XSE
                      Script:
                      Before Compiling:
                      Content hidden:
                      Click here to view.
                      #dynamic 0x26D9C3

                      #org @start
                      lockall
                      clearflag 0x200
                      textcolor 0x0
                      msgbox @heyyou 0x6
                      fadesong 0x0
                      applymovement 0xFF @lookmark
                      applymovement 0x7 @colbytoplayer
                      waitmovement 0x7
                      trainerbattle 0x0 0x011 0x03 @win @defeat
                      playsong 0x13A 0x0
                      msgbox @huh 0x6
                      applymovement 0x7 @lookaround
                      waitmovement 0x7
                      applymovement 0x7 @mark
                      pause 0x40
                      msgbox @there 0x6
                      applymovement 0x7 @topokedex
                      waitmovement 0x7
                      fanfare 0x11E
                      waitfanfare
                      applymovement 0x7 @backtome
                      waitmovement 0x7
                      msgbox @hehe 0x6
                      showmoney 0x0 0x0 0x0
                      pause 0x30
                      fanfare 0x11E
                      givemoney 0x3E8 0x0
                      updatemoney 0x0 0x0 0x0
                      msgbox @here 0x6
                      hidemoney 0x0 0x0
                      msgbox @seeya 0x6
                      playsong 0x13C 0x0
                      applymovement 0x7 @todoor
                      applymovement 0xFF @outofway
                      waitmovement 0x7
                      setdooropened 0x1F 0x1B
                      doorchange
                      applymovement 0x7 @intodoor
                      waitmovement 0x7
                      setdoorclosed 0x1F 0x1B
                      doorchange
                      fadedefault
                      setflag 0x200
                      setvar 0x7006 0x1
                      releaseall
                      end

                      #org @heyyou
                      = Hey!\pYou there!

                      #org @lookmark
                      #raw 0x62
                      #raw 0x03
                      #raw 0xFE

                      #org @colbytoplayer
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0xFE

                      #org @something
                      = ???: I believe you have something\nof mine[.]

                      #org @win
                      = ???: WHAT?\nYou mean you don't have my\lPokéDex?

                      #org @defeat
                      = ???: Give it back now!\p[.]\nYou mean you don't have my\lPokéDex?

                      #org @huh
                      = ???: Where is it then?

                      #org @lookaround
                      #raw 0x1C
                      #raw 0x1B
                      #raw 0x30
                      #raw 0x1C
                      #raw 0x2E
                      #raw 0x1C
                      #raw 0x2F
                      #raw 0x1C
                      #raw 0x2D
                      #raw 0xFE

                      #org @mark
                      #raw 0x62
                      #raw 0xFE

                      #org @there
                      = There!

                      #org @topokedex
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x4E
                      #raw 0xFE

                      #org @backtome
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x11
                      #raw 0x11
                      #raw 0x11
                      #raw 0x11
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0xFE

                      #org @hehe
                      = ???: Hehe[.]\pSorry for that confusion and all!\pHere's some money for your\ntroubles.

                      #org @here
                      = Here ya go!

                      #org @seeya
                      = ???: By the way, my name's [rival].\pYours?\p[.] [.] [.] [.] [.]\p[player], huh?\pI'll remember that!\pSee ya later, noob! I've got an\nimportant gym battle coming up!

                      #org @todoor
                      #raw 0x13
                      #raw 0x01
                      #raw 0xFE

                      #org @outofway
                      #raw 0x13
                      #raw 0x02
                      #raw 0xFE

                      #org @intodoor
                      #raw 0x11
                      #raw 0x60
                      #raw 0xFE

                      #org @end
                      releaseall
                      end





                      Decompiled: Content hidden:
                      Click here to view.
                      #org 0x26DD0D
                      lockall
                      clearflag 0x200
                      textcolor 0x0
                      msgbox 0x826DDEE MSG_NORMAL
                      showsprite 0x7
                      fadesong 0x0
                      applymovement MOVE_PLAYER 0x826DE00
                      applymovement 0x7 0x8274570
                      waitmovement 0x7
                      msgbox 0x826DE0C MSG_NORMAL
                      trainerbattle 0x0 0x011 0x0 0x826DE39 0x826DE6A
                      playsong 0x13A 0x0
                      msgbox 0x826DEA9 MSG_NORMAL
                      applymovement 0x7 0x826DEC2
                      waitmovement 0x7
                      applymovement 0x7 0x826DECD
                      pause 0x40
                      msgbox 0x826DED0 MSG_NORMAL
                      applymovement 0x7 0x826DED9
                      waitmovement 0x7
                      fanfare 0x11E
                      waitfanfare
                      applymovement 0x7 0x826DEDE
                      waitmovement 0x7
                      msgbox 0x826DEEC MSG_NORMAL
                      showmoney 0x0 0x0 0x0
                      pause 0x30
                      fanfare 0x11E
                      givemoney 0x3E8 0x0
                      updatemoney 0x0 0x0 0x0
                      msgbox 0x826DF40 MSG_NORMAL
                      hidemoney 0x0 0x0
                      msgbox 0x82744D0 MSG_NORMAL
                      playsong 0x13C 0x0
                      applymovement 0x7 0x827455F
                      applymovement MOVE_PLAYER 0x8274563
                      waitmovement 0x7
                      setdooropened 0x1F 0x1B
                      doorchange
                      applymovement 0x7 0x8274567
                      waitmovement 0x7
                      setdoorclosed 0x1F 0x1B
                      doorchange
                      fadedefault
                      setflag 0x200
                      setvar 0x7006 0x1
                      releaseall
                      end

                      #org 0x26DDEE
                      = Hey!\pYou there!

                      #org 0x26DE0C
                      = ???: I believe you have something\nof mine[.]

                      #org 0x26DE39
                      = ???: WHAT?\nYou mean you don't have my\lPokéDex?

                      #org 0x26DE6A
                      = ???: Give it back now!\p[.]\nYou mean you don't have my\lPokéDex?

                      #org 0x26DEA9
                      = ???: Where is it then?

                      #org 0x26DED0
                      = There!

                      #org 0x26DEEC
                      = ???: Hehe[.]\pSorry for that confusion and all!\pHere's some money for your\ntroubles.

                      #org 0x26DF40
                      = Here ya go!

                      #org 0x2744D0
                      = ???: By the way, my name's [rival].\pYours?\p[.] [.] [.] [.] [.]\p[player], huh?\pI'll remember that!\pSee ya later, noob! I've got an\nimportant gym battle coming up!

                      #org 0x26DE00
                      #raw 0x62
                      #raw 0x3
                      #raw 0xFE

                      #org 0x274570
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0xFE

                      #org 0x26DEC2
                      #raw 0x1C
                      #raw 0x1B
                      #raw 0x30
                      #raw 0x1C
                      #raw 0x2E
                      #raw 0x1C
                      #raw 0x2F
                      #raw 0x1C
                      #raw 0x2D
                      #raw 0xFE

                      #org 0x26DECD
                      #raw 0x62
                      #raw 0xFE

                      #org 0x26DED9
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x4E
                      #raw 0xFE

                      #org 0x26DEDE
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x11
                      #raw 0x11
                      #raw 0x11
                      #raw 0x11
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0xFE

                      #org 0x27455F
                      #raw 0x13
                      #raw 0x1
                      #raw 0xFE

                      #org 0x274563
                      #raw 0x13
                      #raw 0x2
                      #raw 0xFE

                      #org 0x274567
                      #raw 0x11
                      #raw 0x60
                      #raw 0xFE





                      A-Map Level Script Thing: (btw, it was fixed) Content hidden:
                      Click here to view.
                      #org 0x71AB98
                      #raw 0x2
                      #raw pointer 0x871AB9E
                      #raw 0x0

                      #org 0x71AB9E
                      #raw word 0x7006
                      #raw word 0x0
                      #raw pointer 0x826DD0D
                      #raw word 0x0

                      #org 0x26DD0D
                      lockall
                      clearflag 0x200
                      textcolor 0x0
                      msgbox 0x826DDEE MSG_NORMAL
                      showsprite 0x7
                      fadesong 0x0
                      applymovement MOVE_PLAYER 0x826DE00
                      applymovement 0x7 0x8274570
                      waitmovement 0x7
                      msgbox 0x826DE0C MSG_NORMAL
                      trainerbattle 0x0 0x011 0x0 0x826DE39 0x826DE6A
                      playsong 0x13A 0x0
                      msgbox 0x826DEA9 MSG_NORMAL
                      applymovement 0x7 0x826DEC2
                      waitmovement 0x7
                      applymovement 0x7 0x826DECD
                      pause 0x40
                      msgbox 0x826DED0 MSG_NORMAL
                      applymovement 0x7 0x826DED9
                      waitmovement 0x7
                      fanfare 0x11E
                      waitfanfare
                      applymovement 0x7 0x826DEDE
                      waitmovement 0x7
                      msgbox 0x826DEEC MSG_NORMAL
                      showmoney 0x0 0x0 0x0
                      pause 0x30
                      fanfare 0x11E
                      givemoney 0x3E8 0x0
                      updatemoney 0x0 0x0 0x0
                      msgbox 0x826DF40 MSG_NORMAL
                      hidemoney 0x0 0x0
                      msgbox 0x82744D0 MSG_NORMAL
                      playsong 0x13C 0x0
                      applymovement 0x7 0x827455F
                      applymovement MOVE_PLAYER 0x8274563
                      waitmovement 0x7
                      setdooropened 0x1F 0x1B
                      doorchange
                      applymovement 0x7 0x8274567
                      waitmovement 0x7
                      setdoorclosed 0x1F 0x1B
                      doorchange
                      fadedefault
                      setflag 0x200
                      setvar 0x7006 0x1
                      releaseall
                      end

                      #org 0x26DDEE
                      = Hey!\pYou there!

                      #org 0x26DE0C
                      = ???: I believe you have something\nof mine[.]

                      #org 0x26DE39
                      = ???: WHAT?\nYou mean you don't have my\lPokéDex?

                      #org 0x26DE6A
                      = ???: Give it back now!\p[.]\nYou mean you don't have my\lPokéDex?

                      #org 0x26DEA9
                      = ???: Where is it then?

                      #org 0x26DED0
                      = There!

                      #org 0x26DEEC
                      = ???: Hehe[.]\pSorry for that confusion and all!\pHere's some money for your\ntroubles.

                      #org 0x26DF40
                      = Here ya go!

                      #org 0x2744D0
                      = ???: By the way, my name's [rival].\pYours?\p[.] [.] [.] [.] [.]\p[player], huh?\pI'll remember that!\pSee ya later, noob! I've got an\nimportant gym battle coming up!

                      #org 0x26DE00
                      #raw 0x62
                      #raw 0x3
                      #raw 0xFE

                      #org 0x274570
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0xFE

                      #org 0x26DEC2
                      #raw 0x1C
                      #raw 0x1B
                      #raw 0x30
                      #raw 0x1C
                      #raw 0x2E
                      #raw 0x1C
                      #raw 0x2F
                      #raw 0x1C
                      #raw 0x2D
                      #raw 0xFE

                      #org 0x26DECD
                      #raw 0x62
                      #raw 0xFE

                      #org 0x26DED9
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x4E
                      #raw 0xFE

                      #org 0x26DEDE
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x11
                      #raw 0x11
                      #raw 0x11
                      #raw 0x11
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0xFE

                      #org 0x27455F
                      #raw 0x13
                      #raw 0x1
                      #raw 0xFE

                      #org 0x274563
                      #raw 0x13
                      #raw 0x2
                      #raw 0xFE

                      #org 0x274567
                      #raw 0x11
                      #raw 0x60
                      #raw 0xFE





                      Screenshots and/or Videos:
                      Content hidden:
                      Click here to view.






                      What it Should Do: The trainerbattle should start a battle with the Oak Talking thing.
                      What it Does: Check out the video.
                      Changes in script.
                      __________________
                      Pokémon Stardrop
                        #168    
                      Old January 2nd, 2009 (2:11 PM).
                      Ninja Caterpie's Avatar
                      Ninja Caterpie Ninja Caterpie is offline
                      Sitting by the back window
                         
                        Join Date: Mar 2008
                        Location: Best City OCE
                        Age: 21
                        Gender: Male
                        Nature: Bold
                        Posts: 5,988
                        Quote:
                        Originally Posted by Pokepal17 View Post
                        Hmm.
                        Which ROM did you check it on? I think one uses lock the other uses lockall. I could be wrong though.
                        It's on Fire Red BPRE. So there. I've only hacked FR, and lock in FR freezes everything on the map. :\ Lockall doesn't, as I put lockall in a level script and the people keep moving. Or looking around, as I set them to. :\
                        __________________
                        Brony represent.
                          #169    
                        Old January 2nd, 2009 (2:42 PM).
                        Ressai Ressai is offline
                           
                          Join Date: Nov 2008
                          Posts: 10
                          Game: FireRed NA
                          Type: Person/Trainer
                          Editor: XSE
                          Script:
                          Spoiler:

                          '---------------
                          #dynamic 0x8017AC
                          #org @start
                          trainerbattle 0x0 0x1F 0x0 @intro @defeat
                          special2 LASTRESULT 0x39
                          compare LASTRESULT 0x1
                          if 0x1 goto @seeker
                          msgbox @msg 0x2
                          end
                          '---------------
                          #org @seeker
                          trainerbattle 0x5 0x1F 0x0 @rematch @defeat
                          msgbox @msg 0x2
                          end
                          #org @intro
                          = My brother and I are \nlooking for challengers!
                          #org @defeat
                          = Eek!
                          #org @msg
                          = I look out for my brother. \pWe really care for each \nother.
                          #org @rematch
                          = Hii! Back for more?


                          I'm trying to script rematches into trainers I made. I opened a trainer script that was already in the rom and tried to do the same as it did but when I try to use the VS. Seeker it says "No trainers within range".
                          Do I need a new offset for the rematch script?
                            #170    
                          Old January 2nd, 2009 (5:27 PM).
                          ShakawBR ShakawBR is offline
                             
                            Join Date: May 2008
                            Gender:
                            Posts: 18
                            I want to make a script in emerald like this: I fight someone, and after I win the fight, he gives me a Eon Ticket/Old Sea Chart and at the same time enables the islands...

                            Please someone help me with this, I don't even know where I start...
                              #171    
                            Old January 2nd, 2009 (6:46 PM). Edited January 3rd, 2009 by Diegoisawesome.
                            Diegoisawesome's Avatar
                            Diegoisawesome Diegoisawesome is offline
                            Oh god the bees
                            • Silver Tier
                             
                            Join Date: Dec 2007
                            Location: :noitacoL
                            Age: 20
                            Gender: Male
                            Nature: Naive
                            Posts: 1,039
                            Quote:
                            Originally Posted by Pokepal17 View Post
                            @diegoisawesome


                            Changes in script.
                            FIXED.
                            Read first post.
                            YES!!!!!!!!!
                              #172    
                            Old January 2nd, 2009 (7:53 PM).
                            Kalm Kalm is offline
                            Hacker-In-Progress
                               
                              Join Date: Jan 2009
                              Location: United States
                              Age: 27
                              Gender:
                              Nature: Calm
                              Posts: 2
                              Game: Pokemon Fire Red
                              Type: Script (Walkon)
                              Editor: PoketScript(Rubikon)/Notepad

                              SCRIPT:
                              Spoiler:

                              #org $scrtpth2
                              checkflag 0x200
                              if 0x1 goto $pass
                              checkflag 0x828
                              if 0x1 goto $stop
                              applymovement 0x03 $exclam
                              pause 0x30
                              applymovement 0x03 $movechar
                              message $deny
                              boxset 6
                              applymovement 0xFF $mright
                              pausemove 0x0
                              applymovement 0xFF $mright
                              pause 0x10
                              applymovement 0x03 $mup
                              pausemove 0x0
                              applymovement 0x03 $mright
                              pausemove 0x0
                              applymovement 0x03 $fdown
                              pausemove 0x0
                              release
                              end

                              #org $stop
                              message $question
                              boxset 6
                              pause 0x10
                              applymovement 0x03 $exclam
                              pause 0x20
                              message $letpass
                              boxset 6
                              setflag 0x200
                              release
                              end

                              #org $pass
                              release
                              end

                              #org $mup
                              #raw 0x11
                              #raw 0xFE

                              #org $fdown
                              #raw 0x2D
                              #raw 0xFE

                              #org $mright
                              #raw 0x13
                              #raw 0xFE

                              #org $movechar
                              #raw 0x1F
                              #raw 0x1D
                              #raw 0x03
                              #raw 0xFE

                              #org $exclam
                              #raw 0x62
                              #raw 0xFE

                              #org $question
                              $question 1 =I am sorry but I still cannot\nlet you pass.

                              #org $letpass
                              $letpass 1 =Oh, you now have a Pokemon.\nI guess I won't have to worry\nabout letting you pass.\pPlease be careful though\nand watch your Pokemon's HP.

                              #org $deny
                              $deny 1 =You can't go out there\nwithout your own Pokemon.\pWild Pokemon might attack you!


                              The first half of the code works fine where it simply says you don't have your pokemon and cannot go out etc etc... But when the flag 0x828 is set (meaning the POKEMON menu becomes available via Fire Red's original scripts), I can walk right through the scripted tile and the only trainer I have placed on that map is screwed up, leading me to the red screen. Also, only the trainer was effected. My other characters on the map were not.

                              Script Parameters:

                              Unknown: 0003
                              Var Number: 4050
                              Var Value: 0000

                              Anyone know why this is happening?
                                #173    
                              Old January 2nd, 2009 (9:24 PM).
                              Liquid Shadow's Avatar
                              Liquid Shadow Liquid Shadow is offline
                              xD
                                 
                                Join Date: Mar 2008
                                Gender:
                                Posts: 224
                                Quote:
                                Originally Posted by Kalm View Post
                                Game: Pokemon Fire Red
                                Type: Script (Walkon)
                                Editor: PoketScript(Rubikon)/Notepad

                                SCRIPT:
                                Spoiler:

                                #org $scrtpth2
                                checkflag 0x200
                                if 0x1 goto $pass
                                checkflag 0x828
                                if 0x1 goto $stop
                                applymovement 0x03 $exclam
                                pause 0x30
                                applymovement 0x03 $movechar
                                pausemove0x0
                                message $deny
                                boxset 6
                                applymovement 0xFF $mright
                                pausemove 0x0
                                applymovement 0xFF $mright
                                pause 0x10
                                applymovement 0x03 $mup
                                pausemove 0x0
                                applymovement 0x03 $mright
                                pausemove 0x0
                                applymovement 0x03 $fdown
                                pausemove 0x0
                                release
                                end

                                #org $stop
                                message $question
                                boxset 6
                                pause 0x10
                                applymovement 0x03 $exclam
                                pause 0x20
                                message $letpass
                                boxset 6
                                setflag 0x200
                                release
                                end

                                #org $pass
                                release
                                end

                                #org $mup
                                #raw 0x11 0xFE

                                #org $fdown
                                #raw 0x2D 0xFE


                                #org $mright
                                #raw 0x13 0xFE


                                #org $movechar
                                #raw 0x1F 0x1D 0x03 0xFE

                                #org $exclam
                                #raw 0x62 0xFE

                                #org $question
                                $question 1 =I am sorry but I still cannot\nlet you pass.

                                #org $letpass
                                $letpass 1 =Oh, you now have a Pokemon.\nI guess I won't have to worry\nabout letting you pass.\pPlease be careful though\nand watch your Pokemon's HP.

                                #org $deny
                                $deny 1 =You can't go out there\nwithout your own Pokemon.\pWild Pokemon might attack you!


                                The first half of the code works fine where it simply says you don't have your pokemon and cannot go out etc etc... But when the flag 0x828 is set (meaning the POKEMON menu becomes available via Fire Red's original scripts), I can walk right through the scripted tile and the only trainer I have placed on that map is screwed up, leading me to the red screen. Also, only the trainer was effected. My other characters on the map were not.

                                Script Parameters:

                                Unknown: 0003
                                Var Number: 4050
                                Var Value: 0000

                                Anyone know why this is happening?
                                Ok, I've fixed the script to my best knowledge... You were missing a pausemove 0x0 in part of the script, and I rearranged the way your movements were written.. Because the way you had them written used to give me errors in Pokescript, even though they should work. Also, try adapting to XSE, it's much better and most of the time tells you what you're doing wrong in your script.. And it's much less buggy. Anyway, I hope the script works. Also, try using a different flag than the pokemon menu.. Maybe set/clear it in a previous part of the game, because I think used flags in the game can give you messed up errors... Because I've never run into a script where everything went red in the end lol.
                                __________________

                                4 truths of life
                                1. You cannot touch all your teeth with your tongue.
                                2. All idiots, after reading the first truth, will try it.
                                3. And discover that the first truth is a lie.
                                4. You're smiling now because you're an idiot.
                                  #174    
                                Old January 2nd, 2009 (10:35 PM). Edited January 2nd, 2009 by Kalm.
                                Kalm Kalm is offline
                                Hacker-In-Progress
                                   
                                  Join Date: Jan 2009
                                  Location: United States
                                  Age: 27
                                  Gender:
                                  Nature: Calm
                                  Posts: 2
                                  Quote:
                                  Originally Posted by NeoNemesis View Post
                                  Ok, I've fixed the script to my best knowledge... You were missing a pausemove 0x0 in part of the script, and I rearranged the way your movements were written.. Because the way you had them written used to give me errors in Pokescript, even though they should work. Also, try adapting to XSE, it's much better and most of the time tells you what you're doing wrong in your script.. And it's much less buggy. Anyway, I hope the script works. Also, try using a different flag than the pokemon menu.. Maybe set/clear it in a previous part of the game, because I think used flags in the game can give you messed up errors... Because I've never run into a script where everything went red in the end lol.
                                  Thanks for the help, but it still gives me the same problem...

                                  I'm not sure if it is something wrong with the script, but with A-map maybe? This script did work a few hours ago, until I changed the pause time and the movements and re-compiled the script and entered in the new offset.

                                  I had two events on one map with the same script as the one in my orginal post, one of them simply had 2 extra movements. I tested one script and it worked, and then tested the other and it did not.... odd?

                                  If I can't get it to work, i'll just go with your advice and start fresh with XSE.
                                    #175    
                                  Old January 3rd, 2009 (3:33 AM).
                                  tImE's Avatar
                                  tImE tImE is offline
                                  It's still me, 44tim44 ;)
                                     
                                    Join Date: Mar 2007
                                    Location: Somewhere in Scandinavia...
                                    Nature: Relaxed
                                    Posts: 689
                                    Game:Ruby_USA AXVE
                                    Type:Script (Step-on)
                                    Editor:XSE
                                    Script:
                                    Spoiler:
                                    #dynamic 0x800000

                                    #org @start
                                    lock
                                    checkflag 0x1012
                                    if b_true goto 0x8800725
                                    showsprite 0x1
                                    msgbox @hey1 0x2
                                    applymovement 0xFF @playermove1
                                    waitmovement 0x0
                                    playsong 0x19F 0x0
                                    applymovement 0x1 @move1
                                    waitmovement 0x0
                                    msgbox @itsme 0x2
                                    applymovement 0x1 @move2
                                    waitmovement 0x0
                                    sound 0x12
                                    hidesprite 0x1
                                    fadesong 0x167
                                    setflag 0x1012
                                    release
                                    end

                                    #org @hey1
                                    = ???: HEY! [player]!

                                    #org @itsme
                                    = Sapphire: Hi, [player].\nYou sure are fast...\lPhew...\pYou remember me don't ya?\nIt's me Sapphire, your neighbour.\pAnyway, I heard from your father\nthat you'd left on a journey.\pSo I thought ["]Eh, what the heck."\nAnd I decided to come along with\lyou.\pSo... What are we waiting for?\lLet's go into the woods!

                                    #org @playermove1
                                    #raw 0x02 0x57 0xFE

                                    #org @move1
                                    #raw 0x08 0x08 0x08 0x08 0x08 0x08 0x08 0x03 0xFE

                                    #org @move2
                                    #raw 0x08 0x0B 0xFE

                                    After
                                    "#org @move1
                                    #raw 0x08 0x08 0x08 0x08 0x08 0x08 0x08 0x03 0xFE"
                                    The player turns right for absolutly no reason at all.
                                    I can't figure out what's wrong.

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                                    File Type: png Ruby_USA.png‎ (9.3 KB, 20 views) (Save to Dropbox)
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