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  #126    
Old December 25th, 2008 (10:49 AM). Edited December 25th, 2008 by Nytkoi.
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    Hey everyone, thanks for the comments, and get ready for the X-Mas update!


    Finally, an update!

    Hey guys, it's me, Nytkoi, creator of Pokemon Moonlight! Finally, the waited (or was Poke-fyu the only one who was

    waiting for this xPPP) for update! This update includes; Two screenshots of the new event in Sunshine City and a graphical

    screenshot. Batteries sold seperatly.

    Let's get on with it, shall we? :PPP


    Ooohh, do you help him, or are you too scared? :O Wait... What are we helping him with? (The answer will be announced in time)


    Well, let's think. Bad guys really almost always have Zubats, so... This must be relating to the policeman! :O


    Thanks to Infernal Contraption @ PC, we have a new Intro bg! (Hey that rhymes! MWAHAHAHA! >:D) The circle thing is not final,

    but the actual bg is supposedly final. -.-;;

    Well, that's all for now folks. I hope people besides Poke-fyu post and all that! Stay tuned to Channel ** to find out more

    about Pokemon Moonlight (Created by the RM Developers) Now back to Bob, um... Something with the weather report in San Diego.

    Good night!

    That's it for the X-mas Update! Like the last paragraph said, stay tuned!


    Merry X-mas, everyone! I hope you like the update!
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      #127    
    Old December 26th, 2008 (6:46 AM).
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    Lady Berlitz Lady Berlitz is offline
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      Hey, Nytkoi, pretty nice Christmas update. I wonder what the policeman would need help with?
      Also, the introduction background is not final. I think I made the shades too far apart.
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        #128    
      Old December 26th, 2008 (11:09 AM).
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        Very nice update :3
        IC is right the background isnt final the shades are too far apart.

        Sincerely,
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          #129    
        Old December 26th, 2008 (11:35 AM).
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        Lady Berlitz Lady Berlitz is offline
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          Here's a newer version of the introduction background with the shades a bit closer together:

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            #130    
          Old December 26th, 2008 (11:43 AM).
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            maybe i could try it :3
            because the shades are still far apart...
            it looks fake... and flat... and faulty...
            Just helping
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              #131    
            Old December 26th, 2008 (11:49 AM).
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              Quote:
              Originally Posted by Red Gyrados View Post
              maybe i could try it :3
              because the shades are still far apart...
              it looks fake... and flat... and faulty...
              Just helping
              Well, I was saturating it the darker I went. Maybe I'll desaturate it the darker I go.
              Also... the shades are not far apart in that one.

              EDIT:
              I tried another one, this time desaturating it the darker the shade:

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                #132    
              Old December 26th, 2008 (11:55 AM).
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                Quote:
                Originally Posted by Infernal Contraption View Post
                Well, I was saturating it the darker I went. Maybe I'll desaturate it the darker I go.
                Also... the shades are not far apart in that one.

                EDIT:
                I tried another one, this time desaturating it the darker the shade:

                Hmmm...
                Maybe IC you could use the diamond intro colours
                maybe it'll look better! also the thickness of the bars isnt right makes it look bad.
                I also dont recommend shading the standing circle.
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                  #133    
                Old December 26th, 2008 (12:36 PM).
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                  Yeah, the shading of the circle was Nytkoi's idea. :3
                  The whole shape and everything was Nytkoi, I just did the colors.
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                    #134    
                  Old December 26th, 2008 (1:38 PM).
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                    Actually, I was hoping you wouldn't shade the circle. xD (It was fine though) And I think the darkest color is too dark on the latest on, but besides that, the desaturated on is amazing! Good job! As soon as you change the circle, I'll insert it. :3

                    Edit; Oh, and Change the colors of the circle as well.
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                      #135    
                    Old December 27th, 2008 (11:32 AM).
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                    Wow, the map looks really nice Did some of the things come from the Hoenn map?

                    The storyline looks nice too Keep up the good work!
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                      #136    
                    Old December 27th, 2008 (11:37 AM).
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                      New update, coming your way! ;D Thanks for the comments everyone!


                      Great Update!

                      hey everyone! Its Nytkoi, the creator of Pokemon Moonlight! Yup, I'm back with an update! Yes I am! Believe it already! Goddammit. >:[ ANYWAYS; I have a really cool update today. Thanks to the amazing ~JV~, Creator of Pokemon Uranium (You should check it out after you post in my thread >:D) for helping my find out how to add wild pokemon! SO let's get on with the screenshots!


                      Supah cool, right? :P All credit to the message box goes to me (I finally got photoshop on my labtop 8D)and so... yea! Post what you think, and new HP Boxes coming soon!

                      I hoped you liked this short update, and hope you actually post! Now back to Bob Howyadoing (I rememberd his last name! :D) for the weather report in San diego! That's it for your two days after christmas (xD) update!

                      (By the way guys, I also changed the pause arrow to green. )
                      Glad you like the 'line, Serene! ^_^
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                        #137    
                      Old December 27th, 2008 (11:52 AM).
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                        It's very... green. I still like it, though. It gives the battle menu a very different feel than what I'm used to.
                        As for the discussion about the intro screen from before, I'd like to suggest some changes to make it look better (then again, I don't always know what I'm talking about...):
                        1. Make the gradient start at the top. It would look much more professional and similar to actual pokemon games (specifically 3rd gen).

                        2. Make the bottom color dark, almost black, but rather a dark navy-like color. Don't use the same color for the spotlight.

                        3. Make the spotlight in a brighter, dirt-like color, with a similarly colored band around it that's maybe a bit thicker than the current one.
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                          #138    
                        Old December 27th, 2008 (11:57 AM).
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                          I meant for it to be green and tropical becuase besides from the game beign called Pokemon Moonlight, you're having a journey in a tropical region. I've always loved tropical rain forests, so that's what the outside is based on. And I think IC should definitly refer to h POKE's suggestions; they're really good ones. c:
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                            #139    
                          Old December 27th, 2008 (12:27 PM).
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                            A tropical rainforest, eh? I like it. If you were to make one, though, I would suggest making the beginning-of-the-game forest be a rainforest (obviously!). But what might not be so obvious is how to map it so it's not just a forest with a cool name. Here are some tips:
                            1. There should be a main path, but a good mapper always knows the devil is in the detail. Add breaks in the trees, shrubs along the path, and plenty of grass. Also, debris such as toppled trees and vine tiles could go a long way in adding feeling to your creation.

                            2. Mud. If I've learned anything from traversing the rainforest, it's that there's never enough of the stuff. You may be able to deviate off the main path, sure, but where will it take you? Right into a puddle of mud, of course!

                            3. The place should be, above everything except functionality, natural. A map with a straight path and huge plots of solid grass is a boring map. Put in trees in the way, and most definitely do not make the path through the rainforest span from end to end. It should break up, then pick back up again. Also, one of the simplest tricks to make a map more natural is just to take out patches of grass. Instead of a solid patch, randomly replace tiles at certain points with regular ground or dirt.
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                              #140    
                            Old December 27th, 2008 (2:33 PM). Edited December 27th, 2008 by Nytkoi.
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                              Leaving spaces in patches of grass is what I do best ; Lol. I'm really glad to have your help, h POKE. That was really informing. I'll be sure to remember those when I map thr rain forest! c:
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                                #141    
                              Old December 27th, 2008 (2:44 PM).
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                                =D Im not that amazing as you posted earlier, anyways, I really liked the colors you chose for the battle interface, they don't hurt my eyes and look natural. I am waiting for the new HP boxes ;p
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                                  #142    
                                Old December 27th, 2008 (2:59 PM). Edited December 30th, 2008 by Nytkoi.
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                                  Yes, you are! And you're a big help to me :3 And thank you! Glad you like it! The HP Boxes will probably be dark; mabye even platinum's, if they look nice. But that was my old plan. Now I'm starting to rethink this, becuase I'm wondering If dark HP Boxes + that message box would work well. :/
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                                    #143    
                                  Old December 29th, 2008 (6:03 AM).
                                  P!chu17 P!chu17 is offline
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                                    Hi there. I like your game. The new message box is impressive. So is the new support userbar/banner. I think I will support for now.
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                                      #144    
                                    Old December 30th, 2008 (6:39 AM).
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                                      I'm glad you're supporting, P1chu! Just so you guys know, I'm working on a new year's update. It'll be pretty big! 8D
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                                        #145    
                                      Old December 31st, 2008 (12:16 PM).
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                                        Really nice, keep it up and im waiting anxiously for this big update ;p
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                                          #146    
                                        Old December 31st, 2008 (1:25 PM).
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                                          Well JV, then your wait is over!



                                          NEW YEARS UPDATE !

                                          Hey everyone it's me, Nytkoi, creator of Pokemon Moonlight! Yeah, you might think I'm just stopping and dropping off a sample screen, but if you did think that, you were wrong. This is a real update. What's so special about this one? It is being realesed on NEW YEARS DAY. Hopefully I'll have an update ready for every averge holiday, and this is New Years! It's a pretty big update, too! probably the biggest yet! Let's get started, shall we?

                                          First of all, lets take a look at the amazing new windowskin! Thanks to PokemonOI for helping me make it work!


                                          Now for the second screen! It's the amazing, the wondeful... D/P BATTLE TERRAINS! Thanks to .Phones for formatting them for me!


                                          The third! And, wait! No, this isn't the last! Now, this one's credit goes all to yours truly for creating it in photoshop! Its the new pokemon selection screen! (Needs some tweeks here in there, I know).


                                          The fourth and last screenshot! This again goes to me >3 for making it in photoshop. I present you... The new pokedex bg! (Again, subject to change)


                                          Wait, that's not all? Really? It isn't? Nope! This is the announcment of the things that will be in the next update! "Aw, man!" Oh shut up!
                                          There will be:
                                          • Finally, the real OW, replacing the crappy temporate one.
                                          • New hero/heroine sprite and backsprite shown
                                          • Proffesor sprite shown
                                          • Proffesor OW shown
                                          • New Intro BG
                                          • Mabye the new rival trainer and OW sprite

                                          Yup, it's pretty much the 'OW Show'. xD *chrip chrip*

                                          Thanks for reading the NEW YEAR'S UPDATE, and I hoped
                                          you enjoyed it. Stay tuned to this thread for more details on:

                                          POKEMON MOONLIGHT VERSION!
                                          All images, ideas, sprites, etc. are courtesy of
                                          (c) RM Developers Inc. Do not steal.

                                          Happy New Years everyone~
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                                            #147    
                                          Old December 31st, 2008 (2:32 PM).
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                                            Nice update. I look forward to deeing the new character OW. However, I have some of my usual suggestions:
                                            -In the second screenshot, you have extra pixels on the enemy pokemon circle (you know that grey circle thing...). Mainly they're up by the top edge (unless that's the terrain I see. On the ally pokemon side, you have a few pixels too few on the edge I can see, directly left of the status bar.
                                            -In the third screenshot, you can call me out on this, but you're being a hipocryte here. You complain that a lot of styles are overused (*cough kyledove's tiles cough*), and yet you use that same old R/S/E pokemon selection system with a spruced up color scheme. Also, the scheme itself is a little distracting (good in the battle system, not there, though) in the way it contrasts so heavily with the bluish tones of the slots.
                                            -In the fourth screenshot, the new pokedex looks quite good, I must say. The only thing I think is wrong with it is that the light green stripe at the top (that shows the sprite) could use to be stretched a few pixels further down, and the corner of the entry selection window has that same light green moving to the end of its field...
                                            Overall, a very good job on the new menus, Nytkoi.
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                                              #148    
                                            Old January 1st, 2009 (8:26 AM). Edited January 1st, 2009 by Nytkoi.
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                                            Nytkoi Nytkoi is offline
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                                              So, I need to work on the Pokemon Selection Screen? And I'm glad you like everything else. I'll fix the circle thing now. x.x;
                                              Edit; I changed the colors a bit. Mabye some tips on how to make the style better?
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                                                #149    
                                              Old January 1st, 2009 (8:48 AM).
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                                              Poké-fyu Poké-fyu is offline
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                                                I think the newer poke sel. screen has a more calmer feel to it. The old one (green and orange) sort of yelled loudly at me with its bright colors. o.0
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                                                  #150    
                                                Old January 1st, 2009 (5:05 PM).
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                                                  That's a big improvement on the old one. If you're going to continue in the R/S/E style, let me make a few more in-depth suggestions to make it go from good to great:
                                                  -I like the shadow you've done between the yellow and the light blue. Considering that we're not constricted to the GBA's limitations here, why not expand that to other sections of the screen (don't go overboard, 'cause that'll just make it look busy). But do go for a more complex shadow around each of the pokemon boxes (and the section where the edge meets the background on the first pokemon).
                                                  -Pokemon selection boxes: Use a color that more closely matches the blue in the background on the individual boxes. Also, instead of that drab, two-tone "gradient", why don't you use a more clean and modern style (of gradient)? When the box is unselected, I would suggest putting the darkest shade of blue in the center, and then working brighter as you go out on both sides (don't be cheasy! Go manual for this procedure!). When it is selected, I would suggest putting the lightest shade of blue in the center, then getting darker toward the edges.
                                                  -There's a small bead of blue on the bottom of the box that says "Choose a pokemon." It may not seem like it matters to you immediately, but trust me, it does.
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