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  #176    
Old January 3rd, 2009 (5:51 AM).
Hiche.. Hiche.. is offline
 
     
    Join Date: Apr 2008
    Posts: 979
    Quote:
    Originally Posted by 44tim44 View Post
    Game:Ruby_USA AXVE
    Type:Script (Step-on)
    Editor:XSE
    Script:
    Spoiler:
    #dynamic 0x800000

    #org @start
    lock
    checkflag 0x1012
    if b_true goto 0x8800725
    showsprite 0x1
    msgbox @hey1 0x2
    applymovement 0xFF @playermove1
    waitmovement 0x0
    playsong 0x19F 0x0
    applymovement 0x1 @move1
    waitmovement 0x0
    msgbox @itsme 0x2
    applymovement 0x1 @move2
    waitmovement 0x0
    sound 0x12
    hidesprite 0x1
    fadesong 0x167
    setflag 0x1012
    release
    end

    #org @hey1
    = ???: HEY! [player]!

    #org @itsme
    = Sapphire: Hi, [player].\nYou sure are fast...\lPhew...\pYou remember me don't ya?\nIt's me Sapphire, your neighbour.\pAnyway, I heard from your father\nthat you'd left on a journey.\pSo I thought ["]Eh, what the heck."\nAnd I decided to come along with\lyou.\pSo... What are we waiting for?\lLet's go into the woods!

    #org @playermove1
    #raw 0x02 0x57 0xFE

    #org @move1
    #raw 0x08 0x08 0x08 0x08 0x08 0x08 0x08 0x03 0xFE

    #org @move2
    #raw 0x08 0x0B 0xFE

    After
    "#org @move1
    #raw 0x08 0x08 0x08 0x08 0x08 0x08 0x08 0x03 0xFE"
    The player turns right for absolutly no reason at all.
    I can't figure out what's wrong.

    Screenshots and/or Videos: Attachment
    #raw 0x03 means step right, which is here; #raw 0x08 0x08 0x08 0x08 0x08 0x08 0x08 0x03 0xFE. I do not know if this is the problem.

    Relevant Advertising!

      #177    
    Old January 3rd, 2009 (6:23 AM).
    negative's Avatar
    negative negative is offline
    Life returns. Life prevails.
       
      Join Date: Aug 2008
      Location: Ptuj, Slovenia.
      Gender: Male
      Nature: Naughty
      Posts: 505
      Hi! I used Hiche's Rock Climb via Vine Whip:
      #dynamic 0x26D38E

      #org @1
      #raw 0x7C 0x16 0x00
      compare 0x800D 0x06
      if 0x1 call @end
      #raw 0x9D 0x00 0x0D 0x80
      message @ha
      boxset 5
      compare LASTRESULT 0
      if 0x1 goto @end
      #raw 0x68
      #raw 0x9C 0x25 0x00
      waitstate
      #raw 0x17 0x00 0x80 0x01 0x00
      goto @jump
      #org @jump
      compare 0x8000 0x01
      if 0x4 goto @move
      release
      end
      #org @end
      release
      end
      #org @move
      applymovement 0xFF @move1
      waitmovement 0x0
      #raw 0x18 0x00 0x80 0x01 0x00
      goto @jump

      #org @ha
      = It's some climbable rocks!\pWant to use VINE WHIP to\nclimb down them?

      #org @move1
      #raw 0x1D 0x1D 0x1D 0xFE
      But when I tryed to compile it it says:
      "Too less parameters on line 8.The correct number is 2."
      Please help
      __________________
      Pokémon Twisted Mind
        #178    
      Old January 3rd, 2009 (6:25 AM).
      tImE's Avatar
      tImE tImE is offline
      It's still me, 44tim44 ;)
         
        Join Date: Mar 2007
        Location: Somewhere in Scandinavia...
        Nature: Relaxed
        Posts: 685
        Quote:
        Originally Posted by Hiche View Post
        #raw 0x03 means step right, which is here; #raw 0x08 0x08 0x08 0x08 0x08 0x08 0x08 0x03 0xFE. I do not know if this is the problem.
        No, that's no the problem.
        That movement is only affecting "May" or "People no 1",
        not the player.
        Thanks anyway.

        I still have problem with this,
        so help wold be awsome.
        __________________
          #179    
        Old January 3rd, 2009 (6:59 AM).
        Diegoisawesome's Avatar
        Diegoisawesome Diegoisawesome is offline
        Oh god the bees
        • Silver Tier
         
        Join Date: Dec 2007
        Location: :noitacoL
        Age: 20
        Gender: Male
        Nature: Naive
        Posts: 1,035
        Quote:
        Originally Posted by ~FunHouse~ View Post
        Hi! I used Hiche's Rock Climb via Vine Whip:
        Code:
        #dynamic 0x26D38E
        
        #org @1
        #raw 0x7C 0x16 0x00
        compare 0x800D 0x06
        if 0x1 call @end
        #raw 0x9D 0x00 0x0D 0x80
        message @ha 0x5
        compare LASTRESULT 0
        if 0x1 goto @end
        #raw 0x68
        #raw 0x9C 0x25 0x00
        waitstate
        #raw 0x17 0x00 0x80 0x01 0x00
        goto @jump
        #org @jump
        compare 0x8000 0x01
        if 0x4 goto @move
        release
        end
        
        #org @end
        release
        end
        
        #org @move
        applymovement 0xFF @move1
        waitmovement 0x0
        #raw 0x18 0x00 0x80 0x01 0x00
        goto @jump
        
        #org @ha
        = It's some climbable rocks!\pWant to use VINE WHIP to\nclimb down them?
        
        #org @move1
        #raw 0x1D 0x1D 0x1D 0xFE
        But when I tried to compile it it says:
        "Too less parameters on line 8.The correct number is 2."
        Please help
        The new XSE includes the boxsets on the message line. Try it now.
        __________________


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          #180    
        Old January 3rd, 2009 (7:13 AM).
        Beab Beab is offline
           
          Join Date: Jul 2007
          Gender:
          Nature: Lax
          Posts: 5
          This isn't a script request, but I can't find this anywhere I look. I need to know how to make it so that after you talk to someone, they move. I can do that, but when I go back in the same room they were in, they're back before they moved.

          ROM: Fire Red
          Version: 1.0
          Script Editor: XSE
          Script Type: Person Event
          Script:
          Quote:
          '---------------
          #dynamic 0x2D6A20
          #org @start
          lock
          faceplayer
          checkflag 0x82F
          if 0x1 goto @findgood
          msgbox @1 MSG_FACE '"[rival]: Oh, you're awake.\nHey, l..."
          msgbox @2 MSG_FACE '"Oh, and I know that you're in\na h..."
          msgbox @3 MSG_FACE '"[player] received running shoes!\n"
          setflag 0x82F
          applymovement 0x1 0x831CC8E
          waitmovement 0x0
          release
          end

          #org @findgood
          msgbox @4 MSG_FACE
          release
          end

          '---------
          ' Strings
          '---------
          #org @1
          = [rival]: Oh, you're awake.\nHey, listen, Good called. He said \pthat he needed to talk to you about\nsomething.\p

          #org @2
          = Oh, and I know that you're in\na hurry, so take these:\p

          #org @3
          = [player] received running shoes!\n

          #org @4
          = Good's house is in the north western part of town.

          '-----------
          ' Movements
          '-----------
          #org 0x31CC8E
          #raw 0x10 'Step Down (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0xFE 'End of Movements
            #181    
          Old January 3rd, 2009 (7:46 AM).
          ShakawBR ShakawBR is offline
             
            Join Date: May 2008
            Gender:
            Posts: 18
            I made this script to get the Eon Ticket, I think its perfect...
            but I'm having trouble to find Old Sea Chart, Aurora/Mystery Ticket script and variable, can you give me a help??

            Spoiler:
            #dynamic 0x800000

            #org @start
            trainerbattle 0x1 0x353 0x0 @intro @defeat @after
            msgbox @msg 0x2
            end

            #org @after
            msgbox 0x8273594 MSG_KEEPOPEN
            giveitem 0x113 0x1 MSG_OBTAIN
            setflag 0x8B3
            setvar 0x403F 0x0
            msgbox 0x82735F2 MSG_KEEPOPEN
            end

            #org @intro
            = I'm XXX!\nLet's battle!

            #org @defeat
            = ...

            #org @msg
            = Haaaay!\nI'm XXX.

            #org 0x273594
            = Wow! You're pretty good... There\nis a ticket here for you

            #org 0x2735F2
            = It appears to be for use at\nthe LILYCOVE CITY port.\pWhy not give it a try and see what\nit is about?
              #182    
            Old January 3rd, 2009 (10:35 AM).
            Popstar Leafeon's Avatar
            Popstar Leafeon Popstar Leafeon is offline
            Rose's Protegé
               
              Join Date: Dec 2008
              Location: Autumn Villa, Twi Region
              Age: 26
              Gender: Male
              Nature: Timid
              Posts: 104
              Game: Leaf Green
              Type: Person Event
              Editor: XSE
              Script:
              Spoiler:
              #org 0x1F06D0
              lock
              faceplayer
              checkflag 0x82F
              if 0x0 goto 0x1F0F6C
              if 0x1 goto 0x1F0F8D
              msgbox 0x1F0F4C 0x6
              release
              end

              #org 0x1F0F6C
              fanfare 0x13E
              waitfanfare
              setflag 0x82F
              msgbox 0x1F0FAD 0x6
              release
              end

              #org 0x1F0F8D
              msgbox 0x1F0F9D 0x6
              end

              #org 0x1F0F4C
              = Before I forget, put on your\nrunning shoes, [player].

              #org 0x1F0FAD
              = You put on your running shoes! Hold \nB to run!

              #org 0x1F0F9D
              = You already put on your running shoes.


              Okay, the problem here is that when I talk to MOM, who is the person who is telling you to put on your shoes, nothing pops up. You hear the usual sound when you talk to someone, but there's no text box. You can still walk around and leave the house, but you can't run. Will someone help me here, please?
              __________________
              Why is the rum always gone?






                #183    
              Old January 3rd, 2009 (10:58 AM).
              Pokepal17's Avatar
              Pokepal17 Pokepal17 is offline
              More cowbell~
              • Silver Tier
               
              Join Date: Oct 2008
              Location: Steeltown
              Age: 22
              Gender: Male
              Nature: Modest
              Posts: 1,511
              Quote:
              Originally Posted by Autumn Skye View Post
              Game: Leaf Green
              Type: Person Event
              Editor: XSE
              Script:

              Spoiler:
              #org 0x1F06D0
              lock
              faceplayer
              checkflag 0x82F
              if 0x0 goto 0x1F0F6C
              if 0x1 goto 0x1F0F8D
              msgbox 0x1F0F4C 0x6
              release
              end

              #org 0x1F0F6C
              fanfare 0x13E
              msgbox 0x1F0FAD 0x4
              waitfanfare
              closeonkeypress
              setflag 0x82F
              release
              end

              #org 0x1F0F8D
              msgbox 0x1F0F9D 0x6
              end

              #org 0x1F0F4C
              = Before I forget, put on your\nrunning shoes, [player].

              #org 0x1F0FAD
              = You put on your running shoes! Hold \nB to run!

              #org 0x1F0F9D
              = You already put on your running shoes.


              Okay, the problem here is that when I talk to MOM, who is the person who is telling you to put on your shoes, nothing pops up. You hear the usual sound when you talk to someone, but there's no text box. You can still walk around and leave the house, but you can't run. Will someone help me here, please?
              Changes in the script. It should work.
              __________________
              Pokémon Stardrop
                #184    
              Old January 3rd, 2009 (11:02 AM).
              Popstar Leafeon's Avatar
              Popstar Leafeon Popstar Leafeon is offline
              Rose's Protegé
                 
                Join Date: Dec 2008
                Location: Autumn Villa, Twi Region
                Age: 26
                Gender: Male
                Nature: Timid
                Posts: 104
                Thanks, but unfortunately, it's still acting the way it did before... What's wrong with it?
                __________________
                Why is the rum always gone?






                  #185    
                Old January 4th, 2009 (3:26 PM).
                ShakawBR ShakawBR is offline
                   
                  Join Date: May 2008
                  Gender:
                  Posts: 18
                  Sorry to ask this once more... but please I want to know...

                  I made this script to get the Eon Ticket, I think its perfect...
                  but I'm having trouble to find Old Sea Chart, Aurora/Mystery Ticket script and variable, can you give me a help??

                  Spoiler:
                  #dynamic 0x800000

                  #org @start
                  trainerbattle 0x1 0x353 0x0 @intro @defeat @after
                  msgbox @msg 0x2
                  end

                  #org @after
                  msgbox 0x8273594 MSG_KEEPOPEN
                  giveitem 0x113 0x1 MSG_OBTAIN
                  setflag 0x8B3
                  setvar 0x403F 0x0
                  msgbox 0x82735F2 MSG_KEEPOPEN
                  end

                  #org @intro
                  = I'm XXX!\nLet's battle!

                  #org @defeat
                  = ...

                  #org @msg
                  = Haaaay!\nI'm XXX.

                  #org 0x273594
                  = Wow! You're pretty good... There\nis a ticket here for you

                  #org 0x2735F2
                  = It appears to be for use at\nthe LILYCOVE CITY port.\pWhy not give it a try and see what\nit is about?
                    #186    
                  Old January 4th, 2009 (4:38 PM).
                  Popstar Leafeon's Avatar
                  Popstar Leafeon Popstar Leafeon is offline
                  Rose's Protegé
                     
                    Join Date: Dec 2008
                    Location: Autumn Villa, Twi Region
                    Age: 26
                    Gender: Male
                    Nature: Timid
                    Posts: 104
                    [solved] Thanks to diegoisawesome! ^.^
                    __________________
                    Why is the rum always gone?






                      #187    
                    Old January 4th, 2009 (7:40 PM).
                    Ninja Caterpie's Avatar
                    Ninja Caterpie Ninja Caterpie is offline
                    Sitting by the back window
                       
                      Join Date: Mar 2008
                      Location: Best City OCE
                      Age: 21
                      Gender: Male
                      Nature: Bold
                      Posts: 5,945
                      ROM: FR
                      Script type: Trigger script
                      Script editor: XSE
                      Info: There are other trigger scripts on either sides of it which set 0x4000 to either 0x1 or 0x0. :\
                      Problem: It makes it sunny and then freezes. Even if I come in from the side that has 0x1 set. :\
                      Spoiler:
                      '---------------
                      #org 0x168678
                      compare 0x4000 0x0
                      if 0x1 goto 0x82A2F90
                      setweather 0x12
                      doweather
                      release
                      end

                      '---------------
                      #org 0x2A2F90
                      setweather 0x2
                      doweather
                      end
                      __________________
                      Brony represent.
                        #188    
                      Old January 4th, 2009 (7:50 PM).
                      Darthatron's Avatar
                      Darthatron Darthatron is offline
                      巨大なトロール。
                      • Silver Tier
                       
                      Join Date: Jan 2006
                      Location: Melbourne, Australia
                      Age: 25
                      Gender: Male
                      Nature: Modest
                      Posts: 1,152
                      Quote:
                      Originally Posted by Ninja Caterpie View Post
                      ROM: FR
                      Script type: Trigger script
                      Script editor: XSE
                      Info: There are other trigger scripts on either sides of it which set 0x4000 to either 0x1 or 0x0. :\
                      Problem: It makes it sunny and then freezes. Even if I come in from the side that has 0x1 set. :\
                      Spoiler:
                      '---------------
                      #org 0x168678
                      compare 0x4000 0x0
                      if 0x1 goto 0x82A2F90
                      setweather 0x12
                      doweather
                      release
                      end

                      '---------------
                      #org 0x2A2F90
                      setweather 0x2
                      doweather
                      end
                      If I'm not mistaken, there is no 0x12 weather codition. It only goes to 0xE. No doubt you're trying to set it to 12.

                      Anyway, what I'm trying to say is remove the 0x in setweather 0x12.

                      So...

                      Code:
                      '---------------
                      #org 0x168678
                      compare 0x4000 0x0
                      if 0x1 goto 0x82A2F90
                      setweather 12
                      doweather
                      release
                      end
                      
                      '---------------
                      #org 0x2A2F90
                      setweather 0x2
                      doweather
                      end
                      ...or...

                      Code:
                      '---------------
                      #org 0x168678
                      compare 0x4000 0x0
                      if 0x1 goto 0x82A2F90
                      setweather 0xC
                      doweather
                      release
                      end
                      
                      '---------------
                      #org 0x2A2F90
                      setweather 0x2
                      doweather
                      end
                      ...

                      Havinh "0x" infront of a number makes XSE think that it's a hex value, not decimal.
                      __________________
                      あなた は しきしゃ です
                      わたし は ばか です
                        #189    
                      Old January 4th, 2009 (11:31 PM). Edited January 4th, 2009 by Ninja Caterpie.
                      Ninja Caterpie's Avatar
                      Ninja Caterpie Ninja Caterpie is offline
                      Sitting by the back window
                         
                        Join Date: Mar 2008
                        Location: Best City OCE
                        Age: 21
                        Gender: Male
                        Nature: Bold
                        Posts: 5,945
                        Quote:
                        Originally Posted by Darthatron View Post
                        If I'm not mistaken, there is no 0x12 weather codition. It only goes to 0xE. No doubt you're trying to set it to 12.

                        Anyway, what I'm trying to say is remove the 0x in setweather 0x12.

                        So...

                        Code:
                        '---------------
                        #org 0x168678
                        compare 0x4000 0x0
                        if 0x1 goto 0x82A2F90
                        setweather 12
                        doweather
                        release
                        end
                        
                        '---------------
                        #org 0x2A2F90
                        setweather 0x2
                        doweather
                        end
                        ...or...

                        Code:
                        '---------------
                        #org 0x168678
                        compare 0x4000 0x0
                        if 0x1 goto 0x82A2F90
                        setweather 0xC
                        doweather
                        release
                        end
                        
                        '---------------
                        #org 0x2A2F90
                        setweather 0x2
                        doweather
                        end
                        ...

                        Havinh "0x" infront of a number makes XSE think that it's a hex value, not decimal.
                        No, it still makes it sunny and freezes. :\

                        EDIT: I found it. I just didn't put release after the set and do weather in the section segment. Thing is, it only sets it to sunny and not the other way around. :\

                        Well, I tried to make it simpler, and have one script:

                        Spoiler:
                        '---------------
                        #org 0x168678
                        compare PLAYERFACING 0x3
                        if 0x1 goto 0x82DD329
                        setweather 0xC
                        doweather
                        release
                        end

                        '---------------
                        #org 0x2DD329
                        setweather 0x2
                        doweather
                        release
                        end

                        No matter what, it sets the weather to sunny. :\
                        __________________
                        Brony represent.
                          #190    
                        Old January 5th, 2009 (6:40 PM).
                        Hyunbin's Avatar
                        Hyunbin Hyunbin is offline
                        w00t!~
                           
                          Join Date: Jun 2006
                          Location: new york
                          Age: 27
                          Gender:
                          Nature: Naughty
                          Posts: 166
                          i'm using pokescript
                          and hacking firered
                          i'm having the player start off in an elevator
                          before anything, he is locked in place and an announcement is shown

                          i need to know how to make the script work right at the start of the game
                          and what i need to put it in my script to

                          ~ play an announcement jingle
                          ~ make the elevator "move", play the sound of the elevator moving
                          ~ have the elevator "stop" and play the stopped sound
                          ~ and play the ding dong sound when the elevator has reached a floor
                          __________________


                            #191    
                          Old January 5th, 2009 (7:10 PM).
                          Ninja Caterpie's Avatar
                          Ninja Caterpie Ninja Caterpie is offline
                          Sitting by the back window
                             
                            Join Date: Mar 2008
                            Location: Best City OCE
                            Age: 21
                            Gender: Male
                            Nature: Bold
                            Posts: 5,945
                            Quote:
                            Originally Posted by Hyunbin View Post
                            i'm using pokescript
                            and hacking firered
                            i'm having the player start off in an elevator
                            before anything, he is locked in place and an announcement is shown

                            i need to know how to make the script work right at the start of the game
                            and what i need to put it in my script to

                            ~ play an announcement jingle
                            ~ make the elevator "move", play the sound of the elevator moving
                            ~ have the elevator "stop" and play the stopped sound
                            ~ and play the ding dong sound when the elevator has reached a floor
                            1. This is only do-able in XSE

                            Anyway, decompile (open) the elevator script in the department store. Check how you make the elevator move and which sound the elevator-stop-music is. An announcement jingle would have to be found, though,
                            __________________
                            Brony represent.
                              #192    
                            Old January 5th, 2009 (10:15 PM). Edited January 6th, 2009 by Hyunbin.
                            Hyunbin's Avatar
                            Hyunbin Hyunbin is offline
                            w00t!~
                               
                              Join Date: Jun 2006
                              Location: new york
                              Age: 27
                              Gender:
                              Nature: Naughty
                              Posts: 166
                              thank you
                              i'll download that right now =3

                              ---

                              ok i'm having a problem
                              i'm using xse now

                              ok so this girl goes through this whole poking fiasco XD
                              and whenever i decline a pokemon from her, gibberish text comes up instead of what i want
                              also, after she DOES give me a pokemon, more gibberish comes up
                              i've bolded the problem areas
                              everything else works fine though

                              Code:
                              #dynamic 0x801C3D
                              
                              #org @chrissy
                              checkflag 0x504
                              if 0x1 call @gotshileef
                              checkflag 0x500
                              if 0x1 call @poke2
                              msgbox @pokedialogue1 0x2
                              setflag 0x500
                              end
                              
                              #org @poke2
                              checkflag 0x501
                              if 0x1 call @poke3
                              msgbox @pokedialogue2 0x2
                              setflag 0x501
                              end
                              
                              #org @poke3
                              checkflag 0x502
                              if 0x1 call @poke4
                              msgbox @pokedialogue3 0x2
                              setflag 0x502
                              end
                              
                              #org @poke4
                              checkflag 0x503
                              if 0x1 call @poke5
                              msgbox @pokedialogue4 0x2
                              setflag 0x503
                              end
                              
                              #org @poke5
                              lock
                              faceplayer
                              msgbox @pokedialogue5 0x5
                              compare LASTRESULT 0x1
                              if 0x1 goto @yes
                              msgbox @no 0x2
                              end
                              
                              #org @yes
                              countpokemon
                              compare LASTRESULT 0x6
                              if 0x1 call @full
                              msgbox @giveshileef 0x4
                              givepokemon 0xCD 0x5 0x0 0x0 0x0 0x0
                              fanfare 0x13F
                              waitfanfare
                              closeonkeypress
                              setflag 0x504
                              msgbox @nickname 0x5
                              compare LASTRESULT 0x1
                              if 0x1 gosub @name
                              msgbox @now 0x2
                              end
                              
                              #org @no
                              msgbox @ohh 0x2
                              end
                              
                              #org @full
                              msgbox @sorry 0x2
                              end
                              
                              #org @gotshileef
                              msgbox @after 0x2
                              end
                              
                              #org @name
                              call 0x1A74EB
                              return
                              
                              #org @now
                              msgbox @last 0x2
                              end
                              
                              #org @pokedialogue1
                              = Eeeeep!
                              
                              #org @pokedialogue2
                              = Aaaaaahhhhhhh!!
                              
                              #org @pokedialogue3
                              = Eeeeeeeeeeeeeep!!!\pCHRISSY: Can I help you!?
                              
                              #org @pokedialogue4
                              = Eee! Eee!! Eeeeeeeeeeep!!!\nNOOOOOOOOOO!!!!
                              
                              #org @pokedialogue5
                              = EEEEEEEEEEEEEEEEP!!!!!!!!\pCHRISSY: If I give you something\nwill you promise to please stop\lpoking me?
                              
                              #org @ohh
                              = Ohh... okay then. Eep!
                              
                              #org @giveshileef
                              = CHRISSY gave [player] a SHILEEF!
                              
                              #org @nickname
                              = Would you like to give a\nnickname to SHILEEF?
                              
                              #org @last
                              = Why don't you go poke GUARINO now?
                              
                              #org @sorry
                              = Oh, your party is full.\pEep!
                              
                              #org @after
                              = EEEEEEEPP!!!!!!!\pCHRISSY: Will you PLEASE stop\npoking me!?
                              __________________


                                #193    
                              Old January 6th, 2009 (5:48 AM).
                              Larsie13 Larsie13 is offline
                              Gone
                              • Crystal Tier
                               
                              Join Date: Oct 2006
                              Location: The Netherlands
                              Age: 26
                              Nature: Modest
                              Posts: 159
                              Quote:
                              Originally Posted by Hyunbin View Post
                              thank you
                              i'll download that right now =3

                              ---

                              ok i'm having a problem
                              i'm using xse now

                              ok so this girl goes through this whole poking fiasco XD
                              and whenever i decline a pokemon from her, gibberish text comes up instead of what i want
                              also, after she DOES give me a pokemon, more gibberish comes up
                              i've bolded the problem areas
                              everything else works fine though

                              Code:
                              #dynamic 0x801C3D
                              
                              #org @chrissy
                              checkflag 0x504
                              if 0x1 call @gotshileef
                              checkflag 0x500
                              if 0x1 call @poke2
                              msgbox @pokedialogue1 0x2
                              setflag 0x500
                              end
                              
                              #org @poke2
                              checkflag 0x501
                              if 0x1 call @poke3
                              msgbox @pokedialogue2 0x2
                              setflag 0x501
                              end
                              
                              #org @poke3
                              checkflag 0x502
                              if 0x1 call @poke4
                              msgbox @pokedialogue3 0x2
                              setflag 0x502
                              end
                              
                              #org @poke4
                              checkflag 0x503
                              if 0x1 call @poke5
                              msgbox @pokedialogue4 0x2
                              setflag 0x503
                              end
                              
                              #org @poke5
                              lock
                              faceplayer
                              msgbox @pokedialogue5 0x5
                              compare LASTRESULT 0x1
                              if 0x1 goto @yes
                              msgbox @no 0x2
                              end
                              
                              #org @yes
                              countpokemon
                              compare LASTRESULT 0x6
                              if 0x1 call @full
                              msgbox @giveshileef 0x4
                              givepokemon 0xCD 0x5 0x0 0x0 0x0 0x0
                              fanfare 0x13F
                              waitfanfare
                              closeonkeypress
                              setflag 0x504
                              msgbox @nickname 0x5
                              compare LASTRESULT 0x1
                              if 0x1 gosub @name
                              msgbox @now 0x2
                              end
                              
                              #org @no
                              msgbox @ohh 0x2
                              end
                              
                              #org @full
                              msgbox @sorry 0x2
                              end
                              
                              #org @gotshileef
                              msgbox @after 0x2
                              end
                              
                              #org @name
                              call 0x1A74EB
                              return
                              
                              #org @now
                              msgbox @last 0x2
                              end
                              
                              #org @pokedialogue1
                              = Eeeeep!
                              
                              #org @pokedialogue2
                              = Aaaaaahhhhhhh!!
                              
                              #org @pokedialogue3
                              = Eeeeeeeeeeeeeep!!!\pCHRISSY: Can I help you!?
                              
                              #org @pokedialogue4
                              = Eee! Eee!! Eeeeeeeeeeep!!!\nNOOOOOOOOOO!!!!
                              
                              #org @pokedialogue5
                              = EEEEEEEEEEEEEEEEP!!!!!!!!\pCHRISSY: If I give you something\nwill you promise to please stop\lpoking me?
                              
                              #org @ohh
                              = Ohh... okay then. Eep!
                              
                              #org @giveshileef
                              = CHRISSY gave [player] a SHILEEF!
                              
                              #org @nickname
                              = Would you like to give a\nnickname to SHILEEF?
                              
                              #org @last
                              = Why don't you go poke GUARINO now?
                              
                              #org @sorry
                              = Oh, your party is full.\pEep!
                              
                              #org @after
                              = EEEEEEEPP!!!!!!!\pCHRISSY: Will you PLEASE stop\npoking me!?
                              Seems pretty obvious to me. Look at what you typed:
                              Code:
                              msgbox @no 0x2
                              
                              #org @no
                              msgbox @ohh 0x2
                              end
                              See the error? Instead of a message at @no, you put an entirely new script there. Change it to:
                              Code:
                              msgbox @no 0x2
                              
                              #org @no
                              = Ohh... okay then. Eep!
                              Same goes for @now and @last.
                                #194    
                              Old January 6th, 2009 (7:00 AM).
                              ShakawBR ShakawBR is offline
                                 
                                Join Date: May 2008
                                Gender:
                                Posts: 18
                                Finally I made the Eon/Aurora/Mystic Ticket and Old Sea Map scripts...

                                Now I want to make a Roaming pokemon script (just like entei/raikou/suicune in gold & silver versions) anybody can help me??
                                  #195    
                                Old January 6th, 2009 (7:06 AM).
                                Hoshiko Aki's Avatar
                                Hoshiko Aki Hoshiko Aki is offline
                                Avatar rules
                                   
                                  Join Date: Oct 2008
                                  Posts: 109
                                  #dynamic 0x3B4E4E
                                  #org @Start
                                  lock
                                  faceplayer
                                  checkflag 0x200
                                  compare LASTRESULT 0x1
                                  if 0x1 goto @AlreadyLearnt
                                  msgbox @WantToLearn
                                  boxset 0x5
                                  compare LASTRESULT 0x0
                                  if 0x1 goto @DontWant
                                  setvar 0x8005 0x1 ' 0x1D00
                                  special 0x18D
                                  setflag 0x200
                                  release
                                  end


                                  this is a move tutor script it most give you a Headbutt move

                                  This script is not rigth he say too less parameter on line 8
                                  can some buddy help me? and how can i make a tekst script on in after leard the move?
                                    #196    
                                  Old January 6th, 2009 (8:40 AM).
                                  Popstar Leafeon's Avatar
                                  Popstar Leafeon Popstar Leafeon is offline
                                  Rose's Protegé
                                     
                                    Join Date: Dec 2008
                                    Location: Autumn Villa, Twi Region
                                    Age: 26
                                    Gender: Male
                                    Nature: Timid
                                    Posts: 104
                                    Spoiler:
                                    #dynamic 0x3B4E4E
                                    #org @Start
                                    lock
                                    faceplayer
                                    checkflag 0x200
                                    compare LASTRESULT 0x1
                                    if 0x1 goto @AlreadyLearnt
                                    msgbox @WantToLearn 0x6
                                    boxset 0x5
                                    compare LASTRESULT 0x0
                                    if 0x1 goto @DontWant
                                    setvar 0x8005 0x1 ' 0x1D00
                                    special 0x18D
                                    setflag 0x200
                                    release
                                    end


                                    Tell me if this works for you, Ichiro.
                                    __________________
                                    Why is the rum always gone?






                                      #197    
                                    Old January 6th, 2009 (8:46 AM).
                                    tImE's Avatar
                                    tImE tImE is offline
                                    It's still me, 44tim44 ;)
                                       
                                      Join Date: Mar 2007
                                      Location: Somewhere in Scandinavia...
                                      Nature: Relaxed
                                      Posts: 685
                                      Quote:
                                      Originally Posted by 44tim44 View Post
                                      Game:Ruby_USA AXVE
                                      Type:Script (Step-on)
                                      Editor:XSE
                                      Script:
                                      Spoiler:
                                      #dynamic 0x800000

                                      #org @start
                                      lock
                                      checkflag 0x1012
                                      if b_true goto 0x8800725
                                      showsprite 0x1
                                      msgbox @hey1 0x2
                                      applymovement 0xFF @playermove1
                                      waitmovement 0x0
                                      playsong 0x19F 0x0
                                      applymovement 0x1 @move1
                                      waitmovement 0x0
                                      msgbox @itsme 0x2
                                      applymovement 0x1 @move2
                                      waitmovement 0x0
                                      sound 0x12
                                      hidesprite 0x1
                                      fadesong 0x167
                                      setflag 0x1012
                                      release
                                      end

                                      #org @hey1
                                      = ???: HEY! [player]!

                                      #org @itsme
                                      = Sapphire: Hi, [player].\nYou sure are fast...\lPhew...\pYou remember me don't ya?\nIt's me Sapphire, your neighbour.\pAnyway, I heard from your father\nthat you'd left on a journey.\pSo I thought ["]Eh, what the heck."\nAnd I decided to come along with\lyou.\pSo... What are we waiting for?\lLet's go into the woods!

                                      #org @playermove1
                                      #raw 0x02 0x57 0xFE

                                      #org @move1
                                      #raw 0x08 0x08 0x08 0x08 0x08 0x08 0x08 0x03 0xFE

                                      #org @move2
                                      #raw 0x08 0x0B 0xFE

                                      After
                                      "#org @move1
                                      #raw 0x08 0x08 0x08 0x08 0x08 0x08 0x08 0x03 0xFE"
                                      The player turns right for absolutly no reason at all.
                                      I can't figure out what's wrong.

                                      Screenshots and/or Videos: Attachment
                                      I'm bumping myself as Hiche couldn't help me and
                                      this was ignored by the rest.

                                      I hope someone can help me.

                                      (If you want to see the screen, go to the original post)
                                      __________________
                                        #198    
                                      Old January 6th, 2009 (8:51 AM).
                                      Hoshiko Aki's Avatar
                                      Hoshiko Aki Hoshiko Aki is offline
                                      Avatar rules
                                         
                                        Join Date: Oct 2008
                                        Posts: 109
                                        Quote:
                                        Originally Posted by Autumn Skye View Post
                                        Spoiler:
                                        #dynamic 0x3B4E4E
                                        #org @Start
                                        lock
                                        faceplayer
                                        checkflag 0x200
                                        compare LASTRESULT 0x1
                                        if 0x1 goto @AlreadyLearnt
                                        msgbox @WantToLearn 0x6
                                        boxset 0x5
                                        compare LASTRESULT 0x0
                                        if 0x1 goto @DontWant
                                        setvar 0x8005 0x1 ' 0x1D00
                                        special 0x18D
                                        setflag 0x200
                                        release
                                        end


                                        Tell me if this works for you, Ichiro.
                                        Now the boxset 0x5 is wrong he say he don't know boxset
                                          #199    
                                        Old January 6th, 2009 (8:55 AM).
                                        Popstar Leafeon's Avatar
                                        Popstar Leafeon Popstar Leafeon is offline
                                        Rose's Protegé
                                           
                                          Join Date: Dec 2008
                                          Location: Autumn Villa, Twi Region
                                          Age: 26
                                          Gender: Male
                                          Nature: Timid
                                          Posts: 104
                                          Hm... Well, I did my best. I'm still just a beginner at scripting myself... Sorry.
                                          __________________
                                          Why is the rum always gone?






                                            #200    
                                          Old January 6th, 2009 (1:44 PM).
                                          Andryandrew Andryandrew is offline
                                          Italian Asm Hacker
                                             
                                            Join Date: Mar 2007
                                            Age: 24
                                            Gender:
                                            Nature: Timid
                                            Posts: 117
                                            Quote:
                                            Originally Posted by 44tim44 View Post
                                            I'm bumping myself as Hiche couldn't help me and
                                            this was ignored by the rest.

                                            I hope someone can help me.

                                            (If you want to see the screen, go to the original post)
                                            I'm not sure, but I think "msgbox @itsme 0x2" should be changed in "msgbox @itsme 0x6"
                                            __________________

                                            Sorry for my bad English... I'm Italian
                                            Anybody that is a GBA ASM hacker is cool!
                                            I'm a GBA ASM hacker --> I'm cool :D

                                            Made Day-Night Routine! You can find the thread HERE
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