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  #201    
Old January 6th, 2009 (3:39 PM).
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    So, I'm hacking Ruby atm.
    Is there any way to change where the character appears after coming out of the truck (in the beginning of the game)? And if so, how? Because I can't seem to find the script.

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      #202    
    Old January 6th, 2009 (4:10 PM).
    ShakawBR ShakawBR is offline
       
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      How do I make roaming pokemon scripts like Raikou/Entei/Suicune in FireRed or like Latios/Latias in Emerald?

      or just like the Legendary Beasts in Shiny Gold made by Zel... please help me

        #203    
      Old January 7th, 2009 (1:17 AM).
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        Quote:
        Originally Posted by Andryandrew View Post
        I'm not sure, but I think "msgbox @itsme 0x2" should be changed in "msgbox @itsme 0x6"

        Yes it worked, thanks a lot ^^

        (I now realize that if you use MSG_FACE/boxset 2
        then the player returns to its original movement,
        from before the script.)

        Anyway, once again thanks~

        //44tim44

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          #204    
        Old January 7th, 2009 (2:46 AM).
        Larsie13 Larsie13 is offline

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        Quote:
        Originally Posted by Ichiro Kazuki View Post
        Now the boxset 0x5 is wrong he say he don't know boxset
        That's because the new XSE doesn't know boxset anymore. remove the boxset 0x5, and it should work.
        Quote:
        Originally Posted by TheSandbox View Post
        So, I'm hacking Ruby atm.
        Is there any way to change where the character appears after coming out of the truck (in the beginning of the game)? And if so, how? Because I can't seem to find the script.
        Go to the INSIDE OF TRUCK, and decompile the green 'S' there (any one of them), and adjust the "setwarpplace" command (if you're using the newest XSE). Or just use SMCA (Start Map Chooser Advance), and it will let you choose where the player will end up after leaving the truck. It will also let you make a difference whether you're a boy or a girl.

          #205    
        Old January 7th, 2009 (5:22 PM).
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          Okie, mokies! Is there a way in FR to start a timer (like in Trainer Tower) or to count steps? I need to make a berry growing script, but I need one of those. The Trainer Tower won't open in A-Map, btw. >.<

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            #206    
          Old January 7th, 2009 (9:22 PM).
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            I think there is a way using the S-zone script, not sure how but I think you can

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              #207    
            Old January 7th, 2009 (9:44 PM).
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              Yeah there is a couple of timers but i lost the offsets
              Just check hackmew's script dumps

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                #208    
              Old January 7th, 2009 (10:19 PM). Edited January 7th, 2009 by Ninja Caterpie.
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                Quote:
                Originally Posted by Dratii View Post
                I think there is a way using the S-zone script, not sure how but I think you can

                What's an S-zone script?

                And I have another question. How do you make it so that when you use a certain HM or move in a certain place, something happens to some tiles like in Ruin Valley? There's nothing that tells the script for the door in Ruin Valley, though.

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                  #209    
                Old January 7th, 2009 (11:40 PM).
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                Quote:
                Originally Posted by Ninja Caterpie View Post
                What's an S-zone script?

                And I have another question. How do you make it so that when you use a certain HM or move in a certain place, something happens to some tiles like in Ruin Valley? There's nothing that tells the script for the door in Ruin Valley, though.

                I think Dratii means a safari zone script.

                Hmm If you want something to happen to the tiles, why not try a setmaptile script?

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                  #210    
                Old January 8th, 2009 (12:41 AM).
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                  Quote:
                  Originally Posted by Pokepal17 View Post
                  I think Dratii means a safari zone script.

                  Hmm If you want something to happen to the tiles, why not try a setmaptile script?

                  I know it's setmaptile, I just need it to be able to use <HM> from the Pokemon menu and then change the tiles once it is used.

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                    #211    
                  Old January 8th, 2009 (9:02 AM).
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                  Mortar Mortar is offline
                     
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                    Hey, I have a problem.

                    I'm trying to make a script work once you enter a map. But when it's done it, it'll start doing it again, and again...

                    This is the script:

                    Spoiler:
                    Code:
                    #dynamic 0x2E7195

                    #org @jaques applymovement 0x01 @lookup msgbox @comehere 0x2 applymovement 0xFF @walkdown waitmovement 0x0 applymovement 0x01 @faceright msgbox @taughtrock 0x2 applymovement 0xFF @stepleft applymovement 0x01 @stepdown waitmovement 0x0 msgbox @moverock 0x2 applymovement 0x01 @stepback applymovement 0xFF @stepright waitmovement 0x0 msgbox @meetprof 0x2 applymovement 0x01 @faceleft waitmovement 0x0 setvar 0x5000 0x0 end

                    #org @lookup #raw 0x01 0xFE

                    #org @walkdown #raw 0x10 0x10 0x02 0xFE

                    #org @faceright #raw 0x03 0xFE

                    #org @stepleft #raw 0x12 0xFE

                    #org @stepdown #raw 0x10 0x01 0xFE

                    #org @stepback #raw 0x11 0x03 0xFE

                    #org @stepright #raw 0x13 0x02 0xFE

                    #org @faceleft #raw 0x02 0xFE

                    #org @comehere = \c\h01\h08JAQUES: Hey, \v\h01! Come here!

                    #org @taughtrock = \c\h01\h08Look, I taught my rock how to move!

                    #org @moverock = \c\h01\h08Come on, rock! Move!\p...\pAw... It won't move...

                    #org @meetprof = \c\h01\h08Anyway, PROF. ROAD told me to tell\nyou to go over to his lab.\pHe said it's important.

                    For the Map Script options, I used these:

                    Spoiler:

                    Can anyone help me out?
                    Thanks in advance.

                      #212    
                    Old January 8th, 2009 (10:21 AM).
                    Andryandrew Andryandrew is offline
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                      Quote:
                      Originally Posted by Mortar View Post
                      Hey, I have a problem.

                      I'm trying to make a script work once you enter a map. But when it's done it, it'll start doing it again, and again...

                      This is the script:

                      Spoiler:
                      Code:
                      #dynamic 0x2E7195

                      #org @jaques applymovement 0x01 @lookup msgbox @comehere 0x2 applymovement 0xFF @walkdown waitmovement 0x0 applymovement 0x01 @faceright msgbox @taughtrock 0x2 applymovement 0xFF @stepleft applymovement 0x01 @stepdown waitmovement 0x0 msgbox @moverock 0x2 applymovement 0x01 @stepback applymovement 0xFF @stepright waitmovement 0x0 msgbox @meetprof 0x2 applymovement 0x01 @faceleft waitmovement 0x0 setvar 0x5000 0x1 end

                      #org @lookup #raw 0x01 0xFE

                      #org @walkdown #raw 0x10 0x10 0x02 0xFE

                      #org @faceright #raw 0x03 0xFE

                      #org @stepleft #raw 0x12 0xFE

                      #org @stepdown #raw 0x10 0x01 0xFE

                      #org @stepback #raw 0x11 0x03 0xFE

                      #org @stepright #raw 0x13 0x02 0xFE

                      #org @faceleft #raw 0x02 0xFE

                      #org @comehere = \c\h01\h08JAQUES: Hey, \v\h01! Come here!

                      #org @taughtrock = \c\h01\h08Look, I taught my rock how to move!

                      #org @moverock = \c\h01\h08Come on, rock! Move!\p...\pAw... It won't move...

                      #org @meetprof = \c\h01\h08Anyway, PROF. ROAD told me to tell\nyou to go over to his lab.\pHe said it's important.

                      Can anyone help me out?
                      Thanks in advance.

                      I've corrected it, now works xd

                      You should instert a setvar at the end of the script that has the value you've set in A.Map +1, so:
                      if in A.Map you set var: 5000 value 0000 in the script you just insert setvar 0x5000 0x1

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                        #213    
                      Old January 8th, 2009 (11:43 AM).
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                        Quote:
                        Originally Posted by Andryandrew View Post
                        I've corrected it, now works xd

                        You should instert a setvar at the end of the script that has the value you've set in A.Map +1, so:
                        if in A.Map you set var: 5000 value 0000 in the script you just insert setvar 0x5000 0x1

                        Hey, thanks. I already tried 0x1 before but then a message box popped up with all kinds of weird characters. I fixed it with help from the "move camera script", though.

                        Anyway, thanks again!

                          #214    
                        Old January 8th, 2009 (6:13 PM). Edited January 8th, 2009 by Hyunbin.
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                        Hyunbin Hyunbin is offline
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                          i'm trying to write a script that will make the player talk to a npc
                          first he'll walk over to the person and then i need a command that will be like an "a button" so it will start the next script that will have that npc talking to the player

                          the first problem i'm having is that the "trap" doesn't work
                          when i walk the player over to the spot nothing happens
                          this is my script:

                          Code:
                          #Dynamic 0x800BF8

                          #org @start checkflag 0x828 if 0x0 goto @todesk if 0x1 goto @end end

                          #org @todesk lock applymovement 0xFF @move waitmovement 0x0 release end

                          #org @move #raw 0x12 0x12 0x12 0x10 0x10 0x10 0x10 0x10 0x12 0x12 0x12 0xFE (3 left, 5 down, 3 left)

                          #org @end release end

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                            #215    
                          Old January 9th, 2009 (4:40 AM).
                          Larsie13 Larsie13 is offline

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                          Quote:
                          Originally Posted by Hyunbin View Post
                          i'm trying to write a script that will make the player talk to a npc
                          first he'll walk over to the person and then i need a command that will be like an "a button" so it will start the next script that will have that npc talking to the player

                          the first problem i'm having is that the "trap" doesn't work
                          when i walk the player over to the spot nothing happens
                          this is my script:

                          Spoiler:
                          Code:
                          #Dynamic 0x800BF8

                          #org @start checkflag 0x828 if 0x0 goto @todesk if 0x1 goto @end end

                          #org @todesk lock applymovement 0xFF @move waitmovement 0x0 release end

                          #org @move #raw 0x12 0x12 0x12 0x10 0x10 0x10 0x10 0x10 0x12 0x12 0x12 0xFE (3 left, 5 down, 3 left)

                          #org @end release end

                          Try this:
                          Spoiler:
                          Code:
                          #Dynamic 0x800BF8

                          #org @start lockall checkflag 0x828 if 0x0 goto @todesk goto @end end

                          #org @todesk applymovement 0xFF @move waitmovement 0x0 releaseall end

                          #org @move #raw 0x12 0x12 0x12 0x10 0x10 0x10 0x10 0x10 0x12 0x12 0x12 0xFE (3 left, 5 down, 3 left)

                          #org @end releaseall end


                          And if that doesn't work, you might want to change the Var Number / Var Value from A-Map to 4050 / 0003 respectively.

                            #216    
                          Old January 9th, 2009 (5:25 PM). Edited January 9th, 2009 by Binary.
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                          Binary Binary is offline
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                            Hyunbin-

                            Quote:
                            Code:
                            #Dynamic 0x800BF8

                            #org @start checkflag 0x828 if 0x0 goto @todesk if 0x1 goto @end end

                            #org @todesk lock applymovement 0xFF @move waitmovement 0x0 release end

                            #org @move #raw 0x12 0x12 0x12 0x10 0x10 0x10 0x10 0x10 0x12 0x12 0x12 0xFE (3 left, 5 down, 3 left)

                            #org @end release end

                            It actually works like this:
                            Code:
                            #Dynamic 0x800BF8

                            #org @start checkflag 0x828 if 0x1 goto @end applymovement 0xFF @move waitmovement 0x0 release end

                            #org @end release end

                            #org @move #raw 0x12 0x12 0x12 0x10 0x10 0x10 0x10 0x10 0x12 0x12 0x12 0xFE

                            You may also want to set the flag.
                            And arrange the Var number, unknown etc.

                            Rombase: Pokemon Ruby
                            Comments: The sprite disappears before the script can occur.
                            Script:

                            Code:
                            dynamic 0x800000

                            #org @start checkflag 0x250 if 0x1 goto @done playsong 0x1A4 0x0 applymovement 0x01 @move waitmovement 0x0 applymovement 0xFF @move2 waitmovement 0x0 msgbox @1 0x6 applymovement 0x01 @move3 waitmovement 0x0 fadesong 0x167 hidesprite 0x1 setflag 0x3D3 setflag 0x249 setflag 0x250 release end

                            #org @done release end

                            #org @move #raw 0x04 0x04 0x03 0x07 0x07 0x07 0x00 0x04 0x10 0x56 0xFE

                            #org @move2 #raw 0x56 0xFE

                            #org @1 = Hey kiddo! I didn't expect that\nyou'd wake up so quick! Sorry..\lbad joke.\lAnyways I went to visit Prof.\lAcacia and she told me that she'd\lbe delighted to meet you. Now hurry\lup. Dawn Town is right up ahead.\nSee ya later kid!

                            #org @move3 #raw 0x03 0x07 0x00 0x04 0x04 0x04 0x04 0x04 0x04 0x54 0xFE

                            help?

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                              #217    
                            Old January 9th, 2009 (5:30 PM).
                            пзо's Avatar
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                              Have you Set the person ID to 250. and I say to use
                              Msgbox @1 0x2
                              Because its lock and face player in one.

                              Any other clues as to whats wrong if that dont work.

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                                #218    
                              Old January 9th, 2009 (5:35 PM). Edited January 9th, 2009 by Binary.
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                                Quote:
                                Originally Posted by пзо View Post
                                Have you Set the person ID to 250. and I say to use
                                Msgbox @1 0x2
                                Because its lock and face player in one.

                                Any other clues as to whats wrong if that dont work.

                                Yes, but I set the person ID to 03D3, it still doesn't work. Thanks about the boxset idea though.
                                EDIT:
                                It worked XD

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                                  #219    
                                Old January 9th, 2009 (6:29 PM).
                                Popstar Leafeon's Avatar
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                                  I'm having yet another problem hacking Fire Red... It's about Running Shoes. diegoisawesome helped me before, but it screwed up again, and now not even he can get it to work. For some reason, though, it works perfectly when he uses it. But when I use it, it fails. Will someone please help me find out what's wrong with this?

                                  Spoiler:
                                  '---------------
                                  #org 0x34ED0D
                                  lock
                                  faceplayer
                                  checkflag 0x82F
                                  if 0x1 goto 0x834ED31
                                  msgbox 0x834ED3C MSG_NORMAL '"Before I forget, put on your\nrunn..."
                                  fanfare 0x13E
                                  setflag 0x82F
                                  msgbox 0x834ED6E MSG_NORMAL '"[black_fr]You put on your Running ..."
                                  release
                                  end

                                  '---------------
                                  #org 0x34ED31
                                  msgbox 0x834EDA2 MSG_NORMAL '"You already put on your Running Sh..."
                                  release
                                  end

                                  '---------
                                  ' Strings
                                  '---------
                                  #org 0x34ED3C
                                  = Before I forget, put on your\nrunning shoes, [player].

                                  #org 0x34ED6E
                                  = [black_fr]You put on your Running Shoes! Hold \nB to run!

                                  #org 0x34EDA2
                                  = You already put on your Running Shoes.

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                                    #220    
                                  Old January 10th, 2009 (5:19 AM).
                                  Andryandrew Andryandrew is offline
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                                    Quote:
                                    Originally Posted by Autumn Skye View Post
                                    I'm having yet another problem hacking Fire Red... It's about Running Shoes. diegoisawesome helped me before, but it screwed up again, and now not even he can get it to work. For some reason, though, it works perfectly when he uses it. But when I use it, it fails. Will someone please help me find out what's wrong with this?

                                    Spoiler:
                                    '---------------
                                    #org 0x34ED0D
                                    lock
                                    faceplayer
                                    checkflag 0x82F
                                    if 0x1 goto 0x834ED31
                                    msgbox 0x834ED3C MSG_NORMAL '"Before I forget, put on your\nrunn..."
                                    fanfare 0x13E
                                    setflag 0x82F
                                    msgbox 0x834ED6E MSG_NORMAL '"[black_fr]You put on your Running ..."
                                    release
                                    end

                                    '---------------
                                    #org 0x34ED31
                                    msgbox 0x834EDA2 MSG_NORMAL '"You already put on your Running Sh..."
                                    release
                                    end

                                    '---------
                                    ' Strings
                                    '---------
                                    #org 0x34ED3C
                                    = Before I forget, put on your\nrunning shoes, [player].

                                    #org 0x34ED6E
                                    = [black_fr]You put on your Running Shoes! Hold \nB to run!

                                    #org 0x34EDA2
                                    = You already put on your Running Shoes.

                                    The script seems perfectly normal... what does not work?
                                    Maybe you have alrerady used flag 0x82f in your rom?

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                                      #221    
                                    Old January 10th, 2009 (6:32 AM).
                                    Diegoisawesome's Avatar
                                    Diegoisawesome Diegoisawesome is offline
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                                    Quote:
                                    Originally Posted by Andryandrew View Post
                                    The script seems perfectly normal... what does not work?
                                    Maybe you have alrerady used flag 0x82f in your rom?
                                    Btw, 0x82F is the running shoes flag.

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                                      #222    
                                    Old January 10th, 2009 (7:09 AM).
                                    Andryandrew Andryandrew is offline
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                                      Quote:
                                      Originally Posted by diegoisawesome View Post
                                      Btw, 0x82F is the running shoes flag.

                                      Yes, but the script say that you had already recieved running shoes if 0x82F is set... naturally you already have running shoes in this case xd

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                                        #223    
                                      Old January 10th, 2009 (10:19 AM).
                                      EP_DarkSol EP_DarkSol is offline
                                         
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                                        I have a quick question. I have a certain script that announces "This Dratini looks familiar..." and then gives you a dratini. It works flawlessly, but after compiling, and then re-opening, it has a lot of (un-used) extra code in it involving the coin case, and several different checkcoin commands...

                                        Any reason why? It's not a problem, but it's a bit aggravating.

                                        I'm using PKSV as a script editor, by the way. Thanks in advance.

                                          #224    
                                        Old January 10th, 2009 (10:59 AM).
                                        Medo0 Medo0 is offline
                                           
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                                          HEY GUYS
                                          I Found this Script here [Page -6-]

                                          Quote:
                                          #org 0x2D513F
                                          setvar 0x4060 0x37
                                          givepokemon 0x4060 0x8 0x0 0x0 0x0 0x0
                                          fanfare 0x13E
                                          msgbox @player 0x4
                                          waitfanfare
                                          closeonkeypress
                                          hidesprite LASTTALKED
                                          setflag 0x828
                                          release
                                          end

                                          #org @player
                                          [player] recieved a Vulpix!

                                          i have a person that will give you a Vulpix

                                          Now
                                          1st How to change the pokemon that you will receive [ i don't know ids ]
                                          2nd the offset for the person is "14D6CD" do i have to change only the "2D513F" to
                                          "14D6CD"

                                          Pleas help

                                            #225    
                                          Old January 10th, 2009 (1:12 PM).
                                          Hoshiko Aki's Avatar
                                          Hoshiko Aki Hoshiko Aki is offline
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                                            Thats my Script.

                                            Code:
                                            #dynamic 0x26ECB8

                                            #org @start lock faceplayer setvar 0x8008 0x9 call 0x1A8CAD checkflag 0x1000 if 0x1 goto @how msgbox @yesno 0x5 compare LASTRESULT 0x0 if 0x1 goto @too call 0x1A8CBD compare 0x8004 0x6 if 0x4 goto @too call 0x1A8CC9 comparevars2 LASTRESULT 0x8009 if 0x5 goto @not call 0x1A8CD9 msgbox @thanksalot 0x4 setflag 0x1000 release end

                                            #org @not bufferpokemon 0x0 0x27 msgbox @not2 0x4 release end

                                            #org @too bufferpokemon 0x0 0xD3 msgbox @too2 0x4 release end

                                            #org @how msgbox @old 0x4 release end

                                            #org @thanksalot = Thanks \nI really mean it!

                                            #org @not2 = That's not [buffer1]\nYou have it or not?

                                            #org @too2 = Dammit, I wanted one [buffer1]!

                                            #org @yesno = Hey there!\nDo you have a [buffer1]?\lWant to trade it for my\l[buffer2]?

                                            #org @old = I miss [buffer2]\nYour [buffer1] is doing fine.

                                            He say a don't know comparevars2 on line 17. how can i fix this?

                                            It's a trade script

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