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  #7801    
Old January 13th, 2009 (7:37 PM).
Bigdog Bigdog is offline
     
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    Quote:
    Originally Posted by Lukeyjohnno View Post
    UNLZ says it's not indexed...
    I found an indexed sprite from a site a long time ago. I'll provide it.

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      #7802    
    Old January 13th, 2009 (8:18 PM).
    12345's Avatar
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      Hey the world map when i fly have some glitches. (Ruby hack)
      Like this in Light Platinum or Ruby Destiny ROR:
      How can i fix them?
      Attached Images
      File Type: png 1.PNG‎ (6.8 KB, 9 views) (Save to Dropbox)
        #7803    
      Old January 13th, 2009 (8:42 PM).
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      amassenburg amassenburg is offline
         
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        Quote:
        Originally Posted by Thrace View Post
        Try this one.


        Does the script not work at all or do weird things happen in the script?
        the script doesnt work at all. i think i had it to work ONCE but the msg was all messed up
          #7804    
        Old January 13th, 2009 (8:58 PM).
        The Abyss The Abyss is offline
           
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          When I enter my house a level is supposed to activate but it restarts the game when I enter the house.
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            #7805    
          Old January 13th, 2009 (10:09 PM).
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          Thrace Thrace is offline
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          Quote:
          Originally Posted by amassenburg View Post
          the script doesnt work at all. i think i had it to work ONCE but the msg was all messed up
          Try asking score_under (the creator of the program). I'm not really sure what the problem might be, its worked fine everytime I've used it.

          Quote:
          Originally Posted by Conqueror179 View Post
          When I enter my house a level is supposed to activate but it restarts the game when I enter the house.
          Theres two possibilities I can think of right now, either there is a person in the house whose movement type is set to Hidden, or the level script you made wasn't made properly and you are missing the buffer. This tutorial will show you how to fix the latter.
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            #7806    
          Old January 13th, 2009 (10:12 PM). Edited January 13th, 2009 by The Abyss.
          The Abyss The Abyss is offline
             
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            It is set to Hidden O_O
            So do I just have to change it to 'Look Somewhere' or something? I need to sprite to be hidden or should I do a hidesprite instead of showsprite?

            Edit: I've got it working perfectly :D Thrace you are awesome
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              #7807    
            Old January 14th, 2009 (2:47 AM).
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            Tropical Sunlight Tropical Sunlight is offline
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              Quote:
              Originally Posted by Conqueror179 View Post
              :D Thrace you are awesome
              He knows that

              Is there any way to put a different tileset 1 in a map?
              like this:

              map 1
              t. 1 - 0
              t. 2 - 1

              map 2
              t. 1 - 15
              t. 2 - 1
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                #7808    
              Old January 14th, 2009 (3:12 AM).
              skandia4444 skandia4444 is offline
                 
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                i have a big problem with pksprite and gold map, whenever i try and save my changed maps it says "cannot create file " blah blah blah (file location".Access is denied"
                please help because otherwise i wont be able to hack silver at all
                  #7809    
                Old January 14th, 2009 (3:15 AM).
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                destinedjagold destinedjagold is offline
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                Quote:
                Originally Posted by Lukeyjohnno View Post
                UNLZ says it's not indexed...
                well, I said...
                1. open your indexed Riolu sprite on MS Paint...
                2. go to Edit and select Paste From...
                3. choose your backsprite and save it as .png file.
                4. insert it.
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                  #7810    
                Old January 14th, 2009 (4:32 AM).
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                  Alright, I has a little question for all you script junkies. Is there a movement command that makes the player jump back while looking up? And if so, what is it?
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                    #7811    
                  Old January 14th, 2009 (4:56 AM).
                  Medo0 Medo0 is offline
                     
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                    Quote:
                    Originally Posted by destinedjagold View Post


                    are you maybe having a shiny Riolu, and so you are testing it's shiny backsprite or not?

                    if you have a shiny Riolu, you can just simply write to the ROM it's palletes.
                    if not, then the front sprite should have automatically wrote it's true palletes...



                    what happened?
                    i's a Poochyena, but why does it has Growlithe's front sprite?
                    did you changed Poochyena's sprite to Growlithes?
                    if so, then have you correctly switched/inserted Growlithe's correct palletes?

                    hm... you said all other PKMN are like those.
                    what did you do with your ROM?
                    Not Only Growlithe
                    Every Pokemon i use
                    if you want to see the rom i'll give it to you
                      #7812    
                    Old January 14th, 2009 (5:56 AM).
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                      are there any hacking tools for mystery dungeon?
                        #7813    
                      Old January 14th, 2009 (6:05 AM).
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                      destinedjagold destinedjagold is offline
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                      Quote:
                      Originally Posted by iPro. View Post
                      Alright, I has a little question for all you script junkies. Is there a movement command that makes the player jump back while looking up? And if so, what is it?
                      ya mean like Prof. Elm's movement after you gave him the PKMN EGG in the original Gold/Silver/Crystal, right?

                      well, I dunno. :\

                      Quote:
                      Originally Posted by Medo0 View Post
                      Not Only Growlithe
                      Every Pokemon i use
                      if you want to see the rom i'll give it to you
                      er, no thanks~
                      but try once again with a clean ROM.

                      Quote:
                      Originally Posted by fish646 View Post
                      are there any hacking tools for mystery dungeon?
                      yah, there is. sebbe, or Gabe_c has some PMD hacking tools located in the Toolbox section.
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                        #7814    
                      Old January 14th, 2009 (6:18 AM).
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                      fish646 fish646 is offline
                         
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                        ok, are there any hacking tools BESIDES starter editor???
                          #7815    
                        Old January 14th, 2009 (6:22 AM).
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                          Hi, I'm not totally sure if this is a 'simple question', but when I was using a custom tileset (Kyledove's DS Gen-esque tileset) for FireRed I had loads of problems with it, and I've fixed all of them except one.

                          On the custom houses, when opening the door, it glitches the tiles of the house to the left and right of the door and makes them look like a door animation on the glitched tiles, one frame of the door animation per tile.


                          Walking out of house


                          Outside of house



                          It makes the line of tiles to the left and right of the door messed up. I talked with a friend about it and he suggested something about editing the animation manually, but he hasn't been online to explain that. I really need an explanation and a way to fix it, because there's no way I can release a hack with this...
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                            #7816    
                          Old January 14th, 2009 (1:39 PM).
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                            Whenever I battle someone and the Poké Balls appear, I get this error:


                            Instead of leaving a black trail, they leave a trail like this.
                            Does anyone know how I can fix this?
                              #7817    
                            Old January 14th, 2009 (1:46 PM). Edited January 14th, 2009 by Thrace.
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                              Quote:
                              Originally Posted by demonparia View Post
                              Spoiler:
                              Hi, I'm not totally sure if this is a 'simple question', but when I was using a custom tileset (Kyledove's DS Gen-esque tileset) for FireRed I had loads of problems with it, and I've fixed all of them except one.

                              On the custom houses, when opening the door, it glitches the tiles of the house to the left and right of the door and makes them look like a door animation on the glitched tiles, one frame of the door animation per tile.


                              Walking out of house


                              Outside of house



                              It makes the line of tiles to the left and right of the door messed up. I talked with a friend about it and he suggested something about editing the animation manually, but he hasn't been online to explain that. I really need an explanation and a way to fix it, because there's no way I can release a hack with this...
                              I'm having the same problem, so I can't help on that. xD



                              Here's a question that is MUCH more simple than the questions I have been asking around here.

                              If someone lets me use a map of theirs from the map rating thread, how exactly do I use it if its just an image?
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                              2. All idiots, after reading the first truth, will try it.
                              3. And discover that the first truth is a lie.
                              4. You're smiling now because you're an idiot.
                                #7818    
                              Old January 14th, 2009 (2:22 PM).
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                                Quote:
                                Originally Posted by NeoNemesis View Post
                                I'm having the same problem, so I can't help on that. xD



                                Here's a question that is MUCH more simple than the questions I have been asking around here.

                                If someone lets me use a map of theirs from the map rating thread, how exactly do I use it if its just an image?


                                You'd look at it and copy it. Oh, and thanks for getting my hopes up when I saw someone had replied, then crashing my hopes down.
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                                  #7819    
                                Old January 14th, 2009 (4:13 PM).
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                                  Quote:
                                  Originally Posted by demonparia View Post
                                  You'd look at it and copy it. Oh, and thanks for getting my hopes up when I saw someone had replied, then crashing my hopes down.
                                  I think you have to edit the tiles. I don't know exactly how, I have to find the offsets and stuff. Look at thethethethe's tutorial on grass animation it might explain a little bit more on editing animations like flowers, doors, etc.

                                  Sorry if I upped your hopes up again lol.
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                                  1. You cannot touch all your teeth with your tongue.
                                  2. All idiots, after reading the first truth, will try it.
                                  3. And discover that the first truth is a lie.
                                  4. You're smiling now because you're an idiot.
                                    #7820    
                                  Old January 14th, 2009 (4:42 PM).
                                  skandia4444 skandia4444 is offline
                                     
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                                    how long does it usually take to get an answer in these forums just wondering what to expect not trying to rush anything
                                      #7821    
                                    Old January 14th, 2009 (5:36 PM).
                                    The Abyss The Abyss is offline
                                       
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                                      It depends on your question. If a lot of people know it's usually quick but if it's advanced you may have to wait a while.

                                      Now how I keep a sprite hidden from a level script after it's occured? I can't remember how and I can find the Tut.
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                                        #7822    
                                      Old January 14th, 2009 (5:38 PM).
                                      Thrace's Avatar
                                      Thrace Thrace is offline
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                                      Quote:
                                      Originally Posted by iPro. View Post
                                      Alright, I has a little question for all you script junkies. Is there a movement command that makes the player jump back while looking up? And if so, what is it?
                                      0x47 I think.

                                      Quote:
                                      Originally Posted by demonparia View Post
                                      Hi, I'm not totally sure if this is a 'simple question', but when I was using a custom tileset (Kyledove's DS Gen-esque tileset) for FireRed I had loads of problems with it, and I've fixed all of them except one.

                                      On the custom houses, when opening the door, it glitches the tiles of the house to the left and right of the door and makes them look like a door animation on the glitched tiles, one frame of the door animation per tile.


                                      Walking out of house


                                      Outside of house



                                      It makes the line of tiles to the left and right of the door messed up. I talked with a friend about it and he suggested something about editing the animation manually, but he hasn't been online to explain that. I really need an explanation and a way to fix it, because there's no way I can release a hack with this...
                                      Using the last 12 8x8 blocks in a tileset will give you the above result. You need to move those tiles elsewhere in the tileset.

                                      Quote:
                                      Originally Posted by Conqueror179 View Post
                                      It depends on your question. If a lot of people know it's usually quick but if it's advanced you may have to wait a while.

                                      Now how I keep a sprite hidden from a level script after it's occured? I can't remember how and I can find the Tut.
                                      You need to set the Person ID of the sprite to a flag that is set in that level script.
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                                        #7823    
                                      Old January 14th, 2009 (5:44 PM).
                                      The Abyss The Abyss is offline
                                         
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                                        Damn...If I could move 2000km in a second I would hug you right now
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                                          #7824    
                                        Old January 14th, 2009 (6:30 PM).
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                                        amassenburg amassenburg is offline
                                           
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                                          are there any tilesets that are like free lke people wont mind if i use it cause i really dont like the emerald layout(mostley trees)
                                            #7825    
                                          Old January 14th, 2009 (6:32 PM).
                                          The Abyss The Abyss is offline
                                             
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                                            Go Here
                                            These are for free but most are for FireRed or Ruby.
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