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  #7876    
Old January 17th, 2009 (10:34 AM).
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Liquid Shadow Liquid Shadow is offline
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    Quote:
    Originally Posted by RukarioX View Post
    Okay, changing my question.


    Now- is there a tool for remixing music?
    Google Anvil Studio. It's a good music maker/remixer program.
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      #7877    
    Old January 17th, 2009 (1:54 PM).
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    Cy-Chan Cy-Chan is offline
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      Can anyone shed some light on how the learnable move tutor moves are coded in FireRed? I presumed they'd be in the format of TMs/HMs, a series of binary switches, but I tested that theory, and it didn't pan out (IE: no, no they are not).

      Anyone know how to say, change Bulbasaur to be able to learn Mega Kick?
        #7878    
      Old January 17th, 2009 (2:29 PM).
      Zephiel Zephiel is offline
         
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        Is there any way to edit Giovanni's text in the Silph Co.? I think it might be a map script because advance map doesn't let me view the script.
          #7879    
        Old January 17th, 2009 (3:41 PM).
        пзо's Avatar
        пзо пзо is offline
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          Anyways.. This video is of a glitch, that occurs after a LEVEL script occurs.
          Any Ideas?

          Keep Watching the Left of the video, The border seems to follow you..

          Video:
          http://uk.youtube.com/watch?v=l_S5KB_TcuA
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            #7880    
          Old January 17th, 2009 (3:50 PM).
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          destinedjagold destinedjagold is offline
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          Quote:
          Originally Posted by Zephiel View Post
          Is there any way to edit Giovanni's text in the Silph Co.? I think it might be a map script because advance map doesn't let me view the script.
          Advance Text can help you with that.
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            #7881    
          Old January 17th, 2009 (5:36 PM).
          ~Teh Panda~'s Avatar
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          After I warp in a script I walk a couple of steps and the game resets :\ whats wrong?
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            #7882    
          Old January 17th, 2009 (9:39 PM).
          TMASTER1 TMASTER1 is offline
             
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            I'm just wondering what's wrong with this script.
            Code:
            #org $ begin
            lock
            faceplayer
            message $poke
            $poke 1 = \v\h01, long time, no see.\nPROF.ELM asked me to find you.\pHe has another favor to ask.
            boxset 6
            message $poke1
            $poke1 1 = Would you take the Pokémon Egg?
            boxset 5
            compare LASTRESULT 1
            if 1 goto $get
            message $toobad
            $toobad 1 = B-but... PROF.ELM asked for you...
            boxset 6
            release
            end
            
            #org $get
            lock
            message $get1
            $get1 1 = \v\h01 received EGG.
            boxset 6
            #raw 0x7A 0xAF 0x00
            message $received
            $received 1 = We discovered that a POKéMON will not\nhatch until it grows in the EGG.\pIt also has to be with other active\nPOKéMON to hatch.\p\v\h01, you're the only person\nwe can rely on.\pPlease return to ELM's LAB when that\nEGG hatches!
            boxset 6
            applymovement 0x05 $move
            pausemove 0
            release
            end
            
            #org $move
            #raw 0x12 
            #raw 0x10 
            #raw 0x10 
            #raw 0x10 
            #raw 0xFE
            The person I've tried to make move just won't move. Everything else works in the script. He just won't move for some reason. I've even tried switching the 0x05 to 0xFF to make sure that it wasn't the fact that I had the wrong person selected but the player didn't move as well. Does anyone know what I'm doing wrong? This is for a FireRed hack not Ruby.
            Thanks in advance.
              #7883    
            Old January 17th, 2009 (10:41 PM).
            Thrace's Avatar
            Thrace Thrace is offline
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            Quote:
            Originally Posted by TehTehTehTeh View Post
            After I warp in a script I walk a couple of steps and the game resets :\ whats wrong?
            Check to see if there are any sprites in that map who are set to the movement "Hidden".

            Quote:
            Originally Posted by TMASTER1 View Post
            I'm just wondering what's wrong with this script.
            Spoiler:
            Code:
            #org $ begin
            lock
            faceplayer
            message $poke
            $poke 1 = \v\h01, long time, no see.\nPROF.ELM asked me to find you.\pHe has another favor to ask.
            boxset 6
            message $poke1
            $poke1 1 = Would you take the Pokémon Egg?
            boxset 5
            compare LASTRESULT 1
            if 1 goto $get
            message $toobad
            $toobad 1 = B-but... PROF.ELM asked for you...
            boxset 6
            release
            end
            
            #org $get
            lock
            message $get1
            $get1 1 = \v\h01 received EGG.
            boxset 6
            #raw 0x7A 0xAF 0x00
            message $received
            $received 1 = We discovered that a POKéMON will not\nhatch until it grows in the EGG.\pIt also has to be with other active\nPOKéMON to hatch.\p\v\h01, you're the only person\nwe can rely on.\pPlease return to ELM's LAB when that\nEGG hatches!
            boxset 6
            applymovement 0x05 $move
            pausemove 0
            release
            end
            
            #org $move
            #raw 0x12 
            #raw 0x10 
            #raw 0x10 
            #raw 0x10 
            #raw 0xFE
            The person I've tried to make move just won't move. Everything else works in the script. He just won't move for some reason. I've even tried switching the 0x05 to 0xFF to make sure that it wasn't the fact that I had the wrong person selected but the player didn't move as well. Does anyone know what I'm doing wrong? This is for a FireRed hack not Ruby.
            Thanks in advance.
            Please ask any questions relating to scripts in the Script Help thread. Its been a while since I've done any scripting but it might be because you've used Lock before the applymovement.
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              #7884    
            Old January 18th, 2009 (7:13 AM).
            Zephiel Zephiel is offline
               
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              Quote:
              Originally Posted by destinedjagold View Post


              Advance Text can help you with that.

              I can't seem to find that anywhere. I searched the forum and I can't find it. Would it be possible to take a Rocket from the same floor and change his script offset to something with more text and change his trainer offset to Giovanni's rematch? That would probably work, and I could still achieve what I want. I'm still a noob at hacking, so I don't want anything too complicated or I might screw it up...:(
                #7885    
              Old January 18th, 2009 (8:11 AM).
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              Tropical Sunlight Tropical Sunlight is offline
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                I have a warp. It warps you to a cave, then the screen turns black. WHAT did I do wrong?
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                  #7886    
                Old January 18th, 2009 (8:59 AM).
                TMASTER1 TMASTER1 is offline
                   
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                  Quote:
                  Originally Posted by Thrace View Post
                  Please ask any questions relating to scripts in the Script Help thread. Its been a while since I've done any scripting but it might be because you've used Lock before the applymovement.
                  Thanks, it seemed to work, although now he doesn't complete all the movements. He'll do the one's I put in the code above but he won't disappear and he also won't stay where he moves to, like he'll move back to where he originally was after I leave the pokecenter. I'll go and ask in the Script Help thread. Thanks again. +rep
                    #7887    
                  Old January 18th, 2009 (9:04 AM).
                  Medo0 Medo0 is offline
                     
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                    Quote:
                    Originally Posted by Lukeyjohnno View Post
                    Uhm, sure. No credit needed...
                    Ohh.. Thanks dude
                    do you know anyway to make this script normal [a.k.a Decompile it]
                    Code:
                    #org 0x6B5200
                    msgbox 0x86B5223 MSG_NORMAL '"Vileplume: Vahh! Vaaaa[.]\..."
                    nop
                    removeitem 0x12 0x1
                    nop
                    wildbattle2 0x2D 0x10 0x0 0x5
                    bufferitem 0x0 0x2929
                    compare 0x853 0x200
                      #7888    
                    Old January 18th, 2009 (9:06 AM).
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                    Lukeyjohnno Lukeyjohnno is offline
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                      Quote:
                      Originally Posted by Medo0 View Post
                      Ohh.. Thanks dude
                      do you know anyway to make this script normal [a.k.a Decompile it]
                      Code:
                      #org 0x6B5200
                      msgbox 0x86B5223 MSG_NORMAL '"Vileplume: Vahh! Vaaaa[.]\..."
                      nop
                      removeitem 0x12 0x1
                      nop
                      wildbattle2 0x2D 0x10 0x0 0x5
                      bufferitem 0x0 0x2929
                      compare 0x853 0x200
                      Sorry, no I don't. I don't use Poketscript. I only XSE script.
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                        #7889    
                      Old January 18th, 2009 (9:15 AM).
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                      Lady Berlitz Lady Berlitz is offline
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                        Alright, I've gotten a weird reaction from my ROM. When I inserted a simple XSE message script for a NPC (I've inserted them before, mind you) in my Ruby hack, it didn't work. I hit the A button (which is my space bar), and it continued walking around, as if the script was never inserted. It looks like the script was even compiled correctly.

                        Then, I inserted the script into a clean Ruby ROM, and it worked. I tried everything I can; copied exactly the statistics of that sprite, etc. This is the script I used, though I don't think there's anything wrong with it...

                        Spoiler:
                        #Dynamic 0x800000

                        #org @talk
                        msgbox @talk2 0x2
                        end

                        #org @talk2
                        = This is a message script test.
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                          #7890    
                        Old January 18th, 2009 (9:44 AM).
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                        Lukeyjohnno Lukeyjohnno is offline
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                          Quote:
                          Originally Posted by Esmas View Post
                          Alright, I've gotten a weird reaction from my ROM. When I inserted a simple XSE message script for a NPC (I've inserted them before, mind you) in my Ruby hack, it didn't work. I hit the A button (which is my space bar), and it continued walking around, as if the script was never inserted. It looks like the script was even compiled correctly.

                          Then, I inserted the script into a clean Ruby ROM, and it worked. I tried everything I can; copied exactly the statistics of that sprite, etc. This is the script I used, though I don't think there's anything wrong with it...

                          Spoiler:
                          #Dynamic 0x800000

                          #org @talk
                          msgbox @talk2 0x2
                          end

                          #org @talk2
                          = This is a message script test.
                          Have you tried adding a LockPlayer script?
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                            #7891    
                          Old January 18th, 2009 (9:52 AM).
                          Medo0 Medo0 is offline
                             
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                            Quote:
                            Originally Posted by Lukeyjohnno View Post
                            Sorry, no I don't. I don't use Poketscript. I only XSE script.
                            that's not PS Script it's a Compiled XSE
                            BTW : do you know where to get scripts?
                              #7892    
                            Old January 18th, 2009 (9:54 AM).
                            Lukeyjohnno's Avatar
                            Lukeyjohnno Lukeyjohnno is offline
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                              Quote:
                              Originally Posted by Medo0 View Post
                              that's not PS Script it's a Compiled XSE
                              BTW : do you know where to get scripts?
                              Oh. No I don't.
                              But if you want tutorials look on the Pokecommunity.
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                                #7893    
                              Old January 18th, 2009 (10:40 AM).
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                              TB Pro TB Pro is offline
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                                Quote:
                                Originally Posted by Esmas View Post
                                Alright, I've gotten a weird reaction from my ROM. When I inserted a simple XSE message script for a NPC (I've inserted them before, mind you) in my Ruby hack, it didn't work. I hit the A button (which is my space bar), and it continued walking around, as if the script was never inserted. It looks like the script was even compiled correctly.

                                Then, I inserted the script into a clean Ruby ROM, and it worked. I tried everything I can; copied exactly the statistics of that sprite, etc. This is the script I used, though I don't think there's anything wrong with it...

                                Spoiler:
                                #Dynamic 0x800000

                                #org @talk
                                msgbox @talk2 0x2
                                end

                                #org @talk2
                                = This is a message script test.
                                Have you tried decompiling it? That's happened to me before, and there was nothing on the script just #ORG @blah then release and end. Also, was the NPC already there? Or did you add him? If he was already there, try removing him, and adding a new NPC. Also, try adding lock, boxset 2 only does faceplayer

                                Quote:
                                Originally Posted by Lukeyjohnno View Post
                                Have you tried adding a LockPlayer script?
                                There is no such thing as a lockplayer script, or a command for that matter. There is lock, which locks the NPC's. There's lockall, which locks everything including the player, and the camera.
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                                  #7894    
                                Old January 18th, 2009 (10:52 AM).
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                                Lukeyjohnno Lukeyjohnno is offline
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                                  Quote:
                                  Originally Posted by iPro. View Post
                                  Have you tried decompiling it? That's happened to me before, and there was nothing on the script just #ORG @blah then release and end. Also, was the NPC already there? Or did you add him? If he was already there, try removing him, and adding a new NPC. Also, try adding lock, boxset 2 only does faceplayer :P

                                  There is no such thing as a lockplayer script, or a command for that matter. There is lock, which locks the NPC's. There's lockall, which locks everything including the player, and the camera.
                                  Yes there is!
                                  I meant to say Lock, not LockPlayer.
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                                    #7895    
                                  Old January 18th, 2009 (11:41 AM).
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                                  Cy-Chan Cy-Chan is offline
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                                    Quote:
                                    Originally Posted by Cy-Chan View Post
                                    Can anyone shed some light on how the learnable move tutor moves are coded in FireRed? I presumed they'd be in the format of TMs/HMs, a series of binary switches, but I tested that theory, and it didn't pan out (IE: no, no they are not).

                                    Anyone know how to say, change Bulbasaur to be able to learn Mega Kick?
                                    Quoted for emphasis.

                                    Man, it'd be really cool if people who need script help checked out the scripting help thread.
                                      #7896    
                                    Old January 18th, 2009 (12:32 PM).
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                                    TB Pro TB Pro is offline
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                                      Okay, I put some trees on a mountain with the movement permission of 10, and I walk OVER the treetops, even though the background byte is set to 00. It works on C ground, but not there. Is this just bound to happen, or is there some way I can prevent it?
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                                        #7897    
                                      Old January 18th, 2009 (2:05 PM).
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                                      Thrace Thrace is offline
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                                      Quote:
                                      Originally Posted by Cy-Chan View Post
                                      Quoted for emphasis.
                                      Man, it'd be really cool if people who need script help checked out the scripting help thread.
                                      The data starts at 459B60 for FR and 459580 for LG. Its just the hex numbers of the attacks. The compatibility is either before or after that data I can't remember which. It'll be a hex number like 9201, just put it in the calculator and convert to binary. It's just a bunch of binary switches.

                                      Quote:
                                      Originally Posted by iPro. View Post
                                      Okay, I put some trees on a mountain with the movement permission of 10, and I walk OVER the treetops, even though the background byte is set to 00. It works on C ground, but not there. Is this just bound to happen, or is there some way I can prevent it?
                                      You can't unfortunately you'll just have to arrange it so that there is C on the tree tops. It should be possible in a lot of cases.
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                                        #7898    
                                      Old January 18th, 2009 (6:41 PM). Edited January 18th, 2009 by Dasrein.
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                                      Dasrein Dasrein is offline
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                                        How do you start from scratch when editing a ROM?
                                        Like for example I'm editing a Fire Red ROM and I want the player to start out with his running shoes, pokedex, etc. and I want every aspect of the game to be changed, storyline, gyms, progression...
                                        So how?
                                        Thanks
                                          #7899    
                                        Old January 18th, 2009 (8:13 PM).
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                                        TB Pro TB Pro is offline
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                                          Quote:
                                          Originally Posted by Dasrein View Post
                                          How do you start from scratch when editing a ROM?
                                          Like for example I'm editing a Fire Red ROM and I want the player to start out with his running shoes, pokedex, etc. and I want every aspect of the game to be changed, storyline, gyms, progression...
                                          So how?
                                          Thanks
                                          Well, there are many things you have to do. Start with reading some tutorials on scripting and mapping, and get the tools required with each. You can go from there.
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                                            #7900    
                                          Old January 18th, 2009 (8:23 PM).
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                                          Dasrein Dasrein is offline
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                                            Quote:
                                            Originally Posted by iPro. View Post
                                            Well, there are many things you have to do. Start with reading some tutorials on scripting and mapping, and get the tools required with each. You can go from there.
                                            I've already looked at tutorials, otherwise I would not be asking this question.


                                            Edit: Off-Topic to my question, but why do I not see a "Compile" option when I right click. I've already installed Pokescript.
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