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  #276    
Old January 17th, 2009 (6:12 AM).
Andryandrew Andryandrew is offline
Italian Asm Hacker
     
    Join Date: Mar 2007
    Age: 24
    Gender:
    Nature: Timid
    Posts: 117

    Quote:
    Originally Posted by MarineMechX2 View Post
    Gangway, Noob coming through!

    Alright, I'm gonna ask this question; I've dug through as many pages as I could but couldn't find the answer, so here goes:

    I'm using Pokemon Emerald, so I know it's possible...
    Has anyone found out how to make a partnered battle? Where you've got a teamate who uses his three and you use you're three. (Ex. Player&Steven vs. Team Magma @ Mossdeep City)

    I know that the certain types of battles are Wild, Trainer/Rebattle and Gym/Rebattle... but based on what I've seen, it might be a 'Special' event... and anyone help out?

    Here's the code right before, during and after the battle...

    Spoiler:
    '-----------------------
    ....
    #org 0x223FDA
    applymovement LASTTALKED 0x827259E
    waitmovement 0x0
    msgbox 0x82247FF '"STEVEN: [player]\v\h05!\nYou're goi..."
    callstd 0x5
    compare LASTRESULT 0x1
    if 0x1 goto 0x822400C
    msgbox 0x8224854 '"STEVEN: Then, hurry!\nGet ready qui..."
    callstd 0x4
    closeonkeypress
    applymovement LASTTALKED 0x82725AA
    waitmovement 0x0
    releaseall
    end
    '-----------------------

    Jumping to 22400C******

    '-----------------------
    #org 0x22400C
    applymovement LASTTALKED 0x82725AA
    waitmovement 0x0
    special 0x28
    fadescreen 0x1
    special 0x2A
    waitstate
    compare LASTRESULT 0x0
    if 0x5 goto 0x8224032
    special 0x29
    goto 0x8223FDA
    special 0xFB
    setvar 0x8004 0x2
    setvar 0x8005 0x4
    special 0xEA
    setvar 0x8004 0x8
    setvar 0x8005 0x0
    special 0xEF
    waitstate
    setvar 0x8004 0x6
    special 0xEA
    special 0x29
    copyvar 0x8000 LASTRESULT
    compare 0x8000 0x1
    if 0x1 goto 0x8224071
    fadescreen 0x1
    special 0xCB
    waitstate
    msgbox 0x82248C2 '"MAXIE: We failed to make the volcan..."
    ....
    '-----------------------

    Jumping to 224032******

    '-----------------------
    #org 0x224032
    special 0xFB
    setvar 0x8004 0x2
    setvar 0x8005 0x4
    special 0xEA
    setvar 0x8004 0x8
    setvar 0x8005 0x0
    special 0xEF
    waitstate
    setvar 0x8004 0x6
    special 0xEA
    special 0x29
    copyvar 0x8000 LASTRESULT
    compare 0x8000 0x1
    if 0x1 goto 0x8224071
    fadescreen 0x1
    special 0xCB
    waitstate
    msgbox 0x82248C2 '"MAXIE: We failed to make the volcan..."
    ....
    '-----------------------

    ...anyone got any ideas?

    due to the battle is a special event, it isn't reproducible...

    __________________


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    I'm a GBA ASM hacker --> I'm cool :D

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      #277    
    Old January 17th, 2009 (3:16 PM). Edited January 17th, 2009 by пзо.
    пзо's Avatar
    пзо пзо is offline
    zzirRusty
       
      Join Date: Dec 2008
      Nature: Quiet
      Posts: 222

      I hate this place. I always come here!
      Anyways.. This video is of a glitch, that occurs after a LEVEL script occurs.
      Any Ideas?

      Keep Watching the Left of the video, The border seems to follow you..

      Video:
      http://uk.youtube.com/watch?v=l_S5KB_TcuA

      Edit heres the Level Script that Causes this.

      #dynamic 0x800000

      #org @begin
      Checkflag 0x200
      if 0x1 goto @end
      lockall
      special 0x113
      applymovement 0x7F @movecamera1
      waitmovement 0x0
      special 0x114
      msgbox @wheresplayer 0x2
      playsong 0x13B 0x0
      special 0x113
      applymovement 0x01 @thereyouare
      applymovement 0x7F @movecamera2
      waitmovement 0x01
      special 0x114
      applymovement 0xFF @theresrival
      waitmovement 0x0
      msgbox @hello 0x02
      applymovement 0x01 @gone
      waitmovement 0x0
      fadesong 0x12C
      hidesprite 0x01
      setvar 0x7000 0x1
      setflag 0x200
      Releaseall
      goto @end

      #org @movecamera1
      #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x20 0xFE

      #org @wheresplayer
      = [Black_fr][rival]: I think thats about right..\n5 Pokéballs.. 1 Poké--

      #org @thereyouare
      #raw 0x65 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x02 0xFE

      #org @movecamera2
      #raw 0x1F 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE

      #org @theresrival
      #raw 0x62 0x03 0xFE

      #org @hello
      = [Black_fr][rival]: Hey [player]!\nToday, is the day I go on my\lQuest, To become a awesome\n[blue_fr]Pokémon Trainer.\l[black_fr]Im also taking my pet Pokémon,\n[red_fr]CHARMANDER.\l[green_fr][player]: I wish I had a Pokemon..\p[black_fr][rival]: I'd bet! Its like the coolest\nthing ever! Well I'd better go now.\lSeeya!

      #org @gone
      #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0xFE

      #org @end
      end

      __________________

      | Pokémon Obsidian | Pokémon Mystical Glacier |
      Yeah, I said it, Pokémon Mystical Glacier..
      Its comming back.. Better than ever.
      Along side Pokémon Obsidian.

        #278    
      Old January 17th, 2009 (4:32 PM).
      ~Teh Panda~'s Avatar
      ~Teh Panda~ ~Teh Panda~ is offline
      Sea of Dreams - Redux
      • Silver Tier
       
      Join Date: Aug 2007
      Posts: 906

      Everything in my script works fine but the warp. The parameters are correct but it warps me to the POkemon Center. Why does it do the wrong map?

      Code:
      '---------------
      #org 0x7B0000
      lock
      faceplayer
      checkflag 0x829
      if 0x0 goto 0x87B0025
      msgbox 0x87B0056 MSG_NORMAL '"Your room apparently is not\nready..."
      applymovement MOVE_PLAYER 0x87B00C7
      warp 0x3 0x51 0x00 0x3 0x9
      release
      end

      '--------------- #org 0x7B0025 msgbox 0x87B0030 MSG_NORMAL '"Talk to the lady at the desk\nfirs..." release end

      '--------- ' Strings '--------- #org 0x7B0056 = Your room apparently is not\nready. While your waiting you can\lteleport to the training rooms.\lYou want to. Ok.

      #org 0x7B0030 = Talk to the lady at the desk\nfirst.

      __________________

      Mystic still in work to let you know...

        #279    
      Old January 17th, 2009 (6:49 PM).
      TB Pro's Avatar
      TB Pro TB Pro is offline
      Old-timer
         
        Join Date: Nov 2004
        Location: Midwestern USA
        Age: 23
        Gender: Male
        Posts: 2,739

        Game: FireRed
        Type: Headbutt Tree(Signpost)
        Editor: XSE
        Script:

        Spoiler:
        #dynamic 0x800000

        #ORG @begin
        lock
        signmsg
        message @mayhar 0x6
        normalmsg
        checkitem 280 1
        if 0x1 goto @continue
        release
        end

        #ORG @mayhar
        = This tree looks like it could\nharbor a Pokémon.

        #ORG @continue
        signmsg
        message @wouldyou 0x5
        compare 0x800D 0x1
        if 0x1 goto @continue2
        message @nnope 0x6
        normalmsg
        release
        end

        #ORG @continue2
        signmsg
        message @puton 0x6
        normalmsg
        applymovement 0xFF @runfor
        waitmovement 0
        sound 13
        random 19
        compare 0x800D 0x0
        if 0x1 goto @none
        compare 0x800D 0x1
        if 0x1 goto @caterpie
        compare 0x800D 0x2
        if 0x1 goto @weedle
        compare 0x800D 0x3
        if 0x1 goto @none
        compare 0x800D 0x4
        if 0x1 goto @aipom
        compare 0x800D 0x5
        if 0x1 goto @cascoon
        compare 0x800D 0x6
        if 0x1 goto @none
        compare 0x800D 0x7
        if 0x1 goto @slakoth
        compare 0x800D 0x8
        if 0x1 goto @ledyba
        compare 0x800D 0x9
        if 0x1 goto @metapod
        compare 0x800D 0xA
        if 0x1 goto @none
        compare 0x800D 0xB
        if 0x1 goto @wurmple
        compare 0x800D 0xC
        if 0x1 goto @kakuna
        compare 0x800D 0xD
        if 0x1 goto @caterpie
        compare 0x800D 0xE
        if 0x1 goto @silcoon
        compare 0x800D 0xF
        if 0x1 goto @spinarak
        compare 0x800D 0x10
        if 0x1 goto @weedle
        compare 0x800D 0x11
        if 0x1 goto @wurmple
        compare 0x800D 0x12
        if 0x1 goto @pineco
        release
        end

        #ORG @wouldyou
        = Would you like to headbutt it?

        #ORG @nnope
        = \v\h01 did not headbutt the tree.

        #ORG @puton
        = \v\h01 put the Iron Helmet on.

        #ORG @runfor
        #raw 0x4F 0x4E 0x2E 0xFE

        #ORG @none
        signmsg
        message @nothing 0x6
        normalmsg
        release
        end

        #ORG @caterpie
        wildbattle 10 5 0
        release
        end

        #ORG @weedle
        wildbattle 13 5 0
        release
        end

        #ORG @aipom
        wildbattle 190 5 0
        release
        end

        #ORG @cascoon
        wildbattle 293 5 0
        release
        end

        #ORG @slakoth
        wildbattle 364 5 0
        release
        end

        #ORG @ledyba
        wildbattle 165 5 0
        release
        end

        #ORG @metapod
        wildbattle 11 5 0
        release
        end

        #ORG @wurmple
        wildbattle 290 5 0
        release
        end

        #ORG @kakuna
        wildbattle 14 5 0
        release
        end

        #ORG @silcoon
        wildbattle 291 5 0
        release
        end

        #ORG @spinarak
        wildbattle 167 5 0
        release
        end

        #ORG @pineco
        wildbattle 204 5 0
        release
        end

        #ORG @nothing
        = There was nothing there.


        Problem: The script works perfectly, but when you say no, it displays @mayhar, and just that. It treats you as if you don't have the Iron Helmet.

        __________________

        --I'm a creepin'..

          #280    
        Old January 18th, 2009 (2:55 AM).
        Andryandrew Andryandrew is offline
        Italian Asm Hacker
           
          Join Date: Mar 2007
          Age: 24
          Gender:
          Nature: Timid
          Posts: 117

          Quote:
          Originally Posted by TehTehTehTeh View Post
          Everything in my script works fine but the warp. The parameters are correct but it warps me to the POkemon Center. Why does it do the wrong map?

          Code:
          '---------------
          #org 0x7B0000
          lock
          faceplayer
          checkflag 0x829
          if 0x0 goto 0x87B0025
          msgbox 0x87B0056 MSG_NORMAL '"Your room apparently is not\nready..."
          applymovement MOVE_PLAYER 0x87B00C7
          warp 0x3 0x51 0x00 0x3 0x9
          release
          end

          '--------------- #org 0x7B0025 msgbox 0x87B0030 MSG_NORMAL '"Talk to the lady at the desk\nfirs..." release end

          '--------- ' Strings '--------- #org 0x7B0056 = Your room apparently is not\nready. While your waiting you can\lteleport to the training rooms.\lYou want to. Ok.

          #org 0x7B0030 = Talk to the lady at the desk\nfirst.

          what's map 3.81? Remember that 0x51 means 81 in decimal...

          __________________


          Sorry for my bad English... I'm Italian
          Anybody that is a GBA ASM hacker is cool!
          I'm a GBA ASM hacker --> I'm cool :D

          Made Day-Night Routine! You can find the thread HERE

            #281    
          Old January 18th, 2009 (6:46 AM).
          пзо's Avatar
          пзо пзо is offline
          zzirRusty
             
            Join Date: Dec 2008
            Nature: Quiet
            Posts: 222

            I have this Script. And it stuffs up at the last Move camera.
            It don't go all the way back to the Player.
            Its kinda Weird. This is a Level Script.

            Compiled.

            Spoiler:
            '---------------
            #org 0x71ABB4
            #raw 0x2
            #raw pointer 0x871ABBA
            #raw 0x0

            '---------------
            #org 0x71ABBA
            #raw word 0x8000
            #raw word 0x0
            #raw pointer 0x8800F41
            #raw word 0x0

            '---------------
            #org 0x800F41
            checkflag 0x200
            if 0x1 goto 0x8801072
            lockall
            special 0x113
            applymovement MOVE_CAMERA 0x8800FA5
            waitmovement 0x0
            special 0x114
            msgbox 0x8800FB0 MSG_FACE '"[black_fr]???: Stupid Pokémon. Why..."
            playsong 0x153 0x0
            special 0x113
            applymovement 0x1 0x8801003
            applymovement MOVE_CAMERA 0x8801014
            waitmovement 0x1
            special 0x114
            applymovement MOVE_PLAYER 0x880101F
            waitmovement 0x0
            msgbox 0x8801022 MSG_FACE '"[green_fr][player]:What was that a..."
            fadesong 0x12C
            hidesprite 0x1
            setvar 0x8000 0x1
            setflag 0x200
            releaseall
            goto 0x8801072

            '---------------
            #org 0x801072
            end

            '---------
            ' Strings
            '---------
            #org 0x800FB0
            = [black_fr]???: Stupid Pokémon. Why can't you\njust win for a change.\lGet out of my face!

            #org 0x801022
            = [green_fr][player]:What was that all about. Huh?!\nThat Pokémon is hurt! I have to\lhelp it.

            '-----------
            ' Movements
            '-----------
            #org 0x800FA5
            #raw 0x10 'Step Down (Normal)
            #raw 0x10 'Step Down (Normal)
            #raw 0x10 'Step Down (Normal)
            #raw 0x10 'Step Down (Normal)
            #raw 0x10 'Step Down (Normal)
            #raw 0x10 'Step Down (Normal)
            #raw 0x10 'Step Down (Normal)
            #raw 0x10 'Step Down (Normal)
            #raw 0x20 'Step Right (Fast)
            #raw 0xFE 'End of Movements

            #org 0x801003
            #raw 0x65 'Double Exclamation Mark (!!)
            #raw 0x1 'Face Up
            #raw 0x1D 'Step Down (Fast)
            #raw 0x1D 'Step Down (Fast)
            #raw 0x1D 'Step Down (Fast)
            #raw 0x1F 'Step Left (Fast)
            #raw 0x1F 'Step Left (Fast)
            #raw 0x1F 'Step Left (Fast)
            #raw 0x1F 'Step Left (Fast)
            #raw 0x1F 'Step Left (Fast)
            #raw 0x1F 'Step Left (Fast)
            #raw 0x1D 'Step Down (Fast)
            #raw 0x1D 'Step Down (Fast)
            #raw 0x1D 'Step Down (Fast)
            #raw 0x1D 'Step Down (Fast)
            #raw 0xFE 'End of Movements

            #org 0x801014
            #raw 0x1F 'Step Left (Fast)
            #raw 0x11 'Step Up (Normal)
            #raw 0x11 'Step Up (Normal)
            #raw 0x11 'Step Up (Normal)
            #raw 0x11 'Step Up (Normal)
            #raw 0x11 'Step Up (Normal)
            #raw 0x11 'Step Up (Normal)
            #raw 0x11 'Step Up (Normal)
            #raw 0x11 'Step Up (Normal)
            #raw 0xFE 'End of Movements

            #org 0x80101F
            #raw 0x62 'Exclamation Mark (!)
            #raw 0xFE 'End of Movements



            Non-compiled.
            Spoiler:
            #dynamic 0x800000

            #org @begin
            Checkflag 0x200
            if 0x1 goto @end
            lockall
            special 0x113
            applymovement 0x7F @movecamera1
            waitmovement 0x0
            special 0x114
            msgbox @wheresplayer 0x2
            playsong 0x153 0x0
            special 0x113
            applymovement 0x01 @thereyouare
            applymovement 0x7F @movecamera2
            waitmovement 0x01
            special 0x114
            applymovement 0xFF @theresrival
            waitmovement 0x0
            msgbox @hello 0x02
            fadesong 0x12C
            hidesprite 0x01
            setvar 0x8000 0x1
            setflag 0x200
            Releaseall
            goto @end

            #org @movecamera1
            #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x20 0xFE

            #org @wheresplayer
            = [Black_fr]???: Stupid Pokémon. Why can't you just\nwin for a change. Get out of my\lface!

            #org @thereyouare
            #raw 0x65 0x01 0x1D 0x1D 0x1D 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1D 0x1D 0x1D 0x1D 0xFE

            #org @movecamera2
            #raw 0x1F 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE

            #org @theresrival
            #raw 0x62 0xFE

            #org @hello
            = [green_fr][player]:What was that all about. Huh?!\nThat Pokémon is hurt! I have to\lhelp it.

            #org @end
            end

            Please Help.

            __________________

            | Pokémon Obsidian | Pokémon Mystical Glacier |
            Yeah, I said it, Pokémon Mystical Glacier..
            Its comming back.. Better than ever.
            Along side Pokémon Obsidian.

              #282    
            Old January 18th, 2009 (6:51 AM).
            Andryandrew Andryandrew is offline
            Italian Asm Hacker
               
              Join Date: Mar 2007
              Age: 24
              Gender:
              Nature: Timid
              Posts: 117

              Quote:
              Originally Posted by пзо View Post
              I have this Script. And it stuffs up at the last Move camera.
              It don't go all the way back to the Player.
              Its kinda Weird. This is a Level Script.

              Compiled.
              Spoiler:
              '---------------
              #org 0x71ABB4
              #raw 0x2
              #raw pointer 0x871ABBA
              #raw 0x0

              '---------------
              #org 0x71ABBA
              #raw word 0x8000
              #raw word 0x0
              #raw pointer 0x8800F41
              #raw word 0x0

              '---------------
              #org 0x800F41
              checkflag 0x200
              if 0x1 goto 0x8801072
              lockall
              special 0x113
              applymovement MOVE_CAMERA 0x8800FA5
              waitmovement 0x0
              special 0x114
              msgbox 0x8800FB0 MSG_FACE '"[black_fr]???: Stupid Pokémon. Why..."
              playsong 0x153 0x0
              special 0x113
              applymovement 0x1 0x8801003
              applymovement MOVE_CAMERA 0x8801014
              waitmovement 0x1
              special 0x114
              applymovement MOVE_PLAYER 0x880101F
              waitmovement 0x0
              msgbox 0x8801022 MSG_FACE '"[green_fr][player]:What was that a..."
              fadesong 0x12C
              hidesprite 0x1
              setvar 0x8000 0x1
              setflag 0x200
              releaseall
              goto 0x8801072

              '---------------
              #org 0x801072
              end

              '---------
              ' Strings
              '---------
              #org 0x800FB0
              = [black_fr]???: Stupid Pokémon. Why can't you\njust win for a change.\lGet out of my face!

              #org 0x801022
              = [green_fr][player]:What was that all about. Huh?!\nThat Pokémon is hurt! I have to\lhelp it.

              '-----------
              ' Movements
              '-----------
              #org 0x800FA5
              #raw 0x10 'Step Down (Normal)
              #raw 0x10 'Step Down (Normal)
              #raw 0x10 'Step Down (Normal)
              #raw 0x10 'Step Down (Normal)
              #raw 0x10 'Step Down (Normal)
              #raw 0x10 'Step Down (Normal)
              #raw 0x10 'Step Down (Normal)
              #raw 0x10 'Step Down (Normal)
              #raw 0x20 'Step Right (Fast)
              #raw 0xFE 'End of Movements

              #org 0x801003
              #raw 0x65 'Double Exclamation Mark (!!)
              #raw 0x1 'Face Up
              #raw 0x1D 'Step Down (Fast)
              #raw 0x1D 'Step Down (Fast)
              #raw 0x1D 'Step Down (Fast)
              #raw 0x1F 'Step Left (Fast)
              #raw 0x1F 'Step Left (Fast)
              #raw 0x1F 'Step Left (Fast)
              #raw 0x1F 'Step Left (Fast)
              #raw 0x1F 'Step Left (Fast)
              #raw 0x1F 'Step Left (Fast)
              #raw 0x1D 'Step Down (Fast)
              #raw 0x1D 'Step Down (Fast)
              #raw 0x1D 'Step Down (Fast)
              #raw 0x1D 'Step Down (Fast)
              #raw 0xFE 'End of Movements

              #org 0x801014
              #raw 0x1F 'Step Left (Fast)
              #raw 0x11 'Step Up (Normal)
              #raw 0x11 'Step Up (Normal)
              #raw 0x11 'Step Up (Normal)
              #raw 0x11 'Step Up (Normal)
              #raw 0x11 'Step Up (Normal)
              #raw 0x11 'Step Up (Normal)
              #raw 0x11 'Step Up (Normal)
              #raw 0x11 'Step Up (Normal)
              #raw 0xFE 'End of Movements

              #org 0x80101F
              #raw 0x62 'Exclamation Mark (!)
              #raw 0xFE 'End of Movements



              Non-compiled.
              Spoiler:
              #dynamic 0x800000

              #org @begin
              Checkflag 0x200
              if 0x1 goto @end
              lockall
              special 0x113
              applymovement 0x7F @movecamera1
              waitmovement 0x0
              special 0x114
              msgbox @wheresplayer 0x2
              playsong 0x153 0x0
              special 0x113
              applymovement 0x01 @thereyouare
              applymovement 0x7F @movecamera2
              waitmovement 0x01
              special 0x114
              applymovement 0xFF @theresrival
              waitmovement 0x0
              msgbox @hello 0x02
              fadesong 0x12C
              hidesprite 0x01
              setvar 0x8000 0x1
              setflag 0x200
              Releaseall
              goto @end

              #org @movecamera1
              #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x20 0xFE

              #org @wheresplayer
              = [Black_fr]???: Stupid Pokémon. Why can't you just\nwin for a change. Get out of my\lface!

              #org @thereyouare
              #raw 0x65 0x01 0x1D 0x1D 0x1D 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1D 0x1D 0x1D 0x1D 0xFE

              #org @movecamera2
              #raw 0x1F 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE

              #org @theresrival
              #raw 0x62 0xFE

              #org @hello
              = [green_fr][player]:What was that all about. Huh?!\nThat Pokémon is hurt! I have to\lhelp it.

              #org @end
              end

              Please Help.

              the scrips seems correct, but i made some modify... maybe it run:
              Spoiler:
              #dynamic 0x800000

              #org @begin
              Checkflag 0x200
              if 0x1 goto @end
              lockall
              special 0x113
              applymovement 0x7F @movecamera1
              waitmovement 0x0
              msgbox @wheresplayer 0x2
              playsong 0x153 0x0
              applymovement 0x01 @thereyouare
              applymovement 0x7F @movecamera2
              waitmovement 0x01
              special 0x114
              applymovement 0xFF @theresrival
              waitmovement 0x0
              msgbox @hello 0x02
              fadesong 0x12C
              hidesprite 0x01
              setvar 0x8000 0x1
              setflag 0x200
              Releaseall
              goto @end

              #org @movecamera1
              #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x20 0xFE

              #org @wheresplayer
              = [Black_fr]???: Stupid Pokémon. Why can't you just\nwin for a change. Get out of my\lface!

              #org @thereyouare
              #raw 0x65 0x01 0x1D 0x1D 0x1D 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1D 0x1D 0x1D 0x1D 0xFE

              #org @movecamera2
              #raw 0x1F 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE

              #org @theresrival
              #raw 0x62 0xFE

              #org @hello
              = [green_fr][player]:What was that all about. Huh?!\nThat Pokémon is hurt! I have to\lhelp it.

              #org @end
              end


              (i cancelled the first special 0x114 and the second special 0x113... you usually have to return at normal position before doing special 0x114)

              __________________


              Sorry for my bad English... I'm Italian
              Anybody that is a GBA ASM hacker is cool!
              I'm a GBA ASM hacker --> I'm cool :D

              Made Day-Night Routine! You can find the thread HERE

                #283    
              Old January 18th, 2009 (9:08 AM). Edited January 18th, 2009 by TMASTER1.
              TMASTER1 TMASTER1 is offline
                 
                Join Date: Jan 2009
                Gender:
                Posts: 3

                I have a slight problem with a script I've made. It's for a hack of FireRed.

                Code:
                #org $ begin
                lock
                faceplayer
                message $poke
                $poke 1 = \v\h01, long time, no see.\nPROF.ELM asked me to find you.\pHe has another favor to ask.
                boxset 6
                message $poke1
                $poke1 1 = Would you take the Pokémon Egg?
                boxset 5
                compare LASTRESULT 1
                if 1 goto $get
                message $toobad
                $toobad 1 = B-but... PROF.ELM asked for you...
                boxset 6
                release
                end

                #org $get lock message $get1 $get1 1 = \v\h01 received EGG. boxset 6 #raw 0x7A 0xAF 0x00 message $received $received 1 = We discovered that a POKéMON will not\nhatch until it grows in the EGG.\pIt also has to be with other active\nPOKéMON to hatch.\p\v\h01, you're the only person\nwe can rely on.\pPlease return to ELM's LAB when that\nEGG hatches! boxset 6 applymovement 0x05 $move pausemove 0 release end

                #org $move #raw 0x12 #raw 0x10 #raw 0x10 #raw 0x10 #raw 0x10 #raw 0x60 #raw 0xFE

                The person I've tried to make move just won't move. Everything else works in the script. He just won't move for some reason. I've even tried switching the 0x05 to 0xFF to make sure that it wasn't the fact that I had the wrong person selected but the player didn't move as well. Does anyone know what I'm doing wrong? Someone suggested that the lock might be a problem so I moved the release above the applymovement and the person moved but then when I went to give him 2 more movements (the #raw 0x10 and the #raw 0x60) he didn't do those 2, he just does the first 4 and then stops. Also the person will move back to where he originally was after I reload that map. Is there a way to make him stay disappeared?
                Thanks in advance.
                EDIT
                I've figured out my problems, no need for help.

                  #284    
                Old January 18th, 2009 (12:08 PM).
                hot_kage's Avatar
                hot_kage hot_kage is offline
                I am like a rose cute and calm
                   
                  Join Date: Oct 2008
                  Location: Long Beach , California
                  Age: 24
                  Gender:
                  Nature: Naughty
                  Posts: 35

                  in XSE, i set a flag in one script and check it in another but it's not working
                  here are my scripts
                  This is the scrip that sets the flag

                  Code:
                  dynamic 0x2DD220

                  #org @start lock faceplayer checkflag 0x28E if 0x1 goto @end setflag 0x7 setflag 0x28E msgbox @talk 0x6 setflag 0x828 givepokemon 0x85 0x5 0x0 0x0 0x0 0x0 fanfare 0x13E msgbox @eevee 0x6 msgbox @dex 0x6 fanfare 0x13E setflag 0x829 msgbox @dex2 0x6 msgbox @balls 0x6 giveitem 0x4 0x5 0x0 msgbox @care 0x6 release end

                  #org @talk = [blue_fr]If You Want To Leave CLEARWATER\nTOWN You need a POKéMON. Here Take\lThis EEVEE. It Will Come In\lHanding On Your Journey.

                  #org @eevee = [red_fr][PLAYER] Recived EEVEE!

                  #org @dex = [blue_fr]To Keep Info On The POKéMON You've\nSeen and Captured, You'll Need\lThis POKéDEX Too.

                  #org @dex2 = [red_fr][PLAYER] Recived POKéDEX From OFFICER.

                  #org @balls = [blue_fr]To Capture WILD P0KéMON, You'll\nAlso Need POKéBALLS.\l

                  #org @care = [blue_fr]Take Care on Your Journey [PLAYER]!

                  #org @end release end

                  and clears it:
                  Code:
                  #dynamic 0x71BBE1

                  #org @start lock faceplayer checkflag 0x7 if 0x0 goto @poke release end

                  #org @poke = [red_fr]You Should Get A POKéMON Before\nEntering The POKéGARDEN.

                  #org @end release end

                  any ideas?

                    #285    
                  Old January 18th, 2009 (8:52 PM). Edited January 23rd, 2009 by Nosman.
                  Nosman's Avatar
                  Nosman Nosman is offline
                  I'm with stupid ^
                     
                    Join Date: Jun 2008
                    Location: Not installed yet
                    Age: 24
                    Gender: Male
                    Nature: Naughty
                    Posts: 117

                    i STILL need help bad!
                    i will edit this when i no longer need help
                    so pleaz help.

                    Game: Fire Red
                    System: XSE
                    Type: 1st: Script
                    2nd: Person event
                    3rd: Script

                    i need...

                    1st script:
                    my attempt...

                    '---------------
                    #org 0x17922E
                    lockall
                    msgbox 0x82E9217 MSG_NORMAL '"[grey_fr]Hang on a second\nI have ..."
                    closeonkeypress
                    applymovement MOVE_PLAYER 0x81E80DF
                    waitmovement 0x0
                    msgbox 0x81E8C07 MSG_NORMAL '"[grey_fr]Where was that again?"
                    closeonkeypress
                    releaseall
                    end

                    '---------
                    ' Strings
                    '---------
                    #org 0x2E9217
                    = [grey_fr]Hang on a second\nI have to go see [rival].

                    #org 0x1E8C07
                    = [grey_fr]Where was that again?

                    '-----------
                    ' Movements
                    '-----------
                    #org 0x1E80DF
                    #raw 0x10 'Step Down (Normal)
                    #raw 0xFE 'End of Movements

                    Problem:
                    Does do deactivate

                    What i want it to do: Bring up first message then move player down then bring up second message. but not do this after seeing rival.

                    2nd script: The rival
                    my attempt...

                    '---------------
                    #org 0x1C5BA1
                    lock
                    faceplayer
                    checkflag 0x1126
                    if 0x1 call 0x81792E8
                    checkflag 0x1127
                    if 0x1 call 0x81792E9
                    release
                    end

                    '---------------
                    #org 0x1792E8
                    msgbox 0x8E89217 0X6
                    end

                    #org 0xE89217
                    = Hi [player].\nWhat do you meen that\nevery thing looks different?\p...\pOh! I see well I will help\n you find out.

                    '---------------
                    #org 0x1792E9
                    msgbox 0xE99217 0X6
                    end

                    #org 0xE99217
                    = What have you found out\nso far\p...\pI see...\nI will keep an ear out\nand let you know if i hear\nany thing.

                    Problem: when you talk to him it freezes the game and the script dose not open

                    What i want it to do: The first message box opens the closes when you talk to him again the second message box opens. Then when you talk to him again the second message box opens. and so on

                    Help would be greatly appreciated. Thanx

                    3rd script:

                    What i want it to do: Not let me past until get a pokemon and the pokedex. By not letting me past i want i to move me back.

                    __________________


                    (\__/)
                    (='.'=) This Is Bunny. Copy And Paste Bunny Into
                    ('')_('') Your Signature To Help Him Gain World Domination!!!!

                    GAMES I SUPPORT
                    Spoiler:





                      #286    
                    Old January 19th, 2009 (12:37 AM).
                    The Abyss The Abyss is offline
                       
                      Join Date: Jul 2008
                      Location: Sydney, Australia
                      Age: 22
                      Nature: Jolly
                      Posts: 162

                      For the first Script in A-Map you need the var Number 4050 or 5040 and unknown at 0003. That makes it move a sprite. I'm not sure what it is with the 2nd...I'm bad with compiled commands

                      __________________


                        #287    
                      Old January 19th, 2009 (5:39 AM).
                      Andryandrew Andryandrew is offline
                      Italian Asm Hacker
                         
                        Join Date: Mar 2007
                        Age: 24
                        Gender:
                        Nature: Timid
                        Posts: 117

                        Quote:
                        Originally Posted by hot_kage View Post
                        in XSE, i set a flag in one script and check it in another but it's not working
                        here are my scripts
                        This is the scrip that sets the flag
                        Code:
                        dynamic 0x2DD220

                        #org @start lock faceplayer checkflag 0x28E if 0x1 goto @end setflag 0x7 setflag 0x28E msgbox @talk 0x6 setflag 0x828 givepokemon 0x85 0x5 0x0 0x0 0x0 0x0 fanfare 0x13E msgbox @eevee 0x6 msgbox @dex 0x6 fanfare 0x13E setflag 0x829 msgbox @dex2 0x6 msgbox @balls 0x6 giveitem 0x4 0x5 0x0 msgbox @care 0x6 release end

                        #org @talk = [blue_fr]If You Want To Leave CLEARWATER\nTOWN You need a POKéMON. Here Take\lThis EEVEE. It Will Come In\lHanding On Your Journey.

                        #org @eevee = [red_fr][PLAYER] Recived EEVEE!

                        #org @dex = [blue_fr]To Keep Info On The POKéMON You've\nSeen and Captured, You'll Need\lThis POKéDEX Too.

                        #org @dex2 = [red_fr][PLAYER] Recived POKéDEX From OFFICER.

                        #org @balls = [blue_fr]To Capture WILD P0KéMON, You'll\nAlso Need POKéBALLS.\l

                        #org @care = [blue_fr]Take Care on Your Journey [PLAYER]!

                        #org @end release end

                        and clears it:
                        Code:
                        #dynamic 0x71BBE1

                        #org @start lock faceplayer checkflag 0x7 if 0x0 goto @poke release end

                        #org @poke = [red_fr]You Should Get A POKéMON Before\nEntering The POKéGARDEN.

                        #org @end release end

                        any ideas?
                        simply flag #0x7 is too low... those flag (under 200 and between 800 and 850) are already used from the game... qhy don't you try with setflag 0x1050 for example?

                        __________________


                        Sorry for my bad English... I'm Italian
                        Anybody that is a GBA ASM hacker is cool!
                        I'm a GBA ASM hacker --> I'm cool :D

                        Made Day-Night Routine! You can find the thread HERE

                          #288    
                        Old January 21st, 2009 (1:24 PM).
                        Quickster's Avatar
                        Quickster Quickster is offline
                        Dream or Drop?
                           
                          Join Date: Oct 2007
                          Gender: Male
                          Nature: Quiet
                          Posts: 351

                          this is in fire red with xse.

                          #dynamic 0x8000E0

                          #org @start
                          msgbox @talk
                          boxset 0x2
                          end

                          #org @talk
                          = Wow, your Pokegear is impressive!\nDid your mom get it for you?

                          i try to compile but a error pops up that says too less parameters on line 4.the correct number is 2.

                          how do i fix that?

                          __________________

                          I laugh looking at this.

                          But sometimes I want to come back to it...

                            #289    
                          Old January 21st, 2009 (2:34 PM).
                          пзо's Avatar
                          пзо пзо is offline
                          zzirRusty
                             
                            Join Date: Dec 2008
                            Nature: Quiet
                            Posts: 222

                            @Quickster.

                            #dynamic 0x8000E0

                            #org @start
                            msgbox @talk 0x2
                            end

                            #org @talk
                            = Wow, your Pokegear is impressive!\nDid your mom get it for you?

                            Fixes in bold.

                            __________________

                            | Pokémon Obsidian | Pokémon Mystical Glacier |
                            Yeah, I said it, Pokémon Mystical Glacier..
                            Its comming back.. Better than ever.
                            Along side Pokémon Obsidian.

                              #290    
                            Old January 22nd, 2009 (5:21 AM).
                            hot_kage's Avatar
                            hot_kage hot_kage is offline
                            I am like a rose cute and calm
                               
                              Join Date: Oct 2008
                              Location: Long Beach , California
                              Age: 24
                              Gender:
                              Nature: Naughty
                              Posts: 35

                              Code:
                              #dynamic 0x2D511B

                              #org @start lock faceplayer checkflag 0x1050 if 0x0 goto @cont if 0x1 goto @end setflag 0x1050 release end

                              #org @cont msgbox @havarna 0x5 if 0x1 goto @yes if 0x0 goto @end applymovement 0xFF @up waitmovement 0x0 release end

                              #org @yes msgbox @havarna2 0x6 giveitem 0x170 0x1 0x1 msgbox @pass 0x6 fanfare 0x13E closeonkeypress msgbox @shoes 0x6 giveitem 0x104 0x1 0x1 msgbox @bike 0x6 fanfare 0x13E closeonkeypress msgbox @set 0x6 special 0x13D playsong 0x136 0x0 msgbox @737 0x6 msgbox @enjoy 0x6 playsong 0x14D 0x0 warpmuted 0x3 0x0 0x0 0x1 0x1 special 0x17B msgbox @location 0x6 release end

                              #org @havarna = [blue_fr]Are You Planing To Go To HAVARNA\nACADEMY?

                              #org @up #raw 0x01 0xFE

                              #org @havarna2 = If Your Going You'll Need a\nRAINBOW PASS.

                              #org @pass = [red_fr][player] Recieved RAINBOW PASS.

                              #org @shoes = You'll Also Need This BIKE.

                              #org @bike = [red_fr][PLAYER] Recieved The MACH BIKE.

                              #org @set = Okay Your All Set, The HAVARANA\nSHUTTLE Will Be Here Soon.

                              #org @737 = [blue_fr]HAVARNA SHUTTLE 737 Docked.

                              #org @enjoy = Please Enjoy The Trip.

                              #org @location = [lightgreen_fr]Planned Location Of Arrival:\nHAVARANA HARBOUR.

                              #org @end release end

                              when i go on the script tile all it does it the yes or no question then ends? and ideas?

                                #291    
                              Old January 22nd, 2009 (6:43 AM). Edited January 22nd, 2009 by Medo0.
                              Medo0 Medo0 is offline
                                 
                                Join Date: Jan 2009
                                Posts: 53

                                Guys I Need This XSE Script To Make the wild Snorlax Shiny

                                Code:
                                '--------------------
                                #dynamic 0x802C7C

                                #org @start lock faceplayer msgbox @2 0x6 msgbox @1 0x6 cry 0x6 0x0 wildbattle 0x8F 0xf 0x0 fadescreen 0x1 fadescreen 0x0 hidesprite 0x800F setflag 0x200 release end #org @2 = A Wild Snorlax Appeared #org @1 = SNORLAX: Snooooooooooooorlax Snoor!

                                Could Someone help please

                                  #292    
                                Old January 22nd, 2009 (7:45 AM).
                                Pokepal17's Avatar
                                Pokepal17 Pokepal17 is offline
                                More cowbell~
                                • Silver Tier
                                 
                                Join Date: Oct 2008
                                Location: Steeltown
                                Age: 22
                                Gender: Male
                                Nature: Modest
                                Posts: 1,511

                                Quote:
                                Originally Posted by Medo0 View Post
                                Guys I Need This XSE Script To Make the wild Snorlax Shiny
                                Code:
                                '--------------------
                                #dynamic 0x802C7C

                                #org @start lock faceplayer msgbox @2 0x6 msgbox @1 0x6 cry 0x6 0x0 wildbattle 0x8F 0xf 0x0 fadescreen 0x1 fadescreen 0x0 hidesprite 0x800F setflag 0x200 release end #org @2 = A Wild Snorlax Appeared #org @1 = SNORLAX: Snooooooooooooorlax Snoor!

                                Could Someone help please

                                You'll need Mastermind X's shiny hack tool.

                                __________________

                                Pokémon Stardrop

                                  #293    
                                Old January 22nd, 2009 (8:31 AM).
                                Larsie13 Larsie13 is offline

                                Gone

                                • Crystal Tier
                                 
                                Join Date: Oct 2006
                                Location: The Netherlands
                                Age: 26
                                Nature: Modest
                                Posts: 159

                                About the Yes/No messagebox: like this, it means, that if you chose Yes, it'll go to @yes, and if you chose No, it'll go to @end. But, there's no way to do the applymovement part below. So, I'm not quite sure what the script should do exactly...

                                Quote:
                                Originally Posted by hot_kage View Post
                                Code:
                                #dynamic 0x2D511B

                                #org @start lock faceplayer checkflag 0x1050 if 0x0 goto @cont if 0x1 goto @end setflag 0x1050 release end

                                #org @cont msgbox @havarna 0x5 compare LASTRESULT 0x1 if 0x1 goto @yes goto @end applymovement 0xFF @up waitmovement 0x0 release end

                                #org @yes msgbox @havarna2 0x6 giveitem 0x170 0x1 0x1 msgbox @pass 0x6 fanfare 0x13E waitfanfare closeonkeypress msgbox @shoes 0x6 giveitem 0x104 0x1 0x1 msgbox @bike 0x6 fanfare 0x13E waitfanfare closeonkeypress msgbox @set 0x6 special 0x13D playsong 0x136 0x0 msgbox @737 0x6 msgbox @enjoy 0x6 playsong 0x14D 0x0 warpmuted 0x3 0x0 0x0 0x1 0x1 'After a warp, the script ends. So put the special and msgbox in front of it. special 0x17B msgbox @location 0x6 release end

                                #org @havarna = [blue_fr]Are You Planing To Go To HAVARNA\nACADEMY?

                                #org @up #raw 0x01 0xFE

                                #org @havarna2 = If Your Going You'll Need a\nRAINBOW PASS.

                                #org @pass = [red_fr][player] Recieved RAINBOW PASS.

                                #org @shoes = You'll Also Need This BIKE.

                                #org @bike = [red_fr][PLAYER] Recieved The MACH BIKE.

                                #org @set = Okay Your All Set, The HAVARANA\nSHUTTLE Will Be Here Soon.

                                #org @737 = [blue_fr]HAVARNA SHUTTLE 737 Docked.

                                #org @enjoy = Please Enjoy The Trip.

                                #org @location = [lightgreen_fr]Planned Location Of Arrival:\nHAVARANA HARBOUR.

                                #org @end release end

                                when i go on the script tile all it does it the yes or no question then ends? and ideas?

                                  #294    
                                Old January 22nd, 2009 (12:59 PM).
                                hot_kage's Avatar
                                hot_kage hot_kage is offline
                                I am like a rose cute and calm
                                   
                                  Join Date: Oct 2008
                                  Location: Long Beach , California
                                  Age: 24
                                  Gender:
                                  Nature: Naughty
                                  Posts: 35

                                  Quote:
                                  Originally Posted by Larsie13 View Post
                                  About the Yes/No messagebox: like this, it means, that if you chose Yes, it'll go to @yes, and if you chose No, it'll go to @end. But, there's no way to do the applymovement part below. So, I'm not quite sure what the script should do exactly...
                                  thank you very much
                                  okay i'll find a way to add the applymovment

                                    #295    
                                  Old January 23rd, 2009 (12:03 AM).
                                  Medo0 Medo0 is offline
                                     
                                    Join Date: Jan 2009
                                    Posts: 53

                                    Quote:
                                    Originally Posted by Pokepal17 View Post
                                    You'll need Mastermind X's shiny hack tool.
                                    ًًًWhere to get it?
                                    Is It An EXE?

                                      #296    
                                    Old January 23rd, 2009 (10:00 AM).
                                    ShakawBR ShakawBR is offline
                                       
                                      Join Date: May 2008
                                      Gender:
                                      Posts: 18

                                      I want to make a script for a rival in fire red just like Brendan/May in ruby & sapphire, or Carlos in Shiny Gold.

                                      if you chose a male character in the beginning of the game, Blue will appear sometimes, and she will have the starter weaker against yours (Green have the stronger one), and if you chose a female character, Red will appear then...

                                      Is it possible??

                                        #297    
                                      Old January 23rd, 2009 (12:22 PM).
                                      Andryandrew Andryandrew is offline
                                      Italian Asm Hacker
                                         
                                        Join Date: Mar 2007
                                        Age: 24
                                        Gender:
                                        Nature: Timid
                                        Posts: 117

                                        Quote:
                                        Originally Posted by ShakawBR View Post
                                        I want to make a script for a rival in fire red just like Brendan/May in ruby & sapphire, or Carlos in Shiny Gold.

                                        if you chose a male character in the beginning of the game, Blue will appear sometimes, and she will have the starter weaker against yours (Green have the stronger one), and if you chose a female character, Red will appear then...

                                        Is it possible??

                                        It is possible, but you have to configure tha various battles with A-Trainer and you have to put a level script in each map with Blue/Red that make them vanish/reappear... to check if you are Male or Female, use this command:
                                        checkgender
                                        it strores in LASTRESULT 1 if you are a Female, 0 if you are a male

                                        __________________


                                        Sorry for my bad English... I'm Italian
                                        Anybody that is a GBA ASM hacker is cool!
                                        I'm a GBA ASM hacker --> I'm cool :D

                                        Made Day-Night Routine! You can find the thread HERE

                                          #298    
                                        Old January 24th, 2009 (2:55 PM).
                                        hot_kage's Avatar
                                        hot_kage hot_kage is offline
                                        I am like a rose cute and calm
                                           
                                          Join Date: Oct 2008
                                          Location: Long Beach , California
                                          Age: 24
                                          Gender:
                                          Nature: Naughty
                                          Posts: 35

                                          once again i have another script
                                          (im a bad scripter xD)

                                          Code:
                                          #dynamic 0x26D9C0

                                          #org @start lock faceplayer msgbox @hello boxset 0x6 msgbox @go boxset 0x5 if 0x0 goto @go2 if 0x1 goto @end applymovement 0x10 @move2 applymovement 0xFF @move3 applymovement 0xFF @move waitmovement 0x0 fadescreen 0x0 warp 0x3 0x1 0x0 0x23 0x11 release end

                                          #org @hello = Hello [PLAYER].\nThis [blue_fr]UNDERWATER TUNNEL[black_fr]Leads To\lThe Underwater Haven of\l[blue_fr]OCEANIA CITY.\l

                                          #org @go = [PLAYER], Would You Like To Vist\n[blue_fr]OCEANIA CITY[black_fr] via [blue_fr]UNDERWATER\lTUNNEL?

                                          #org @move2 #raw 0x0C 0x0E 0x02 0xFE

                                          #org @move3 #raw 0x1D 0xFE

                                          #org @go2 = Okay!\nTake This [blue_fr]DIVING GEAR[black_fr]and..\lDIVE!\l

                                          #org @move #raw 0x66 0x1E 0x15 0x60 0xFE

                                          #org @end release end

                                          Problem: Once It Reaches The boxset 0x5
                                          if 0x0 goto @go2
                                          if 0x1 goto @end
                                          it just stops when you press yes or no
                                          (and btw which is which; is 0x0 yes and 0x1 no?)

                                            #299    
                                          Old January 24th, 2009 (3:09 PM).
                                          TB Pro's Avatar
                                          TB Pro TB Pro is offline
                                          Old-timer
                                             
                                            Join Date: Nov 2004
                                            Location: Midwestern USA
                                            Age: 23
                                            Gender: Male
                                            Posts: 2,739

                                            Quote:
                                            Originally Posted by iPro. View Post
                                            Game: FireRed
                                            Type: Headbutt Tree(Signpost)
                                            Editor: XSE
                                            Script:
                                            Spoiler:
                                            #dynamic 0x800000

                                            #ORG @begin
                                            lock
                                            signmsg
                                            message @mayhar 0x6
                                            normalmsg
                                            checkitem 280 1
                                            if 0x1 goto @continue
                                            release
                                            end

                                            #ORG @mayhar
                                            = This tree looks like it could\nharbor a Pokémon.

                                            #ORG @continue
                                            signmsg
                                            message @wouldyou 0x5
                                            compare 0x800D 0x1
                                            if 0x1 goto @continue2
                                            message @nnope 0x6
                                            normalmsg
                                            release
                                            end

                                            #ORG @continue2
                                            signmsg
                                            message @puton 0x6
                                            normalmsg
                                            applymovement 0xFF @runfor
                                            waitmovement 0
                                            sound 13
                                            random 19
                                            compare 0x800D 0x0
                                            if 0x1 goto @none
                                            compare 0x800D 0x1
                                            if 0x1 goto @caterpie
                                            compare 0x800D 0x2
                                            if 0x1 goto @weedle
                                            compare 0x800D 0x3
                                            if 0x1 goto @none
                                            compare 0x800D 0x4
                                            if 0x1 goto @aipom
                                            compare 0x800D 0x5
                                            if 0x1 goto @cascoon
                                            compare 0x800D 0x6
                                            if 0x1 goto @none
                                            compare 0x800D 0x7
                                            if 0x1 goto @slakoth
                                            compare 0x800D 0x8
                                            if 0x1 goto @ledyba
                                            compare 0x800D 0x9
                                            if 0x1 goto @metapod
                                            compare 0x800D 0xA
                                            if 0x1 goto @none
                                            compare 0x800D 0xB
                                            if 0x1 goto @wurmple
                                            compare 0x800D 0xC
                                            if 0x1 goto @kakuna
                                            compare 0x800D 0xD
                                            if 0x1 goto @caterpie
                                            compare 0x800D 0xE
                                            if 0x1 goto @silcoon
                                            compare 0x800D 0xF
                                            if 0x1 goto @spinarak
                                            compare 0x800D 0x10
                                            if 0x1 goto @weedle
                                            compare 0x800D 0x11
                                            if 0x1 goto @wurmple
                                            compare 0x800D 0x12
                                            if 0x1 goto @pineco
                                            release
                                            end

                                            #ORG @wouldyou
                                            = Would you like to headbutt it?

                                            #ORG @nnope
                                            = \v\h01 did not headbutt the tree.

                                            #ORG @puton
                                            = \v\h01 put the Iron Helmet on.

                                            #ORG @runfor
                                            #raw 0x4F 0x4E 0x2E 0xFE

                                            #ORG @none
                                            signmsg
                                            message @nothing 0x6
                                            normalmsg
                                            release
                                            end

                                            #ORG @caterpie
                                            wildbattle 10 5 0
                                            release
                                            end

                                            #ORG @weedle
                                            wildbattle 13 5 0
                                            release
                                            end

                                            #ORG @aipom
                                            wildbattle 190 5 0
                                            release
                                            end

                                            #ORG @cascoon
                                            wildbattle 293 5 0
                                            release
                                            end

                                            #ORG @slakoth
                                            wildbattle 364 5 0
                                            release
                                            end

                                            #ORG @ledyba
                                            wildbattle 165 5 0
                                            release
                                            end

                                            #ORG @metapod
                                            wildbattle 11 5 0
                                            release
                                            end

                                            #ORG @wurmple
                                            wildbattle 290 5 0
                                            release
                                            end

                                            #ORG @kakuna
                                            wildbattle 14 5 0
                                            release
                                            end

                                            #ORG @silcoon
                                            wildbattle 291 5 0
                                            release
                                            end

                                            #ORG @spinarak
                                            wildbattle 167 5 0
                                            release
                                            end

                                            #ORG @pineco
                                            wildbattle 204 5 0
                                            release
                                            end

                                            #ORG @nothing
                                            = There was nothing there.


                                            Problem: The script works perfectly, but when you say no, it displays @mayhar, and just that. It treats you as if you don't have the Iron Helmet.
                                            Quoting as I didn't get an answer.

                                            __________________

                                            --I'm a creepin'..

                                              #300    
                                            Old January 24th, 2009 (11:59 PM).
                                            Madridista's Avatar
                                            Madridista Madridista is offline
                                            -#666
                                               
                                              Join Date: Nov 2008
                                              Location: Sydney, Australia
                                              Age: 21
                                              Gender:
                                              Posts: 40

                                              Game: FireRed (U) [ BPRE]
                                              Type: Trigger
                                              Editor: eXtreme Script Editor
                                              Script:

                                              Spoiler:
                                              '---------------
                                              #org 0x800000
                                              lock
                                              checkflag 0x1000
                                              if 0x0 goto 0x8800018
                                              if 0x1 goto 0x8800016
                                              setflag 0x1000
                                              release
                                              end

                                              '---------------
                                              #org 0x800018
                                              msgbox 0x8800022 MSG_NORMAL '"Where...\pWhere am I...?"
                                              end

                                              '---------------
                                              #org 0x800016
                                              end

                                              '---------
                                              ' Strings
                                              '---------
                                              #org 0x800022
                                              = Where...\pWhere am I...?


                                              Problem: As you can probably see, I want the vent to happen only once (instead of that, it goes straight to 0x800018 every time I step on the "S".

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