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Old November 9th, 2008 (6:44 PM). Edited November 10th, 2008 by Fluffy Clouds.
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Fluffy Clouds Fluffy Clouds is offline
Is not really active.
    Join Date: Sep 2007
    Age: 23
    Nature: Jolly
    Posts: 62
    I noticed that alot of people were having trouble inserting animations, and I learned along the way on how to insert them properly. Here, I will show you how to do so:

    Step one, open UNLZ:

    You'll see right here that the palette is garbled. Don't worry, it's normal.

    Step two, insert your animation:

    Inserting an animation is pretty easy. The top half of the image is the first frame, and the bottom half is the second frame. The image's attributes must be 64 (width) x 128 (height).

    Now, insert the image. Also, don't check the "Export Palette" box, because it won't serve a purpose here.

    Now, if you encounter your Pokémon, you'll see that the animation works, but the palette is garbled with the pallete of the Pokémon that you replaced. Let's go into that, shall we?

    Step three, replace the previous palette:

    Since we replaced Tangela's animation with another, it still has Tangela's palette. in UNLZ, at number 1263, Tangela's standalone sprite is there, which contains the palette for the animation. Let's replace it.

    Now, as the image shows here, check everything. Now test it again in-game, and you'll see that the palette is correct now! Congratulations, you successfully inserted an animation!

    If the animation's palette is still not correct, check the animation's palette in a viewer (out of UNLZ.) They have to match to show correctly.

    Don't ask about editing rotation or deformation when the animation starts, because I have no idea on how to edit that, nor do I know where that is.
    Wi-Fi FC: 1590 2966 3733

    Hacks I'm going to release or show: Pokémon Calcite (don't take my name, please.) It's being worked on heavily, and it contains well-created scripts. I did this all by myself without any assistance (except for tutorials.) The only issues is that the bag makes the game crash for some odd reason. I'll need to investigate this issue further. The Trainer Card also crashes the game. I cannot release my hack until these bugs are fixed, or else I'll get alot of negative feedback from this.

    Credit for avatar: =tiffany12

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    Old November 11th, 2008 (3:04 AM).
    dragonarche's Avatar
    dragonarche dragonarche is offline
    Is back :D
      Join Date: Apr 2008
      Location: New bark town
      Gender: Male
      Nature: Brave
      Posts: 459
      good tutorial but i have a easier way of doing it
      good job by the way

      Experienced and C# Dev
      Old November 14th, 2008 (9:52 AM).
      torferno lvl-X's Avatar
      torferno lvl-X torferno lvl-X is offline
      learning asm
        Join Date: Sep 2008
        Nature: Relaxed
        Posts: 152
        Sweet a nice, original tutorial.
        The best hacks ever:

        I'm a spriter for

        Insert new pokemon WITHOUT removing old ones up to 25!
        Tom's PokePet

        Charizard the level 36 Charizard!

        For All GBC hackers!
        Old March 2nd, 2009 (12:34 AM).
        Jerros's Avatar
        Jerros Jerros is offline
        TloS FTW!!!
          Join Date: Feb 2008
          Location: Alkmaar, Netherlands
          Age: 26
          Nature: Quiet
          Posts: 72
          how about inserting new sprites?
          So you can use them with the 25 empty spots?
          Old March 2nd, 2009 (3:00 AM).
          Blazichu's Avatar
          Blazichu Blazichu is offline
            Join Date: Mar 2006
            Location: The ground?
            Age: 27
            Gender: Male
            Posts: 1,389
            Do not revive month old threads.


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