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  #76    
Old March 1st, 2009 (3:12 PM).
dogz's Avatar
dogz dogz is offline
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    can anyone tell me whats wrong with this script

    #dynamic 0x80005b

    #org @start
    lock
    faceplayer
    checkflag 0x829
    if 0x0 goto @pokedex
    if 0x1 goto @tobad
    release

    #org @pokedex
    setflag 0x829
    msgbox @here
    boxset 0x6
    release
    end

    #org @tobad
    msgbox @noway
    boxset 0x6
    end

    #org @here
    = heres a pokedex for you

    #org @noway
    = now leave me alone!
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      #77    
    Old March 1st, 2009 (3:22 PM).
    Diegoisawesome's Avatar
    Diegoisawesome Diegoisawesome is offline
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    Quote:
    Originally Posted by dogz View Post
    can anyone tell me whats wrong with this script

    #dynamic 0x80005b

    #org @start
    lock
    faceplayer
    checkflag 0x829
    if 0x0 goto @pokedex
    checkflag 0x829
    if 0x1 goto @tobad
    release

    #org @pokedex
    setflag 0x829
    msgbox @here
    boxset 0x6
    release
    end

    #org @tobad
    msgbox @noway
    boxset 0x6
    end

    #org @here
    = heres a pokedex for you

    #org @noway
    = now leave me alone!
    I've fixed it for you. now leave me alone! lol
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      #78    
    Old March 1st, 2009 (8:02 PM).
    Curt_09's Avatar
    Curt_09 Curt_09 is offline
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      Okay, I've compiled the script, but every time I go to try it out on the ROM, it only makes it to the first movement and then freezes...

      #dynamic 0x800000

      #org @start
      checkflag 0x999
      if 0x1 goto @end
      applymovement 0x1 @mom
      waitmovement 0x1
      msgbox @1 0x2
      applymovement 0x1 @mum
      waitmovement 0x1
      setflag 0x999
      end

      #org @end
      end

      #org @mom
      #raw 0x62
      #raw 0x01

      #org @1
      = [red_fr]Good morning [player]! \nAre you ready to beat [rival]?

      #org @mum
      #raw 0x02
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        #79    
      Old March 2nd, 2009 (6:18 AM).
      machomuu's Avatar
      machomuu machomuu is online now
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      Quote:
      Originally Posted by Curt_09 View Post
      Okay, I've compiled the script, but every time I go to try it out on the ROM, it only makes it to the first movement and then freezes...

      #dynamic 0x800000

      #org @start
      checkflag 0x999
      if 0x1 goto @end
      applymovement 0x1 @mom
      waitmovement 0x1
      msgbox @1 0x2
      applymovement 0x1 @mum
      waitmovement 0x1
      setflag 0x999
      end

      #org @end
      end

      #org @mom
      #raw 0x62
      #raw 0x01

      #org @1
      = [red_fr]Good morning [player]! \nAre you ready to beat [rival]?

      #org @mum
      #raw 0x02
      #dynamic 0x800000

      #org @start
      checkflag 0x999
      if 0x1 goto @end
      applymovement 0x1 @mom
      waitmovement 0x1
      msgbox @1 0x2
      applymovement 0x1 @mum
      waitmovement 0x1
      setflag 0x999
      end

      #org @end
      end

      #org @mom
      #raw 0x62
      #raw 0x01
      #raw 0xFE

      #org @1
      = [red_fr]Good morning [player]! \nAre you ready to beat [rival]?

      #org @mum
      #raw 0x02
      #raw 0xFE

      The changes are in bold.
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        #80    
      Old March 2nd, 2009 (8:38 PM).
      Curt_09's Avatar
      Curt_09 Curt_09 is offline
      Also known as Chozo
         
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        Thanks, that did the trick!
        Umm... I'm having a prob with that flag not setting, or something... After the event happens and I walk onto that tile again, the game freezes. If I leave the room and come back and step on the tile, the event happens again...
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          #81    
        Old March 7th, 2009 (9:12 AM).
        eraserhead eraserhead is offline
           
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          In the GIVEPOKEMON script.
          After i compile i can only choose one value to copy to the perosn in advance map!
          Causing the person to either just talk.
          Or just give me a pokmeon?
          Any help?
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            #82    
          Old March 7th, 2009 (10:00 AM).
          Diegoisawesome's Avatar
          Diegoisawesome Diegoisawesome is offline
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          Quote:
          Originally Posted by eraserhead View Post
          In the GIVEPOKEMON script.
          After i compile i can only choose one value to copy to the perosn in advance map!
          Causing the person to either just talk.
          Or just give me a pokmeon?
          Any help?
          Well, copy the @start offset if you're using my script.
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            #83    
          Old March 7th, 2009 (11:08 AM).
          Pokepal17's Avatar
          Pokepal17 Pokepal17 is offline
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          This is an excellent translation of thethethethe's Pokescript tutorial. When will you be adding the level script part? Also, do you think you could do a bit on the command sethealingplace?
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            #84    
          Old March 7th, 2009 (11:35 AM). Edited February 18th, 2014 by Diegoisawesome.
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          Diegoisawesome Diegoisawesome is offline
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          diegoisawesome's XSE Level Scripting Tutorial

          Do Not Take or Modify Without Permission

          A lot of people have been asking me for this, so here it is!

          Step 1:
          Make the script you want.

          Step 2:
          Add a setvar 0x(variable number) 0x1 into your script. Make sure that the player is FORCED to do the part that you add it into.
          Note: You do NOT need a setflag/checkflag situation unless you have a script that sets a flag for another script.


          IMPORTANT: Make sure to always use variables between 0x4011 and 0x40FF. If you don't, then anything could happen to your game, ranging from Bad EGGs in your players' PC boxes to a deleted save file.
          Step 3:
          Compile the script.

          Step 4:
          In A-Map, go to the map you want to put your level script onto.

          Step 5:
          Go to the Header view.

          Step 6:
          Under Map Script, remove all other old level scripts and press Add.

          Step 7:
          Under Script Type, select 02 Validates values, loads handler to...

          Step 8:
          Paste the script offset into the Script offset 2 box.

          Step 9:
          Put the number of the variable that will be set to 0x1 in your script under Flag. Leave the Value box alone.

          Step 10:
          Press Save map scripts.

          Step 11:
          Press Ctrl+H on your keyboard. The view should change to Pro-Header view.

          Step 12:
          In the Map options>Map script offset box, copy the offset past the dollar sign and paste it into the Offset box in XSE.

          Step 13:
          Decompile the script and...Blank! Not to worry! Press the button right next to the Decompile button, press the Decompile button itself and...voila! There's a script now!

          Step 14:
          There should be a minimum of three parts to the script: two things with pointers and your script that you made. In the second part, there should be a pointer to your script. Under it, there should be a #raw word 0x(random number). Replace the random number with 0. Compile it and test it out in the game.

          Step 15:
          Enjoy your level script!
          __________________


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          The Ruins of Alph Puzzles
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          The Secret Sauce: Triple-Layer Tiles
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            #85    
          Old March 7th, 2009 (2:15 PM). Edited March 7th, 2009 by Pokepal17.
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          Pokepal17 Pokepal17 is offline
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          Quote:
          Originally Posted by diegoisawesome View Post
          diegoisawesome's XSE Level Scripting Tutorial



          Do Not Take or Modify Without Permission



          A lot of people have been asking me for this, so here it is!



          Step 1:


          Make the script you want.



          Step 2:


          Add a setvar 0x(variable number) 0x1 into your script. Make sure that the player is FORCED to do the part that you add it into. I recommend using variables 0x7000 up.


          Note: You do NOT need a setflag/checkflag situation unless you have a script that sets a flag for another script.



          Step 3:


          Compile the script.



          Step 4:


          In A-Map, go to the map you want to put your level script onto.



          Step 5:


          Go to the Header view.



          Step 6:


          Under Map Script, remove all other old level scripts and press Add.



          Step 7:


          Under Script Type, select 02 Validates values, loads handler to...



          Step 8:


          Paste the script offset into the Script offset 2 box.



          Step 9:


          Put the number of the variable that will be set to 0x1 in your script under Flag. Leave the Value box alone.



          Step 10:


          Press Save map scripts.



          Step 11:


          Press Ctrl+H on your keyboard. The view should change to Pro-Header view.



          Step 12:


          In the Map options>Map script offset box, copy the offset past the dollar sign and paste it into the Offset box in XSE.



          Step 13:


          Decompile the script and...Blank! Not to worry! Press the button right next to the Decompile button, press the Decompile button itself and...voila! There's a script now!



          Step 14:


          There should be a minimum of three parts to the script: two things with pointers and your script that you made. In the second part, there should be a pointer to your script. Under it, there should be a #raw word 0x(random number). Replace the random number with 0. Compile it and test it out in the game.



          Step 15:


          Enjoy your level script!

          I think what most of us were expecting was one on all types level scripts not just the most commonly used one.
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            #86    
          Old March 9th, 2009 (10:48 PM).
          Alice's Avatar
          Alice Alice is offline
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          Well that was probably the best tutorial I've seen so far. It has sooo much content, while most of the others don't even have trainerbattle scripts.

          It was pretty big, so I might have missed it, but I can't get figure out the trainer thing. I want to make completely new trainers for my hack, and there are no tutorials specifically for this so I'll start by asking here. How do you create new trainer IDs?
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            #87    
          Old March 10th, 2009 (5:28 AM).
          Diegoisawesome's Avatar
          Diegoisawesome Diegoisawesome is offline
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          Quote:
          Originally Posted by QuilavaKing View Post
          Well that was probably the best tutorial I've seen so far. It has sooo much content, while most of the others don't even have trainerbattle scripts.

          It was pretty big, so I might have missed it, but I can't get figure out the trainer thing. I want to make completely new trainers for my hack, and there are no tutorials specifically for this so I'll start by asking here. How do you create new trainer IDs?
          Go into PET and select one of the trainers at the beginning that has no name.
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          The Secret Sauce: Triple-Layer Tiles
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            #88    
          Old March 10th, 2009 (1:47 PM).
          Alice's Avatar
          Alice Alice is offline
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          Quote:
          Originally Posted by diegoisawesome View Post
          Go into PET and select one of the trainers at the beginning that has no name.
          That's the problem, there are none with no name.
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            #89    
          Old March 13th, 2009 (5:44 PM). Edited March 17th, 2009 by Dragonmaster91.
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          Dragonmaster91 Dragonmaster91 is offline
          It's just common sense!
             
            Join Date: Apr 2008
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            How could you hide a sprite before even using it, then have it appear for one thing, then disappear? I looked at professor Oak's in the beginning, but that did not help...


            Edit: Just use Professor Oak's person ID.

            Edit 2: Or you could use the hide sprite thingy in the options in events......
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              #90    
            Old March 21st, 2009 (11:18 AM).
            dogz's Avatar
            dogz dogz is offline
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              #dynamic 0x100008C

              #org @start
              lock
              faceplayer
              checkflag 0x829
              if 0x0 goto @pokedex
              checkflag 0x829
              if 0x1 goto @tobad
              release

              #org @pokedex
              setflag 0x829
              msgbox @here 0x6
              release
              end

              #org @tobad
              msgbox @noway 0x6
              end

              #org @here
              = heres a pokedex for you

              #org @noway
              = now leave me alone!



              The script still makes the game freeze it is in Fire Red and is not working
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                #91    
              Old March 21st, 2009 (11:48 AM).
              Xatoku's Avatar
              Xatoku Xatoku is offline
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                Well why do you have 2 checkflags? And post this in the script help thread.
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                  #92    
                Old March 29th, 2009 (5:08 AM).
                Matteron (96)'s Avatar
                Matteron (96) Matteron (96) is offline
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                Hi I'm new to scripting and I wrote this script but when i press debug mode it shows this message.
                Spoiler:
                Error 13 "type mismatch" on line 8.
                Missing Dynamic label.

                can you tell me what i'm doing wrong heres the script
                Spoiler:
                #dynamic 0x71A23C
                #org @start
                lock
                faceplayer
                applymovement 0x1 @walk1
                waitmovement 0x0
                #org @Mom1
                msgbox @ha 0x6
                givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
                #org @Mom3
                msgbox @he 0x6
                giveitem 0xD 0x1 MSG_OBTAIN
                #org @mom4
                msgbox @ho 0x6
                applymovement 0x1 @walk2
                waitmovement 0x0
                #org @walk1

                #RAW 0x13
                #RAW 0x13
                #RAW 0x11
                #RAW 0xFE
                #org @Mom
                = Oh [player] don't forget your eevee\n. We would not want anything \phappening to you on your first day.\nHere you go.\p
                #org @Mom2
                = Also you should take this potion.\n
                #org @mom5
                = Good-luck [player].\n
                #org @walk2

                #RAW 0x10
                #RAW 0x12
                #RAW 0x12
                #RAW 0xFE
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                  #93    
                Old March 29th, 2009 (7:00 AM).
                Liquid Shadow's Avatar
                Liquid Shadow Liquid Shadow is offline
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                  Quote:
                  Originally Posted by Matteron View Post
                  Hi I'm new to scripting and I wrote this script but when i press debug mode it shows this message.
                  Spoiler:
                  Error 13 "type mismatch" on line 8.
                  Missing Dynamic label.

                  can you tell me what i'm doing wrong heres the script
                  Spoiler:
                  #dynamic 0x71A23C
                  #org @start
                  lock
                  faceplayer
                  applymovement 0x1 @walk1
                  waitmovement 0x0
                  #org @Mom1
                  msgbox @ha 0x6
                  givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
                  #org @Mom3
                  msgbox @he 0x6
                  giveitem 0xD 0x1 MSG_OBTAIN
                  #org @mom4
                  msgbox @ho 0x6
                  applymovement 0x1 @walk2
                  waitmovement 0x0
                  #org @walk1

                  #RAW 0x13
                  #RAW 0x13
                  #RAW 0x11
                  #RAW 0xFE
                  #org @Mom
                  = Oh [player] don't forget your eevee\n. We would not want anything \phappening to you on your first day.\nHere you go.\p
                  #org @Mom2
                  = Also you should take this potion.\n
                  #org @mom5
                  = Good-luck [player].\n
                  #org @walk2

                  #RAW 0x10
                  #RAW 0x12
                  #RAW 0x12
                  #RAW 0xFE
                  Well on line 8 you have "msgbox @ha 0x6". Well, if you look at your script you don't have a "@ha message". That's your problem. There's no message even though in your script theres a msgbox.
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                    #94    
                  Old March 29th, 2009 (7:44 AM). Edited March 29th, 2009 by Matteron (96).
                  Matteron (96)'s Avatar
                  Matteron (96) Matteron (96) is offline
                  Difference is everything...
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                  thanks
                  wow i really need to get better at this.
                  um i no i already asked for help but when i inserted the script it just froze up on me heres the image of what i typed into amap
                  Spoiler:

                  also here the new script.
                  Spoiler:
                  #dynamic 0x71A23C
                  #org @start
                  lock
                  faceplayer
                  applymovement 0x1 @walk1
                  waitmovement 0x0
                  #org @Mom1
                  msgbox @mom2 0x6
                  givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
                  #org @Mom3
                  msgbox @mom2 0x6
                  giveitem 0xD 0x1 MSG_OBTAIN
                  #org @mom4
                  msgbox @mom5 0x6
                  applymovement 0x1 @walk2
                  waitmovement 0x0
                  #org @walk1

                  #RAW 0x13
                  #RAW 0x13
                  #RAW 0x11
                  #RAW 0xFE
                  #org @Mom
                  = Oh [player] don't forget your eevee\n. We would not want anything \phappening to you on your first day.\nHere you go.\p
                  #org @Mom2
                  = Also you should take this potion.\n
                  #org @mom5
                  = Good-luck [player].\n
                  #org @walk2

                  #RAW 0x10
                  #RAW 0x12
                  #RAW 0x12
                  #RAW 0xFE
                  __________________
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                    #95    
                  Old March 31st, 2009 (5:18 AM).
                  X_CiEnCe's Avatar
                  X_CiEnCe X_CiEnCe is offline
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                    Oh diego
                    your tuto
                    are the best


                    I use this every time
                    when i build a script
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                      #96    
                    Old April 2nd, 2009 (8:16 PM).
                    LunaticHigh LunaticHigh is offline
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                      In the Apply Movement section, the last spoiler the images aren't working so what exactly am I supposed to change so it doesnt freeze when I step on the tile?
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                        #97    
                      Old April 3rd, 2009 (7:28 PM).
                      Diegoisawesome's Avatar
                      Diegoisawesome Diegoisawesome is offline
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                      Quote:
                      Originally Posted by LunaticHigh View Post
                      In the Apply Movement section, the last spoiler the images aren't working so what exactly am I supposed to change so it doesnt freeze when I step on the tile?
                      It works for me. Try refreshing the page.
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                      The Secret Sauce: Triple-Layer Tiles
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                        #98    
                      Old April 3rd, 2009 (7:35 PM). Edited April 4th, 2009 by GoldxLight.
                      GoldxLight GoldxLight is offline
                         
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                        Posts: 50
                        Hey, I seem to be having a problem with XSE...

                        Whenever I try to script something, whether a talking or givepokemon script, it changes into a roll of garbage that makes no sense when I go back to it.


                        EDIT: Fixed the problem...
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                          #99    
                        Old April 5th, 2009 (1:37 PM).
                        Dragonmaster91's Avatar
                        Dragonmaster91 Dragonmaster91 is offline
                        It's just common sense!
                           
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                          Quote:
                          Originally Posted by Matteron View Post
                          thanks
                          wow i really need to get better at this.
                          um i no i already asked for help but when i inserted the script it just froze up on me heres the image of what i typed into amap
                          Spoiler:

                          also here the new script.
                          Spoiler:
                          #dynamic 0x71A23C
                          #org @start
                          lock
                          faceplayer
                          applymovement 0x1 @walk1
                          waitmovement 0x0
                          #org @Mom1
                          msgbox @mom2 0x6
                          givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
                          #org @Mom3
                          msgbox @mom2 0x6
                          giveitem 0xD 0x1 MSG_OBTAIN
                          #org @mom4
                          msgbox @mom5 0x6
                          applymovement 0x1 @walk2
                          waitmovement 0x0
                          #org @walk1

                          #RAW 0x13
                          #RAW 0x13
                          #RAW 0x11
                          #RAW 0xFE
                          #org @Mom
                          = Oh [player] don't forget your eevee\n. We would not want anything \phappening to you on your first day.\nHere you go.\p
                          #org @Mom2
                          = Also you should take this potion.\n
                          #org @mom5
                          = Good-luck [player].\n
                          #org @walk2

                          #RAW 0x10
                          #RAW 0x12
                          #RAW 0x12
                          #RAW 0xFE


                          Hope this helps.
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                            #100    
                          Old April 8th, 2009 (6:42 AM).
                          Sophidius's Avatar
                          Sophidius Sophidius is offline
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                            Join Date: Mar 2009
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                            Uhh, is there no way to get an earthquake in FR/LG?
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