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  #8701    
Old March 29th, 2009 (6:32 AM).
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sasquatchd00d sasquatchd00d is offline
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    Quote:
    Originally Posted by jinzorob View Post
    What I actually meant was is there anyway to insert this border block while you're creating a map? Instead of inserting each individual tile around the map. I hope you understand what I mean.
    CTRL + Right Click and drag around the tiles you want to use. This will give you like a stamp of more tiles than one. That's about the quickest it will get.
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      #8702    
    Old March 29th, 2009 (6:46 AM).
    jinzorob jinzorob is offline
       
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      Thanks a lot man. That's exactly what I was looking for.

      Another question:
      Is there any way to insert tiles that were made by someone else?
        #8703    
      Old March 29th, 2009 (7:28 AM).
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      sasquatchd00d sasquatchd00d is offline
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        Quote:
        Originally Posted by jinzorob View Post
        Thanks a lot man. That's exactly what I was looking for.

        Another question:
        Is there any way to insert tiles that were made by someone else?
        Here's a great tutorial by Neti that covers tile inserting and block editing. Clicky!
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          #8704    
        Old March 29th, 2009 (7:54 AM).
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        chinchil123 chinchil123 is offline
           
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          Hiya,
          I have a problem with my scripts. I am using advanced map, PKSV and FSF. When I compile a script onto my ROM in advanced map the text is fine in the game. After a few uses of the ROM on VBA the text either stops showing up or has strange symbols after my piece of text.
          So, I went back on to advanced map and opened the script. Sometimes a new thing appears at the top of my script saying 0xFF or something similar (can't remeber exactly) or numbers for symbols in the game at the end of my script. I have no idea why they are there, how they got there or how to get rid of them. Deleting and then saving does not work as after a few times on the rom it comes back. ARGGGHHHHHH!

          Please can someone help me and explain what is going wrong ^-^
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            #8705    
          Old March 29th, 2009 (9:25 AM).
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          Worldslayer608 Worldslayer608 is offline
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          Quote:
          Originally Posted by chinchil123 View Post
          Hiya,
          I have a problem with my scripts. I am using advanced map, PKSV and FSF. When I compile a script onto my ROM in advanced map the text is fine in the game. After a few uses of the ROM on VBA the text either stops showing up or has strange symbols after my piece of text.
          So, I went back on to advanced map and opened the script. Sometimes a new thing appears at the top of my script saying 0xFF or something similar (can't remeber exactly) or numbers for symbols in the game at the end of my script. I have no idea why they are there, how they got there or how to get rid of them. Deleting and then saving does not work as after a few times on the rom it comes back. ARGGGHHHHHH!

          Please can someone help me and explain what is going wrong ^-^
          Try compiling and scripting with XSE by HackMew
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            #8706    
          Old March 29th, 2009 (9:27 AM).
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          onyx79 onyx79 is offline
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            Hello,I never hacked a pokemon game before,and I want to start,but I don't want to create a new pokemon game I just want to create some new features for my pokemon emerald game,I need a program for this(I don't know what works,and doesn't works)so I will be very happy if someone will give me a program for this...
            anyway I have some questions:
            1.How do I added a new place for the game(not taking an old place and completley change it,just an entrance for a new map nd the map itself.
            2.How do I added a new trainers for the game and changing their sprite and pokemon?
            3.How can I added new 4th generation pokemons(I heard you can added up to 25 pokemons without deleting an exciting,example putting dialga without deleting onix...)?
            4.Can I added some new special battle places like the battle frontier?
              #8707    
            Old March 29th, 2009 (9:32 AM).
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            Worldslayer608 Worldslayer608 is offline
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            Quote:
            Originally Posted by onyx79 View Post
            Hello,I never hacked a pokemon game before,and I want to start,but I don't want to create a new pokemon game I just want to create some new features for my pokemon emerald game,I need a program for this(I don't know what works,and doesn't works)so I will be very happy if someone will give me a program for this...
            anyway I have some questions:
            1.How do I added a new place for the game(not taking an old place and completley change it,just an entrance for a new map nd the map itself.
            2.How do I added a new trainers for the game and changing their sprite and pokemon?
            3.How can I added new 4th generation pokemons(I heard you can added up to 25 pokemons without deleting an exciting,example putting dialga without deleting onix...)?
            4.Can I added some new special battle places like the battle frontier?
            1. Use Advance Map. if you are using Emeral as your ROM MAKE SURE YOU BACK IT UP. It will save you heartache trust me.

            2. Script them then add the OW using Advance Map

            3. There is a nice tut for creating and inserting/replacing sprites in the documents and tutorials section, along with a lot of other great tutorials to help you get started.

            4. script the event sequens, then build the new battle place in AMap and compile the scripts

            You can find all the tools you need in the tools section. For scripting check out HackMew's XSE
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              #8708    
            Old March 29th, 2009 (9:55 AM).
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            onyx79 onyx79 is offline
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              thanks for your help,I hope I will be able to do this....
                #8709    
              Old March 29th, 2009 (10:20 AM).
              jinzorob jinzorob is offline
                 
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                When you backup the rom, where is the backup saved? I could really use that backup right now.
                  #8710    
                Old March 29th, 2009 (10:21 AM).
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                Xatoku Xatoku is offline
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                  It's saved in the same directory as the original .gba file is saved.
                    #8711    
                  Old March 29th, 2009 (10:22 AM).
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                  Worldslayer608 Worldslayer608 is offline
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                  Quote:
                  Originally Posted by jinzorob View Post
                  When you backup the rom, where is the backup saved? I could really use that backup right now.
                  Always Manually back it up, by copying the file, and saving it into a folder. I always make a folder named 'Backup' and place it on my desktop and keep my backed up one in that folder.
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                    #8712    
                  Old March 29th, 2009 (11:25 AM).
                  jinzorob jinzorob is offline
                     
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                    In Advance Map, is there an undo button or something like that? It would be helpful.
                      #8713    
                    Old March 29th, 2009 (11:28 AM).
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                    Matteron (96) Matteron (96) is offline
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                    Hi im just wondering if there is anything wrong with this script because i just freezes up on me when I try to activate it.

                    Spoiler:
                    #dynamic 0x71A23C
                    #org @start
                    lock
                    faceplayer
                    applymovement 0x1 @walk1
                    waitmovement 0x0
                    #org @Mom1
                    msgbox @mom2 0x6
                    givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
                    #org @Mom3
                    msgbox @mom2 0x6
                    giveitem 0xD 0x1 MSG_OBTAIN
                    #org @mom4
                    msgbox @mom5 0x6
                    applymovement 0x1 @walk2
                    waitmovement 0x0
                    #org @walk1

                    #RAW 0x13
                    #RAW 0x13
                    #RAW 0x11
                    #RAW 0xFE
                    #org @Mom
                    = Oh [player] don't forget your eevee\n. We would not want anything \phappening to you on your first day.\nHere you go.\p
                    #org @Mom2
                    = Also you should take this potion.\n
                    #org @mom5
                    = Good-luck [player].\n
                    #org @walk2

                    #RAW 0x10
                    #RAW 0x12
                    #RAW 0x12
                    #RAW 0xFE
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                      #8714    
                    Old March 29th, 2009 (12:00 PM).
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                    Worldslayer608 Worldslayer608 is offline
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                    Quote:
                    Originally Posted by Matteron View Post
                    Hi im just wondering if there is anything wrong with this script because i just freezes up on me when I try to activate it.

                    Spoiler:
                    #dynamic 0x71A23C
                    #org @start
                    lock
                    faceplayer
                    applymovement 0x1 @walk1
                    waitmovement 0x0
                    msgbox @mom 0x6
                    givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
                    msgbox @mom2 0x6
                    giveitem 0xD 0x1 MSG_OBTAIN
                    msgbox @mom3 0x6
                    applymovement 0x1 @walk2
                    waitmovement 0x0
                    release
                    end

                    #org @walk1
                    #RAW 0x13 0x13 0x11 0xFE

                    #org @walk2
                    #RAW 0x10 0x12 0x12 0xFE

                    #org @Mom
                    = Oh [player] don't forget your eevee\n. We would not want anything \phappening to you on your first day.\nHere you go.\p

                    #org @Mom2
                    = Also you should take this potion.\n

                    #org @mom3
                    = Good-luck [player].\n

                    Try that, I didn't test it or really *look* at it, just cleaned it up and fixed what I noticed was wrong from the get go.

                    your #orgs are basically function descriptions, so they need to be separate from the actual functions. Also for future reference, this should be in the Script Help thread, not hte simple questions thread.
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                      #8715    
                    Old March 29th, 2009 (1:24 PM).
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                      At the start of Fire Red, where Oak is talking about Pokemon and you (the player), how do I edit that.
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                        #8716    
                      Old March 29th, 2009 (1:36 PM).
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                      Worldslayer608 Worldslayer608 is offline
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                      Quote:
                      Originally Posted by hazzamon View Post
                      At the start of Fire Red, where Oak is talking about Pokemon and you (the player), how do I edit that.
                      unLZ. Open the ROM and search for the sprite of oak. If I recall it is somewhere around 1350 as the offset, just search that offest and then browse the surrounding offset. once you find it click import and import your image. use free space finder to find free space, and adjust the sprite pointer.

                      http://www.pokecommunity.com/showthread.php?t=165124

                      there is a guide to give you more specific details, just find Oak in unLZ and follow the same steps.
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                        #8717    
                      Old March 29th, 2009 (2:29 PM).
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                      lolwut lolwut is offline
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                        I have a question which i kinda want to be answered asap. If i have an older beta of a hack, and a save file on it, then i download the newer beta (im using VBA), will i be able to use my old save file on the newer beta?
                          #8718    
                        Old March 29th, 2009 (3:16 PM).
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                        Quote:
                        Originally Posted by slowpokez View Post
                        I have a question which i kinda want to be answered asap. If i have an older beta of a hack, and a save file on it, then i download the newer beta (im using VBA), will i be able to use my old save file on the newer beta?
                        Since the old hack is a beta, and the new hack is a beta, it might not work. Best way to find out is to try.
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                          #8719    
                        Old March 29th, 2009 (3:56 PM).
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                        Quote:
                        Originally Posted by slowpokez View Post
                        I have a question which i kinda want to be answered asap. If i have an older beta of a hack, and a save file on it, then i download the newer beta (im using VBA), will i be able to use my old save file on the newer beta?
                        No, your old save data will not work, you need to restart, to prevent complications that may arise.
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                          #8720    
                        Old March 29th, 2009 (6:29 PM).
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                        Xatoku Xatoku is offline
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                          If you're hacking emerald can you have 2 person battles? Like have both backsprites on screen and fight with eachother in a 2v2 match?
                            #8721    
                          Old March 29th, 2009 (7:35 PM). Edited March 29th, 2009 by LunaticHigh.
                          LunaticHigh LunaticHigh is offline
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                            How can I edit the verry beginning of the game, like the screen with the Pikachu in the corner and the screen that explains the buttons?
                            Quote:
                            Nevermind... I figured it out. In Advance Text you use the search function and look for a partial bit of the text. Press write to INI and choose where you want to save it in Advance Text so you can edit it.

                            Also the offset for the Oak intro would be nice too :) What I'm really looking for in the Oak intro is where to edit the nidoran sprite. The Dante tutorial doesnt cover that :(
                              #8722    
                            Old March 29th, 2009 (7:56 PM).
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                            Worldslayer608 Worldslayer608 is offline
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                            Quote:
                            Originally Posted by LunaticHigh View Post
                            How can I edit the verry beginning of the game, like the screen with the Pikachu in the corner and the screen that explains the buttons?

                            Also the offset for the Oak intro would be nice too :) What I'm really looking for in the Oak intro is where to edit the nidoran sprite. The Dante tutorial doesnt cover that :(
                            Use A-Text from WaH, to edit the intro text.

                            Oak's sprite should be somewhere around the offset 1350 five or take 75.

                            You have to change the nidoran sprite, then add a new nidoran to the game and adjust its Poke'dex entry number.
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                              #8723    
                            Old March 29th, 2009 (8:23 PM).
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                            DonMoosavi DonMoosavi is offline
                               
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                              I know this has been asked before, but it hasnt gotten a full response yet

                              Which pokemon hacks are completed or are close enough to completion?

                              The only ones i know of are Quartz, RijonAdventures and ShinyGold
                                #8724    
                              Old March 29th, 2009 (8:31 PM).
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                              Worldslayer608 Worldslayer608 is offline
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                              Quote:
                              Originally Posted by DonMoosavi View Post
                              I know this has been asked before, but it hasnt gotten a full response yet

                              Which pokemon hacks are completed or are close enough to completion?

                              The only ones i know of are Quartz, RijonAdventures and ShinyGold
                              you might never get a full response, simply because a hack is never really in a sense completed, and the work that goes into it to get it where Shiny Gold and other such hacks are is a LOT of work.
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                                #8725    
                              Old March 29th, 2009 (8:32 PM).
                              LunaticHigh LunaticHigh is offline
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                                Quote:
                                Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
                                Use A-Text from WaH, to edit the intro text.

                                Oak's sprite should be somewhere around the offset 1350 five or take 75.

                                You have to change the nidoran sprite, then add a new nidoran to the game and adjust its Poke'dex entry number.
                                Thanks for the quick reply :)

                                Yeah, A-Text doesn't show it by default and I didn't realize there was a search function at first XD

                                Gah to the nidoran sprite editing lol Is there anyway to disable him from popping up aside from editing it to be transparent?
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