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  #8701    
Old March 29th, 2009 (4:28 AM).
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Surf Surf is offline
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    Quote:
    Originally Posted by WhereIsIt View Post
    You missed my 2nd one, I know that it has to be scripted but how?
    Look at a scripting tutorial
    We're not going to hand it to you on a silver platter.
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      #8702    
    Old March 29th, 2009 (5:47 AM).
    jinzorob jinzorob is offline
       
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      Above the tileset in Advance Map, there is a border block. How do you use it for a border? It would save a lot of time if I could use it.
        #8703    
      Old March 29th, 2009 (6:12 AM).
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      sasquatchd00d sasquatchd00d is offline
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        Quote:
        Originally Posted by jinzorob View Post
        Above the tileset in Advance Map, there is a border block. How do you use it for a border? It would save a lot of time if I could use it.
        It is the border block. Those tiles will show up all the way around the map.
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          #8704    
        Old March 29th, 2009 (6:20 AM).
        jinzorob jinzorob is offline
           
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          What I actually meant was is there anyway to insert this border block while you're creating a map? Instead of inserting each individual tile around the map. I hope you understand what I mean.
            #8705    
          Old March 29th, 2009 (6:32 AM).
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          sasquatchd00d sasquatchd00d is offline
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            Quote:
            Originally Posted by jinzorob View Post
            What I actually meant was is there anyway to insert this border block while you're creating a map? Instead of inserting each individual tile around the map. I hope you understand what I mean.
            CTRL + Right Click and drag around the tiles you want to use. This will give you like a stamp of more tiles than one. That's about the quickest it will get.
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              #8706    
            Old March 29th, 2009 (6:46 AM).
            jinzorob jinzorob is offline
               
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              Thanks a lot man. That's exactly what I was looking for.

              Another question:
              Is there any way to insert tiles that were made by someone else?
                #8707    
              Old March 29th, 2009 (7:28 AM).
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              sasquatchd00d sasquatchd00d is offline
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                Quote:
                Originally Posted by jinzorob View Post
                Thanks a lot man. That's exactly what I was looking for.

                Another question:
                Is there any way to insert tiles that were made by someone else?
                Here's a great tutorial by Neti that covers tile inserting and block editing. Clicky!
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                  #8708    
                Old March 29th, 2009 (7:54 AM).
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                  Hiya,
                  I have a problem with my scripts. I am using advanced map, PKSV and FSF. When I compile a script onto my ROM in advanced map the text is fine in the game. After a few uses of the ROM on VBA the text either stops showing up or has strange symbols after my piece of text.
                  So, I went back on to advanced map and opened the script. Sometimes a new thing appears at the top of my script saying 0xFF or something similar (can't remeber exactly) or numbers for symbols in the game at the end of my script. I have no idea why they are there, how they got there or how to get rid of them. Deleting and then saving does not work as after a few times on the rom it comes back. ARGGGHHHHHH!

                  Please can someone help me and explain what is going wrong ^-^
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                    #8709    
                  Old March 29th, 2009 (9:25 AM).
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                  Quote:
                  Originally Posted by chinchil123 View Post
                  Hiya,
                  I have a problem with my scripts. I am using advanced map, PKSV and FSF. When I compile a script onto my ROM in advanced map the text is fine in the game. After a few uses of the ROM on VBA the text either stops showing up or has strange symbols after my piece of text.
                  So, I went back on to advanced map and opened the script. Sometimes a new thing appears at the top of my script saying 0xFF or something similar (can't remeber exactly) or numbers for symbols in the game at the end of my script. I have no idea why they are there, how they got there or how to get rid of them. Deleting and then saving does not work as after a few times on the rom it comes back. ARGGGHHHHHH!

                  Please can someone help me and explain what is going wrong ^-^
                  Try compiling and scripting with XSE by HackMew
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                    #8710    
                  Old March 29th, 2009 (9:27 AM).
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                    Hello,I never hacked a pokemon game before,and I want to start,but I don't want to create a new pokemon game I just want to create some new features for my pokemon emerald game,I need a program for this(I don't know what works,and doesn't works)so I will be very happy if someone will give me a program for this...
                    anyway I have some questions:
                    1.How do I added a new place for the game(not taking an old place and completley change it,just an entrance for a new map nd the map itself.
                    2.How do I added a new trainers for the game and changing their sprite and pokemon?
                    3.How can I added new 4th generation pokemons(I heard you can added up to 25 pokemons without deleting an exciting,example putting dialga without deleting onix...)?
                    4.Can I added some new special battle places like the battle frontier?
                      #8711    
                    Old March 29th, 2009 (9:32 AM).
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                    Quote:
                    Originally Posted by onyx79 View Post
                    Hello,I never hacked a pokemon game before,and I want to start,but I don't want to create a new pokemon game I just want to create some new features for my pokemon emerald game,I need a program for this(I don't know what works,and doesn't works)so I will be very happy if someone will give me a program for this...
                    anyway I have some questions:
                    1.How do I added a new place for the game(not taking an old place and completley change it,just an entrance for a new map nd the map itself.
                    2.How do I added a new trainers for the game and changing their sprite and pokemon?
                    3.How can I added new 4th generation pokemons(I heard you can added up to 25 pokemons without deleting an exciting,example putting dialga without deleting onix...)?
                    4.Can I added some new special battle places like the battle frontier?
                    1. Use Advance Map. if you are using Emeral as your ROM MAKE SURE YOU BACK IT UP. It will save you heartache trust me.

                    2. Script them then add the OW using Advance Map

                    3. There is a nice tut for creating and inserting/replacing sprites in the documents and tutorials section, along with a lot of other great tutorials to help you get started.

                    4. script the event sequens, then build the new battle place in AMap and compile the scripts

                    You can find all the tools you need in the tools section. For scripting check out HackMew's XSE
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                      #8712    
                    Old March 29th, 2009 (9:55 AM).
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                    onyx79 onyx79 is offline
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                      thanks for your help,I hope I will be able to do this....
                        #8713    
                      Old March 29th, 2009 (10:20 AM).
                      jinzorob jinzorob is offline
                         
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                        When you backup the rom, where is the backup saved? I could really use that backup right now.
                          #8714    
                        Old March 29th, 2009 (10:21 AM).
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                        Xatoku Xatoku is offline
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                          It's saved in the same directory as the original .gba file is saved.
                            #8715    
                          Old March 29th, 2009 (10:22 AM).
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                          Quote:
                          Originally Posted by jinzorob View Post
                          When you backup the rom, where is the backup saved? I could really use that backup right now.
                          Always Manually back it up, by copying the file, and saving it into a folder. I always make a folder named 'Backup' and place it on my desktop and keep my backed up one in that folder.
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                            #8716    
                          Old March 29th, 2009 (11:25 AM).
                          jinzorob jinzorob is offline
                             
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                            In Advance Map, is there an undo button or something like that? It would be helpful.
                              #8717    
                            Old March 29th, 2009 (11:28 AM).
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                            Hi im just wondering if there is anything wrong with this script because i just freezes up on me when I try to activate it.

                            Spoiler:
                            #dynamic 0x71A23C
                            #org @start
                            lock
                            faceplayer
                            applymovement 0x1 @walk1
                            waitmovement 0x0
                            #org @Mom1
                            msgbox @mom2 0x6
                            givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
                            #org @Mom3
                            msgbox @mom2 0x6
                            giveitem 0xD 0x1 MSG_OBTAIN
                            #org @mom4
                            msgbox @mom5 0x6
                            applymovement 0x1 @walk2
                            waitmovement 0x0
                            #org @walk1

                            #RAW 0x13
                            #RAW 0x13
                            #RAW 0x11
                            #RAW 0xFE
                            #org @Mom
                            = Oh [player] don't forget your eevee\n. We would not want anything \phappening to you on your first day.\nHere you go.\p
                            #org @Mom2
                            = Also you should take this potion.\n
                            #org @mom5
                            = Good-luck [player].\n
                            #org @walk2

                            #RAW 0x10
                            #RAW 0x12
                            #RAW 0x12
                            #RAW 0xFE
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                              #8718    
                            Old March 29th, 2009 (12:00 PM).
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                            Quote:
                            Originally Posted by Matteron View Post
                            Hi im just wondering if there is anything wrong with this script because i just freezes up on me when I try to activate it.

                            Spoiler:
                            #dynamic 0x71A23C
                            #org @start
                            lock
                            faceplayer
                            applymovement 0x1 @walk1
                            waitmovement 0x0
                            msgbox @mom 0x6
                            givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
                            msgbox @mom2 0x6
                            giveitem 0xD 0x1 MSG_OBTAIN
                            msgbox @mom3 0x6
                            applymovement 0x1 @walk2
                            waitmovement 0x0
                            release
                            end

                            #org @walk1
                            #RAW 0x13 0x13 0x11 0xFE

                            #org @walk2
                            #RAW 0x10 0x12 0x12 0xFE

                            #org @Mom
                            = Oh [player] don't forget your eevee\n. We would not want anything \phappening to you on your first day.\nHere you go.\p

                            #org @Mom2
                            = Also you should take this potion.\n

                            #org @mom3
                            = Good-luck [player].\n

                            Try that, I didn't test it or really *look* at it, just cleaned it up and fixed what I noticed was wrong from the get go.

                            your #orgs are basically function descriptions, so they need to be separate from the actual functions. Also for future reference, this should be in the Script Help thread, not hte simple questions thread.
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                              #8719    
                            Old March 29th, 2009 (1:24 PM).
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                              At the start of Fire Red, where Oak is talking about Pokemon and you (the player), how do I edit that.
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                                #8720    
                              Old March 29th, 2009 (1:36 PM).
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                              Quote:
                              Originally Posted by hazzamon View Post
                              At the start of Fire Red, where Oak is talking about Pokemon and you (the player), how do I edit that.
                              unLZ. Open the ROM and search for the sprite of oak. If I recall it is somewhere around 1350 as the offset, just search that offest and then browse the surrounding offset. once you find it click import and import your image. use free space finder to find free space, and adjust the sprite pointer.

                              http://www.pokecommunity.com/showthread.php?t=165124

                              there is a guide to give you more specific details, just find Oak in unLZ and follow the same steps.
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                                #8721    
                              Old March 29th, 2009 (2:29 PM).
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                                I have a question which i kinda want to be answered asap. If i have an older beta of a hack, and a save file on it, then i download the newer beta (im using VBA), will i be able to use my old save file on the newer beta?
                                  #8722    
                                Old March 29th, 2009 (3:16 PM).
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                                Quote:
                                Originally Posted by slowpokez View Post
                                I have a question which i kinda want to be answered asap. If i have an older beta of a hack, and a save file on it, then i download the newer beta (im using VBA), will i be able to use my old save file on the newer beta?
                                Since the old hack is a beta, and the new hack is a beta, it might not work. Best way to find out is to try.
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                                  #8723    
                                Old March 29th, 2009 (3:56 PM).
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                                Quote:
                                Originally Posted by slowpokez View Post
                                I have a question which i kinda want to be answered asap. If i have an older beta of a hack, and a save file on it, then i download the newer beta (im using VBA), will i be able to use my old save file on the newer beta?
                                No, your old save data will not work, you need to restart, to prevent complications that may arise.
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                                  #8724    
                                Old March 29th, 2009 (6:29 PM).
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                                Xatoku Xatoku is offline
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                                  If you're hacking emerald can you have 2 person battles? Like have both backsprites on screen and fight with eachother in a 2v2 match?
                                    #8725    
                                  Old March 29th, 2009 (7:35 PM). Edited March 29th, 2009 by LunaticHigh.
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                                    How can I edit the verry beginning of the game, like the screen with the Pikachu in the corner and the screen that explains the buttons?
                                    Quote:
                                    Nevermind... I figured it out. In Advance Text you use the search function and look for a partial bit of the text. Press write to INI and choose where you want to save it in Advance Text so you can edit it.

                                    Also the offset for the Oak intro would be nice too What I'm really looking for in the Oak intro is where to edit the nidoran sprite. The Dante tutorial doesnt cover that
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