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  #276    
Old February 20th, 2009 (9:05 AM).
Knomez's Avatar
Knomez Knomez is offline
lolwut...
     
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    Nice program, hopefully it will help me learn to script x]
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      #277    
    Old February 21st, 2009 (5:40 PM).
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    Darth Pikachu Darth Pikachu is offline
    Wo-hoo!
       
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      I'm guessing this is a pretty stupid question, but does this program only EDIT scripts? Or can it make new ones as well?
        #278    
      Old February 22nd, 2009 (8:31 AM).
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      Syrex Syrex is offline
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      May I include this into PokeBase?

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        #279    
      Old February 22nd, 2009 (1:24 PM).
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      score_under score_under is offline
      I program the *other* ASM.
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      Quote:
      Originally Posted by Darth Pikachu View Post
      I'm guessing this is a pretty stupid question, but does this program only EDIT scripts? Or can it make new ones as well?
      Both.
      Quote:
      Originally Posted by Syrex View Post
      May I include this into PokeBase?

      You can find more info if you follow the link in my signature.
      Feel free.

      This is my most succinct reply yet.
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        #280    
      Old March 2nd, 2009 (12:21 PM).
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      Destroyer232 Destroyer232 is offline
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        Yes! A good and easy script maker/editor
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          #281    
        Old March 3rd, 2009 (11:23 PM).
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        miksy91 miksy91 is offline
        Dark Energy is back in action! ;)
           
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          Hey are you translating Gold scripting to work with Crystal also ?
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            #282    
          Old March 4th, 2009 (9:47 AM).
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          score_under score_under is offline
          I program the *other* ASM.
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          Quote:
          Originally Posted by miksy91 View Post
          Hey are you translating Gold scripting to work with Crystal also ?
          Currently I neither have a Crystal ROM and nor do I have any documentation on the scripting commands, so I'll need a little help on this one.
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            #283    
          Old March 4th, 2009 (6:50 PM).
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          IIMarckus IIMarckus is offline
             
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            Quote:
            Originally Posted by score_under View Post
            Currently I neither have a Crystal ROM and nor do I have any documentation on the scripting commands, so I'll need a little help on this one.
            Implementing at least the subset of Gold‐compatible commands should be simple, as they are unchanged aside from being shifted slightly. See http://www.pokecommunity.com/showpost.php?p=4347261
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              #284    
            Old March 19th, 2009 (10:10 AM).
            darkidan darkidan is offline
               
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              need help!

              i used your program, i tried to copy a script to a new person.. how do i do it.. i mean if i get this info:
              Quote:
              Opened file.
              #ORG
              -> 0x814E0A3
              MSGBOX
              -> 0x816B23C
              CALLSTD
              -> 0x2
              #ORG
              -> 0x816B23C
              [STRING]
              -> DEWFORD TOWN is a tiny island community.
              what info i need to put in the advance map-> events-> script offset and the rest.. thanks :]
                #285    
              Old March 19th, 2009 (5:34 PM).
              kptinalynn kptinalynn is offline
                 
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                Umm this may be a dumb question but what is a script editor? What does it do? Is it like a text editor? Because I can't find a working text editor anywhere.
                  #286    
                Old March 21st, 2009 (6:33 AM).
                score_under's Avatar
                score_under score_under is offline
                I program the *other* ASM.
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                Quote:
                Originally Posted by darkidan View Post
                need help!

                i used your program, i tried to copy a script to a new person.. how do i do it.. i mean if i get this info:
                Code:
                Opened file.
                #ORG
                   -> 0x814E0A3
                MSGBOX
                   -> 0x816B23C
                CALLSTD
                   -> 0x2
                #ORG
                   -> 0x816B23C
                [STRING]
                   -> DEWFORD TOWN is a tiny island community.
                what info i need to put in the advance map-> events-> script offset and the rest.. thanks :]
                You see the first "#org", which has "0x814E0A3"? Just take the last 6 digits (14E0A3), and put it (along with $) as the script offset ($14E0A3).

                Quote:
                Originally Posted by kptinalynn View Post
                Umm this may be a dumb question but what is a script editor? What does it do? Is it like a text editor? Because I can't find a working text editor anywhere.
                The game is run by its own programming language, compiled into scripts. These control what people say, what events happen and when, and many other things (people walking towards you, using Strength for pushing boulders).
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                  #287    
                Old March 23rd, 2009 (2:03 PM).
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                PokettoMonsuta PokettoMonsuta is offline
                Cut the subsplicity
                   
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                  how do you use associateshell with vista, because even if I put it with XP compatibility, it still doesnt work.
                    #288    
                  Old March 25th, 2009 (9:12 AM).
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                  score_under score_under is offline
                  I program the *other* ASM.
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                  Quote:
                  Originally Posted by PokettoMonsuta View Post
                  how do you use associateshell with vista, because even if I put it with XP compatibility, it still doesnt work.
                  Usually on XP it works after a restart of the shell, but I don't have a vista machine that I can test on. I assume it should work similarly, however.
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                    #289    
                  Old April 2nd, 2009 (1:27 PM).
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                  Samike360 Samike360 is offline
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                    Whenever I try to add an item to Advance Map from Pkxv, whenever I play the rom and I get the item it comes back every time I move, is there a way to fix this?
                      #290    
                    Old April 2nd, 2009 (1:53 PM).
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                    score_under score_under is offline
                    I program the *other* ASM.
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                    Quote:
                    Originally Posted by Samike360 View Post
                    Whenever I try to add an item to Advance Map from Pkxv, whenever I play the rom and I get the item it comes back every time I move, is there a way to fix this?
                    You have to use:
                    Code:
                    copyvarifnotzero 0x8000 [ITEM]
                    copyvarifnotzero 0x8000 [AMOUNT]
                    callstd MSG_FIND
                    end
                    If that doesn't work, try assigning a flag number through AdvanceMap to the sprite.
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                      #291    
                    Old April 2nd, 2009 (5:19 PM). Edited April 2nd, 2009 by Samike360.
                    Samike360's Avatar
                    Samike360 Samike360 is offline
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                      Quote:
                      Originally Posted by score_under View Post
                      You have to use:
                      Code:
                      copyvarifnotzero 0x8000 [ITEM]
                      copyvarifnotzero 0x8000 [AMOUNT]
                      callstd MSG_FIND
                      end
                      If that doesn't work, try assigning a flag number through AdvanceMap to the sprite.
                      Im using that script, but the item still keeps reappearing after I move.

                      I use this script:

                      #org 0x8801334
                      '-----------------------------------
                      setflag 0x200
                      copyvarifnotzero 0x8000 0xD
                      copyvarifnotzero 0x8001 0x1
                      callstd MSG_FIND ' PLAYER found one XXXXXX!
                      end
                        #292    
                      Old April 6th, 2009 (5:20 AM).
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                      score_under score_under is offline
                      I program the *other* ASM.
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                      Have you assigned a flag number to the sprite (not the script)?
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                        #293    
                      Old April 6th, 2009 (12:44 PM).
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                      Samike360 Samike360 is offline
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                        How would I do that?

                        Ive tried many different scripts, but it still wont work!
                          #294    
                        Old April 9th, 2009 (12:57 PM).
                        score_under's Avatar
                        score_under score_under is offline
                        I program the *other* ASM.
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                        Quote:
                        Originally Posted by Samike360 View Post
                        How would I do that?

                        Ive tried many different scripts, but it still wont work!
                        It's in AdvanceMap, when you click on the sprite.
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                          #295    
                        Old April 9th, 2009 (1:32 PM).
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                        Full Metal Full Metal is offline
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                        ...
                        to clarify this...
                        where 0000 is the flag number you are setting
                        when the flag is set the person with that person id will become "invisible"
                        clearing that flag will make them visible.
                        btw score_under...
                        that image is a png XD
                        Attached Images
                        File Type: png temp.PNG‎ (498 Bytes, 100 views) (Save to Dropbox)
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                        until my luck is over.
                          #296    
                        Old April 9th, 2009 (1:35 PM).
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                        Crocky Crocky is offline
                        SuperScarlet!
                           
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                          Is there a tutorial for this?
                            #297    
                          Old April 9th, 2009 (1:41 PM).
                          score_under's Avatar
                          score_under score_under is offline
                          I program the *other* ASM.
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                          Thanks...
                          Quote:
                          Originally Posted by The blob of blobs View Post
                          btw score_under...
                          that image is a png XD
                          You could still cut its size in half by indexing it!
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                            #298    
                          Old April 9th, 2009 (1:59 PM).
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                          Full Metal Full Metal is offline
                          C(++) Developer.
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                          ahhh u r 2 picke
                          and Crocky...
                          a tutorial for what???
                          if u have msn/yahoo/gmail i can email you a script generator (it's a console app but fairly simple) or i can do best to make a tut if i know what specific your wanting
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                            #299    
                          Old April 9th, 2009 (3:18 PM). Edited April 10th, 2009 by Samike360.
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                          Samike360 Samike360 is offline
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                            thanks guys, i'll try it out some.

                            EDIT: I finally got to work, thanks alot!
                              #300    
                            Old April 11th, 2009 (12:18 PM).
                            evilottojr evilottojr is offline
                               
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                              A script generator for 2nd Gen games would be AMAZINGLY useful.
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