Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.

Closed Thread
 
Thread Tools
  #51    
Old January 26th, 2009 (9:00 AM).
PokeFreakBror's Avatar
PokeFreakBror PokeFreakBror is offline
I never use this site.
     
    Join Date: Nov 2008
    Location: Locked in my room, playing games
    Age: 20
    Nature: Relaxed
    Posts: 55
    Are those songs for download looped? Just asking cause your tutorial seems a little confusing, but its very organized and i like that

    Relevant Advertising!

      #52    
    Old January 27th, 2009 (8:39 AM).
    shaqattacks's Avatar
    shaqattacks shaqattacks is offline
       
      Join Date: Jul 2007
      Location: ajax, ontario
      Gender: Male
      Nature: Quiet
      Posts: 98
      YES, I got a song to loop. It was a easy song to loop though but still I did it! Thanks again for the tutoriol!:
      __________________
      Watch some of my gba music hacks.
        #53    
      Old April 15th, 2009 (7:22 PM).
      cubone_master cubone_master is offline
         
        Join Date: Jun 2008
        Gender:
        Posts: 7
        hey,i think i maked all right,but it doesn't sounds good,it loops but whit beeps xD
        where i'm wrong?

        Quote:
        .include "MPlayDef.s"

        .equ DKC2_-_Forest_Interlude_grp, voicegroup000
        .equ DKC2_-_Forest_Interlude_pri, 0
        .equ DKC2_-_Forest_Interlude_rev, 0
        .equ DKC2_-_Forest_Interlude_mvl, 127
        .equ DKC2_-_Forest_Interlude_key, 0
        .equ DKC2_-_Forest_Interlude_tbs, 1
        .equ DKC2_-_Forest_Interlude_exg, 0
        .equ DKC2_-_Forest_Interlude_cmp, 1

        .section .rodata
        .global DKC2_-_Forest_Interlude
        .align 2

        @**************** Track 1 (Midi-Chn.2) ****************@

        DKC2_-_Forest_Interlude_1:
        .byte KEYSH , DKC2_-_Forest_Interlude_key+0
        @ 000 ----------------------------------------
        .byte TEMPO , 95*DKC2_-_Forest_Interlude_tbs/2
        .byte VOICE , 1
        .byte VOL , 127*DKC2_-_Forest_Interlude_mvl/mxv
        .byte PAN , c_v+0
        .byte VOL , 92*DKC2_-_Forest_Interlude_mvl/mxv
        .byte N12 , Gs3 , v127
        .byte W12
        .byte Cn4
        .byte W12
        .byte Ds4
        .byte W12
        .byte Cn4
        .byte W12
        .byte N03 , Fn4
        .byte W03
        .byte N09 , Gn4
        .byte W09
        .byte N03 , Fn4
        .byte W03
        .byte N09 , Gn4
        .byte W09
        .byte N12 , Ds4
        .byte W12
        .byte Fn4
        .byte W12
        @ 001 ----------------------------------------
        .word forest_interlude_loop
        DKC2_-_Forest_Interlude_1_001:
        .byte N12 , Gs3 , v127
        .byte W12
        .byte Cn4
        .byte W12
        .byte Ds4
        .byte W12
        .byte Cn4
        .byte W12
        .byte N03 , Fn4
        .byte W03
        .byte N09 , Gn4
        .byte W09
        .byte N03 , Fn4
        .byte W03
        .byte N09 , Gn4
        .byte W09
        .byte N12 , Ds4
        .byte W12
        .byte Fn4
        .byte W12
        .byte PEND
        @ 002 ----------------------------------------
        .byte PATT
        .word DKC2_-_Forest_Interlude_1_001
        @ 003 ----------------------------------------
        .byte PATT
        .word DKC2_-_Forest_Interlude_1_001
        @ 004 ----------------------------------------
        .byte FINE

        @**************** Track 2 (Midi-Chn.3) ****************@

        DKC2_-_Forest_Interlude_2:
        .byte KEYSH , DKC2_-_Forest_Interlude_key+0
        @ 000 ----------------------------------------
        .byte VOICE , 56
        .byte VOL , 127*DKC2_-_Forest_Interlude_mvl/mxv
        .byte PAN , c_v+0
        .byte N96 , Gs2 , v092
        .byte TIE , Ds3
        .byte W96
        @ 001 ----------------------------------------
        .byte N96 , Cn3
        .byte W96
        .byte EOT , Ds3
        @ 002 ----------------------------------------
        .byte TIE , As2
        .byte TIE , Dn3
        .byte W96
        @ 003 ----------------------------------------
        .byte W96
        .byte EOT , As2
        .byte Dn3
        @ 004 ----------------------------------------
        .byte FINE

        @**************** Track 3 (Midi-Chn.1) ****************@

        DKC2_-_Forest_Interlude_3:
        .byte KEYSH , DKC2_-_Forest_Interlude_key+0
        @ 000 ----------------------------------------
        .byte VOICE , 80
        .byte VOL , 127*DKC2_-_Forest_Interlude_mvl/mxv
        .byte PAN , c_v+0
        .byte N96 , Gs0 , v092
        .byte N96 , Gs1
        .byte W96
        @ 001 ----------------------------------------
        .byte Fn0
        .byte N96 , Fn1
        .byte W96
        @ 002 ----------------------------------------
        .byte TIE , As0
        .byte TIE , As1
        .byte W96
        @ 003 ----------------------------------------
        .byte W96
        .byte EOT , As0
        .byte As1
        @ 004 ----------------------------------------
        .byte FINE

        @**************** Track 4 (Midi-Chn.11) ****************@

        DKC2_-_Forest_Interlude_4:
        .byte KEYSH , DKC2_-_Forest_Interlude_key+0
        @ 000 ----------------------------------------
        .byte VOICE , 0
        .byte VOL , 127*DKC2_-_Forest_Interlude_mvl/mxv
        .byte PAN , c_v+0
        .byte N12 , Gs0 , v112
        .byte W12
        .byte N06
        .byte W06
        .byte N06
        .byte W24
        .byte N06
        .byte W06
        .byte N12
        .byte W12
        .byte N12
        .byte W12
        .byte N12
        .byte W24
        @ 001 ----------------------------------------
        .byte Fn0
        .byte W12
        .byte N06
        .byte W06
        .byte N06
        .byte W24
        .byte N06
        .byte W06
        .byte N12
        .byte W12
        .byte N12
        .byte W12
        .byte Gs0
        .byte W12
        .byte An0
        .byte W12
        @ 002 ----------------------------------------
        .byte As0
        .byte W12
        .byte N06
        .byte W06
        .byte N06
        .byte W24
        .byte N06
        .byte W06
        .byte N12
        .byte W12
        .byte N12
        .byte W12
        .byte N12
        .byte W24
        @ 003 ----------------------------------------
        .byte N12
        .byte W12
        .byte N06
        .byte W06
        .byte N06
        .byte W24
        .byte N06
        .byte W06
        .byte N12
        .byte W12
        .byte N12
        .byte W12
        .byte N12
        .byte W12
        .byte Gs0
        .byte W12
        .byte GOTO
        .word forest_interlude_loop
        .byte W06
        @ 004 ----------------------------------------
        .byte FINE

        @******************************************************@
        .align 2

        DKC2_-_Forest_Interlude:
        .byte 4 @ NumTrks
        .byte 0 @ NumBlks
        .byte DKC2_-_Forest_Interlude_pri @ Priority
        .byte DKC2_-_Forest_Interlude_rev @ Reverb.

        .word DKC2_-_Forest_Interlude_grp

        .word DKC2_-_Forest_Interlude_1
        .word DKC2_-_Forest_Interlude_2
        .word DKC2_-_Forest_Interlude_3
        .word DKC2_-_Forest_Interlude_4

        .end
          #54    
        Old April 15th, 2009 (8:28 PM).
        Blazichu's Avatar
        Blazichu Blazichu is offline
        Bahhhh?
           
          Join Date: Mar 2006
          Location: The ground?
          Age: 26
          Gender: Male
          Posts: 1,388
          Send a message via Windows Live Messenger to Blazichu
          Do not revive month old threads.

          *Locks*
          __________________

          ←(left) the online world for life(MSN, PC etc.)~
          Closed Thread
          Quick Reply

          Sponsored Links
          Thread Tools

          Posting Rules
          You may not post new threads
          You may not post replies
          You may not post attachments
          You may not edit your posts

          BB code is On
          Smilies are On
          [IMG] code is On
          HTML code is Off

          Forum Jump


          All times are GMT -8. The time now is 4:59 AM.