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  #126    
Old April 30th, 2009 (11:50 PM).
ctave6's Avatar
ctave6 ctave6 is offline
I LIKE PIE!~!
     
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    WHY!! everytime i try scripting and i leave my house it resets heres my script i deleted oak lol =P

    Spoiler:
    Code:
    #dynamic 0x800000

    #org @start lock faceplayer msgbox @1 0x6 applymovement 0x06 @move msgbox @2 0x6 givepokemon 0x85 0x5 0x0 0x0 0x0 0x0 Hidesprite 6 release end

    #org @1 = WAIIIT!!!

    #org @2 = Take this Eevee for protection./n/nCya around kk?

    #org @move #raw 0x1E #raw 0x1E #raw 0x1E #raw 0x1E #raw 0x1E

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      #127    
    Old May 1st, 2009 (7:32 AM).
    Speedy179 Speedy179 is offline
       
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      thanky you man this tut will help me a lot

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        #128    
      Old May 2nd, 2009 (6:04 AM).
      vdstruijk vdstruijk is offline
         
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        #dynamic 0x800000

        #org @start
        lock
        faceplayer
        msgbox @1 0x6
        applymovement 0x06 @move
        msgbox @2 0x6
        givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
        Hidesprite 6
        release
        end

        #org @1
        = WAIIIT!!!

        #org @2
        = Take this Eevee for protection./n/nCya around kk?

        #org @move
        #raw 0x1E
        #raw 0x1E
        #raw 0x1E
        #raw 0x1E
        #raw 0x1E

        You must use flags in it. For example

        #dynamic 0x800000

        #org @start
        lock
        faceplayer
        checkflag 0x1111
        if 0x1 goto @(var) <--- Choose an variable
        msgbox @1 0x6
        applymovement 0x06 @move
        msgbox @2 0x6
        givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
        Hidesprite 6
        setflag 0x1111
        release
        end

        #org @1
        = WAIIIT!!!

        #org @2
        = Take this Eevee for protection./n/nCya around kk?

        #org @move
        #raw 0x1E
        #raw 0x1E
        #raw 0x1E
        #raw 0x1E
        #raw 0x1E

        #org @(var)
        release
        end

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          #129    
        Old May 2nd, 2009 (8:03 AM).
        Matteron (96)'s Avatar
        Matteron (96) Matteron (96) is offline
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        Hey guys remember me. Well thanks to this tut I learned how to script extremly well, but after making plent of scripts there is one script that im stuck on

        Quote:
        #dynamic 0x743CF8

        #org @start
        applymovement 0xFF @?
        applymovement 0x03 @!
        waitmovement 0x0
        msgbox @1 0x6
        fanfare 0x13E
        msgbox @givedex 0x6
        msgbox @cya 0x6
        applymovement 0x03 @bye
        waitmovement 0x0
        setflag 0x829
        hidesprite 0x800F
        setflag 0x200
        release
        end

        #org @?
        #raw 0x63
        #raw 0xFE

        #org @!
        #raw 0x00
        #raw 0x62
        #raw 0xFE

        #org @1
        = Bryan: Hey! \v\h01! How is it\ngoing?\l\v\h01: Good, you?\lBryan: Good.\l\v\h01: Anyhow, aren't you\lsupposed to be at Nartu Island?\lBryan: Ya, I am supposed to leave\ltoday, but I was waiting for you\lso I could give this to you.

        #org @givedex
        = [green_fr]\v\h01 recieved a POKEDEX

        #org @cya
        = Oh! Look at the time, gotta run.

        #org @bye
        #raw 0x11
        #raw 0x11
        #raw 0x12
        #raw 0x12
        #raw 0x11
        #raw 0x11
        #raw 0x11
        #raw 0xFE

        what happens is that "bryan" (the guy who you are talking) reapears and blocks your way again. Also you have to keep talking to him and recieve the pokedex to pass.

        can anyone find a way to hide him for good.

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          #130    
        Old May 2nd, 2009 (9:05 AM).
        HackChu's Avatar
        HackChu HackChu is offline
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        Take a look at this:

        #dynamic 0x71A32C

        #org @start
        checkflag 0x820
        if 0x1 goto @done
        msgbox @1 0x6
        applymovement 0x04 @move
        pause 0x20
        release
        end

        #org @done
        release
        end

        #org @move
        #raw 0x12
        #org @1
        = Here you go!

        The guy says what I told him to,and than he takes a step at me than the game crashes.What did I do wrong?

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          #131    
        Old May 2nd, 2009 (10:35 AM).
        Matteron (96)'s Avatar
        Matteron (96) Matteron (96) is offline
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        Quote:
        Originally Posted by tyson View Post
        Take a look at this:

        #dynamic 0x71A32C

        #org @start
        checkflag 0x820
        if 0x1 goto @done
        msgbox @1 0x6
        applymovement 0x04 @move
        pause 0x20
        release
        end

        #org @done
        release
        end

        #org @move
        #raw 0x12
        #org @1
        = Here you go!

        The guy says what I told him to,and than he takes a step at me than the game crashes.What did I do wrong?

        Try this: (changes are bold)

        #dynamic 0x71A32C

        #org @start
        checkflag 0x820
        if 0x1 goto @done
        msgbox @1 0x6
        applymovement 0x04 @move
        pause 0x20
        release
        end

        #org @done
        release
        end

        #org @move
        #raw 0x12
        #raw 0xFE
        #org @1
        = Here you go!

        I used to have the same problem see you were missing #raw 0xFE after your movements. Without #raw 0xFE (which ends the movements) the game thinks that somebody still has to move so it waits until somebody does...which will never happen...moral of the story is that no #raw 0xFE=no continue...understand

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          #132    
        Old May 2nd, 2009 (11:03 AM). Edited May 2nd, 2009 by HackChu.
        HackChu's Avatar
        HackChu HackChu is offline
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        Um,I used this and when my character got to a door they didn't do in,they stood on it,and the character didn't show,which was Oak in the beginning.

        #dynamic 0x71A26C

        #org @start
        checkflag 0x828
        if 0x1 goto @done
        msgbox @1 0x6
        applymovement 0x03 @move
        waitmovement 0x0
        msgbox @2 0x6
        applymovement 0x03 @move2
        pause 0x20
        playsong 0x13E 0x0
        applymovement 0x03 @move3
        applymovement 0x03 @move4
        applymovement 0xFF @move5
        waitmovement 0x0
        fadesong 0x12C
        release
        end

        #org @done
        release
        end

        #org @move
        #raw 0x11
        #raw 0x11
        #raw 0x11
        #raw 0x11
        #raw 0x11
        #raw 0xFE

        #org @move2
        #raw 0x13
        #raw 0x13
        #raw 0xFE

        #org @move3
        #raw 0x11
        #raw 0xFE

        #org @move4
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x11
        #raw 0xFE

        #org @move5
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x11
        #raw 0xFE
        #org @1
        = Hey, wait up!
        #org @2
        = Come follow me.

        Quote:
        Originally Posted by Matteron View Post
        Try this: (changes are bold)

        #dynamic 0x71A32C

        #org @start
        checkflag 0x820
        if 0x1 goto @done
        msgbox @1 0x6
        applymovement 0x04 @move
        pause 0x20
        release
        end

        #org @done
        release
        end

        #org @move
        #raw 0x12
        #raw 0xFE
        #org @1
        = Here you go!

        I used to have the same problem see you were missing #raw 0xFE after your movements. Without #raw 0xFE (which ends the movements) the game thinks that somebody still has to move so it waits until somebody does...which will never happen...moral of the story is that no #raw 0xFE=no continue...understand

        Thanks,but I found that out after I posted lol.

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          #133    
        Old May 2nd, 2009 (3:29 PM).
        Powerflare's Avatar
        Powerflare Powerflare is offline
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        How do you combine (in Ruby) a trainerbattle script with an applymovement script. Also, I wanna learn it so I can make in notepad. If not, that's fine.

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          #134    
        Old May 3rd, 2009 (3:59 AM). Edited May 3rd, 2009 by Matteron (96).
        Matteron (96)'s Avatar
        Matteron (96) Matteron (96) is offline
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        Quote:
        Originally Posted by powerflare4cp View Post
        How do you combine (in Ruby) a trainerbattle script with an applymovement script. Also, I wanna learn it so I can make in notepad. If not, that's fine.

        um lets see here I don't think you can make in notepad(fix m if i'm wrong) and about the movement do you want it after or before the trainer battle

        ps can anyone fix my script plz

        Quote:
        Originally Posted by Ash493 View Post
        I have a problem with pokemon giving script... I copied what you have here just to be sure that it's working but it isn't... person who I gave offset of script don't do a thing... Can anyone help me?

        Now on to the script...lets see what could be the matter...hmm... well you could have got a offset with not enough bytes, or you could have just not compiled it...

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          #135    
        Old May 3rd, 2009 (5:20 AM).
        Rathelong Rathelong is offline
           
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          Hello there! Maybe someone can help me.

          I just wanted to try out the "Giveitem" script, but everytime I try to compile it says:

          Missing #define or Parameter on the Line 21 (marked)

          ------------------

          #dynamic 0x800000

          #org @start
          lock
          faceplayer
          checkflag 0x200
          if 0x1 goto @done
          msgbox @1 0x5
          compare 0x800D 0x1
          if 0x1 goto @take
          msgbox @2 0x6
          release
          end

          #org @done
          msgbox @3 0x6
          release
          end

          #org @take
          giveitem 0xD 0x1 MSG_OBTAIN
          msgbox @3 0x6
          setflag 0x200
          release
          end

          #org @1
          = Hi!\pI'm from the Cherrygrove\nPokeMart.\pWhy don't you take this\nfree sample?

          #org @2
          = That's okay. I'm sure someone\nelse will enjoy it.
          #org @3
          = If you want more, you'll\nhave to go to the PokeMart\nto buy them.

          ------------------------

          I hope you can help me T_T

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            #136    
          Old May 3rd, 2009 (2:41 PM).
          Matteron (96)'s Avatar
          Matteron (96) Matteron (96) is offline
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          Quote:
          Originally Posted by Rathelong View Post
          Hello there! Maybe someone can help me.

          I just wanted to try out the "Giveitem" script, but everytime I try to compile it says:

          Missing #define or Parameter on the Line 21 (marked)

          ------------------

          #dynamic 0x800000

          #org @start
          lock
          faceplayer
          checkflag 0x200
          if 0x1 goto @done
          msgbox @1 0x5
          compare 0x800D 0x1
          if 0x1 goto @take
          msgbox @2 0x6
          release
          end

          #org @done
          msgbox @3 0x6
          release
          end

          #org @take
          giveitem 0xD 0x1 MSG_OBTAIN
          msgbox @3 0x6
          setflag 0x200
          release
          end

          #org @1
          = Hi!\pI'm from the Cherrygrove\nPokeMart.\pWhy don't you take this\nfree sample?

          #org @2
          = That's okay. I'm sure someone\nelse will enjoy it.
          #org @3
          = If you want more, you'll\nhave to go to the PokeMart\nto buy them.

          ------------------------

          I hope you can help me T_T

          I don't see anything wrong with it its perfectly fine...does anyone no what's wrong with it?

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            #137    
          Old May 3rd, 2009 (4:55 PM).
          Curt_09's Avatar
          Curt_09 Curt_09 is offline
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            Quote:
            Originally Posted by Rathelong View Post
            Hello there! Maybe someone can help me.

            I just wanted to try out the "Giveitem" script, but everytime I try to compile it says:

            Missing #define or Parameter on the Line 21 (marked)

            ------------------

            #dynamic 0x800000

            #org @start
            lock
            faceplayer
            checkflag 0x200
            if 0x1 goto @done
            msgbox @1 0x5
            compare 0x800D 0x1
            if 0x1 goto @take
            msgbox @2 0x6
            release
            end

            #org @done
            msgbox @3 0x6
            release
            end

            #org @take
            giveitem 0xD 0x1 MSG_OBTAIN
            msgbox @3 0x6
            setflag 0x200
            release
            end

            #org @1
            = Hi!\pI'm from the Cherrygrove\nPokeMart.\pWhy don't you take this\nfree sample?

            #org @2
            = That's okay. I'm sure someone\nelse will enjoy it.
            #org @3
            = If you want more, you'll\nhave to go to the PokeMart\nto buy them.

            ------------------------

            I hope you can help me T_T

            I can't find anything wrong with this, except you may want to space between org2 and org3 down there at the bottom. Try changing the MSG_OBTAIN to 0x1.

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              #138    
            Old May 3rd, 2009 (6:31 PM).
            colcolstyles's Avatar
            colcolstyles colcolstyles is offline

            Yours truly

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            Quote:
            Originally Posted by Rathelong View Post
            I just wanted to try out the "Giveitem" script, but everytime I try to compile it says:

            Missing #define or Parameter on the Line 21 (marked)

            ...

            giveitem 0xD 0x1 MSG_OBTAIN

            Well if the error code says that you're "Missing #define or Parameter on the Line 21" then that's probably the problem. From what I understand, 'MSG_OBTAIN' is read by XSE and replaced with a byte when the script is compiled. However, you have to define what exactly 'MSG_OBTAIN' should be replaced by. The XSE built-in guide should be able to help you with using the '#define' preprocessing directive.

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              #139    
            Old May 4th, 2009 (7:17 AM).
            Satoshi Ookami's Avatar
            Satoshi Ookami Satoshi Ookami is offline
            Memento Mori
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            Quote:
            Originally Posted by Matteron View Post
            Now on to the script...lets see what could be the matter...hmm... well you could have got a offset with not enough bytes, or you could have just not compiled it...
            I compiled it of course... do ya think that problem could be with flags? because without flags scripts workin'...

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              #140    
            Old May 5th, 2009 (2:57 AM). Edited May 5th, 2009 by ctave6.
            ctave6's Avatar
            ctave6 ctave6 is offline
            I LIKE PIE!~!
               
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              :D IT WORKS!! I CHANGED ROMS!! IT WORKS NO RESET!!

              __________________

              If yu want custom pokemon mixes (fusions)
              made pm me *looks at display picture
              HACKS I SUPPORT:
              Spoiler:

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                #141    
              Old May 8th, 2009 (5:05 PM).
              PoliBattler's Avatar
              PoliBattler PoliBattler is offline
                 
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                I need help, Whenever I try to Compile, I get various errors, examples; There are duplicate scripts; Unknown Value on Line 6; And like Error, too many parameters on line 1, What does this mean? Can someone help me fix it?

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                  #142    
                Old May 9th, 2009 (9:55 PM).
                powerbomb powerbomb is offline
                   
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                  Code:
                  #dynamic 0x2DD0F8

                  #org @start checkflag 0x828 if 0x1 goto @done msgbox @1 0x6 applymovement 0x01 @move waitmovement 0x0 applymovement 0xFF @move2 pause 0x30 msgbox @2 0x6 applymovement 0x01 @move3 applymovement 0xFF @move3 waitmovement 0x0 release end

                  #org @done release end

                  #org @move #raw 0x62 #raw 0x01 #raw 0x11 #raw 0x11 #raw 0x11 #raw 0x11 #raw 0x12 #raw 0x12 #raw 0x12 #raw 0xFE

                  #org @move2 #raw 0x03 #raw 0xFE

                  #org @move3 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x10 #raw 0x10 #raw 0x10 #raw 0x10 #raw 0x10 #raw 0xFE

                  #org @1 = Hey! [player]!

                  #org @2 = Here! Try this out!

                  What are the Unknown and Var numbers for this script? How do I find them?

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                    #143    
                  Old May 11th, 2009 (3:33 PM).
                  BlizzardMamoswine BlizzardMamoswine is offline
                     
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                    there are alrdy spaces in between those

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                      #144    
                    Old May 19th, 2009 (4:05 PM).
                    The Original Darkwiz787's Avatar
                    The Original Darkwiz787 The Original Darkwiz787 is offline
                    Stuck with text below my name.
                       
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                      Ehe, NVM. forgort that thread's a tutorial, not a script help thread...

                      Anyways, I used to think scripting was hard to the level of "Insanium in the Cranium" But its not!

                      Ty for the tut, see you and good night!

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                        #145    
                      Old May 20th, 2009 (12:43 AM).
                      Sweet Jasmine's Avatar
                      Sweet Jasmine Sweet Jasmine is offline
                      s m i l e :)
                         
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                        Gee This Tutorial is Great
                        Helps me alot with my Hack
                        Because im using XSE >3
                        My Hack is Pokemon Pink Destiny
                        Thanks for Posting this Thread
                        This help me alot *giggles*

                        -Yasumin >3

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                          #146    
                        Old May 20th, 2009 (3:58 AM).
                        notbob's Avatar
                        notbob notbob is offline
                        ZE ULTIMATE POWA
                           
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                          Quote:
                          Originally Posted by UltimaZelfier View Post
                          You are wrong, your pointers are not offsets. #org 0x720AFE ----> This should be a pointer example: @give, @1.
                          No, this is the compiled version. And there's nothing wrong with the pointers.

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                            #147    
                          Old May 20th, 2009 (4:58 AM).
                          TheDarkAngel's Avatar
                          TheDarkAngel TheDarkAngel is offline
                             
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                            I have a problem, I use Advance Map, overwrite a script, and then what do I do? Because it always goes back to the old script. (I have debug, compiled, saved it and yet nothing works. Yes I am new at using XSE, but can someone help?)

                            I was using the give pokemon charmander code.

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                            Code:
                            Cna yuo raed tihs? Olny 55% of plepoe can.
                            I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
                            fi yuo cna raed tihs, palce it in yuor siantugre.

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                              #148    
                            Old May 20th, 2009 (5:10 AM).
                            HackChu's Avatar
                            HackChu HackChu is offline
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                            you should post in the script help thread,you will get answers there sooner.

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                            My 'learning how to combine battle scripts' thread:
                            http://www.pokecommunity.com/showthread.php?t=183001

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                            Name: tysonrss

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                              #149    
                            Old May 20th, 2009 (5:45 AM).
                            Sweet Jasmine's Avatar
                            Sweet Jasmine Sweet Jasmine is offline
                            s m i l e :)
                               
                              Join Date: Jul 2008
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                              Tyson is right.. or you could Private Message HackMew to answer your question >3
                              Hope that helped *giggles*

                              -Yasumin >3 Your Sweet Friend

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                                #150    
                              Old May 20th, 2009 (6:35 AM).
                              Pheya's Avatar
                              Pheya Pheya is offline
                              Is very excited about HH & SS.
                                 
                                Join Date: Apr 2008
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                                Quote:
                                Originally Posted by TheDarkAngel View Post
                                I have a problem, I use Advance Map, overwrite a script, and then what do I do? Because it always goes back to the old script. (I have debug, compiled, saved it and yet nothing works. Yes I am new at using XSE, but can someone help?)

                                I was using the give pokemon charmander code.

                                Try remaking the script.

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