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  #9351    
Old May 17th, 2009 (3:10 AM).
King Mario King Mario is offline
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    I have some problems that I need to solve...

    1. Undenpending on their data, new overworld characters are for some reason items instead of characters, that even reappears evey item I go one step away. (Example: Instead of saying "CHARACTER X: Hello World!" it says "PLAYER found ITEM X!" and gives me that item.) This is strange as it even happens to character with the exact same data in FR, and pointed to the exact same location in the data.

    2. Game freezes. I know that this often happens when entering a new area, but for me, it also happens completly randomly for no reason. And yes, music and other sprites continously plays.
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      #9352    
    Old May 17th, 2009 (5:37 AM).
    PaulH PaulH is offline
       
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      In Fire-Red, is it possible to:

      a) Have different sprites depending upon Gender?
      b) Have different evolutions depending upon Gender?

      Reason I want to know this is to know whether it would be possible to combine Nidoran Girl and Nidoran Boy into one pokemon (thus freeing up a pokédex spot), whilst maintaining its evolutions.
        #9353    
      Old May 17th, 2009 (5:50 AM).
      Banjora Marxvile's Avatar
      Banjora Marxvile Banjora Marxvile is offline
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        Quote:
        Originally Posted by PaulH View Post
        In Fire-Red, is it possible to:

        a) Have different sprites depending upon Gender?
        b) Have different evolutions depending upon Gender?

        Reason I want to know this is to know whether it would be possible to combine Nidoran Girl and Nidoran Boy into one pokemon (thus freeing up a pokédex spot), whilst maintaining its evolutions.
        I don't think it is available in Firered... I'd say no to both.
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          #9354    
        Old May 17th, 2009 (5:55 AM).
        PaulH PaulH is offline
           
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          Edit: No idea why the questions were double posted this way. Removed the writing.
            #9355    
          Old May 17th, 2009 (5:58 AM).
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          Logan Logan is offline
           
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          Simply, no it isn't possible mate.
            #9356    
          Old May 17th, 2009 (6:26 AM).
          PaulH PaulH is offline
             
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            Righto, well, thats alright. Leads onto my next question though.

            Is it possible to have more than one Pokémon linking to the same Pokédex entry? I'll use an example to demonstrate what I mean.

            Say I have an Onix as well as a Crystalix, pretty much an Onix made of Crystal. I replace one of the 25 extra ?? slots (I know its nigh on impossible to add these as new ones to the pokedex) with the Crystalix data and sprites. I would, however, like the game to show Crystalix under the Onix Pokédex entry. So if I catch a Crystalix, the Onix entry appears, same as if I had caught an Onix. Is that possible? If so, it would be a neat way of getting around the ?? limitations, at least for me.
              #9357    
            Old May 17th, 2009 (6:43 AM).
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            onyx79 onyx79 is offline
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              Quote:
              Originally Posted by PaulH View Post
              Righto, well, thats alright. Leads onto my next question though.

              Is it possible to have more than one Pokémon linking to the same Pokédex entry? I'll use an example to demonstrate what I mean.

              Say I have an Onix as well as a Crystalix, pretty much an Onix made of Crystal. I replace one of the 25 extra ?? slots (I know its nigh on impossible to add these as new ones to the pokedex) with the Crystalix data and sprites. I would, however, like the game to show Crystalix under the Onix Pokédex entry. So if I catch a Crystalix, the Onix entry appears, same as if I had caught an Onix. Is that possible? If so, it would be a neat way of getting around the ?? limitations, at least for me.
              Why don't you edit the colors of the shiny onix(means that shiny onix will be a crystal onix)?,then it will have the same entry,you can edit them eith APE,if you need the colors,ask me,I have them (=
                #9358    
              Old May 17th, 2009 (6:56 AM).
              PaulH PaulH is offline
                 
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                Well, the onix was purely an example. In the case of my Hack, I would be having an alternate version of Grimer called Petromer, who would be of the new type I am adding, and would have a slightly different move list. Which is why I couldn't just edit the shiny, unfortunately.
                  #9359    
                Old May 17th, 2009 (8:10 AM).
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                onyx79 onyx79 is offline
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                  no my hack....I've edited scripts on pallet town,they work fine but when I put the game on my vba it shows a white screen,and I can only play it by using quick load,what to do?
                    #9360    
                  Old May 17th, 2009 (9:10 AM).
                  Miror B.'s Avatar
                  Miror B. Miror B. is offline
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                    Ok.
                    I made new tiles for the outside appearace of the pokemon center/pokemon mart.
                    But when I enter or exit the pokemon center/pokemon mart, the tile of the door and the tile above it (the lower left part of the pokeball) go back to the old tiles.
                    When I have entered or exited the pokemon center/pokemon mart, they go back to the tiles I made.

                    How do I fix this?
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                      #9361    
                    Old May 17th, 2009 (3:27 PM).
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                    Robert Conley Robert Conley is offline
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                      Is there a way to change the pokedex order? like making a different pokemon show up at number 1.
                      ex:
                      normal:
                      1.bulbasaur
                      2.ivysaur
                      3.venusaur
                      4.charmander
                      5.charmeleon
                      6.charizard

                      Change to:
                      1.charmander
                      2.charmeleon
                      3.charizard
                      4.bulbasaur
                      5.ivysaur
                      6.venusaur
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                        #9362    
                      Old May 17th, 2009 (10:30 PM).
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                      colcolstyles colcolstyles is offline
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                      Quote:
                      Originally Posted by Misty Sama View Post
                      Is there a way to change the pokedex order? like making a different pokemon show up at number 1.
                      ex:
                      normal:
                      1.bulbasaur
                      2.ivysaur
                      3.venusaur
                      4.charmander
                      5.charmeleon
                      6.charizard

                      Change to:
                      1.charmander
                      2.charmeleon
                      3.charizard
                      4.bulbasaur
                      5.ivysaur
                      6.venusaur
                      Personally I've never tried it simply because I've never felt the need to but I'm sure that if you sifted through the Toolbox you'd find something eventually.
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                        #9363    
                      Old May 18th, 2009 (3:10 AM).
                      ~Trebuh~'s Avatar
                      ~Trebuh~ ~Trebuh~ is offline
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                        Hey,can anone tell me whats the ape offset of the battle backgrounds in ruby?please!! i need to know
                        cause i wanna edit it on my ruby hack.
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                          #9364    
                        Old May 18th, 2009 (5:30 AM).
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                        Sonikku17 Sonikku17 is offline
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                          Well, this is probably the wrong place to put this, but my question is: how would I go about making an in-game trade event? If someone could point me in the direction of a tutorial, that would be very much appreciated!
                            #9365    
                          Old May 18th, 2009 (6:35 AM).
                          ensoriki ensoriki is offline
                             
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                            Is it possible to STOP the player from releasing a certain pokemon?
                            As in say, you cannot release your starter, ever.
                            I would hope so as the alternative would be to make it that you never get to use a pokemon box >.>
                              #9366    
                            Old May 18th, 2009 (11:22 PM).
                            final_agent final_agent is offline
                               
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                              So I'd like to start making a translation patch for Touhoumon's japanese version.

                              At first I used Advance-Text to get things done but I've had enough of it's limitations and would like to try something with a bit more freedom.

                              So first things first...what do you guys recommend for changing pokemon names and attacks on the Japanese Fire Red? So far I've played around with Name Editor Advance (although I'm still having trouble locating all the names of all the attacks...and the pokemon name list doesn't even show up) and got some okay results...it's annoying that the attacks have a 8 character limit in the japanese version in all honesty. Whenever you hit 8, sometimes the name overlaps with the attack name right beneath it and suddenly something like MAGNITUD becomes MAGNITUDPSY...It also annoys me to no end in the pokemon names since that limit is 5 characters only.

                              It would also help if someone knew the offset for the Pokemon names and attacks in the japanese Fire Red version, whenever I look around in a hacking tool's ini files I can never find that BPRJ.ini file...either that or it's empty! Or maybe some tools that are known to work with the japanese version? A lot of them don't seem to like the japanese versions as you can imagine.

                              I'd like to start with just changing the names and attacks for now. I'll deal with learning how to change the messages later on...
                                #9367    
                              Old May 18th, 2009 (11:41 PM).
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                              Surf Surf is offline
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                                Quote:
                                Originally Posted by final_agent View Post
                                So I'd like to start making a translation patch for Touhoumon's japanese version.

                                At first I used Advance-Text to get things done but I've had enough of it's limitations and would like to try something with a bit more freedom.

                                So first things first...what do you guys recommend for changing pokemon names and attacks on the Japanese Fire Red? So far I've played around with Name Editor Advance (although I'm still having trouble locating all the names of all the attacks...and the pokemon name list doesn't even show up) and got some okay results...it's annoying that the attacks have a 8 character limit in the japanese version in all honesty. Whenever you hit 8, sometimes the name overlaps with the attack name right beneath it and suddenly something like MAGNITUD becomes MAGNITUDPSY...It also annoys me to no end in the pokemon names since that limit is 5 characters only.

                                It would also help if someone knew the offset for the Pokemon names and attacks in the japanese Fire Red version, whenever I look around in a hacking tool's ini files I can never find that BPRJ.ini file...either that or it's empty! Or maybe some tools that are known to work with the japanese version? A lot of them don't seem to like the japanese versions as you can imagine.

                                I'd like to start with just changing the names and attacks for now. I'll deal with learning how to change the messages later on...
                                You could remove that limitation by transferring all the data to an English rom.
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                                  #9368    
                                Old May 18th, 2009 (11:48 PM).
                                874521's Avatar
                                874521 874521 is offline
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                                  1. How to change the order of the pokedex in pokemon fire red?
                                  2. Is Sebbe's Pokedex Order Editor works well on editing the pokedex's order?
                                    #9369    
                                  Old May 19th, 2009 (12:31 AM).
                                  Ninja Caterpie's Avatar
                                  Ninja Caterpie Ninja Caterpie is offline
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                                    I would think putting Touhoumon into an English ROM would be easier than translating a jap one?
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                                      #9370    
                                    Old May 19th, 2009 (2:14 AM).
                                    HackMew's Avatar
                                    HackMew HackMew is offline
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                                    Quote:
                                    Originally Posted by King Mario View Post
                                    I have some problems that I need to solve...

                                    1. Undenpending on their data, new overworld characters are for some reason items instead of characters, that even reappears evey item I go one step away. (Example: Instead of saying "CHARACTER X: Hello World!" it says "PLAYER found ITEM X!" and gives me that item.) This is strange as it even happens to character with the exact same data in FR, and pointed to the exact same location in the data.

                                    2. Game freezes. I know that this often happens when entering a new area, but for me, it also happens completly randomly for no reason. And yes, music and other sprites continously plays.
                                    Looks like your ROM got screwed up badly. Did you got any backups?


                                    Quote:
                                    Originally Posted by PaulH View Post
                                    In Fire-Red, is it possible to:

                                    a) Have different sprites depending upon Gender?
                                    b) Have different evolutions depending upon Gender?

                                    Reason I want to know this is to know whether it would be possible to combine Nidoran Girl and Nidoran Boy into one pokemon (thus freeing up a pokédex spot), whilst maintaining its evolutions.
                                    Yes, using ASM.


                                    Quote:
                                    Originally Posted by PaulH View Post
                                    Righto, well, thats alright. Leads onto my next question though.

                                    Is it possible to have more than one Pokémon linking to the same Pokédex entry? I'll use an example to demonstrate what I mean.

                                    Say I have an Onix as well as a Crystalix, pretty much an Onix made of Crystal. I replace one of the 25 extra ?? slots (I know its nigh on impossible to add these as new ones to the pokedex) with the Crystalix data and sprites. I would, however, like the game to show Crystalix under the Onix Pokédex entry. So if I catch a Crystalix, the Onix entry appears, same as if I had caught an Onix. Is that possible? If so, it would be a neat way of getting around the ?? limitations, at least for me.
                                    Yes, it's possible however I don't recommend using the extra 25 slots at all. I guess you might want to try repointing the Pokédex data table.


                                    Quote:
                                    Originally Posted by onyx79 View Post
                                    no my hack....I've edited scripts on pallet town,they work fine but when I put the game on my vba it shows a white screen,and I can only play it by using quick load,what to do?
                                    Are you sure you're VBA is set up proprerly? Try some backups and see if the problem still happen.


                                    Quote:
                                    Originally Posted by Miror B. View Post
                                    Ok.
                                    I made new tiles for the outside appearace of the pokemon center/pokemon mart.
                                    But when I enter or exit the pokemon center/pokemon mart, the tile of the door and the tile above it (the lower left part of the pokeball) go back to the old tiles.
                                    When I have entered or exited the pokemon center/pokemon mart, they go back to the tiles I made.

                                    How do I fix this?
                                    That's normal. Door tiles are animated. And you didn't edit the animation, that's it.
                                    The tiles used for the animation are uncompressed so you can use any tile editor and search them.


                                    Quote:
                                    Originally Posted by ~Trebuh~ View Post
                                    Hey,can anone tell me whats the ape offset of the battle backgrounds in ruby?please!! i need to know
                                    cause i wanna edit it on my ruby hack.
                                    Why don't you search it yourself? I made a tutorial for something.


                                    Quote:
                                    Originally Posted by Sonikku17 View Post
                                    Well, this is probably the wrong place to put this, but my question is: how would I go about making an in-game trade event? If someone could point me in the direction of a tutorial, that would be very much appreciated!
                                    Easy. Just read the guide that comes with XSE.


                                    Quote:
                                    Originally Posted by ensoriki View Post
                                    Is it possible to STOP the player from releasing a certain pokemon?
                                    As in say, you cannot release your starter, ever.
                                    I would hope so as the alternative would be to make it that you never get to use a pokemon box >.>
                                    Eventually yes, using ASM. Besides... only releasing would be prevented, right? That is, you would still be able to trade it on another game.


                                    Quote:
                                    Originally Posted by final_agent View Post
                                    So I'd like to start making a translation patch for Touhoumon's japanese version.

                                    At first I used Advance-Text to get things done but I've had enough of it's limitations and would like to try something with a bit more freedom.

                                    So first things first...what do you guys recommend for changing pokemon names and attacks on the Japanese Fire Red? So far I've played around with Name Editor Advance (although I'm still having trouble locating all the names of all the attacks...and the pokemon name list doesn't even show up) and got some okay results...it's annoying that the attacks have a 8 character limit in the japanese version in all honesty. Whenever you hit 8, sometimes the name overlaps with the attack name right beneath it and suddenly something like MAGNITUD becomes MAGNITUDPSY...It also annoys me to no end in the pokemon names since that limit is 5 characters only.

                                    [...]

                                    I'd like to start with just changing the names and attacks for now. I'll deal with learning how to change the messages later on...
                                    All the tools you mentioned aren't designed to work with Japanese versions. So you better use BPRE instead.
                                    Also, that way you don't need to translate anything.
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                                      #9371    
                                    Old May 19th, 2009 (2:56 AM).
                                    onyx79's Avatar
                                    onyx79 onyx79 is offline
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                                      I have 1.8.0 vba 128k flash type and I don't have backups,so you're trying to say that my hack is screwed up,and I need to start everything all over again? )=
                                        #9372    
                                      Old May 19th, 2009 (3:07 AM).
                                      HackMew's Avatar
                                      HackMew HackMew is offline
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                                      Quote:
                                      Originally Posted by onyx79 View Post
                                      I have 1.8.0 vba 128k flash type and I don't have backups,so you're trying to say that my hack is screwed up,and I need to start everything all over again? )=
                                      Maybe you don't really need to start all over. Try using a clean ROM and repeat the changes you made, one by one checking if the new ROM works. Also, check the ROM header because that could be the white screen problem. Open a hex editor and compare both your hack and a clean ROM byte byte byte and see if there are differences. And do make backups next time.
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                                        #9373    
                                      Old May 19th, 2009 (3:13 AM).
                                      ~Trebuh~'s Avatar
                                      ~Trebuh~ ~Trebuh~ is offline
                                      Jiggles, The legendary fairy
                                         
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                                        @Hackmew well i already read yout tut.thanks i finally found out,but everytime i load the .RAW file on N-TME,theres an errormessage that keeps appearing,so i do it on a new .Raw file,after i finished it,i import them on unlz and edit the pallets then heres what happened:
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                                          #9374    
                                        Old May 19th, 2009 (3:14 AM).
                                        onyx79's Avatar
                                        onyx79 onyx79 is offline
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                                          Quote:
                                          Originally Posted by HackMew View Post
                                          Maybe you don't really need to start all over. Try using a clean ROM and repeat the changes you made, one by one checking if the new ROM works. Also, check the ROM header because that could be the white screen problem. Open a hex editor and compare both your hack and a clean ROM byte byte byte and see if there are differences. And do make backups next time.
                                          use a clean rom and then load the back up on it?
                                            #9375    
                                          Old May 19th, 2009 (3:32 AM).
                                          HackMew's Avatar
                                          HackMew HackMew is offline
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                                          Quote:
                                          Originally Posted by ~Trebuh~ View Post
                                          @Hackmew well i already read yout tut.thanks i finally found out,but everytime i load the .RAW file on N-TME,theres an errormessage that keeps appearing,so i do it on a new .Raw file,after i finished it,i import them on unlz and edit the pallets then heres what happened: [...]
                                          Try using Cyclone instead.


                                          Quote:
                                          Originally Posted by onyx79 View Post
                                          use a clean rom and then load the back up on it?
                                          No... (besides, what backup? You don't have any...) first check if the header is the same as the one you can see in a clean ROM. If not, change it so they're both the same, using the clean ROM as source. If the ROM still doesn't work, try repeating all the changes you made on the clean ROM.
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