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  #9426    
Old May 21st, 2009 (9:00 AM).
Larsie13 Larsie13 is offline
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Quote:
Originally Posted by PaulH View Post
I'm working on the maps for my hack, Pokémon Duality, yet ran into a peculiar problem when attempting to do one of the new maps. Ingame it looks like:



Yet, those little grey boxes on the right and top were never inserted into my map. How would I go about getting rid of them?
That's called the Border Block. It's in the upper right corner of the Map View tab in A-Map. It's what's shown around the edges of the map, in this case the grey boxes. Change them to tile #000, the first one in the tileset. That's probably what you want, since it's an in-house map.

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  #9427    
Old May 21st, 2009 (9:05 AM).
PaulH PaulH is offline
     
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    Yes, that was the problem was. Thank you for the help!
      #9428    
    Old May 21st, 2009 (9:27 AM).
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      1.is there any tool to edit evulotions on platinum?
      2.I saw that advanced hackers can make the 25 empty spaces into 98,can I do that or not?(if it's hard or not)
      and if possible,can those hackers make a rom base with the 98 spaces?(because I heard that it's hard to do)
        #9429    
      Old May 21st, 2009 (9:54 AM).
      Robert Conley's Avatar
      Robert Conley Robert Conley is offline
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        Is there a way to change the wild encounter text?

        ex:
        Default: Wild insert pokemon name here appeared

        Changed to: ZOMG that insert pokemon name here scared the crap out of me!!!
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          #9430    
        Old May 21st, 2009 (10:48 AM).
        HackMew's Avatar
        HackMew HackMew is offline
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        Quote:
        Originally Posted by Misty Sama View Post
        Is there a way to change the wild encounter text?

        ex:
        Default: Wild insert pokemon name here appeared

        Changed to: ZOMG that insert pokemon name here scared the crap out of me!!!
        Just like any other text in the game. You can use any hex editor that supports table or eventually A-Text, though I would suggest the first option.
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          #9431    
        Old May 21st, 2009 (12:33 PM).
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          I have a question regarding XSE and Advance Map.
          I'm having trouble getting the scripts too... well work lol and was hoping if I could get some help.

          Here's a sample script that I did (offest found with FSF, Using XSE and Advance Map to open the script.)

          Spoiler:

          #dynamic 0x1E5A2F
          #org @main
          lock
          faceplayer
          message @speak
          boxset 0x6
          release
          end

          #org @speak
          = This is a message!


          Now I'm pretty sure I didn't have a scripting error, but the problem is after I finish writing the script. I complie the script to the ROM and when I close XSE it asks "do you want to save the file" (or something like that). I hit yes and it saves the script as a .rbc file. Now when I play my ROM and go up to the person that the scipt is assigned to, i hear a click noise, and nothing happens. When I go back to Advance Map to see what the problem is, I open up the script again. Low and Behold none of my script is in the offset. This happens everytime I try to edit/create a script.

          How can I fix this or what am I doing n00bishly wrong?
          (BTW I'm using a Ruby ROM)

          Thanks in advance!
            #9432    
          Old May 21st, 2009 (3:40 PM).
          ensoriki ensoriki is offline
             
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            Quote:
            Originally Posted by HackMew View Post
            Eventually yes, using ASM. Besides... only releasing would be prevented, right? That is, you would still be able to trade it on another game.

            To remind the contest.
            I asked if it was possible to make the pokemon I give the player (the starter) impossible to release. In that for story purposes they could not release the pokemon, as it plays a role in it.
            ASM means Advance starter right or something else? I assumed it was Advance starter (manager?) but I'm likely wrong.
            What do you mean by eventually, as in it's not possible at the moment?

            In term's of trade's, I don't necessarily wish for it to be able to be traded either...but if theres no way around it then...
              #9433    
            Old May 21st, 2009 (10:31 PM).
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              Asking my question again, is it possible to edit the bobbing sprites of the pokemon in your party for Firered? Pokepic does it for Ruby and Sapphire but it doesn't work for Firered.
                #9434    
              Old May 21st, 2009 (11:53 PM).
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                Okay, my question has something to do with an already existing (but seemingly gone) tool and also involves coding. Because of the rules this site has set-up, I couldn't think of a better place to ask (unless I idiotically overlooked a Coding Forum).

                Anyway, my question is about the LTMEP (Learnable TM Editor Pro) tool. I don't know who made it (there's not "I mad this" ttext files included) and the original topic seems to be missing from the Toolbox forum entirely.

                Now to business. The tool seems to read some coding from a pair of external text files called "BPRE" and BPGE" which I'm pretty sure are the ID codes for Fire Red and Leaf Green. These text files contain small coding that help the tool identify things within the ROM. However, there's no files for Ruby, Sapphire, or Emerald. The tool doesn't load the ROM without these files so the tool doesn't work on R/S/E. However, I figured since the coding is so short, maybe someone around her might recognize it an possibly provide the proper coding for at least Emerald version. Here are the coding I found.

                BPRE:
                [Dataoffset]
                start=2436048
                offset=2388129
                offset2=4565004
                HMnum=7

                BPGE:
                [Dataoffset]
                start=2436012
                offset=2388093
                offset2=4563500
                HMnum=7

                I figure with this info, maybe someone can backtrack to where the coding is found within the game and provide the equivilant coding for R/S/E (Primarily Emerald). I would greatly appreciate any and all help with this problem or if I'm posting in the wrong place (which I strangely get the feeling I am), then direct me to a place where I'd be more likely to recieve help.
                  #9435    
                Old May 22nd, 2009 (12:10 AM). Edited May 22nd, 2009 by 874521.
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                  1. How the change the order of the pokedex in fire red?
                  2. Can you expand the free space of a rom?
                  3. How to change the color of the back sprite?
                  A. When I inserted the indexed back sprite of Turtwig indexed by other person, in UnLz-gba, I did these steps on DJG's tutorial:


                  "Type the offset on the 'Image Offset' box. Don't remove those two zeros.
                  Click on the OK button and you're done. If a pop-up window appears and states 'Ptr found at . Changed.'.., then it means that you have successfully inserted a new sprite, or rather replaced an old sprite for a new one! Horay!
                  You can do the same for it's palettes, of if you're too lazy to run a search for free offsets, you can use APE or just check the 'Export Palette', but remember to uncheck the 'Automatically Fix Pointers'."
                  but I didn't check 'Export Palette' and didn't uncheck 'Automatically Fix Pointers' and the color is the real color.

                  B. When I inserted the indexed back sprite of Giratina Origin Form indexed by myself, in UnLz-gba, I did the same step b
                  ut I also didn't check 'Export Pallete' and didn't also uncheck 'Automatically Fix Pointers' but the color is different.
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                  Post your suggestions on my thread.
                  Contains DPP and HGSS Tiles and Overworlds!



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                    #9436    
                  Old May 22nd, 2009 (12:29 AM).
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                    Quote:
                    1. How the change the order of the pokedex in fire red?
                    2. Can you expand the free space of a rom?
                    not sure about 1, i heard something about ASM
                    No.2 - Go to XSE and under one of the options at the top, theres a rom resizer,
                    press expand
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                      #9437    
                    Old May 22nd, 2009 (12:31 AM).
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                      Seems this wasn't answered ages ago when it was asked, so I'll ask it myself, since I need it answered too.
                      I'm trying to insert new music into a FireRed hack using Sappy, but everytime I load the ROM, the dang thing quits responding on me. It's frustrating, can someone please shed some light on how I could fix this?
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                        #9438    
                      Old May 22nd, 2009 (12:42 AM).
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                        Quote:
                        Originally Posted by kalsard View Post
                        not sure about 1, i heard something about ASM
                        No.2 - Go to XSE and under one of the options at the top, theres a rom resizer,
                        press expand
                        Thanks for answering no. 2
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                        My Thread: http://www.pokecommunity.com/showthread.php?t=201787
                        Post your suggestions on my thread.
                        Contains DPP and HGSS Tiles and Overworlds!



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                          #9439    
                        Old May 22nd, 2009 (12:43 AM).
                        HackMew's Avatar
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                        Quote:
                        Originally Posted by Autumn Skye View Post
                        Seems this wasn't answered ages ago when it was asked, so I'll ask it myself, since I need it answered too.
                        I'm trying to insert new music into a FireRed hack using Sappy, but everytime I load the ROM, the dang thing quits responding on me. It's frustrating, can someone please shed some light on how I could fix this?
                        Please be more detailed. What Windows version are you using? What Sappy version do you have?
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                          #9440    
                        Old May 22nd, 2009 (3:30 AM).
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                        Quote:
                        Originally Posted by 874521 View Post
                        B. When I inserted the indexed back sprite of Giratina Origin Form indexed by myself, in UnLz-gba, I did the same step b
                        Quote:
                        Originally Posted by 874521 View Post
                        ut I also didn't check 'Export Pallete' and didn't also uncheck 'Automatically Fix Pointers' but the color is different.


                        This is probably because the front and back sprites' palletes aren't the same.
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                          #9441    
                        Old May 22nd, 2009 (3:52 AM).
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                        874521 874521 is offline
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                          Quote:
                          Originally Posted by destinedjagold View Post


                          This is probably because the front and back sprites' palletes aren't the same.
                          Is there a way to change the color of the palette?
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                          --------------------------
                          My Thread: http://www.pokecommunity.com/showthread.php?t=201787
                          Post your suggestions on my thread.
                          Contains DPP and HGSS Tiles and Overworlds!



                          874521 Pair up with Napalm
                            #9442    
                          Old May 22nd, 2009 (4:02 AM).
                          destinedjagold's Avatar
                          destinedjagold destinedjagold is online now
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                          Quote:
                          Originally Posted by 874521 View Post
                          Is there a way to change the color of the palette?
                          um... yeah...
                          Irfanview...

                          But why not just simply open the front sprite and paste your front sprite to the backsprite?
                            #9443    
                          Old May 22nd, 2009 (4:14 AM).
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                            Quote:
                            Originally Posted by destinedjagold View Post


                            um... yeah...
                            Irfanview...

                            But why not just simply open the front sprite and paste your front sprite to the backsprite?
                            Finally it worked! Thank you DJG.:D
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                            --------------------------
                            My Thread: http://www.pokecommunity.com/showthread.php?t=201787
                            Post your suggestions on my thread.
                            Contains DPP and HGSS Tiles and Overworlds!



                            874521 Pair up with Napalm
                              #9444    
                            Old May 22nd, 2009 (5:53 AM).
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                            Chibi Robo Chibi Robo is offline
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                            Uh I have a real big problem with my lips ips patcher
                            Whenever I patch my hack rom to a fire red rom it doesn't patch at all and just becomes the same fire red rom
                            (I followed the instructions on lips how to patch and create a patch rom)
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                              #9445    
                            Old May 22nd, 2009 (9:33 PM).
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                              I searched and couldn't find an answer to this (at least I think I couldn't find it), so I apologize if this question has already been asked, but...

                              I'm working on a Pokemon FireRed hack to make Pokemon Manga Adventures, however in order to do so I need to know: How do I add my own pallet to my overworld sprite?

                              By this, I mean how do I assign a customized pallet to work on an overworld sprite?

                              Sorry again if this has been asked and answered already; there were only 9 results for searching for "pallet edit overworld," and I couldn't find what I needed. If this is requiered with UnLZ, then I'm apparently in a bad situation because it doesn't work for some reason.

                              Thanks to anyone who can help.
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                                #9446    
                              Old May 22nd, 2009 (10:06 PM).
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                                I saw that advanced hackers can make the 25 empty spaces into 98,can I do that or not?(if it's hard or not)
                                and if possible,can those hackers make a rom base with the 98 spaces?(because I heard that it's hard to do)
                                  #9447    
                                Old May 22nd, 2009 (10:54 PM).
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                                  Hm.

                                  Isn't it (in theory, of course) repointing every single Pokemon table and then doing something to make the game realise there's stuff on the end? :\
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                                    #9448    
                                  Old May 23rd, 2009 (12:13 AM).
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                                    I'm looking for Rom Raiders' Hex (GBA) list thingy... I remember seeing it somewhere with some XSE stuff...

                                    I looked for it everywhere ;
                                      #9449    
                                    Old May 23rd, 2009 (2:24 AM).
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                                      ok, questions. I'm hoping these will be answered.

                                      1. IS there another tool to hack pokemon images other than pokepic for fire red? becuase pokepic always seems to corrupt my rom.
                                      2. Does anyone have any idea how to make a pokemon follow you? i can make the overworld sprites but dont have a clue about scripting them.
                                      3. UnLZ seems to come up wierd on my computer, anyone know why?
                                        #9450    
                                      Old May 23rd, 2009 (3:49 AM).
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                                        Quote:
                                        Originally Posted by Vednix View Post
                                        ok, questions. I'm hoping these will be answered.

                                        1. IS there another tool to hack pokemon images other than pokepic for fire red? becuase pokepic always seems to corrupt my rom.
                                        2. Does anyone have any idea how to make a pokemon follow you? i can make the overworld sprites but dont have a clue about scripting them.
                                        3. UnLZ seems to come up wierd on my computer, anyone know why?
                                        1. Unlz
                                        2. Only one person knows, but he's banned
                                        3. Sorry, it's buggy, that'd probably be the reason.
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