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  #10026    
Old June 24th, 2009 (4:01 AM).
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    Quote:
    Originally Posted by onyx79 View Post
    that's what I've done....
    Did you copy paste the picture:
    Before:



    After copy paste:


    Because I didn't see that on the video.
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      #10027    
    Old June 24th, 2009 (4:13 AM).
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      yes I've done that,also I used your turtwig sprite and again the same problem -_____-
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        #10028    
      Old June 24th, 2009 (4:42 AM).
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        Quote:
        Originally Posted by onyx79 View Post
        yes I've done that,also I used your turtwig sprite and again the same problem -_____-
        Try to ask destinedjagold about it.
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        Post your suggestions on my thread.
        Contains DPP and HGSS Tiles and Overworlds!



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          #10029    
        Old June 24th, 2009 (4:49 AM).
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        Tropical Sunlight Tropical Sunlight is offline
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          Quote:
          Originally Posted by 874521 View Post
          Can I insert a tile in a blank space?
          Sure you can!
          But some tilesets 2 have their door animations messed up, for example the Pewter City tileset.
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            #10030    
          Old June 24th, 2009 (8:55 AM).
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          Quote:
          Originally Posted by Colorful Summer View Post
          Sure you can!
          But some tilesets 2 have their door animations messed up, for example the Pewter City tileset.
          The last 12 8x8 blocks are animation blocks so just don't insert tiles over them.
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            #10031    
          Old June 24th, 2009 (2:30 PM).
          Nitsuj99 Nitsuj99 is offline
             
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            Has anyone ever replaced diamond and pearl graphics with fire reds? if so, how is it done? thanks
              #10032    
            Old June 24th, 2009 (3:05 PM). Edited June 24th, 2009 by Yummeh.Strawberriez.
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            Yummeh.Strawberriez Yummeh.Strawberriez is offline
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              Quote:
              Has anyone ever replaced diamond and pearl graphics with fire reds? if so, how is it done? thanks
              You mean replacing the DPPt tiles with GBA Tiles?
              I'm not sure anybodies ever done that, in theory, it's possible, but i'm clueless as to how.

              Quote:
              Originally Posted by onyx79 View Post
              I had a battle with gary so it showed me his messed up sprite instead of charmender,before that I saw a messed up sqirtle,and before that I saw a messsed up girugamesh!
              Hey onyx79,
              Look, it seems the problem is that you imported the Gary sprite OVER the Charmander sprite, correct?
              Well, that's fine, but it looks like the Gary sprite still has the Charmander palette,
              You must have done everything right to have the image there, but you didn't replace the sprites palette when you replaced the image.
              The only thing i can suggest, is import the Gary sprite over a different Pokemon,
              And then click 'write to rom'
              Then in the box, tick the top two, 'import image' and the 'auto abort if the file is too big'.
              Then if it writes with no problems, click it again, but this time, untick 'import image'
              And tick 'import palette'.
              If that doesn't work, then i'm out of ideas, i'm not brilliant at importing sprites, but i manage alright.
              Hope i helped.
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                #10033    
              Old June 24th, 2009 (8:41 PM).
              Bigdog Bigdog is offline
                 
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                What's the UNLZ palette for 1485 in Ruby for the Types ? Because I want to edit the ??? type into a Light type.
                  #10034    
                Old June 24th, 2009 (9:02 PM).
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                  YummehStrawberriez - I dont want gary I want magmortar I just said that it shows you the last sprite you've seen but messed up if you saw a gary sprite it will show gary messed up and if saw a pidgey sprite it will show a nessed up pidgey that's what it does,and I put a video on youtube of how I insert the image
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                    #10035    
                  Old June 24th, 2009 (9:12 PM). Edited June 25th, 2009 by 874521.
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                    Quote:
                    Originally Posted by onyx79 View Post
                    YummehStrawberriez - I dont want gary I want magmortar I just said that it shows you the last sprite you've seen but messed up if you saw a gary sprite it will show gary messed up and if saw a pidgey sprite it will show a nessed up pidgey that's what it does,and I put a video on youtube of how I insert the image
                    Maybe the problem is your rom...
                    Try using a clean rom
                    --------------------------------
                    I have a question, when changing the palettes at A-Map, how can I change the palette of the house and the pokemon center below:


                    Kyledove's Wesley FG's

                    The palette is unexact if you scroll the bar in A-Map when changing the palettes.
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                    My Thread: http://www.pokecommunity.com/showthread.php?t=201787
                    Post your suggestions on my thread.
                    Contains DPP and HGSS Tiles and Overworlds!



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                      #10036    
                    Old June 25th, 2009 (3:35 AM).
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                    Tropical Sunlight Tropical Sunlight is offline
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                      Quote:
                      Originally Posted by 874521 View Post
                      Maybe the problem is your rom...
                      Try using a clean rom

                      I have a question, when changing the palettes at A-Map, how can I change the palette of the house below:



                      The palette is unexact if you scroll the bar in A-Map when changing the palettes.
                      I don't quite understand what you mean...
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                        #10037    
                      Old June 25th, 2009 (3:44 AM).
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                        Quote:
                        Originally Posted by Colorful Summer View Post
                        I don't quite understand what you mean...
                        I mean the roof's palette is 118, 143, 182. So you need to change the palette in A-Map into that palette. In A-Map, when you scroll it to 112, next is 120. My question is can I change the palette into 118?

                        A bit confusing isn't it?
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                        --------------------------
                        My Thread: http://www.pokecommunity.com/showthread.php?t=201787
                        Post your suggestions on my thread.
                        Contains DPP and HGSS Tiles and Overworlds!



                        874521 Pair up with Napalm
                          #10038    
                        Old June 25th, 2009 (3:45 AM).
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                        TheWicked TheWicked is offline
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                          Call me a noob,but
                          Hey,how do u insert an OW with my custom pallets?
                          i cant insert an OW,cause evrytime i save it as A .Bmp form,the color changes.its dull.
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                            #10039    
                          Old June 25th, 2009 (7:01 AM).
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                          Logan Logan is offline
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                          Quote:
                          Originally Posted by TheWicked View Post
                          Call me a noob,but
                          Hey,how do u insert an OW with my custom pallets?
                          i cant insert an OW,cause evrytime i save it as A .Bmp form,the color changes.its dull.
                          Just save it as 24 Colour bitmap, that should be enough. Then when you index it save it as windows bitmap and all should be fine.
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                            #10040    
                          Old June 25th, 2009 (7:22 AM).
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                          Tropical Sunlight Tropical Sunlight is offline
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                            Quote:
                            Originally Posted by 874521 View Post
                            I mean the roof's palette is 118, 143, 182. So you need to change the palette in A-Map into that palette. In A-Map, when you scroll it to 112, next is 120. My question is can I change the palette into 118?

                            A bit confusing isn't it?
                            Oh. That.
                            Idk about that, I just leave it.
                            Btw if it's only 2 diference, maybe you shouldn't bother.
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                              #10041    
                            Old June 25th, 2009 (7:25 AM).
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                              Quote:
                              Originally Posted by 874521 View Post
                              I mean the roof's palette is 118, 143, 182. So you need to change the palette in A-Map into that palette. In A-Map, when you scroll it to 112, next is 120. My question is can I change the palette into 118?

                              A bit confusing isn't it?
                              You can't have it exact. Advance Map rounds the pallettes to the nearest 8, so you need to use 120, 144 and 184
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                                #10042    
                              Old June 25th, 2009 (8:44 AM).
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                              higame higame is offline
                                 
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                                how do i change the professor sprite in ruby or sapphire like in pokemon crono or pokemon narajia
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                                  #10043    
                                Old June 25th, 2009 (8:48 AM).
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                                Quote:
                                Originally Posted by higame View Post
                                how do i change the professor sprite in ruby or sapphire like in pokemon crono or pokemon narajia
                                You can change it with the tool called OWRE by HackMew. This is for the OW's, and there are many tuts on changing sprites in unlz.gba in the tuts section.
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                                  #10044    
                                Old June 25th, 2009 (10:47 AM).
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                                  Quote:
                                  Originally Posted by TheWicked View Post
                                  Call me a noob,but
                                  Hey,how do u insert an OW with my custom pallets?
                                  i cant insert an OW,cause evrytime i save it as A .Bmp form,the color changes.its dull.

                                  If you get Overworld Editor RE (search for this), you can import your sprite (16 bit colour depth btw) over the overworld sprite you wanna change. it also has a tickbox for "import pallette), which will fix the pallette messing up. however, it needs to be in 16 bit colour depth.
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                                    #10045    
                                  Old June 25th, 2009 (11:16 AM). Edited June 25th, 2009 by Doom Chaos.
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                                  Doom Chaos Doom Chaos is offline
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                                    I don't know how to add an item with Advance Map. How? (and what's the script for it (a potion by example)).
                                    Also, I can't save my edited sprites with Overworld Editor RE, why?
                                      #10046    
                                    Old June 25th, 2009 (11:33 AM).
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                                    Quote:
                                    Originally Posted by Doom Chaos View Post
                                    I don't know how to add an item with Advance Map. How? (and what's the script for it (a potion by example). Also, I can't save my edited sprites with Overworld Editor RE, why?
                                    If you want a hidden item script (i.e. the grass tile with a black shadow), then make a signpost event, and in the dropdown list entitled Signpost Type, select the option 05 Hidden Item. Then, in the dropdown list called Item ID, select your item (i.e FULL HEAL (0017). Finally, in the Amount box, type in the quantity of items given (i.e. 01). His save on A-Map and your done! As for the OWERE, I'm not so sure...
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                                      #10047    
                                    Old June 25th, 2009 (11:43 AM).
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                                      Err, what I meant is when you walk around, you might find a Pokeball (item) on the way. You press A to pick it up, it adds the item to your inventory and the item on the map dissapears. Sorry if I wasn't clear. :/
                                        #10048    
                                      Old June 25th, 2009 (11:49 AM).
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                                      I beleive the script is this:
                                      Spoiler:
                                      #dynamic 0x800000 'or whatever your offset it
                                      #org @start
                                      giveitem 0x* 0x** MSG_FIND
                                      end

                                      * = The Item's Value in Hex.
                                      ** = The Quantity of the item(s).
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                                        #10049    
                                      Old June 25th, 2009 (12:07 PM).
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                                        Worked fine except that it keeps reappearing. Perhaps missing something in the script?
                                          #10050    
                                        Old June 25th, 2009 (12:10 PM).
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                                        I'm not 100% sure, but perhaps change the Unknown on the Person Event to 03. I'm just examining the ready-made scripts from FR. Hope I helped.
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