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  #10076    
Old June 27th, 2009 (7:08 PM).
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    Umm... in Advanced Text, the text shows up all weird. For example, the first part of Oak's introduction says
    Quote:
    He[&HE0E0][&HE0E3][&HE3B8], [&HE8DC]he[&HE6D9]e!
    G[&HE0D5]ad [&HE8E3] [&HE1D9]ee [&HFB42][&HE3E9][&HE9AB]![&HFBD1]We[&HE0D7]c[&HE3E1][&HE1D9]e [&HE8E3] [&HE8DC]he [&H8145][&HE3E6][&HE6E0][&HE0D8]d [&HE3DA]f POKeMON![&HFBC7]M [&HE2D5]a[&HE1D9]e i OAK.[&HFBCA]Pe[&HE3E4][&HE4E0][&HE0D9]e affec[&HE8DD]i[&HE3E2][&HE2D5]a[&HE8D9]e[&HE0ED] [&HE6D9]efe [&HE8E3] [&HE1D9]e
    a [&HE8DC]he POKeMON PROFESSOR.[&H8145]
    Thanks in advance.

    Edit: The ROM is Firered.

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      #10077    
    Old June 27th, 2009 (8:51 PM).
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      Quote:
      Originally Posted by level. View Post
      Umm... in Advanced Text, the text shows up all weird. For example, the first part of Oak's introduction says
      Thanks in advance.

      Edit: The ROM is Firered.
      What is your computer's language?
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        #10078    
      Old June 27th, 2009 (10:24 PM).
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        Quote:
        Originally Posted by level. View Post
        Umm... in Advanced Text, the text shows up all weird. For example, the first part of Oak's introduction says
        Thanks in advance.

        Edit: The ROM is Firered.
        It glitches up if your computer's language setting isn't English.
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          #10079    
        Old June 27th, 2009 (11:18 PM). Edited June 27th, 2009 by level..
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          Quote:
          Originally Posted by Ninja Caterpie View Post
          It glitches up if your computer's language setting isn't English.
          I think I set it to English but now, it skips a few letters like this:
          Quote:
          He , he e!
          It's supposed to be "Hello, there!"
          It somehow always skips l,o,s,w and other letters.
          At least it's somehow recognizable now.
            #10080    
          Old June 28th, 2009 (2:04 AM).
          -DarK- -DarK- is offline
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            I'm having some troubles with changing a pokemon cry... It's not a regular pokemon though, it's one of the 25 empty slots. So far, I managed to insert everything except the pokedex entry and the cry correctly, but the cry is more a major problem than the pokedex entry. I tried changing the cry with PokeCryGUI (included with elite map) but it glitched up the game's music and sounds. Is there any way to change the cry of one of the 25 slots without glitching up the whole game?
              #10081    
            Old June 28th, 2009 (3:55 AM).
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              1. where do i get battery files?
              2. how do i play hacks from this site?
              3. how can i make hacks?
                #10082    
              Old June 28th, 2009 (5:00 AM).
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                Quote:
                Originally Posted by tropios View Post
                1. where do i get battery files?
                2. how do i play hacks from this site?
                3. how can i make hacks?
                1. What do you mean by battery files?
                2. http://www.pokecommunity.com/showthread.php?t=73966.
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                Post your suggestions on my thread.
                Contains DPP and HGSS Tiles and Overworlds!



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                  #10083    
                Old June 28th, 2009 (5:02 AM).
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                  well if i want to play there apears a message : the internal battery run dry.
                    #10084    
                  Old June 28th, 2009 (5:13 AM).
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                    I have a little theory. I would like to ask you all if this is right

                    In Poke Edit Pro, it has the pallette offset anhd the shiny pallette offset, right? Well, if you wanted to make an individual pokemon shiny all the time, could you just swap the pallette offsets round?
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                      #10085    
                    Old June 28th, 2009 (5:16 AM).
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                    Banjora Marxvile Banjora Marxvile is offline
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                      Quote:
                      Originally Posted by Vednix View Post
                      I have a little theory. I would like to ask you all if this is right

                      In Poke Edit Pro, it has the pallette offset anhd the shiny pallette offset, right? Well, if you wanted to make an individual pokemon shiny all the time, could you just swap the pallette offsets round?
                      Or both have the same pallette offset? Then one would be shiny, and the other would be as well, and have extra sparkles. Or just use some ASM, someone developed it, search for it.
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                        #10086    
                      Old June 28th, 2009 (5:20 AM).
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                        Quote:
                        Originally Posted by Banjora Marxvile View Post
                        Or both have the same pallette offset? Then one would be shiny, and the other would be as well, and have extra sparkles. Or just use some ASM, someone developed it, search for it.
                        By the looks of it, the normal pallette offset sand the shiny pallette offset and two different offsets. It would be a case of swapping the offsets around? But there would be the disadvantage that all fo them would be shiny though...

                        The onyl reason im suggesting this is becuase i used a few shiny tools which did not seem to work. so I though I could swap the pallettes around.

                        Also, anyone know a way of having eggs as starters?
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                          #10087    
                        Old June 28th, 2009 (5:22 AM).
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                        Banjora Marxvile Banjora Marxvile is offline
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                          Quote:
                          Originally Posted by Vednix View Post
                          By the looks of it, the normal pallette offset sand the shiny pallette offset and two different offsets. It would be a case of swapping the offsets around? But there would be the disadvantage that all fo them would be shiny though...

                          The onyl reason im suggesting this is becuase i used a few shiny tools which did not seem to work. so I though I could swap the pallettes around.
                          Well, if you have both as the shiny offset, it will ALWAYS be "shiny", even if it was one of those REAL shinies, where in your case, the shiny would have the normal colours, and the normal has the shiny colours. It would work, and would ALWAYS have the shiny colours.
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                            #10088    
                          Old June 28th, 2009 (5:23 AM).
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                            Yeah. I think ill put that in my hack. thansk for comfirming it for me.
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                              #10089    
                            Old June 28th, 2009 (5:25 AM).
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                            Quote:
                            Originally Posted by Vednix View Post
                            By the looks of it, the normal pallette offset sand the shiny pallette offset and two different offsets. It would be a case of swapping the offsets around? But there would be the disadvantage that all fo them would be shiny though...

                            The onyl reason im suggesting this is becuase i used a few shiny tools which did not seem to work. so I though I could swap the pallettes around.

                            Also, anyone know a way of having eggs as starters?
                            Did you use callasm in a script?
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                              #10090    
                            Old June 28th, 2009 (6:09 AM).
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                              Not as far as i know...

                              anyway, anyone know an excellent tutorial on inserting maps? The one i tired messed up my ROM
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                                #10091    
                              Old June 28th, 2009 (7:25 AM).
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                                What's the Tile Molester Offset of the Intro Hero in Fire Red
                                I am having problems editing it in black and white colours
                                So I have the Pallet Offset ready and I just need the Sprite Offset
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                                  #10092    
                                Old June 28th, 2009 (8:55 AM).
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                                  Hey, i've looked for a long time and haven't found these, so I'm gonna ask: Where can i find a list of all the parameters for Pokemon? As in: AD is a cleffa (said in the XSE guide)
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                                    #10093    
                                  Old June 28th, 2009 (9:00 AM).
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                                  You don't a list, Vednix. Just use XSE's coversion/calculator thing. Select Dec and type in the number of the Pokémon in the dex. Then select Hex and use the number that shows up.
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                                    #10094    
                                  Old June 28th, 2009 (9:04 AM).
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                                    Quote:
                                    Originally Posted by Spherical Ice View Post
                                    You don't a list, Vednix. Just use XSE's coversion/calculator thing. Select Dec and type in the number of the Pokémon in the dex. Then select Hex and use the number that shows up.

                                    Oh...ok then. Thanks Spherical Ice.
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                                      #10095    
                                    Old June 28th, 2009 (1:29 PM).
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                                    Quote:
                                    Originally Posted by Spherical Ice View Post
                                    You don't a list, Vednix. Just use XSE's coversion/calculator thing. Select Dec and type in the number of the Pokémon in the dex. Then select Hex and use the number that shows up.
                                    And you don't need to use the calc either. Example below:

                                    Code:
                                    #dynamic 0x800000
                                    #include stdpoke.rbh
                                    
                                    #org @start
                                    givepokemon PKMN_MEWTWO 0x5 0x0 0x0 0x0 0x0
                                    end
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                                      #10096    
                                    Old June 28th, 2009 (8:36 PM).
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                                      How do we figure out what numbers are needed for triggered scrpits? (green tiles in A-map) I know for diegoisawesome's tut on xse he used 0300 for the unknown and 4050 for the variable number. I've tried using those numbers, but they don't trigger the script, the person just walks right over it. Anyone one know what gives?
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                                        #10097    
                                      Old June 28th, 2009 (9:37 PM).
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                                        Quote:
                                        Originally Posted by DarkPrince304 View Post
                                        What's the Tile Molester Offset of the Intro Hero in Fire Red
                                        I am having problems editing it in black and white colours
                                        So I have the Pallet Offset ready and I just need the Sprite Offset
                                        Can anyone help me out also?
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                                          #10098    
                                        Old June 28th, 2009 (10:31 PM).
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                                        this might have been answered already, but I don't have the time to look through every page for it. So here is my question:

                                        How can you upload screenshots, made on goldmap?
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                                          #10099    
                                        Old June 28th, 2009 (10:42 PM).
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                                          Quote:
                                          Originally Posted by eccool View Post
                                          this might have been answered already, but I don't have the time to look through every page for it. So here is my question:

                                          How can you upload screenshots, made on goldmap?

                                          you can use any image hosting site. i recommend Photobucket. after that, copy the IMG one ito here.
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                                            #10100    
                                          Old June 28th, 2009 (11:01 PM).
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                                            Quote:
                                            Originally Posted by tropios View Post
                                            well if i want to play there apears a message : the internal battery run dry.
                                            It means that it works well.
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                                            --------------------------
                                            My Thread: http://www.pokecommunity.com/showthread.php?t=201787
                                            Post your suggestions on my thread.
                                            Contains DPP and HGSS Tiles and Overworlds!



                                            874521 Pair up with Napalm
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