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  #10126    
Old July 1st, 2009 (1:52 AM).
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Quote:
Originally Posted by Doom Chaos View Post
Me again, but this time this is very very VERY easy. I looked at the tutorial Dante made for the intro hero for Fire Red, but I can't save the BG in .act. Can somebody upload it somewhere I could download it? Everytime I choose the format, it saves it like this: bg.pal. I can't do a thing with that! I tried naming it "bg.act", but still not working! If I change the format manually, it screws the palette up. What the heck...
Try using an updated VBA version to see if it matters.


Quote:
Originally Posted by JohnPaulJones View Post
Well I guess I have a simple question, but it's kind of long...

I have a trainer in unLZ. Steven's sprite, to be exact. So I went to import my newly indexed .png file, a steven-ish sprite with a green shirt. I clicked export pallete, and all of the other boxes. No problems, the sprite was editied... However, I go to the previous trainer sprite in the list... and I get this:

Spoiler:




A gentlemen Trainer Sprite with the same pallete as the New stevens'. Not only that, but all of the other trainers before Steven now have a dumb- looking palette in unlZ- all of them have pallete 1039. Now, when I fight a gentleman in the game... He looks normal. He has a totally different pallete than what shows up in unLZ. Sure, this is confusing, but what's more so is that (the new) Steven's in-game sprite now has a discolored palette. However, in unLZ, it looks fine. Also, in every trainer editor I open... all trainer palettes, except Steven's, look normal.

My question is- How can I fix Steven's Palette in game, and the other trainer palettes in unLZ? Is my ROM screwed up? Will I be able to not edit any more trainers? Did I miss something important?

This is quite an important question, seeing as I need to edit the majority of trainers for my hack.

Thank you in advance ^_^
unLZ keeps the palette and sprites list cached into the ROMName.gba.spr and ROMName.gba.pal files. Make sure to close the ROM and delete them both. Then load the ROM again with unLZ.
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  #10127    
Old July 1st, 2009 (2:41 AM).
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onyx79 onyx79 is offline
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    hmmm what's the pic number of the battle box(the one that shows you the HP & EXP bars)at unlz in fire red?
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      #10128    
    Old July 1st, 2009 (3:27 AM).
    wolfy wolfy is offline
       
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      im using advance map with my friend were making a hack and such , but were having a problem

      henever we try make a sprite, it stays in the corner on the "0" sprite.
      it dosnt change even if i apply a script or not, and i made all the vars the same as another character and it still didnt work
      Any ideas?
        #10129    
      Old July 1st, 2009 (6:02 AM). Edited July 1st, 2009 by Doom Chaos.
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      Doom Chaos Doom Chaos is offline
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        Quote:
        Originally Posted by wolfy View Post
        im using advance map with my friend were making a hack and such , but were having a problem

        henever we try make a sprite, it stays in the corner on the "0" sprite.
        it dosnt change even if i apply a script or not, and i made all the vars the same as another character and it still didnt work
        Any ideas?
        Go on events, click on your 0 sprite (left click) and change de picture no. And if you want to move it, you have to click, hold and place it somewhere else.

        To answer HackMew, I'm gonna try in a few seconds, I'll edit my post for results.

        EDIT: Should I take a stable version or a beta (the beta is the latest release)?
        EDIT2: The beta makes it work fine. Thanks
        EDIT3: After I enter a name, the sprite becomes screwy, why?
          #10130    
        Old July 1st, 2009 (6:07 AM).
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        Tropical Sunlight Tropical Sunlight is offline
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          Is it already possible to change the font in FR/LG?
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            #10131    
          Old July 1st, 2009 (7:12 AM).
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          Logan Logan is offline
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          Yeah it is, in tile molester I think :\ I can't entirely remember, take a whack at asking Zeikku. He has fully incorporated a font hack in LC.
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            #10132    
          Old July 1st, 2009 (7:19 AM).
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          Gamewhale Gamewhale is offline
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            I'm trying to add more trainers to my Ruby hack using A-Trainer, but when I edit the trainer amount and then go into the game and battle a trainer that was already there (not a new one that I have created), the game displays the trainer class and then a whole lot of random text shows up and the game crashes (so therefore I can't battle any trainer). Is there a way to fix this?
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              #10133    
            Old July 1st, 2009 (8:06 AM).
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            PlatniumPiano PlatniumPiano is offline
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              Quote:
              Originally Posted by HackMew View Post
              unLZ keeps the palette and sprites list cached into the ROMName.gba.spr and ROMName.gba.pal files. Make sure to close the ROM and delete them both. Then load the ROM again with unLZ.
              Thank you for the help! But now I have another problem with that. Every trainer sprites behind Steven's is now 1040. And all of them look fine in game (and a little better in unLZ), but steven still looks like this:
              Spoiler:

              And still wierd looking in unLZ. I tried importing steven again, and guess what? I'm back to square one.

              This is making me think that my ROM is corrupted... am I wrong?
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                #10134    
              Old July 1st, 2009 (8:20 AM).
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              Quote:
              Originally Posted by Gamewhale View Post
              I'm trying to add more trainers to my Ruby hack using A-Trainer, but when I edit the trainer amount and then go into the game and battle a trainer that was already there (not a new one that I have created), the game displays the trainer class and then a whole lot of random text shows up and the game crashes (so therefore I can't battle any trainer). Is there a way to fix this?
              The only way to fix it is to wait for a new A-Trainer, since that bug has been reported (and fixed) already. Basically a few pointers to the trainer names weren't repointed causing the random text or whatever. I guess you don't want to go through the trouble of finding and repointing them by yourself, isn't it?


              Quote:
              Originally Posted by JohnPaulJones View Post
              Thank you for the help! But now I have another problem with that. Every trainer sprites behind Steven's is now 1040. And all of them look fine in game (and a little better in unLZ), but steven still looks like this:
              Spoiler:

              And still wierd looking in unLZ. I tried importing steven again, and guess what? I'm back to square one.

              This is making me think that my ROM is corrupted... am I wrong?
              Is the Auto abort enabled?
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                #10135    
              Old July 1st, 2009 (9:49 AM).
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              PlatniumPiano PlatniumPiano is offline
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                Auto abort is enabled. I took it off and it worked, but I'mna put it on again. But unLZ just aborts it then, so how do I put it in?
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                  #10136    
                Old July 1st, 2009 (11:36 AM).
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                Yummeh.Strawberriez Yummeh.Strawberriez is offline
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                  Hey i was wondering if someone could help me out, I wasn't quite sure where to put this, but i figure this seemed best.

                  I'd like to know if anybody has made a WORKING Rombase of Kyledoves DPPt tiles, because i have looked around a lot, and the closest i can find is one that has messed up door animations.
                  But the main problem is that NONE of the supposed kyledove have the interior tiles?
                  It's quite irritating, i would insert them myself and palette edit them myself, but i am shocking at inserting tiles, i fail epically..
                  Overall i really would like my hack to have the full kyledove DPPt style tiles, the buildings, the trees, grass, and especcially interior.
                  But i cannot find a thing.
                  And maybe if there isn't one, i was wondering if someone could insert them? I would of course give credit etc.
                  Any help would be appreciated an insane amount, i would be extremely grateful.
                  Thankyou in advance,
                  George.
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                    #10137    
                  Old July 1st, 2009 (12:36 PM).
                  HackMew's Avatar
                  HackMew HackMew is offline
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                  Quote:
                  Originally Posted by JohnPaulJones View Post
                  Auto abort is enabled. I took it off and it worked, but I'mna put it on again. But unLZ just aborts it then, so how do I put it in?
                  You never, really never have to disable that option. Instead, you have to repoint the image you want to insert somewhere else by finding a free space area and putting the offset you found in the Image Offset when importing it into unLZ, making sure to have "Automatically fix pointers" enabled. To fix your screwed up ROM, see my tutorial in the Documents and Tutorial section, HackMew's Knowledge. The link is in my sig.
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                    #10138    
                  Old July 1st, 2009 (12:38 PM).
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                  PlatniumPiano PlatniumPiano is offline
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                    Quote:
                    Originally Posted by HackMew View Post
                    You never, really never have to disable that option. Instead, you have to repoint the image you want to insert somewhere else by finding a free space area and putting the offset you found in the Image Offset when importing it into unLZ, making sure to have "Automatically fix pointers" enabled. To fix your screwed up ROM, see my tutorial in the Documents and Tutorial section, HackMew's Knowledge. The link is in my sig.

                    But, if I insert the image somewhere else, how will I acsess the picture in game? Or with an editor?
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                      #10139    
                    Old July 1st, 2009 (12:41 PM).
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                    Quote:
                    Originally Posted by JohnPaulJones View Post
                    But, if I insert the image somewhere else, how will I acsess the picture in game? Or with an editor?
                    No... after you insert it somewhere else, you just need to delete the *.spr and *.pal files and reload the ROM into unLZ. You'll find the image just like the others, except it won't be at the same place of course.
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                      #10140    
                    Old July 1st, 2009 (12:43 PM).
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                    MegaMaccer MegaMaccer is offline
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                      Ok, so this is my next problem
                      The backsprites for all the Fakemon that are inserted have really weird colours, like this one: (Ignore the Jpeg and the misnamed Bewstripe )
                      Spoiler:

                      I have no clue what the problem could be, because all the frontsprites are fine, and the backsprites use the same palettes as the front sprites :\ Help, please?
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                        #10141    
                      Old July 1st, 2009 (12:47 PM).
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                      Quote:
                      Originally Posted by MegaMaccer View Post
                      Ok, so this is my next problem :P
                      The backsprites for all the Fakemon that are inserted have really weird colours, like this one: (Ignore the Jpeg and the misnamed Bewstripe ^^)
                      Spoiler:

                      I have no clue what the problem could be, because all the frontsprites are fine, and the backsprites use the same palettes as the front sprites :\ Help, please? :P
                      Looks like this could be the answer...
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                        #10142    
                      Old July 1st, 2009 (1:01 PM).
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                      monkeyman2092 monkeyman2092 is offline
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                        I have a few more questions.

                        1. When you set the clock in your house, then go downstairs, you mom says that there's an interview on TV about petalburg. How do you edit that?

                        2. After you beat your [rival] and you enter Professer Birch's lab. How do you edit that?

                        I need a really fast response.
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                          #10143    
                        Old July 1st, 2009 (1:04 PM).
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                        Quote:
                        Originally Posted by monkeyman2092 View Post
                        I have a few more questions.

                        1. When you set the clock in your house, then go downstairs, you mom says that there's an interview on TV about petalburg. How do you edit that?

                        2. After you beat your [rival] and you enter Professer Birch's lab. How do you edit that?

                        I need a really fast response.
                        Edit is pretty generic here. You mean editing what they say? Or what happens in general?
                        Either way, those are level scripts. There are some tutorials available. Also, keep in mind asking for a fast response won't help here. You will get an answer, eventually.
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                          #10144    
                        Old July 1st, 2009 (1:05 PM).
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                        monkeyman2092 monkeyman2092 is offline
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                          Oh sorry. And I meant editing what they say. See, I can only use a script editor to edit texts, since Advance Text won't work for me. But I can't find the script that let's me editing either of those.
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                            #10145    
                          Old July 1st, 2009 (1:11 PM).
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                          Samike360 Samike360 is offline
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                            ^Go to advancemap, and click where it says "header" then go down to map scripts. It's one of those.
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                              #10146    
                            Old July 1st, 2009 (1:12 PM).
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                            Quote:
                            Originally Posted by monkeyman2092 View Post
                            Oh sorry. And I meant editing what they say. See, I can only use a script editor to edit texts, since Advance Text won't work for me. But I can't find the script that let's me editing either of those.
                            It's not that hard actually. First of all load with AM the map where the scripts are executed. Then enable the Professional Header View option, go to the Header tab, and look for the Map Script Offset and copy it. Open XSE, load the ROM, paste the offset and enable the Level Script option (the button next to the decompile button). Finally, decompile. As usual with text editing you can't change the text so it's longer or you will overwrite data. That's when you need to repoint.
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                              #10147    
                            Old July 1st, 2009 (1:28 PM). Edited July 1st, 2009 by monkeyman2092.
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                              Slight problem. When I did that, this is what came out.

                              '-----------------------
                              #org 0x152722

                              0x16000180
                              0x5000080



                              But actually, I need the offset of the script that exicutes that. That's what I need.

                              EDIT: Okay, forget that. I need to know how to make a Pikachu follow you like in Pokemon Yellow, and how to make it appear in battle like it would in Pokemon Yellow.
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                                #10148    
                              Old July 1st, 2009 (2:33 PM).
                              YusukeandNaruto YusukeandNaruto is offline
                                 
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                                I would like to make my own game, but every time i try a map editing program it is all messed up. On the side of the program where all the pieces you can place on the map are it is all jumbled up and really hard to work with. Does anyone know how to fix this so it is more organized and has all the right parts?
                                  #10149    
                                Old July 1st, 2009 (2:53 PM).
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                                Quote:
                                Originally Posted by monkeyman2092 View Post
                                EDIT: Okay, forget that. I need to know how to make a Pikachu follow you like in Pokemon Yellow, and how to make it appear in battle like it would in Pokemon Yellow.
                                That requires ASM hacking.
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                                  #10150    
                                Old July 1st, 2009 (4:16 PM).
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                                ShyRayq ShyRayq is offline
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                                  Quote:
                                  Originally Posted by YusukeandNaruto View Post
                                  I would like to make my own game, but every time i try a map editing program it is all messed up. On the side of the program where all the pieces you can place on the map are it is all jumbled up and really hard to work with. Does anyone know how to fix this so it is more organized and has all the right parts?
                                  Its like that. You're using A-Map right? well the jumbeled up tiles are supposed to be like that. I think you should read a mapping tutorial like in the documents and tutorials section
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