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  #10176    
Old July 2nd, 2009 (7:35 AM).
elliott 2 elliott 2 is offline
     
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    I have quite a weird glitch.

    whenever my character walks upwards an aroow appears as if I was entering a cave?


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      #10177    
    Old July 2nd, 2009 (7:42 AM).
    Banjora Marxvile's Avatar
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      Quote:
      Originally Posted by elliott 2 View Post
      I have quite a weird glitch.

      whenever my character walks upwards an aroow appears as if I was entering a cave?

      The tiles you used are them "Warp" tiles without the warp. Use a different tile, or turn it off for that tile in Advance Map's Block Editor, but that will ruin other things possibly.

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        #10178    
      Old July 2nd, 2009 (7:58 AM).
      elliott 2 elliott 2 is offline
         
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        thanks, changing the tiles worked!

          #10179    
        Old July 2nd, 2009 (8:12 AM).
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          Quote:
          Originally Posted by HackMew View Post
          You never, really never have to disable that option. Instead, you have to repoint the image you want to insert somewhere else by finding a free space area and putting the offset you found in the Image Offset when importing it into unLZ, making sure to have "Automatically fix pointers" enabled. To fix your screwed up ROM, see my tutorial in the Documents and Tutorial section, HackMew's Knowledge. The link is in my sig.

          I'm sorry, my ROM was not fixed when I tried your method. I've done it before but it did not work this time. I think it's because I made two changes to mess up the ROM? The first was inserting the new steven's sprite over wallys, then inserting the new steven's sprite over stevens :/

          I don't care if I have to restart, but I do have a question: Can A-trainer find a new trainer sprite? If I put it in a different offset, is there a way for A-trainer to recognize it, or possibly search for it? I would give it the offset, and it would find the image.

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            #10180    
          Old July 2nd, 2009 (8:16 AM).
          elliott 2 elliott 2 is offline
             
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            I have another question, you know in firered when you enter a cave/forest? Well I changed Viridian Forest to a cave. How do I stop it showing the picture of the forest?

              #10181    
            Old July 2nd, 2009 (11:00 AM).
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              On Overworld editor RE, there's only 3 slots for each moving bit: the standing, and the moving one leg then moving the other. is there a way to extend that to 4? It would be appreciated if someone could help me with this.

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                #10182    
              Old July 2nd, 2009 (3:00 PM).
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              Quote:
              Originally Posted by JohnPaulJones View Post
              I'm sorry, my ROM was not fixed when I tried your method. I've done it before but it did not work this time. I think it's because I made two changes to mess up the ROM? The first was inserting the new steven's sprite over wallys, then inserting the new steven's sprite over stevens :/

              I don't care if I have to restart, but I do have a question: Can A-trainer find a new trainer sprite? If I put it in a different offset, is there a way for A-trainer to recognize it, or possibly search for it? I would give it the offset, and it would find the image.

              Yes, A-Trainer should recognize it without problems.

              Quote:
              Originally Posted by elliott 2 View Post
              I have another question, you know in firered when you enter a cave/forest? Well I changed Viridian Forest to a cave. How do I stop it showing the picture of the forest?

              Yeah, sure. Just change "Show name on enter" thingy in the Header tab.

              Quote:
              Originally Posted by Vednix View Post
              On Overworld editor RE, there's only 3 slots for each moving bit: the standing, and the moving one leg then moving the other. is there a way to extend that to 4? It would be appreciated if someone could help me with this.

              Why would you want a 4th one?

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                #10183    
              Old July 2nd, 2009 (3:08 PM).
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              MegaMaccer MegaMaccer is offline
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                Alright, I'm back with the same problem (well, a similar problem) to the one I had yesterday. The backsprites of all the Fakemon are still weird (Its a case of different palettes. Only really slightly different, but still different) which I think is what our problem is. So what I did was get the frontsprite with the correct palette, and paste the backsprite with the bad pal onto the top, which changed the colours really slightly. Nothing major at all. After that I re-inserted without changing anything. I had all boxes ticked except auto fix pointers, and then once I inserted it, this is what happened:

                Spoiler:
                This is the original problem:
                Spoiler:
                And this is the old indexed sprite (the one that had the wrong colours):
                Spoiler:
                and the new one (the one with the big block around it):
                Spoiler:
                As you can see, the frontsprite works fine:
                Spoiler:
                If anyone can help with this, it would be much appreciated. I really really need to get this fixed up. I hope its a fairly easy fix

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                  #10184    
                Old July 2nd, 2009 (3:22 PM).
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                Quote:
                Originally Posted by MegaMaccer View Post
                Alright, I'm back with the same problem (well, a similar problem) to the one I had yesterday. The backsprites of all the Fakemon are still weird (Its a case of different palettes. Only really slightly different, but still different) which I think is what our problem is. So what I did was get the frontsprite with the correct palette, and paste the backsprite with the bad pal onto the top, which changed the colours really slightly. Nothing major at all. After that I re-inserted without changing anything. I had all boxes ticked except auto fix pointers, and then once I inserted it, this is what happened:
                Spoiler:
                This is the original problem:
                Spoiler:
                And this is the old indexed sprite (the one that had the wrong colours):
                Spoiler:
                and the new one (the one with the big block around it):
                Spoiler:
                As you can see, the frontsprite works fine:
                Spoiler:
                If anyone can help with this, it would be much appreciated. I really really need to get this fixed up. I hope its a fairly easy fix ^^

                Uhm... what sprite(s) are you replacing exactily?

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                  #10185    
                Old July 2nd, 2009 (3:31 PM).
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                  I have a(nother) problem with Advance Map, there is a section about Viridian City (modified version) I can't access: it automaticly restarts the game if I cross a certain spot. I don't have any map scripts, I don't have any events that force restart and I never had this problem before (both on VBA 1.72 and 1.8 do the same result). What's wrong?

                    #10186    
                  Old July 2nd, 2009 (3:37 PM).
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                    Quote:
                    Originally Posted by HackMew View Post
                    Uhm... what sprite(s) are you replacing exactily?
                    Well, Goodies did the inserting, and assured me that they were in right. I believe that Freezpool is replacing Wartortle. I'm not exactly sure of the reasoning, but the sprites have been inserted all over the place, not in any real order. So, I'm also looking for a pokedex order editor, if you happen to know where one is? There used to be one floating around here somewhere...

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                      #10187    
                    Old July 2nd, 2009 (3:42 PM).
                    HackMew's Avatar
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                    Quote:
                    Originally Posted by MegaMaccer View Post
                    Well, Goodies did the inserting, and assured me that they were in right. I believe that Freezpool is replacing Wartortle. I'm not exactly sure of the reasoning, but the sprites have been inserted all over the place, not in any real order. So, I'm also looking for a pokedex order editor, if you happen to know where one is? There used to be one floating around here somewhere...

                    I mean... what sprites were replaced?
                    For the PokéDex order editor, take a look at the Toolbox.

                    Quote:
                    Originally Posted by Doom Chaos View Post
                    I have a(nother) problem with Advance Map, there is a section about Viridian City (modified version) I can't access: it automaticly restarts the game if I cross a certain spot. I don't have any map scripts, I don't have any events that force restart and I never had this problem before (both on VBA 1.72 and 1.8 do the same result). What's wrong?

                    Most likely a screwed up map. Just to be 100% sure, check a backup and/or clean ROM.

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                      #10188    
                    Old July 2nd, 2009 (3:49 PM).
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                      Quote:
                      Originally Posted by HackMew View Post
                      Most likely a screwed up map. Just to be 100% sure, check a backup and/or clean ROM.

                      Hmmm... I think I'll restart at zero, a fresh Fire Red ROM, but I will still create the same maps. By the way, yesterday it worked perfectly fine, I didn't edit it and today it screwed up. Oh well, back to the drawing board. Thanks HackMew.

                        #10189    
                      Old July 2nd, 2009 (4:01 PM).
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                        Quote:
                        Originally Posted by HackMew View Post
                        I mean... what sprites were replaced?
                        For the PokéDex order editor, take a look at the Toolbox.
                        *Heads to Toolbox*
                        For Freezpool, Wartortle was replaced, front and back. Various other sprites were replaced, but there are quite a few other Fakemon that have been inserted. All of them have the same problem with their backsprites, while the frontsprites are fine.

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                          #10190    
                        Old July 2nd, 2009 (4:17 PM).
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                          I have a problem that I used to be able to figure out...but I forgot. :\
                          When I try to insert a tileset, I get "Palette file not found." What do I do?
                          I have changed the palette in AdvanceMap, and it should work.

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                            #10191    
                          Old July 2nd, 2009 (6:47 PM).
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                            Quote:
                            Originally Posted by HackMew View Post
                            That requires ASM hacking.

                            Uh... What exactly is ASM?

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                              #10192    
                            Old July 2nd, 2009 (10:23 PM).
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                            Quote:
                            Originally Posted by monkeyman2092 View Post
                            Uh... What exactly is ASM?

                            ASM stands for Assembly.
                            It is a much more complicated programing language used for advanced GBA commands.
                            It is recommended you get yourself acquainted with ROM hacking before you even attempt ASM, as it is one of the most difficult methods out there.
                            (Well, it would be easier if SOME PEOPLE WOULD POST MORE TUTORIALS (You KNOW WHO YOU ARE!!!))

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                              #10193    
                            Old July 2nd, 2009 (10:47 PM).
                            Vednix's Avatar
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                              Quote:
                              Originally Posted by HackMew View Post
                              Why would you want a 4th one?

                              Well, its for a hack im thinking of. mudkip in mystery dungeon has 4 frames: one standing, the 3 moving. I was wondering if i would insert another frame for it so that I could have all frames instead of cutting one out. Also, I want to change the dimensions from 16x32 to 17x32. Can this be done wihtout bumming up the frame?

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                                #10194    
                              Old July 2nd, 2009 (10:53 PM).
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                              Quote:
                              Originally Posted by MegaMaccer View Post
                              Alright, I'm back with the same problem (well, a similar problem) to the one I had yesterday. The backsprites of all the Fakemon are still weird (Its a case of different palettes. Only really slightly different, but still different) which I think is what our problem is. So what I did was get the frontsprite with the correct palette, and paste the backsprite with the bad pal onto the top, which changed the colours really slightly. Nothing major at all. After that I re-inserted without changing anything. I had all boxes ticked except auto fix pointers, and then once I inserted it, this is what happened:
                              Spoiler:
                              This is the original problem:
                              Spoiler:
                              And this is the old indexed sprite (the one that had the wrong colours):
                              Spoiler:
                              and the new one (the one with the big block around it):
                              Spoiler:
                              As you can see, the frontsprite works fine:
                              Spoiler:
                              If anyone can help with this, it would be much appreciated. I really really need to get this fixed up. I hope its a fairly easy fix ^^

                              If you see a block around it, then it's probably because the background is the wrong color. The first color in a palette is transparent in the game, so that's the one you should use for the background.

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                                #10195    
                              Old July 4th, 2009 (3:20 PM). Edited July 4th, 2009 by theswordbuggy.
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                                I have a question. Are we able to ask the people in this community what the story in our hack could be and we can, where do i post a thread so that i could do that.

                                Thank You,
                                Sword Buggy

                                  #10196    
                                Old July 4th, 2009 (4:02 PM).
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                                MegaMaccer MegaMaccer is offline
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                                  Quote:
                                  Originally Posted by theswordbuggy View Post
                                  I have a question. Are we able to ask the people in this community what the story in our hack could be and we can, where do i post a thread so that i could do that.

                                  Thank You,
                                  Sword Buggy

                                  I'm not sure I exactly understand :\ The Scrapbox is for posting hack ideas, and you don't have to have any media for that section at all. Perhaps thats what you were asking?

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                                    #10197    
                                  Old July 4th, 2009 (4:20 PM).
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                                  Logan Logan is offline

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                                  Quote:
                                  Originally Posted by theswordbuggy View Post
                                  I have a question. Are we able to ask the people in this community what the story in our hack could be and we can, where do i post a thread so that i could do that.

                                  Thank You,
                                  Sword Buggy

                                  Here is where you should go.

                                  Quote:
                                  Originally Posted by MegaMaccer View Post
                                  I'm not sure I exactly understand :\ The Scrapbox is for posting hack ideas, and you don't have to have any media for that section at all. Perhaps thats what you were asking?

                                  How about next time, if you don't know the answer you don't tell them misleading answers.

                                  Quote:
                                  Originally Posted by ChronicEdge View Post
                                  So imagine this scenario, if you will:

                                  I'm in a double battle. I have a Dodrio and Marowak. It's turn three; Dodrio's about to die. Dodrio goes first and uses Rest. Next, Marowak uses Swagger on Dodrio to boost its attack for Sleep Talk. My question: The next time he attacks, is there a chance of Dodrio being injured due to Confusion even though he's asleep?

                                  I'd test this myself, but I don't have Platinum yet.

                                  Can I ask, what does this have to do with hacking?

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                                    #10198    
                                  Old July 4th, 2009 (7:12 PM).
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                                    When inserting the tile in the attachment, when changing the palettes, can I use the other palettes?

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                                    File Type: png platinumhouse.PNG‎ (1.8 KB, 1 views) (Save to Dropbox)
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                                      #10199    
                                    Old July 5th, 2009 (7:33 AM).
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                                    Shroomish Shroomish is offline
                                       
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                                      How do i use a warp so that when the player uses the warp he falls from above onto the next map?

                                        #10200    
                                      Old July 5th, 2009 (7:35 AM).
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                                      Vednix Vednix is offline
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                                        Quote:
                                        Originally Posted by Shroomish View Post
                                        How do i use a warp so that when the player uses the warp he falls from above onto the next map?

                                        You would have to set the position of the map so that he falls in the place you want him to.

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