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  #10201    
Old July 5th, 2009 (12:31 PM).
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monkeyman2092 monkeyman2092 is offline
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    Quote:
    Originally Posted by Blaziken_rjcf View Post
    i tried that already, monkeyman2092. as i said (or not, maybe i forgot) the settings are perfect. i click "go to" and it takes me right where it's supposed to take me but if i go in the actual game, nothing happens
    Hmm... you did put the warps on a door, right?
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      #10202    
    Old July 5th, 2009 (12:34 PM).
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    Quote:
    Originally Posted by monkeyman2092 View Post
    I've been doing ROM Hacking for 4 months. I think I'm used to it.

    EDIT: Some one said they needed help with warps? Well, the first thing is to check the "bank", "map", and "exit". If "bank" or "map" aren't correct, then the warp will mess up and things will act all creepy.
    If you THINK you are used to it, you aren't.
    You have to be able to script over 5000 lines of script, and think that it is easy. Knowing the scripting language is not everything though. You also have to know your ROM... The RAM, the locations of things IN the ram...
    Well, if you think you are ready to learn ASM, complete THIS Tutorial.
    (The Tutorial is called [Tut] Having Fun with ASM.)
    If you can finish that tutorial, then talk to me, and I'll help you learn some new commands not covered in the tut.
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      #10203    
    Old July 5th, 2009 (1:09 PM).
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      i put it in an elevator. first i tried a wall, then an elevator. its supposed to be a secret warp thing inside a mart
        #10204    
      Old July 5th, 2009 (1:14 PM).
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        Quote:
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        i put it in an elevator. first i tried a wall, then an elevator. its supposed to be a secret warp thing inside a mart
        Okay. I think I figured out the problem.

        Goto Block Editor and find the elevator door tile, and make sure that the behavior type of the tile is set to use door or warp.
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          #10205    
        Old July 5th, 2009 (1:24 PM).
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          Hey, really simple question here, I was wondering if there was a tool around that changes the order of the whole National pokedex?
          Sebbe's poke order editor only edits the first 150 of pokeon firered + leafgreen...

          YAPE doesn't have it, and neither does poke editor pro... any other tools I've missed?

          If there is a different way, like hex editing? I'd be happy to learn :D
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            #10206    
          Old July 5th, 2009 (1:29 PM).
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            Quote:
            Originally Posted by Lyzo View Post
            Hey, really simple question here, I was wondering if there was a tool around that changes the order of the whole National pokedex?
            Sebbe's poke order editor only edits the first 150 of pokeon firered + leafgreen...

            YAPE doesn't have it, and neither does poke editor pro... any other tools I've missed?

            If there is a different way, like hex editing? I'd be happy to learn :D
            Type in 'whack a hack' in the Google Toolbar. Click on the first link. When you get to the site, goto Tool. Click on Tools GBA, then find a program called Pokedex Order Editor.

            Note: The site is in spanish.
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              #10207    
            Old July 5th, 2009 (1:36 PM).
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              Say I want to be a total noob and edit an existing script instead of make my own. There is an offset in the script that contains things I do not want to change. Do I still need to change the offset into a Free Space Offset? Why or why not?
                #10208    
              Old July 5th, 2009 (1:38 PM).
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                Quote:
                Originally Posted by Regigiygas View Post
                Say I want to be a total noob and edit an existing script instead of make my own. There is an offset in the script that contains things I do not want to change. Do I still need to change the offset into a Free Space Offset? Why or why not?
                If you want to make a new script, you use a Free Space Offset.

                If you want to edit a script, then don't change the Offset.
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                  #10209    
                Old July 5th, 2009 (1:41 PM).
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                Quote:
                Originally Posted by monkeyman2092 View Post
                If you want to make a new script, you use a Free Space Offset.

                If you want to edit a script, then don't change the Offset.
                Wrong
                If you want to edit a script, you want to add a dynamic offset at the top, and replace the main offsets with @something (example @start)
                Then from then on you are able to change the script freely, and when you re-compile, it will find a new offset for it to insert automatically.
                (If you do it the way you said, you may overwrite the script, or overwrite stuff you don't want to overwrite...)
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                  #10210    
                Old July 5th, 2009 (1:44 PM).
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                monkeyman2092 monkeyman2092 is offline
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                  Quote:
                  Originally Posted by 0m3GA ARS3NAL View Post
                  Wrong
                  If you want to edit a script, you want to add a dynamic offset at the top, and replace the main offsets with @something (example @start)
                  Then from then on you are able to change the script freely, and when you re-compile, it will find a new offset for it to insert automatically.
                  (If you do it the way you said, you may overwrite the script, or overwrite stuff you don't want to overwrite...)
                  We MUST be using different script editors. I use XSE to edit texts, and when I compile, I rarely have problems with the other stuff in the script.
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                    #10211    
                  Old July 5th, 2009 (1:56 PM).
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                  Quote:
                  Originally Posted by monkeyman2092 View Post
                  We MUST be using different script editors. I use XSE to edit texts, and when I compile, I rarely have problems with the other stuff in the script.
                  I use XSE as well, and have been for a long time.
                  I am not talking about editing texts, I am talking about editing the script itself. The reason you don't have problems often is because you don't end up typing more text than was originally there. Also, have you ever tried adding new commands into the script, without deleting anything in the script? If you do, it will overwrite other data... (As will if you type text longer than the text that was there...
                  Is your XSE set up in "Refactoring Mode".
                  Mine is, which makes it so when you decompile a script, it makes it a dynamic script, instead of a static one...
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                    #10212    
                  Old July 5th, 2009 (1:56 PM).
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                  Quote:
                  Originally Posted by monkeyman2092 View Post
                  We MUST be using different script editors. I use XSE to edit texts, and when I compile, I rarely have problems with the other stuff in the script.
                  0m3GA ARS3NAL is using XSE just like you. The fact that you rarely have problems doesn't mean you will never have any. And like 0m3GA ARS3NAL said, the Refactoring mode will help.
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                    #10213    
                  Old July 5th, 2009 (2:04 PM).
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                    I'm still not convinced, but I think the only difference is how we write our scripts out.

                    @Om3ga: I've never seen how you set it on refracturing mode, but the I can decompile scripts just as well.
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                      #10214    
                    Old July 5th, 2009 (2:08 PM).
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                    Quote:
                    Originally Posted by monkeyman2092 View Post
                    I'm still not convinced, but I think the only difference is how we write our scripts out.

                    @Om3ga: I've never seen how you set it on refracturing mode, but the I can decompile scripts just as well.
                    I know you can decompile scripts, anyone can.
                    The difference is, your decompiled scripts are in static mode, and mine are in dynamic refactoring mode.
                    You have to find a new offset to add new material, and I don't, since I have mine set up to do that for me.
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                      #10215    
                    Old July 5th, 2009 (2:51 PM).
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                      Okay, here's another question.
                      For some reason, whenever I compile a script, and then access it in-game, the game just freezes. When I look back at my script, I see that it's all garbled up with stuff that I never put in. The title screen loses its Groudon (I'm obviously hacking Ruby), and sometimes the textboxes are gone.
                      I'm thinking the reason for this is that my dynamic offset is too small and doesn't contain enough space for new data, which is why the data overwrites the data for Groudon.
                      So, here is my question. How can you know how big to search for your offset? How do you know how big your offset needs to be?
                        #10216    
                      Old July 5th, 2009 (2:53 PM).
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                      Quote:
                      Originally Posted by Regigiygas View Post
                      Okay, here's another question.
                      For some reason, whenever I compile a script, and then access it in-game, the game just freezes. When I look back at my script, I see that it's all garbled up with stuff that I never put in. The title screen loses its Groudon (I'm obviously hacking Ruby), and sometimes the textboxes are gone.
                      I'm thinking the reason for this is that my dynamic offset is too small and doesn't contain enough space for new data, which is why the data overwrites the data for Groudon.
                      So, here is my question. How can you know how big to search for your offset? How do you know how big your offset needs to be?
                      Obviously you didn't understand how dynamic offsets work... anyway, the problems you're having depend on the fact you're editing decompiled, static scripts adding more stuff to them. And you can't do that.
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                        #10217    
                      Old July 5th, 2009 (3:36 PM). Edited July 5th, 2009 by go777away.
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                        how do i get someone to follow me? you know how like in d/p you talk to the friend and they follow you to the lake.

                        Also how do I get someone to give you something? Like in yellow when you talk to the people and they give you squirttle.

                        Thanks in advance.

                        Its a fire red hack.
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                          #10218    
                        Old July 5th, 2009 (5:23 PM).
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                        Quote:
                        Originally Posted by Vednix View Post
                        Hey, im having a problem with Overworld editor RE. I import my first sprite, and tick both boxes. then go to the next frame and import the picture with only "import image" ticked (because i do not need to tick the export pallette again). and the pallette is messed up! I reimport it to the same frame and this time tick "import pallette", and it looks fine. I go back to the first frame, and the pallette is messed up. help!
                        That must be happening becuase the images are different. They don't have the same pallette
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                          #10219    
                        Old July 5th, 2009 (5:32 PM).
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                          Quote:
                          Originally Posted by go777away View Post
                          how do i get someone to follow me? you know how like in d/p you talk to the friend and they follow you to the lake.

                          Also how do I get someone to give you something? Like in yellow when you talk to the people and they give you squirttle.

                          Thanks in advance.

                          Its a fire red hack.
                          Giving a squirtle is a simple "givepokemon" script. You should read Diegoisawesome's XSE tutorial and learn more about it.

                          Getting someone to follow you is much more difficult, and apparently it requires ASM hacking.
                            #10220    
                          Old July 5th, 2009 (6:25 PM).
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                            1. Can someone direct me to a well explained tutorial on Script Editing for Pokemon Gold?
                            2. Where can I find a Pointer Calculator?
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                              #10221    
                            Old July 5th, 2009 (7:03 PM).
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                              Here's a problem with my Advance Map:
                              When I was hacking Emerald yesterday(Just changeing names a bit)I went somewhere and everything was fine until I came back,and every area had lost it's Wild Pokemon data,and Eevee Fields(I'm making GreenEmerald,duh) was just black.
                              How did it happen?
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                                #10222    
                              Old July 5th, 2009 (7:12 PM).
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                                the advance map wont work for me it screwed up my pokemon ruby now theirs a pond in a pokemon center and a mountan between where you catch groudon pretty stupid really




                                new pokemon they pwn every ones
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                                  #10223    
                                Old July 5th, 2009 (7:16 PM).
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                                  Quote:
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                                  the advance map wont work for me it screwed up my pokemon ruby now theirs a pond in a pokemon center and a mountan between where you catch groudon pretty stupid really




                                  new pokemon they pwn every ones
                                  Did you mess with the Tilemap nos.?
                                  That could explain it.
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                                    #10224    
                                  Old July 5th, 2009 (7:26 PM).
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                                    yeah i tried to put a pokemon center rest sop on a bridge then it screwed up and put it on the water so the rest of the games fine but u need get surf toget your pokemon healed
                                      #10225    
                                    Old July 5th, 2009 (9:33 PM).
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                                      how can I remove the green grass from this tile?

                                      I want it to have only brown ground and when I save the tile set in order to edit it in paint all of this pillar tile has got a black ground and not brown\green so how to change this?
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