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  #10251    
Old July 7th, 2009 (7:44 AM).
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
It is a level script... Removing them is pretty easy with A-Map
Or even XSE, if you know what you're doing.
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  #10252    
Old July 7th, 2009 (8:57 AM).
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Hey, anybody know how to do a palatte rotation ASM routine? I want to call upon the routine to rotate the palatte at 0x5000380.
  #10253    
Old July 7th, 2009 (9:09 AM).
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Originally Posted by Charon the Ferryman View Post
Hey, anybody know how to do a palatte rotation ASM routine? I want to call upon the routine to rotate the palatte at 0x5000380.
Care to elaborate a little bit?
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  #10254    
Old July 7th, 2009 (9:14 AM).
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Er...

The pallate is used in a weather setting (I believe it's called "mist from top right corner or something along those lines), and I wish to do a 15 colour rotation of it, at a speed of two rotations per second. It's actually going to be used to imitate Golden Sun's Mind Read psynergy, which looks like this (I couldn't find a better video). The weather has an alpha (I'm not certain of the percentage but it looks like 50%) and thus, the colours would influence the tiles around it.

If you need me to insert an offset for the pallate you could always leave a buffer of sorts in the code for me to fill that in.

Is there anything else you need specified?
  #10255    
Old July 7th, 2009 (9:43 AM).
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    well I have an mp3 file that I want to put in my game,however I can't find a progrm that will convert it to MIDI,someone can suggest me a usefull program?
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      #10256    
    Old July 7th, 2009 (9:50 AM).
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    Rewrite it as a midi. That's all you can really do :\
      #10257    
    Old July 7th, 2009 (9:58 AM).
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      you mean do something like this: trainer battle.midi
      well that's don't work....
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        #10258    
      Old July 7th, 2009 (10:00 AM).
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        I inserted some tile the a-map way. they look fine in a-map, but on vba they are all messed up... they also have animation that aren't in a-map. how do I fix this?
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          #10259    
        Old July 7th, 2009 (1:40 PM).
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        Full Metal Full Metal is offline
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        would ANYONE know the table offset for pokecries in FireRed or Leafgreen?!?!?!
        It's kinda crucial for sinnoh pokemon and all
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          #10260    
        Old July 7th, 2009 (1:48 PM).
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          Quote:
          Originally Posted by onyx79 View Post
          you mean do something like this: trainer battle.midi
          well that's don't work....
          No, he means listen to the track, buy a music writing program with some good midi sounds and create the MIDI on your own. I use Sibileus, it's a great program, but the MIDI isn't as good as I'd hoped.
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            #10261    
          Old July 7th, 2009 (2:14 PM).
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          Quote:
          Originally Posted by onyx79 View Post
          well I have an mp3 file that I want to put in my game,however I can't find a progrm that will convert it to MIDI,someone can suggest me a usefull program?
          Converting a .wav file to a MIDI is hard enough. Converting a MP3 file is ever harder. Avoid such conversions anyway, as they're not worth the effort. You will experience enough problem to make your .mid file play the right way in the game. Just get the MIDI version of the song.


          Quote:
          Originally Posted by The blob of blobs View Post
          would ANYONE know the table offset for pokecries in FireRed or Leafgreen?!?!?!
          It's kinda crucial for sinnoh pokemon and all
          It's kinda crucial that you learn to find things yourself, sometimes. The table offset for FireRed US v1.0 is 0x48C914.
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            #10262    
          Old July 7th, 2009 (5:15 PM).
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            erm, i'm back, firstly, dunno how many people remember me, wasn't here very long before, but i have a question:
            how do I expand a rom?
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              #10263    
            Old July 7th, 2009 (8:15 PM).
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            Quote:
            Originally Posted by BananasGoMoo View Post
            erm, i'm back, firstly, dunno how many people remember me, wasn't here very long before, but i have a question:
            how do I expand a rom?
            XSE has a ROM expansion tool built into it...
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              #10264    
            Old July 7th, 2009 (11:30 PM).
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            BananasGoMoo BananasGoMoo is offline
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              really? i didnt know that. xD

              i guess XSE is even more awesome than i thought.
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                #10265    
              Old July 8th, 2009 (12:43 AM).
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              onyx79 onyx79 is offline
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                damn I gave to my friend to insert sprites,the sprites are awesome,but when he sent me the hack back the O\W sprites are now looking like this on a-map:
                however on the game they are looking good like normal only at a-map they look like this,what to do?
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                  #10266    
                Old July 8th, 2009 (12:48 AM).
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                  to above-
                  um in the top row of options. You'll find the face of the player. Just press and TA DA the sprites appear
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                    #10267    
                  Old July 8th, 2009 (12:54 AM).
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                    Quote:
                    Originally Posted by Dragoon View Post
                    to above-
                    um in the top row of options. You'll find the face of the player. Just press and TA DA the sprites appear
                    omg!why I'm so noob???????thanks!
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                      #10268    
                    Old July 8th, 2009 (2:34 AM).
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                    Quote:
                    Originally Posted by BananasGoMoo View Post
                    really? i didnt know that. xD

                    i guess XSE is even more awesome than i thought.
                    You would know that if you read the built-in guide. Make sure you're using the newest version.
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                      #10269    
                    Old July 8th, 2009 (3:11 AM).
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                    onyx79 onyx79 is offline
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                      wow! music hacking is preety easy! however I inserted a music and I saw this messeage:

                      also why is converting mp3 to midi is hard?,I mean I used to convert WMV to AVI or MPG and stuff like that and it was easy,however the only related programs I find for this are programs the converts midi to mp3 and I need to oposit thing -____-
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                        #10270    
                      Old July 8th, 2009 (3:51 AM).
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                        It's because a MIDI file stores notes played by instruments, while a MP3 file stores the actual sound wave. If you know how an instrument sounds, it's easy to convert the notes into a sound wave. However, good luck figuring out which notes are played on which instruments from a sound wave...
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                          #10271    
                        Old July 8th, 2009 (4:02 AM).
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                        Quote:
                        Originally Posted by onyx79 View Post
                        wow! music hacking is preety easy! however I inserted a music and I saw this messeage:
                        Spoiler:

                        also why is converting mp3 to midi is hard?,I mean I used to convert WMV to AVI or MPG and stuff like that and it was easy,however the only related programs I find for this are programs the converts midi to mp3 and I need to oposit thing -____-
                        Can you read the message? :P
                        You're missing that file. It comes with MID2AGB, so don't ask it.


                        Quote:
                        Originally Posted by Wichu View Post
                        It's because a MIDI file stores notes played by instruments, while a MP3 file stores the actual sound wave. If you know how an instrument sounds, it's easy to convert the notes into a sound wave. However, good luck figuring out which notes are played on which instruments from a sound wave...
                        Not to say MP3 files are compressed sound vawes. So the conversion is going to be even less successfull.
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                          #10272    
                        Old July 8th, 2009 (5:33 AM).
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                          I tried editing the rival's intro sprite, but it becomes a screwy palette if I give him a custom name (the first time he looks fine, after I give him a custom name), the shading of the red becomes green (which looks horrible) and the skin becomes blue and white. I used BLUE's face colours, but it doesn't work for crap. Help!! :S
                            #10273    
                          Old July 8th, 2009 (6:14 AM).
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                          Thank you hackmew, i would like to learn how to find these things but i don't know where to begin. maybe if i understood asm more (at all), it would be easier, but for me it's very challenging.
                          Would you have a website with some tuts for me to learn how to find these sort of things for myself?
                          If posting answer to that is against this thread rules just pm me if ya could.
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                            #10274    
                          Old July 8th, 2009 (7:30 AM).
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                          Corvus of the Black Night Corvus of the Black Night is offline
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                          Quote:
                          Originally Posted by Doom Chaos View Post
                          I tried editing the rival's intro sprite, but it becomes a screwy palette if I give him a custom name (the first time he looks fine, after I give him a custom name), the shading of the red becomes green (which looks horrible) and the skin becomes blue and white. I used BLUE's face colours, but it doesn't work for crap. Help!! :S
                          Maybe you overwrote the sprite's pallate...
                            #10275    
                          Old July 8th, 2009 (8:12 AM).
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                          HackMew HackMew is offline
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                          Quote:
                          Originally Posted by Doom Chaos View Post
                          I tried editing the rival's intro sprite, but it becomes a screwy palette if I give him a custom name (the first time he looks fine, after I give him a custom name), the shading of the red becomes green (which looks horrible) and the skin becomes blue and white. I used BLUE's face colours, but it doesn't work for crap. Help!! :S
                          How did you edit it, exactly?


                          Quote:
                          Originally Posted by The blob of blobs View Post
                          Thank you hackmew, i would like to learn how to find these things but i don't know where to begin. maybe if i understood asm more (at all), it would be easier, but for me it's very challenging.
                          Would you have a website with some tuts for me to learn how to find these sort of things for myself?
                          If posting answer to that is against this thread rules just pm me if ya could.
                          Stay tuned on my Knowledge thread.
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