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  #401    
Old July 9th, 2009 (2:50 AM).
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Ashje Ashje is offline
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    I ran AssociateShell.bat and I have these files:

    Is that what's meant to happen?

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      #402    
    Old July 9th, 2009 (5:19 AM).
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    Quote:
    Originally Posted by Hacker_Noobie View Post
    Whats wrong with my script?
    I copied a script from this forum to check if my script is wrong and it also shows this text
    Are you using a script made for ScriptED or Pokescript? What does the erroneous line look like?

    @Ashje: Yes, all other files came from the zip file.
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      #403    
    Old July 9th, 2009 (2:44 PM). Edited July 9th, 2009 by Ashje.
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    Ashje Ashje is offline
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      Which ZIP File? Because nothing visibly changed after I ran AssociateShell.bat other than the Command Prompt popping up and saying "Operation Completed Successfully" or something like that about 5 times... Is that what's meant to happen? Because in the tutorial, the folder has all those programs and files in it...

      The only ZIP file I have is the original one I unzipped the folder from. Also I changed the name of the folder to PKSV v2.0.4 before running AssociateShell.bat, would that have anything to do with it?

      Also, is there any way to learn the programming language, because I have no idea what all those weird numbers mean.
        #404    
      Old July 9th, 2009 (5:05 PM).
      The Exorcist The Exorcist is offline
         
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        Can PKSV work on Ubuntu systems?
          #405    
        Old July 9th, 2009 (6:12 PM).
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          Quote:
          Originally Posted by Deicide View Post
          Can PKSV work on Ubuntu systems?
          The command‐line version can; I’m not sure about the IDE.
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            #406    
          Old July 9th, 2009 (6:18 PM).
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          i'm pretty sure it does if you have W.I.N.E
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            #407    
          Old July 10th, 2009 (9:58 PM). Edited July 10th, 2009 by heavens_outcast.
          heavens_outcast heavens_outcast is offline
             
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            ok, i'm new to all of this and i really need help.

            i've gotten really bored with poke'mon, but i have no life so i felt like downloading some stuff and trying to hack it.

            i've kind of figured out AM, and using it, i have added a small area to pallet town with a few low level rare monsters.

            this all worked out well, but being the person i am, i dont want to go through the trouble of buying poke'balls to catch them.

            can someone tell me how to make a working code to put some random person in pallet town that gives away free master balls?

            [email protected]: yeah, WINE should run it.
              #408    
            Old July 12th, 2009 (12:05 PM).
            score_under's Avatar
            score_under score_under is offline
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            Quote:
            Originally Posted by heavens_outcast View Post
            can someone tell me how to make a working code to put some random person in pallet town that gives away free master balls?
            Code:
            #dyn 0x800000
            #org @start
            lock
            faceplayer
            checkflag 0x250
            if true goto @already-have
            msgbox @do-you-want
            callstd MSG_YESNO
            compare LASTRESULT NO
            if == goto :end-of-script
            additem MASTERBALL 1
            msgbox @yay
            callstd MSG_NOCLOSE
            setflag 0x250
            :end-of-script
            release
            end
            
            #org @already-have
            msgbox @nowai
            callstd MSG_NOCLOSE
            release
            end
            
            #org @nowai
            = Hmm[.] didn't I already give you one?
            
            #org @yay
            = There you go!
            
            #org @do-you-want
            = Hey, do you want a free MASTER BALL?
            ' o_O? lol
            Now I just need to remember if I implemented offset labels in this version. If not:
            Code:
            #dyn 0x800000
            #org @start
            lock
            faceplayer
            checkflag 0x250
            if true goto @already-have
            msgbox @do-you-want
            callstd MSG_YESNO
            compare LASTRESULT NO
            if == goto @end-of-script
            additem MASTERBALL 1
            msgbox @yay
             callstd MSG_NOCLOSE
            setflag 0x250
            release
            end
            
            #org @end-of-script
            release
             end
             
            
            #org @already-have
            msgbox @nowai
            callstd MSG_NOCLOSE
            release
            end
            
            #org @nowai
             = Hmm[.] didn't I already give you one?
             
            #org @yay
             = There you go!
             
            #org @do-you-want
            = Hey, do you want a free MASTER BALL?
            ' o_O? lol
            Quote:
            Originally Posted by IIMarckus View Post
            The command‐line version can; I’m not sure about the IDE.
            You can't go 3 lines without seeing a few winapi calls
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              #409    
            Old July 12th, 2009 (2:19 PM).
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            poliwrath10 poliwrath10 is offline
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              After i press the compile buton it give me some dynamic offsets from there what i must do?
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                #410    
              Old July 13th, 2009 (10:31 AM).
              heavens_outcast heavens_outcast is offline
                 
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                thanks a lot Score_Under.
                  #411    
                Old July 13th, 2009 (11:49 AM). Edited July 14th, 2009 by score_under.
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                score_under score_under is offline
                I program the *other* ASM.
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                Quote:
                Originally Posted by poliwrath10 View Post
                After i press the compile buton it give me some dynamic offsets from there what i must do?
                Whichever was your first one (usually people call it @start or @begin, or whatever) you copy the offset from the dialog for and insert it into (for example) AdvanceMap.
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                  #412    
                Old July 13th, 2009 (1:30 PM).
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                poliwrath10 poliwrath10 is offline
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                  i know that but what is the offset for avance map
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                    #413    
                  Old July 14th, 2009 (7:30 AM).
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                  score_under score_under is offline
                  I program the *other* ASM.
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                  Quote:
                  Originally Posted by poliwrath10 View Post
                  i know that but what is the offset for avance map
                  I'd just said, that's the offest you insert into Advance Map. I should make a video tutorial or something...
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                    #414    
                  Old July 14th, 2009 (12:13 PM).
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                  poliwrath10 poliwrath10 is offline
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                    the offstets are with texts example: $sillyquestion.........
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                    0043-9621-9154 now it-s work
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                      #415    
                    Old July 14th, 2009 (1:05 PM).
                    score_under's Avatar
                    score_under score_under is offline
                    I program the *other* ASM.
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                    Quote:
                    Originally Posted by poliwrath10 View Post
                    the offstets are with texts example: $sillyquestion.........
                    If you're using a Pokescript tutorial, it won't work - in PKSV, $ is a hexadecimal prefix, not a dynamic offset prefix. I chose @ to make scripts easier to port to and from the other "modern" script editor, XSE.
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                      #416    
                    Old July 14th, 2009 (5:43 PM).
                    payas0 payas0 is offline
                       
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                      wow ..
                      but, i was wondering ..
                      can you make an application like this
                      for
                      s602nd decvices like mobile phones ?
                      an application like this in SYMBIAN FORMAT ? ..
                      wow that would be cool ..
                      because i play pokemons most of the time at my s60 phone using vBoy and vBagX ..
                      i usually edit the roms via hexeditor ..
                      so,
                      can anybody/anyone make a symbian (sis) version of this application ?
                      that would be a milestone .. lol.
                      lesser features might be fine ..
                      just as l0ng as it works for symbian flatform .. wow ..
                        #417    
                      Old July 15th, 2009 (3:41 PM). Edited July 15th, 2009 by score_under.
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                      score_under score_under is offline
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                      Quote:
                      Originally Posted by payas0 View Post
                      can anybody/anyone make a symbian (sis) version of this application ?
                      If someone could link me to a Symbian C compiler and emulator, I could probably compile the command-line version. GUI is windows-only, but it'd likely compile for WinCE.

                      The practicality of scripting on a 'phone is also in question here.
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                        #418    
                      Old July 16th, 2009 (5:12 PM).
                      payas0 payas0 is offline
                         
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                        a symbian version of pokesav ..
                        whew ..
                        i want it, i want it, i want it ..
                        because i usually hack pokemon roms w/ my nokia 6630 .. w/ hex edittor ..
                        I do alot of things w/ my s60 ..
                        s60 is almost like a c0mputer !!
                        HEX EDITTIN,
                        JAVA COMPILING ..
                        JAVA STRiNG EDITTING ..
                        thats what i usually do on my s60 ph0ne ..
                        n0w i wanted to enter the ROM HACKiNG SCENE and i kn0w,
                        it is p0ssible t0 have a POKESAV for s60 ..
                        less features? that would do it ..
                        as l0ng as i can edit .sav files on it ..
                        haha ..
                        i wish s0meone here can make a SYMBiAN versioN of this POKESAV ..
                          #419    
                        Old July 20th, 2009 (12:17 PM).
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                        score_under score_under is offline
                        I program the *other* ASM.
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                        Quote:
                        Originally Posted by payas0 View Post
                        a symbian version of pokesav ..
                        whew ..
                        i want it, i want it, i want it ..
                        because i usually hack pokemon roms w/ my nokia 6630 .. w/ hex edittor ..
                        I do alot of things w/ my s60 ..
                        s60 is almost like a c0mputer !!
                        HEX EDITTIN,
                        JAVA COMPILING ..
                        JAVA STRiNG EDITTING ..
                        thats what i usually do on my s60 ph0ne ..
                        n0w i wanted to enter the ROM HACKiNG SCENE and i kn0w,
                        it is p0ssible t0 have a POKESAV for s60 ..
                        less features? that would do it ..
                        as l0ng as i can edit .sav files on it ..
                        haha ..
                        i wish s0meone here can make a SYMBiAN versioN of this POKESAV ..
                        PKSV started as an acronym of PoKemon Script Viewer, that was before I'd implemented compiling (and it's come such a way since then). PokeSav, sometimes also abbreviated PKSV, is a tool for editing Pokemon save files, not Pokemon ROMs.

                        If you do mean PKSV, could you please point me in the direction of a development environment for Symbian OS?
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                          #420    
                        Old July 21st, 2009 (3:32 AM).
                        Crysal Crysal is offline
                           
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                          One question:
                          On route 22 (the beginning od the game) there is rival Terry and I don´t know how can I change its walking. What I have to do?
                          On advancemap I opened the script (first I go to event and erease 2 of 3 "P" buttons or whatever that is ´cuz I will that tarry only go 7 steps right and battle there (I change the map so that only one way exist to go left), but how???
                            #421    
                          Old July 22nd, 2009 (11:54 AM).
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                          Full Metal Full Metal is offline
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                          A little more detail might help...
                          What is the script?
                          screenies never hurt anyone.
                          Until we get more detail,it would be a challenge to help you.
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                            #422    
                          Old July 22nd, 2009 (12:41 PM).
                          score_under's Avatar
                          score_under score_under is offline
                          I program the *other* ASM.
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                          Quote:
                          Originally Posted by Crysal View Post
                          One question:
                          On route 22 (the beginning od the game) there is rival Terry and I don´t know how can I change its walking. What I have to do?
                          On advancemap I opened the script (first I go to event and erease 2 of 3 "P" buttons or whatever that is ´cuz I will that tarry only go 7 steps right and battle there (I change the map so that only one way exist to go left), but how???
                          See the "S" tiles in events view? Each one is a movement script. Open it in PKSV and you will see movements at the end of the script:
                          Code:
                          #org 0x81683D1
                          M walk_right walk_right walk_right walk_right walk_right walk_right walk_right end
                          
                          #org 0x81683D9
                          M walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right look_down_delayed end
                          
                          #org 0x81683E3
                          M pause_long pause_long pause_long pause_long pause_long pause_long pause_long pause look_up_delayed end
                          
                          #org 0x81683B8
                          M walk_down walk_right walk_right walk_right walk_right walk_right walk_down walk_down walk_down walk_down walk_down walk_down end
                          
                          #org 0x81683C5
                          M walk_right walk_right walk_right walk_right walk_down walk_down walk_down walk_down walk_down walk_down walk_down end
                          Just change those. The Movement Planner (ctrl+m) may speed things up, even if it is a little ugly.
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                            #423    
                          Old July 23rd, 2009 (6:29 AM).
                          Crysal Crysal is offline
                             
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                            Quote:
                            Originally Posted by score_under View Post
                            See the "S" tiles in events view? Each one is a movement script. Open it in PKSV and you will see movements at the end of the script:
                            Code:
                            #org 0x81683D1
                            M walk_right walk_right walk_right walk_right walk_right walk_right walk_right end
                            
                            #org 0x81683D9
                            M walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right look_down_delayed end
                            
                            #org 0x81683E3
                            M pause_long pause_long pause_long pause_long pause_long pause_long pause_long pause look_up_delayed end
                            
                            #org 0x81683B8
                            M walk_down walk_right walk_right walk_right walk_right walk_right walk_down walk_down walk_down walk_down walk_down walk_down end
                            
                            #org 0x81683C5
                            M walk_right walk_right walk_right walk_right walk_down walk_down walk_down walk_down walk_down walk_down walk_down end
                            Just change those. The Movement Planner (ctrl+m) may speed things up, even if it is a little ugly.
                            I must delete the other so that only walk_right 7x remains?
                              #424    
                            Old July 23rd, 2009 (8:08 AM).
                            Full Metal's Avatar
                            Full Metal Full Metal is offline
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                            no, you edit it so that it points to the walk x7
                            eg
                            change the movement that is happening before hand to walk_direction(speed?),walk_direction(speed?),walk_direction(speed?),walk_direction(speed?),walk_direction(speed?),walk_direction(speed?),walk_direction(speed?)
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                              #425    
                            Old July 23rd, 2009 (9:09 AM).
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                            NarutoActor NarutoActor is offline
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                            I read a lot of tutorials and thought I had it I dont see anything wrong in the script
                            Spoiler:
                            #org 0x8167F6E
                            '-----------------------------------
                            lock
                            msgbox 0x8183482 ' Help help a theif from team rocket[.]\nStole a pokedex from the shop.
                            callstd MSG_NORMAL
                            applymovement 0x3 0x816F727
                            applymovement 0x1 0x819D8D0
                            pauseevent 0x0

                            message 0x819D81E '
                            callstd MSG_NORMAL
                            applymovement 0x1 0x816F714
                            pauseevent 0x0

                            message 0x819D52C '
                            callstd MSG_NORMAL
                            release
                            end


                            #org 0x8183482
                            = Help help a theif from team rocket[.]\nStole a pokedex from the shop.

                            #org 0x816F727
                            m walk_down walk_down walk_right walk_down walk_right walk_down walk_right walk_right walk_right walk_right walk_right walk_right walk_up walk_right walk_up walk_up walk_up walk_up walk_up walk_up walk_up walk_left walk_left walk_up walk_up walk_up walk_up walk_up walk_up walk_up walk_up walk_up walk_up walk_up walk_up end

                            #org 0x819D8D0
                            m walk_down walk_down walk_right walk_down walk_right walk_down walk_right walk_right walk_right say_! end

                            #org 0x819D81E
                            = huf huf

                            #org 0x816F714
                            m walk_down walk_down say_! end

                            #org 0x819D52C
                            = can you please catch that theif\and retrieve the pokedex before he gets away.

                            can you please help me PM me or just reply, thanks
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