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  #401    
Old July 8th, 2009 (10:11 PM).
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Torosiken Torosiken is offline
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    nice! but I still confused... *Shot myself*
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      #402    
    Old July 9th, 2009 (2:50 AM).
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      I ran AssociateShell.bat and I have these files:

      Is that what's meant to happen?
        #403    
      Old July 9th, 2009 (5:19 AM).
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      score_under score_under is offline
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      Quote:
      Originally Posted by Hacker_Noobie View Post
      Whats wrong with my script?
      I copied a script from this forum to check if my script is wrong and it also shows this text
      Are you using a script made for ScriptED or Pokescript? What does the erroneous line look like?

      @Ashje: Yes, all other files came from the zip file.
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        #404    
      Old July 9th, 2009 (2:44 PM). Edited July 9th, 2009 by Ashje.
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      Ashje Ashje is offline
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        Which ZIP File? Because nothing visibly changed after I ran AssociateShell.bat other than the Command Prompt popping up and saying "Operation Completed Successfully" or something like that about 5 times... Is that what's meant to happen? Because in the tutorial, the folder has all those programs and files in it...

        The only ZIP file I have is the original one I unzipped the folder from. Also I changed the name of the folder to PKSV v2.0.4 before running AssociateShell.bat, would that have anything to do with it?

        Also, is there any way to learn the programming language, because I have no idea what all those weird numbers mean.
          #405    
        Old July 9th, 2009 (5:05 PM).
        The Exorcist The Exorcist is offline
           
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          Can PKSV work on Ubuntu systems?
            #406    
          Old July 9th, 2009 (6:12 PM).
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            Quote:
            Originally Posted by Deicide View Post
            Can PKSV work on Ubuntu systems?
            The command‐line version can; I’m not sure about the IDE.
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              #407    
            Old July 9th, 2009 (6:18 PM).
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            i'm pretty sure it does if you have W.I.N.E
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              #408    
            Old July 10th, 2009 (9:58 PM). Edited July 10th, 2009 by heavens_outcast.
            heavens_outcast heavens_outcast is offline
               
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              ok, i'm new to all of this and i really need help.

              i've gotten really bored with poke'mon, but i have no life so i felt like downloading some stuff and trying to hack it.

              i've kind of figured out AM, and using it, i have added a small area to pallet town with a few low level rare monsters.

              this all worked out well, but being the person i am, i dont want to go through the trouble of buying poke'balls to catch them.

              can someone tell me how to make a working code to put some random person in pallet town that gives away free master balls?

              [email protected]: yeah, WINE should run it.
                #409    
              Old July 12th, 2009 (12:05 PM).
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              score_under score_under is offline
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              Quote:
              Originally Posted by heavens_outcast View Post
              can someone tell me how to make a working code to put some random person in pallet town that gives away free master balls?
              Code:
              #dyn 0x800000
              #org @start
              lock
              faceplayer
              checkflag 0x250
              if true goto @already-have
              msgbox @do-you-want
              callstd MSG_YESNO
              compare LASTRESULT NO
              if == goto :end-of-script
              additem MASTERBALL 1
              msgbox @yay
              callstd MSG_NOCLOSE
              setflag 0x250
              :end-of-script
              release
              end
              
              #org @already-have
              msgbox @nowai
              callstd MSG_NOCLOSE
              release
              end
              
              #org @nowai
              = Hmm[.] didn't I already give you one?
              
              #org @yay
              = There you go!
              
              #org @do-you-want
              = Hey, do you want a free MASTER BALL?
              ' o_O? lol
              Now I just need to remember if I implemented offset labels in this version. If not:
              Code:
              #dyn 0x800000
              #org @start
              lock
              faceplayer
              checkflag 0x250
              if true goto @already-have
              msgbox @do-you-want
              callstd MSG_YESNO
              compare LASTRESULT NO
              if == goto @end-of-script
              additem MASTERBALL 1
              msgbox @yay
               callstd MSG_NOCLOSE
              setflag 0x250
              release
              end
              
              #org @end-of-script
              release
               end
               
              
              #org @already-have
              msgbox @nowai
              callstd MSG_NOCLOSE
              release
              end
              
              #org @nowai
               = Hmm[.] didn't I already give you one?
               
              #org @yay
               = There you go!
               
              #org @do-you-want
              = Hey, do you want a free MASTER BALL?
              ' o_O? lol
              Quote:
              Originally Posted by IIMarckus View Post
              The command‐line version can; I’m not sure about the IDE.
              You can't go 3 lines without seeing a few winapi calls
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                #410    
              Old July 12th, 2009 (2:19 PM).
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              poliwrath10 poliwrath10 is offline
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                After i press the compile buton it give me some dynamic offsets from there what i must do?
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                  #411    
                Old July 13th, 2009 (10:31 AM).
                heavens_outcast heavens_outcast is offline
                   
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                  thanks a lot Score_Under.
                    #412    
                  Old July 13th, 2009 (11:49 AM). Edited July 14th, 2009 by score_under.
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                  score_under score_under is offline
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                  Quote:
                  Originally Posted by poliwrath10 View Post
                  After i press the compile buton it give me some dynamic offsets from there what i must do?
                  Whichever was your first one (usually people call it @start or @begin, or whatever) you copy the offset from the dialog for and insert it into (for example) AdvanceMap.
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                    #413    
                  Old July 13th, 2009 (1:30 PM).
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                  poliwrath10 poliwrath10 is offline
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                    i know that but what is the offset for avance map
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                      #414    
                    Old July 14th, 2009 (7:30 AM).
                    score_under's Avatar
                    score_under score_under is offline
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                    Quote:
                    Originally Posted by poliwrath10 View Post
                    i know that but what is the offset for avance map
                    I'd just said, that's the offest you insert into Advance Map. I should make a video tutorial or something...
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                      #415    
                    Old July 14th, 2009 (12:13 PM).
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                    poliwrath10 poliwrath10 is offline
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                      the offstets are with texts example: $sillyquestion.........
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                        #416    
                      Old July 14th, 2009 (1:05 PM).
                      score_under's Avatar
                      score_under score_under is offline
                      I program the *other* ASM.
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                      Quote:
                      Originally Posted by poliwrath10 View Post
                      the offstets are with texts example: $sillyquestion.........
                      If you're using a Pokescript tutorial, it won't work - in PKSV, $ is a hexadecimal prefix, not a dynamic offset prefix. I chose @ to make scripts easier to port to and from the other "modern" script editor, XSE.
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                        #417    
                      Old July 14th, 2009 (5:43 PM).
                      payas0 payas0 is offline
                         
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                        wow ..
                        but, i was wondering ..
                        can you make an application like this
                        for
                        s602nd decvices like mobile phones ?
                        an application like this in SYMBIAN FORMAT ? ..
                        wow that would be cool ..
                        because i play pokemons most of the time at my s60 phone using vBoy and vBagX ..
                        i usually edit the roms via hexeditor ..
                        so,
                        can anybody/anyone make a symbian (sis) version of this application ?
                        that would be a milestone .. lol.
                        lesser features might be fine ..
                        just as l0ng as it works for symbian flatform .. wow ..
                          #418    
                        Old July 15th, 2009 (3:41 PM). Edited July 15th, 2009 by score_under.
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                        Quote:
                        Originally Posted by payas0 View Post
                        can anybody/anyone make a symbian (sis) version of this application ?
                        If someone could link me to a Symbian C compiler and emulator, I could probably compile the command-line version. GUI is windows-only, but it'd likely compile for WinCE.

                        The practicality of scripting on a 'phone is also in question here.
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                          #419    
                        Old July 16th, 2009 (5:12 PM).
                        payas0 payas0 is offline
                           
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                          a symbian version of pokesav ..
                          whew ..
                          i want it, i want it, i want it ..
                          because i usually hack pokemon roms w/ my nokia 6630 .. w/ hex edittor ..
                          I do alot of things w/ my s60 ..
                          s60 is almost like a c0mputer !!
                          HEX EDITTIN,
                          JAVA COMPILING ..
                          JAVA STRiNG EDITTING ..
                          thats what i usually do on my s60 ph0ne ..
                          n0w i wanted to enter the ROM HACKiNG SCENE and i kn0w,
                          it is p0ssible t0 have a POKESAV for s60 ..
                          less features? that would do it ..
                          as l0ng as i can edit .sav files on it ..
                          haha ..
                          i wish s0meone here can make a SYMBiAN versioN of this POKESAV ..
                            #420    
                          Old July 20th, 2009 (12:17 PM).
                          score_under's Avatar
                          score_under score_under is offline
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                          Quote:
                          Originally Posted by payas0 View Post
                          a symbian version of pokesav ..
                          whew ..
                          i want it, i want it, i want it ..
                          because i usually hack pokemon roms w/ my nokia 6630 .. w/ hex edittor ..
                          I do alot of things w/ my s60 ..
                          s60 is almost like a c0mputer !!
                          HEX EDITTIN,
                          JAVA COMPILING ..
                          JAVA STRiNG EDITTING ..
                          thats what i usually do on my s60 ph0ne ..
                          n0w i wanted to enter the ROM HACKiNG SCENE and i kn0w,
                          it is p0ssible t0 have a POKESAV for s60 ..
                          less features? that would do it ..
                          as l0ng as i can edit .sav files on it ..
                          haha ..
                          i wish s0meone here can make a SYMBiAN versioN of this POKESAV ..
                          PKSV started as an acronym of PoKemon Script Viewer, that was before I'd implemented compiling (and it's come such a way since then). PokeSav, sometimes also abbreviated PKSV, is a tool for editing Pokemon save files, not Pokemon ROMs.

                          If you do mean PKSV, could you please point me in the direction of a development environment for Symbian OS?
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                            #421    
                          Old July 21st, 2009 (3:32 AM).
                          Crysal Crysal is offline
                             
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                            One question:
                            On route 22 (the beginning od the game) there is rival Terry and I don´t know how can I change its walking. What I have to do?
                            On advancemap I opened the script (first I go to event and erease 2 of 3 "P" buttons or whatever that is ´cuz I will that tarry only go 7 steps right and battle there (I change the map so that only one way exist to go left), but how???
                              #422    
                            Old July 22nd, 2009 (11:54 AM).
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                            Full Metal Full Metal is offline
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                            A little more detail might help...
                            What is the script?
                            screenies never hurt anyone.
                            Until we get more detail,it would be a challenge to help you.
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                              #423    
                            Old July 22nd, 2009 (12:41 PM).
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                            Quote:
                            Originally Posted by Crysal View Post
                            One question:
                            On route 22 (the beginning od the game) there is rival Terry and I don´t know how can I change its walking. What I have to do?
                            On advancemap I opened the script (first I go to event and erease 2 of 3 "P" buttons or whatever that is ´cuz I will that tarry only go 7 steps right and battle there (I change the map so that only one way exist to go left), but how???
                            See the "S" tiles in events view? Each one is a movement script. Open it in PKSV and you will see movements at the end of the script:
                            Code:
                            #org 0x81683D1
                            M walk_right walk_right walk_right walk_right walk_right walk_right walk_right end
                            
                            #org 0x81683D9
                            M walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right look_down_delayed end
                            
                            #org 0x81683E3
                            M pause_long pause_long pause_long pause_long pause_long pause_long pause_long pause look_up_delayed end
                            
                            #org 0x81683B8
                            M walk_down walk_right walk_right walk_right walk_right walk_right walk_down walk_down walk_down walk_down walk_down walk_down end
                            
                            #org 0x81683C5
                            M walk_right walk_right walk_right walk_right walk_down walk_down walk_down walk_down walk_down walk_down walk_down end
                            Just change those. The Movement Planner (ctrl+m) may speed things up, even if it is a little ugly.
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                              #424    
                            Old July 23rd, 2009 (6:29 AM).
                            Crysal Crysal is offline
                               
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                              Quote:
                              Originally Posted by score_under View Post
                              See the "S" tiles in events view? Each one is a movement script. Open it in PKSV and you will see movements at the end of the script:
                              Code:
                              #org 0x81683D1
                              M walk_right walk_right walk_right walk_right walk_right walk_right walk_right end
                              
                              #org 0x81683D9
                              M walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right look_down_delayed end
                              
                              #org 0x81683E3
                              M pause_long pause_long pause_long pause_long pause_long pause_long pause_long pause look_up_delayed end
                              
                              #org 0x81683B8
                              M walk_down walk_right walk_right walk_right walk_right walk_right walk_down walk_down walk_down walk_down walk_down walk_down end
                              
                              #org 0x81683C5
                              M walk_right walk_right walk_right walk_right walk_down walk_down walk_down walk_down walk_down walk_down walk_down end
                              Just change those. The Movement Planner (ctrl+m) may speed things up, even if it is a little ugly.
                              I must delete the other so that only walk_right 7x remains?
                                #425    
                              Old July 23rd, 2009 (8:08 AM).
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                              Full Metal Full Metal is offline
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                              no, you edit it so that it points to the walk x7
                              eg
                              change the movement that is happening before hand to walk_direction(speed?),walk_direction(speed?),walk_direction(speed?),walk_direction(speed?),walk_direction(speed?),walk_direction(speed?),walk_direction(speed?)
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