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  #51    
Old July 18th, 2009 (8:19 AM).
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    i was looking in emerald i found alot of unlz stuff if anyone wants them
    they actually useful if youre making an emerald hack
    257 birch bag inside
    309-321 intro stuff
    349 ribbons
    356-1813 pokemons
    1868-1960 trainers
    1963-1993 battle grounds
    2008-2026 battle animations
    2039-2044 intro pokemon
    2052 the clouds from the rayquaza cutscene at the end
    2057 intro rayquaza
    2070 applause
    2110 types
    2126 dont know what it is but looks important
    2135 the pokeblock case
    2138 berrie types
    2148-2190 berries
    2232-2239 pokeballs
    2241-2444 items
    2525 badges
    2526 pokedex
    2527 pokedex
    2537 pokedex
    2540 where it says the copyright stuff
    2542 area unknown (pokedex)
    2543 contest stats
    2545 dont know what it is but looks important
    2568 buttons and clock
    2615 frontier pass
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      #52    
    Old July 18th, 2009 (9:25 AM).
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    Quote:
    Originally Posted by yuuichi View Post
    i was looking in emerald i found alot of unlz stuff if anyone wants them
    they actually useful if youre making an emerald hack
    257 birch bag inside
    309-321 intro stuff
    349 ribbons
    356-1813 pokemons
    1868-1960 trainers
    1963-1993 battle grounds
    2008-2026 battle animations
    2039-2044 intro pokemon
    2052 the clouds from the rayquaza cutscene at the end
    2057 intro rayquaza
    2070 applause
    2110 types
    2126 dont know what it is but looks important
    2135 the pokeblock case
    2138 berrie types
    2148-2190 berries
    2232-2239 pokeballs
    2241-2444 items
    2525 badges
    2526 pokedex
    2527 pokedex
    2537 pokedex
    2540 where it says the copyright stuff
    2542 area unknown (pokedex)
    2543 contest stats
    2545 dont know what it is but looks important
    2568 buttons and clock
    2615 frontier pass
    You do realize those numbers differ between each rom, right?
    They're around there somewhere, but not exactly.

    On another note, updates on my scripting tutorial to be expected soon.
      #53    
    Old July 18th, 2009 (9:55 AM).
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    Quote:
    Originally Posted by Charon the Ferryman View Post
    A-Map has no such function to my understanding, but I see what you're getting at. Most of the time when mapping, the tiles are usually the same when it comes to impassable tiles, but the system would fail with maps featuring several levels and requiring the 0 tile passibility setting (overlap of layers). You see, Pokemon, when generating maps like Lilycove City, requires different passibility levels even though they use the same tiles, just so they don't have to put an obstacle every single time there is a level change (like a row of rocks).

    In the end, it would be a very useful feature, if it could be used in an .ini file, but in the end it would need to be an option or else it would be very difficult to work with maps like Lilycove.
    Such feature was asked to LU-HO already, but it can't really be made as any tileset can contain just any tiles, and how can you tell from the picture is something is walkable or not?
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      #54    
    Old July 18th, 2009 (10:32 AM).
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      Quote:
      Originally Posted by HackMew View Post
      Such feature was asked to LU-HO already, but it can't really be made as any tileset can contain just any tiles, and how can you tell from the picture is something is walkable or not?
      But what if a feature was created where you could set the movement permission for each block while in the block editor?
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        #55    
      Old July 18th, 2009 (12:03 PM).
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      Quote:
      Originally Posted by sasquatchd00d View Post
      But what if a feature was created where you could set the movement permission for each block while in the block editor?
      Well, I get your point. A sort of movement-permission-paint-bucket-like feature. It would be handy, of course. You set a single bush tile as not walkable in the map for example, and all other bush tiles in the map become not walkable as well.
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        #56    
      Old July 18th, 2009 (1:27 PM).
      hi sir tomato my password is syvniti's Avatar
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        Quote:
        Originally Posted by 非常に高いレベル View Post
        You do realize those numbers differ between each rom, right?
        They're around there somewhere, but not exactly.

        On another note, updates on my scripting tutorial to be expected soon.
        You do realize those numbers differ don't between each rom, right?
        He said emerald... And I guess he means the english emerald(Cus now one cares about others)

        Anyway pretty pointless though, If you wanted to edit any of those things you could propperly find them pretty fast...
        I'd say thanks though...
        Thanks.
        (I don't hack emerald though)
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          #57    
        Old July 18th, 2009 (3:08 PM).
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          Quote:
          Originally Posted by Wichu View Post
          I think one of the problems people might have with Emerald is that it's a bit harder to edit sprites. Sure, you get animations, but what if you want to add a new Pokémon? I haven't seen anyone actually edit those animations... Also, aren't the palettes of the Pokémon sprites stored somewhere else in the ROM? I think I remember seeing something along the lines of that editing the palettes of the two-frame sprites with unLZ-GBA doesn't work, and you have to find the actual palettes that are used... Maybe this puts people off Emerald, as they're used to inserting both sprites and palettes at the same time...
          Well,if you put it that way,yes.But,whatever people say about Emerald being unstable is wrong.Look at FireRed.1 medium mess-up:Crashed.
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            #58    
          Old July 18th, 2009 (4:27 PM).
          hi sir tomato my password is syvniti's Avatar
          hi sir tomato my password is syvniti hi sir tomato my password is syvniti is offline
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            Quote:
            Originally Posted by RayquazaLv.X View Post
            Well,if you put it that way,yes.But,whatever people say about Emerald being unstable is wrong.Look at FireRed.1 medium mess-up:Crashed.
            "medium mess-up"
            Uhmm, It's true emerald isn't unstable but I don't think you understand it right though...
            What's a bit, medium and much mess-up?
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              #59    
            Old July 18th, 2009 (4:46 PM).
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              Quote:
              Originally Posted by Gvdl bmmzpv tuvqje cjudi View Post
              "medium mess-up"
              Uhmm, It's true emerald isn't unstable but I don't think you understand it right though...
              What's a bit, medium and much mess-up?
              Bit mess up-Insert a Pokemon sprite bigger than it's
              meant to be(Which means,make the workspace bigger and forget to
              make it the original size)

              Medium mess up-Edit stuff you're not meant to

              Large mess up-Insert music/tiles wrongly
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                #60    
              Old July 18th, 2009 (7:00 PM). Edited July 18th, 2009 by Kyouya.
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              Kyouya Kyouya is offline
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                well it seems no tutorial for scripting(that ive seen) had specials for emerald

                so im going to the places that have them
                and posting them here

                1.Birch bag
                special 0x9F

                note:if anybody is wandering why im doing unlz stuff and specials for emerald its because im going to start working on an emerald hack soon
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                  #61    
                Old July 18th, 2009 (7:01 PM).
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                Quote:
                Originally Posted by yuuichi View Post
                well it seems no tutorial for scripting(that ive seen) had specials for emerald
                Does XSE list Emerald specials? Or does it only have information on FR/LG and R/S specials? I know it has Emerald used flags but I don't know about the specials.
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                  #62    
                Old July 18th, 2009 (7:12 PM).
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                  Quote:
                  Originally Posted by colcolstyles View Post
                  Does XSE list Emerald specials? Or does it only have information on FR/LG and R/S specials? I know it has Emerald used flags but I don't know about the specials.
                  nope
                  it has no specials for emerald just r/s and LG/FR
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                    #63    
                  Old July 18th, 2009 (8:54 PM). Edited July 18th, 2009 by Corvus of the Black Night.
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                  Can't you simply derive the specials by opening a script editor and looking at the events? :\

                  By the way, do any of you guys know how to use Snes Palate for finding offsets? It's easy! Simply type in a part of your offset (like 3045) into the set colour text box, derive what colour that is (what R/G/B values) and put that in the search box! Voila! Searching for offsets has become a hella lot easier! However, it's not 100% perfect so check your offsets in a hex viewer. It's very useful though, for example, if that picture you wanna insert into Unlz is just too big. That's how I did the intro picture for my hack.

                  Also... I'm working on an Emerald hack as well now. It's called Pokemon Kraehe. It's plotline is quite unique and doesn't even have human characters! About editing animations - the actual "bounciness" is ASM I believe, but the flashing of the animations between sprites one and two are actually pretty easy to edit and Bulbasaur's animation is located at 0x8305F68. The table seems to begin at 0x8308CC0.
                    #64    
                  Old July 18th, 2009 (10:50 PM).
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                  Quote:
                  Originally Posted by Charon the Ferryman View Post
                  Can't you simply derive the specials by opening a script editor and looking at the events? :\
                  Well it's not like XSE tells you what the special does when you decompile the script (it's a damn good script editor but it's not that good ). Someone would have to take the time to examine the special in an isolated, controlled environment to find out exactly what it does.
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                    #65    
                  Old July 19th, 2009 (12:50 AM).
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                    OK,new topic.
                    Who finds inserting tiles hard?
                    I do.
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                      #66    
                    Old July 19th, 2009 (12:53 AM).
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                    Why would we need a new topic like that, when we already have a really lengthy and fantastic discussion going on?
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                      #67    
                    Old July 19th, 2009 (1:28 AM).
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                    Quote:
                    Originally Posted by Charon the Ferryman View Post
                    By the way, do any of you guys know how to use Snes Palate for finding offsets? It's easy! Simply type in a part of your offset (like 3045) into the set colour text box, derive what colour that is (what R/G/B values) and put that in the search box! Voila! Searching for offsets has become a hella lot easier! However, it's not 100% perfect so check your offsets in a hex viewer. It's very useful though, for example, if that picture you wanna insert into Unlz is just too big. That's how I did the intro picture for my hack.
                    Any particular reason you are using SNES Palette Editor in first place?


                    Quote:
                    Originally Posted by colcolstyles View Post
                    Well it's not like XSE tells you what the special does when you decompile the script (it's a damn good script editor but it's not that good ;)). Someone would have to take the time to examine the special in an isolated, controlled environment to find out exactly what it does.
                    Yeah, it won't tell you what each special is. But most of the times, you can guess it from the surrounding commands/texts.
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                      #68    
                    Old July 19th, 2009 (5:49 AM). Edited July 19th, 2009 by Corvus of the Black Night.
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                    I use it because I haven't updated my programs in a while. Meh, to be honest, people constantly pester me for doing such things. Any palate editor with a search feature would do, actually. (I use APE for most of my palate needs - I only use Snes for finding pointers. I bet a more recent version has a search feature however...)

                    Quote:
                    Originally Posted by colcolstyles View Post
                    Well it's not like XSE tells you what the special does when you decompile the script (it's a damn good script editor but it's not that good ). Someone would have to take the time to examine the special in an isolated, controlled environment to find out exactly what it does.
                    Which isn't all that hard... o.O
                      #69    
                    Old July 19th, 2009 (9:27 AM).
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                    Quote:
                    Originally Posted by Charon the Ferryman View Post
                    Which isn't all that hard... o.O
                    No but it takes a while to go through and test every single special. I'm willing to bet that at least some of the specials in Emerald are the same as those in R/S though.
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                      #70    
                    Old July 19th, 2009 (9:44 AM). Edited July 19th, 2009 by Kyouya.
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                      i found another one from rayquaza at sky pillar im about to see what it does
                      special 0x13A

                      edit: it shows the design that groundon has on its hand
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                        #71    
                      Old July 19th, 2009 (9:50 AM).
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                      Quote:
                      Originally Posted by colcolstyles View Post
                      No but it takes a while to go through and test every single special. I'm willing to bet that at least some of the specials in Emerald are the same as those in R/S though.
                      No, just a few. The specials got shifted/added in Emerald.


                      Quote:
                      Originally Posted by yuuichi View Post
                      i found another one from rayquaza at sky pillar im about to see what it does
                      special 0x13A
                      Most likely the wild battle itself.
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                        #72    
                      Old July 19th, 2009 (9:55 AM). Edited July 19th, 2009 by Kyouya.
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                      Kyouya Kyouya is offline
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                        Quote:
                        Originally Posted by HackMew View Post
                        No, just a few. The specials got shifted/added in Emerald.




                        Most likely the wild battle itself.
                        well it turns out it makes A battle but not the rayquaza battle you have to put
                        setwildbattle 0x? 0x? 0x?(put it over the special) change the question marks like you would a wild battle script to choose what pokemon

                        edit:
                        special 0x28
                        special 0xea
                        special 0xf8
                        special 0xEB
                        special 0x29
                        special 0x20
                        special 0x60

                        i found these in the battle tower the middle person but do to the fact theres no need for a new battle tower script you can just copy the offset im not going to waste time and test them

                        edit 2:
                        special 0x138
                        found it with lugia im about to test it
                        i have no idea it did nothing
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                          #73    
                        Old July 19th, 2009 (10:23 AM).
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                        Quote:
                        Originally Posted by yuuichi View Post
                        edit 2:
                        special 0x138
                        found it with lugia im about to test it
                        i have no idea it did nothing
                        It did nothing apparently. Maybe it wasn't set up right. Maybe it does nothing noticeable. You can't say it does absolutely nothing just by testing it randomly.
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                          #74    
                        Old July 19th, 2009 (10:55 AM). Edited July 19th, 2009 by Kyouya.
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                          #raw 0xA 'Step Left
                          #raw 0x9 'Step Up
                          #raw 0xB 'Step Right
                          i found movements i dont know if these are the same as ruby and saphire'

                          and i found another special it works just like the rayquaza one but this one shows regice's eyes
                          special 0x13B

                          edit:found the down movement #raw 0x8 'Step Down
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                            #75    
                          Old July 19th, 2009 (12:05 PM).
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                          Quote:
                          Originally Posted by yuuichi View Post
                          #raw 0xA 'Step Left
                          #raw 0x9 'Step Up
                          #raw 0xB 'Step Right
                          i found movements i dont know if these are the same as ruby and saphire'

                          and i found another special it works just like the rayquaza one but this one shows regice's eyes

                          edit:found the down movement #raw 0x8 'Step Down
                          Movements are the same as R/S.
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