Games Showcase This forum is for non-ROM hacked games which have a significant amount of progress. Only the most developed games are selected to go in here.

Draconius GO
View Poll Results: Of which feature would you like to see a short video?
A Storyline Event 44 39.64%
The Revamped Intro 18 16.22%
The Battle System 39 35.14%
Training 26 23.42%
The Laptop 21 18.92%
The Menu 13 11.71%
Pokemon World 39 35.14%
Move Selection 12 10.81%
Something Else (please state) 4 3.60%
Multiple Choice Poll. Voters: 111. You may not vote on this poll

Reply
 
Thread Tools
  #26    
Old July 17th, 2009 (12:33 PM).
Blazers's Avatar
Blazers Blazers is offline
  • Silver Tier
 
Join Date: Jan 2008
Location: Home
Age: 23
Posts: 954
Your welcome =) glad i could help.
Reply With Quote

Relevant Advertising!

  #27    
Old July 20th, 2009 (6:59 AM).
00Vampire's Avatar
00Vampire 00Vampire is offline
     
    Join Date: Sep 2006
    Location: Wales, UK
    Age: 28
    Gender: Male
    Nature: Relaxed
    Posts: 164
    Update

    Done a fair amount more work on coding the Battle System, but struggling graphically.




    Done away with the Pokedex-look.

    Opinions?
    __________________

    Reply With Quote
      #28    
    Old July 20th, 2009 (7:23 AM).
    Luka S.J.'s Avatar
    Luka S.J. Luka S.J. is offline
    Jealous Croatian
       
      Join Date: Dec 2008
      Location: Croatia
      Age: 24
      Gender: Male
      Nature: Adamant
      Posts: 1,106
      I see no reason why you should struggle with the graphics. Everything looks great, especially the battle system.
      __________________

      Reply With Quote
        #29    
      Old July 20th, 2009 (8:09 AM).
      lalala12 lalala12 is offline
         
        Join Date: Mar 2008
        Posts: 12
        This game looks really great and original. The only thing that bothers me a little is that the danger bar and the HP bar in the battle screen are so small. Maybe it's just a thing I need to get used to, but I think it's better to make them a little bit bigger or make them stand out in some way. I like the little menu at the bottom though.
        Reply With Quote
          #30    
        Old July 21st, 2009 (2:05 PM).
        00Vampire's Avatar
        00Vampire 00Vampire is offline
           
          Join Date: Sep 2006
          Location: Wales, UK
          Age: 28
          Gender: Male
          Nature: Relaxed
          Posts: 164
          Update

          Just thought I'd write a little bit about the Attack system, as that's what I'm working on coding at the moment.

          After careful consideration, I changed my mind and there is now no 4-move limit, your Pokemon can learn as many moves as it is able to.

          There is also no PP either.

          You may then be wondering, 'What's to stop us from just abusing the high-powered moves non-stop?'. This is where I introduce you to the...

          Fatigue System

          Every time your Pokemon uses an attack, they become more tired. The stronger the attack, the more energy it takes away from your Pokemon.
          Once your Pokemon becomes fairly tired, it's Speed will slowly start decreasing (temporarily of course). It also may miss a turn in battle once in while.

          When it becomes really tired, it may faint from exhaustion and need care at a Pokemon Centre.

          'So how do I stop this? Take it to the bloody Pokemon Centre after every battle!?'

          It'll usually take a little while for your Pokemon to start getting tired (especially if you train it's stamina), and unless it's fainted from exhaustion there's no need to take it to a Pokecentre.

          All you need to do is just let it sleep for a while - either battle or train another Pokemon in the meantime.
          __________________

          Reply With Quote
            #31    
          Old July 21st, 2009 (2:14 PM).
          ~Kian~'s Avatar
          ~Kian~ ~Kian~ is offline
          Spriter In The Making
             
            Join Date: Jul 2009
            Location: ENGLAND ^.^
            Gender: Male
            Nature: Quirky
            Posts: 701
            wow cool idea maybe you could make some sort of potion for the fatigue good luck
            __________________

            'tyranilacegon'
            Made By The Mystery Egg,
            Please visit his Fusion thread.
            Reply With Quote
              #32    
            Old July 21st, 2009 (2:35 PM).
            Ty 101's Avatar
            Ty 101 Ty 101 is offline
               
              Join Date: Jul 2008
              Posts: 526
              I love the story and the new battle visuals.
              My only problem is that I like the hp bars.
              __________________
              Pokemon Forest of Secrets Creator.
              Currently in the Drawing Board
              Reply With Quote
                #33    
              Old July 22nd, 2009 (2:51 PM). Edited July 22nd, 2009 by 00Vampire.
              00Vampire's Avatar
              00Vampire 00Vampire is offline
                 
                Join Date: Sep 2006
                Location: Wales, UK
                Age: 28
                Gender: Male
                Nature: Relaxed
                Posts: 164
                Update

                Finished all the Attacks now, just need to code them into the battle system.

                There are 233 Moves in total.
                • 157 of them are moves that most Pokemon of the required type can learn.
                • 64 are moves uniques to a single Pokemon/Evolutionary line (a small few are shared though, such as Horsea/Seadra/Goldeen/Seaking).
                • 12 extremely special attacks related to one of the main story plots.

                The attacks are from all four generations, with about 35 custom moves (not including the 12 specials) made by moi.
                __________________

                Reply With Quote
                  #34    
                Old July 25th, 2009 (12:26 PM).
                00Vampire's Avatar
                00Vampire 00Vampire is offline
                   
                  Join Date: Sep 2006
                  Location: Wales, UK
                  Age: 28
                  Gender: Male
                  Nature: Relaxed
                  Posts: 164
                  Update

                  Still been working on the Battle System. Turns out that I had made an error in the way I had planned to code it, so had to start again coding in a different way. But things are going smoothly now.


                  The only attack which I've done the battle animation for at the moment.




                  The Attack Selection screen.

                  If you're wondering about the colouration of the map in the third screenshot, that's because it was a really hot summer afternoon when i pressed printscreen.
                  __________________

                  Reply With Quote
                    #35    
                  Old July 25th, 2009 (12:44 PM).
                  Neo-Dragon's Avatar
                  Neo-Dragon Neo-Dragon is offline
                  Game Developer
                     
                    Join Date: Sep 2004
                    Location: Dublin, Ireland
                    Age: 30
                    Nature: Relaxed
                    Posts: 1,871
                    Here are some random comments for you to read.

                    The battle background is great. Don't change it- change the platform the enemy is standing on (why did you go with only black anyways).

                    Attach the enemy name part back into the window in the top right. The few pixels in between aren't doing the overall look any favours.

                    I like (borderline love) your idea on how attacks are dealt with. Nice choice allowing the players to have all of the attacks- it's something pure pokemon game fans will hate, but I like due to the fact your trying something different.

                    The icons for the battle commands are way to small. Like way to small. I can't even tell that they are. I play my Rm2k3 games in the default 320 by 240 window size (the size of the screenshots) and not the double size (which is the default testing size). Design you buttons and menus with that small size in mind and not the doubled up test window. If I had a guess, those icons for the commands wouldn't even be 20 by 20 pixels.
                    __________________


                    ZENFORMS: Protectors: A 2D RPG for iPhone
                    Click the banner to view site about ZENFORMS!

                    http://www.calisprojects.com/
                    Like our facebook page and show your support!
                    http://www.facebook.com/pages/Calis-Projects/326374858787
                    Reply With Quote
                      #36    
                    Old July 25th, 2009 (1:02 PM).
                    Luka S.J.'s Avatar
                    Luka S.J. Luka S.J. is offline
                    Jealous Croatian
                       
                      Join Date: Dec 2008
                      Location: Croatia
                      Age: 24
                      Gender: Male
                      Nature: Adamant
                      Posts: 1,106
                      I love the battle concepts. Even though being a pure Pokemon Game fan, I still think that it's awsome to be able to have all possible attacks . The Fatugue system makes it so realistic I can't even describe it. Great concepts!
                      __________________

                      Reply With Quote
                        #37    
                      Old July 26th, 2009 (1:14 AM).
                      Radnen's Avatar
                      Radnen Radnen is offline
                      Pokemon Odyssey Network Monkey
                         
                        Join Date: Dec 2008
                        Location: Oregon - USA
                        Age: 27
                        Gender:
                        Nature: Adamant
                        Posts: 16
                        This game is looking very unique. I really like your oblivion-approach to open world gameplay with enemies as though they are on a "leveled list". These are some really A+ ideas.

                        Though I'm having trouble with this whole "programming" business. Last I saw, RM2k/3 never had a programming language, however its successor RMXP did: Ruby. Yeah, I know I'm a nitpick, why couldn't you call it "organised mouse-clicking?" lol

                        Well, hey it's great you get to struggle with rm2k/3 while doing this! I've always find it fascinating that people actually sit down with that software to create something it wasn't designed to make (cbs's or cms's, for example). I could never do that, I quit using that program when I found how hard it was to create detailed algorithms and procedures that would normally have been far easier to do in a real programming language.

                        I hope taking all that extra time to design the necessary systems doesn't discourage you! It's a really greatly conceived game!
                        __________________
                        And when god created Pokémon, he saw that it was good. (Pokémon 1:4)

                        Reply With Quote
                          #38    
                        Old July 26th, 2009 (3:51 AM).
                        ?Alistair?'s Avatar
                        ?Alistair? ?Alistair? is offline
                           
                          Join Date: Sep 2008
                          Location: Cornwall, UK
                          Gender:
                          Nature: Mild
                          Posts: 81
                          I'm instantly impressed by this game, especially the way almost everything is original and so different. I think the battle system is really interesting and the way you're going against the tide is brilliant.

                          Can I just suggest something (i know this isn't important now, as you're at the coding stage) but when you come to mapping and stuff, you should look into alternative tilesets- to complete the new feel of the game- rather than sticking to R/S/E ones.
                          __________________

                          Just to prevent confusion as people congratulate me on my great tile making skills, i am not the Alistair who is a master spriter.


                          Looking for Fakemon Scratch Spriter - PM Me
                          Reply With Quote
                            #39    
                          Old July 26th, 2009 (6:03 AM).
                          Neo-Dragon's Avatar
                          Neo-Dragon Neo-Dragon is offline
                          Game Developer
                             
                            Join Date: Sep 2004
                            Location: Dublin, Ireland
                            Age: 30
                            Nature: Relaxed
                            Posts: 1,871
                            Quote:
                            Originally Posted by Radnen View Post

                            Though I'm having trouble with this whole "programming" business. Last I saw, RM2k/3 never had a programming language, however its successor RMXP did: Ruby. Yeah, I know I'm a nitpick, why couldn't you call it "organised mouse-clicking?" lol
                            As a fellow Rm2k3 developer, I feel I must add.....

                            You trying to get me worked up or what? lol.
                            It's still programming, it just aint scripting. How do you think the bloody game runs? It's a programming language that Rm2k3 understands under the hood.
                            You still have to understand basic programming such as variables and branches if you wish to code anything good with Rm2k3.
                            __________________


                            ZENFORMS: Protectors: A 2D RPG for iPhone
                            Click the banner to view site about ZENFORMS!

                            http://www.calisprojects.com/
                            Like our facebook page and show your support!
                            http://www.facebook.com/pages/Calis-Projects/326374858787
                            Reply With Quote
                              #40    
                            Old July 26th, 2009 (11:55 AM).
                            Exiled~Shadow's Avatar
                            Exiled~Shadow Exiled~Shadow is offline
                            Once, JJMcay Now Exiled~Shadow
                               
                              Join Date: Oct 2007
                              Location: In a magical land full of ponies and faries!
                              Age: 22
                              Nature: Relaxed
                              Posts: 477
                              I like some of the original features you have :D
                              __________________
                              ~~~~

                              An untold tale of the high seas...
                              A tale of the dawn of exploration...
                              A tale that spans time...
                              A tale, never told before...


                              Pokémon: Age of Exploration
                              Coming Soon...

                              ~~~~

                              Reply With Quote
                                #41    
                              Old July 27th, 2009 (12:31 AM).
                              Miralci Miralci is offline
                                 
                                Join Date: Sep 2006
                                Posts: 60
                                I like your ideas, especially the fatigue system. Good luck on your game!
                                Reply With Quote
                                  #42    
                                Old July 27th, 2009 (12:52 AM).
                                [HoN] Jereziah's Avatar
                                [HoN] Jereziah [HoN] Jereziah is offline
                                Till DEATH do us part!
                                   
                                  Join Date: Mar 2008
                                  Location: Destiny Island
                                  Age: 21
                                  Gender: Male
                                  Nature: Brave
                                  Posts: 651
                                  Cool! Its a nice game...Good luck...Hope it is released soon.
                                  __________________
                                  [simple-spoil="League of Legends"]If you wanna play LoL click:
                                  https://signup.leagueoflegends.com/?ref=4bf10adbb6c1a[/simple-spoil]

                                  Play this game, if you like DotA.

                                  Reply With Quote
                                    #43    
                                  Old July 27th, 2009 (3:11 AM).
                                  atrend's Avatar
                                  atrend atrend is offline
                                     
                                    Join Date: Jul 2009
                                    Location: Flanders, Belgium
                                    Age: 24
                                    Gender: Male
                                    Posts: 34
                                    I've been using RPG Maker for years, and I know RPG Maker 2003 quite well...
                                    I know this isn't an easy project to realise. You're really good! Keep up the good work.
                                    Reply With Quote
                                      #44    
                                    Old July 27th, 2009 (10:00 AM).
                                    00Vampire's Avatar
                                    00Vampire 00Vampire is offline
                                       
                                      Join Date: Sep 2006
                                      Location: Wales, UK
                                      Age: 28
                                      Gender: Male
                                      Nature: Relaxed
                                      Posts: 164
                                      Quote:
                                      Originally Posted by Neo-Dragon View Post
                                      The battle background is great. Don't change it- change the platform the enemy is standing on (why did you go with only black anyways).
                                      Been havin a bit of trouble here. Tried drawin my own and it looked crap, so i tried using the ones from FR/LG but it didn't look very good against the background. I'll probably end up changing the background too, or just getting rid of the platform :\

                                      Attach the enemy name part back into the window in the top right. The few pixels in between aren't doing the overall look any favours.
                                      Will do.

                                      I like (borderline love) your idea on how attacks are dealt with. Nice choice allowing the players to have all of the attacks- it's something pure pokemon game fans will hate, but I like due to the fact your trying something different.
                                      Thanks.

                                      The icons for the battle commands are way to small. Like way to small. I can't even tell that they are. I play my Rm2k3 games in the default 320 by 240 window size (the size of the screenshots) and not the double size (which is the default testing size). Design you buttons and menus with that small size in mind and not the doubled up test window. If I had a guess, those icons for the commands wouldn't even be 20 by 20 pixels.
                                      I play them in that size too, and test them in all the sizes. I also thought they were a bit small, which is why I made it tell you what button your highlighting at the bottom (Attack, Pokemon, Bag, Run). I liked the little icons too much to get rid of them.
                                      Quote:
                                      Originally Posted by ?Alistair? View Post
                                      I'm instantly impressed by this game, especially the way almost everything is original and so different. I think the battle system is really interesting and the way you're going against the tide is brilliant.
                                      Thanks.

                                      Can I just suggest something (i know this isn't important now, as you're at the coding stage) but when you come to mapping and stuff, you should look into alternative tilesets- to complete the new feel of the game- rather than sticking to R/S/E ones.
                                      Will definately do. The maps I'm using at the moment are from an old game, and I'm just using them for testing.
                                      Quote:
                                      Originally Posted by Neo-Dragon View Post
                                      As a fellow Rm2k3 developer, I feel I must add.....

                                      You trying to get me worked up or what? lol.
                                      It's still programming, it just aint scripting. How do you think the bloody game runs? It's a programming language that Rm2k3 understands under the hood.
                                      You still have to understand basic programming such as variables and branches if you wish to code anything good with Rm2k3.
                                      Couldn't agree more. There's something exciting about pushing the boundaries of a program until you get something truly incredible. One of the reasons why I'd never use a starter kit either (if there was one for rm2k3).
                                      Replies in bold ^

                                      And thanks a lot to everyone else for their comments too.
                                      __________________

                                      Reply With Quote
                                        #45    
                                      Old July 31st, 2009 (6:49 AM).
                                      00Vampire's Avatar
                                      00Vampire 00Vampire is offline
                                         
                                        Join Date: Sep 2006
                                        Location: Wales, UK
                                        Age: 28
                                        Gender: Male
                                        Nature: Relaxed
                                        Posts: 164
                                        Update

                                        It's been a few days, and to be honest, I haven't really done much work on the game. Been busy making another game for my mum for her birthday.

                                        But I have progressed more in the battle system, and I'm getting closer to finishing it now. I haven't done the battle animations, and I'm not going to for now as finishing the coding is a higher priority.

                                        I've made a couple changes to the graphics as suggested - changed the battle platform (and the background with it), and got rid of the gap where the name was.

                                        Custom sprites and animations also now included. Thought I'd include a screenshot of this...



                                        More updates soon...
                                        __________________

                                        Reply With Quote
                                          #46    
                                        Old July 31st, 2009 (7:49 AM).
                                        PokemonPlatnum's Avatar
                                        PokemonPlatnum PokemonPlatnum is offline
                                        nomnomnom.
                                           
                                          Join Date: Apr 2008
                                          Location: Ireland
                                          Age: 23
                                          Gender: Male
                                          Nature: Sassy
                                          Posts: 259
                                          Very, very nice 00Vampire!
                                          I hope this agme gets completed :D
                                          __________________

                                          Official Forum for a Zelda Engine in RMXP, Sign up now!

                                          --------------------------------------------------------
                                          Update Patch 4 Coming Soon.

                                          Reply With Quote
                                            #47    
                                          Old July 31st, 2009 (7:56 AM).
                                          Mclenz's Avatar
                                          Mclenz Mclenz is offline
                                          Master Mclenz
                                             
                                            Join Date: Aug 2005
                                            Gender:
                                            Nature: Adamant
                                            Posts: 24
                                            Dude your battle system looks amazing, i wish you good luck!
                                            __________________
                                            Reply With Quote
                                              #48    
                                            Old July 31st, 2009 (12:54 PM).
                                            Miralci Miralci is offline
                                               
                                              Join Date: Sep 2006
                                              Posts: 60
                                              Is the pidgey going to be moving all the time during the battle? I just ask because then maybe you should let the kakuna move too (just a bit up and down or something like that...

                                              I like the pidgey, it's cute

                                              (off topic: A game for your mother's birthday! That's so nice! What kind of game is it?)

                                              Again: Good luck with the game!
                                              Reply With Quote
                                                #49    
                                              Old July 31st, 2009 (1:36 PM).
                                              Darkraza's Avatar
                                              Darkraza Darkraza is offline
                                              The shadow of the Skies
                                                 
                                                Join Date: Nov 2008
                                                Nature: Brave
                                                Posts: 34
                                                this looks great, and your ideas are great as well.
                                                One of the main things of this game that is great is the fact of all the gameplay changes, many fan games here have a diferent storiline but same gameplay, they have nice graphics but same gameplay. In both these cases i look at images of the game, but im never really interested in playing it. ( i would say this and protectors are the most "revolutionary" here )
                                                BTW, are you doing this with FR/LG graphics? i yes i have some ramdom recolors and edits you could use...
                                                __________________
                                                Reply With Quote
                                                  #50    
                                                Old July 31st, 2009 (1:46 PM).
                                                Franlandia's Avatar
                                                Franlandia Franlandia is offline
                                                I use the translator of google
                                                   
                                                  Join Date: Jul 2009
                                                  Location: Argentina
                                                  Age: 23
                                                  Gender: Male
                                                  Nature: Brave
                                                  Posts: 18
                                                  I am going to give you my opinion of your RPG, the graphics of fr/lg do not shine well in a Rpg If you change the graphics your game I liked it enough more.
                                                  bye
                                                  __________________
                                                  Reply With Quote
                                                  Reply

                                                  Quick Reply

                                                  Join the conversation!

                                                  Create an account to post a reply in this thread, participate in other discussions, and more!

                                                  Create a PokéCommunity Account

                                                  Sponsored Links
                                                  Thread Tools

                                                  Posting Rules
                                                  You may not post new threads
                                                  You may not post replies
                                                  You may not post attachments
                                                  You may not edit your posts

                                                  BB code is On
                                                  Smilies are On
                                                  [IMG] code is On
                                                  HTML code is Off

                                                  Forum Jump


                                                  All times are GMT -8. The time now is 11:02 PM.