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  #11076    
Old August 19th, 2009 (6:11 PM).
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Curt_09 Curt_09 is offline
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    Quote:
    Originally Posted by uncivilyoshi View Post
    Is there any way to change trainer music, Gym leaders more then anything.
    Just use one of the trainer editing tools. I recommend A-Trainer, but you could use Battle-Ed or (God forbid) PET. You have the option to change their battle music. Inserting new music... Just follow what narutoactor said.
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      #11077    
    Old August 19th, 2009 (6:55 PM).
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    TehBazzard TehBazzard is offline
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      Now, in my hack, I have added in a character and labled him as a trainer in Advanced Map. How do I set in his text, pokemon, their moves, and that sort of stuff in?
      Also, I also added in a Pokeball in the overworld also using Advanced Map. How do I make it give an item (I know giveitem codes, but I don't know how to apply them)?
      Sorry, but I just started my hack like two days ago. Can anyone help?
        #11078    
      Old August 19th, 2009 (7:18 PM).
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      Quote:
      Originally Posted by TehBazzard View Post
      Now, in my hack, I have added in a character and labled him as a trainer in Advanced Map. How do I set in his text, pokemon, their moves, and that sort of stuff in?
      Also, I also added in a Pokeball in the overworld also using Advanced Map. How do I make it give an item (I know giveitem codes, but I don't know how to apply them)?
      Sorry, but I just started my hack like two days ago. Can anyone help?
      well to give a trainer pokemon etc. you need to get the program Atrainer, or PET, but A trainer is recommended. You get both from Hackmews factory in the toolbox forum here in Emulation

      and the second one as you said is a give item script, but you need to know how to put it on A-map, right?, So after you write your script in XSE, open your rom and press the compile button, then take the first offset marked as New offset and paste that in the event offset for the event in A map
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        #11079    
      Old August 19th, 2009 (8:03 PM).
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      TehBazzard TehBazzard is offline
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        Quote:
        Originally Posted by Fan King View Post
        well to give a trainer pokemon etc. you need to get the program Atrainer, or PET, but A trainer is recommended. You get both from Hackmews factory in the toolbox forum here in Emulation

        and the second one as you said is a give item script, but you need to know how to put it on A-map, right?, So after you write your script in XSE, open your rom and press the compile button, then take the first offset marked as New offset and paste that in the event offset for the event in A map
        Thanks for the info on ATrainer, but about adding in items, well, I couldn't find the codes for the items themselves. Does any place mention the code for items so I can use them in the script? You know like Hex Values?
          #11080    
        Old August 19th, 2009 (9:26 PM).
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          Quote:
          Originally Posted by TehBazzard View Post
          Thanks for the info on ATrainer, but about adding in items, well, I couldn't find the codes for the items themselves. Does any place mention the code for items so I can use them in the script? You know like Hex Values?
          Yeah, RaiRai-Kun's XSE Tutorial has items and Pokemon listed in hex.
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            #11081    
          Old August 20th, 2009 (4:35 AM). Edited August 20th, 2009 by Q-Bone.
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            Hey.

            I was just wondering why my Fire Red ROM is 250-something MB? I've made 2 quite large maps on it and changed a couple of images, and its increased from around 5MB to 250MB. Why is this?
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              #11082    
            Old August 20th, 2009 (5:29 AM).
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              In a Ruby Hack, what script do I have to write to give the player a standard pokedex?

              I have searched but cannot find anything... It is driving me crazy :/
                #11083    
              Old August 20th, 2009 (5:42 AM).
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                Quote:
                Originally Posted by pisaman2 View Post
                In a Ruby Hack, what script do I have to write to give the player a standard pokedex?

                I have searched but cannot find anything... It is driving me crazy :/
                Put 'setflag 0x801' in your Script.
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                  #11084    
                Old August 20th, 2009 (6:38 AM).
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                  Question, when changing the intro sprites, why does mine when answering the yes and no question in the intro, the palette of the intro sprite is different. Please answer for those who know.

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                    #11085    
                  Old August 20th, 2009 (6:41 AM).
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                  Quote:
                  I have the same tilemap being used for two of my world maps. For some reason, on the fourth world map (which is #3 in the programming), nine tiles near the bottom-right corner keep getting replaced with tile #3, while on the other, it works just fine.

                  Can anyone help?
                  What, is everyone ignoring me? Repost #5.
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                    #11086    
                  Old August 20th, 2009 (6:42 AM).
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                  I am gessing that when yes and no appear it use a diferent platlet offset in vishual boy there should be a platelet viewer it will also say the offset paste the offset in ape and change it to what you want . hoped I help
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                    #11087    
                  Old August 20th, 2009 (7:01 AM).
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                    Quote:
                    Originally Posted by narutoactor View Post
                    I am gessing that when yes and no appear it use a diferent platlet offset in vishual boy there should be a platelet viewer it will also say the offset paste the offset in ape and change it to what you want . hoped I help
                    How will I know the offset in the palette viewer?
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                      #11088    
                    Old August 20th, 2009 (7:06 AM).
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                    sorry I just check I thought it told you the offset You need to find the platelet offset I just am not sure how you should do it
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                      #11089    
                    Old August 20th, 2009 (7:51 AM).
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                    Theguyinblack Theguyinblack is offline
                       
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                      Does anyone know if there's a program for Ruby/Sapphire to change the TMs that you get from Gym Leaders?
                        #11090    
                      Old August 20th, 2009 (7:52 AM).
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                        Quote:
                        Originally Posted by Theguyinblack View Post
                        Does anyone know if there's a program for Ruby/Sapphire to change the TMs that you get from Gym Leaders?
                        It's called a Script Editor, you edit their scripts to give you different TMs.
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                          #11091    
                        Old August 20th, 2009 (7:54 AM).
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                          Where could I get a program like that? And, is there a list of what offsets equal what TMs?
                            #11092    
                          Old August 20th, 2009 (7:57 AM).
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                          Banjora Marxvile Banjora Marxvile is offline
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                            Quote:
                            Originally Posted by Theguyinblack View Post
                            Where could I get a program like that? And, is there a list of what offsets equal what TMs?
                            Yes, and look at Hackmews thread for XSE.
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                              #11093    
                            Old August 20th, 2009 (10:10 AM).
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                              why do i keep breaking my rom?
                                #11094    
                              Old August 20th, 2009 (10:14 AM).
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                                My Fire Red ROM somehow increased in memory by 250MB or so. I don't even know why. I put a Script, a couple of Sprites, and two maps in there, along with some minor edits such as a Title Screen Cry Changer.

                                Does somebody know what's up?
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                                  #11095    
                                Old August 20th, 2009 (10:16 AM).
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                                If I were making a Pokemon Yellow remake, say, what would I have to do in order get a Pikachu sprite to follow me while Pikachu is in my party? Do I have to have a Pikachu sprite in the room? And then have a script to make it follow me?
                                  #11096    
                                Old August 20th, 2009 (10:32 AM).
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                                  Quote:
                                  Originally Posted by powerflare4cp View Post
                                  If I were making a Pokemon Yellow remake, say, what would I have to do in order get a Pikachu sprite to follow me while Pikachu is in my party? Do I have to have a Pikachu sprite in the room? And then have a script to make it follow me?
                                  Most probably, yes. The Script would be very complex though.
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                                    #11097    
                                  Old August 20th, 2009 (10:39 AM).
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                                  Quote:
                                  Originally Posted by powerflare4cp View Post
                                  If I were making a Pokemon Yellow remake, say, what would I have to do in order get a Pikachu sprite to follow me while Pikachu is in my party? Do I have to have a Pikachu sprite in the room? And then have a script to make it follow me?
                                  this will be quite anyoing to do and a lot of spare time every tile will need a script the script will look something like this

                                  org#Offset
                                  If PLAYER move left go to @picka
                                  If PLAYER move right go to @picka1
                                  If PLAYER move down go to @picka2
                                  If PlAYER move up go to @ picka 3

                                  org picka
                                  applymovement pakachu @chu
                                  watemovement 0x0

                                  org picka1
                                  appymovement pakachu @chu1
                                  watemovement 0x0

                                  org picka2
                                  appymovement pakachu @chu2
                                  watemovement 0x0

                                  org picka3
                                  appymovement pakachu @chu3
                                  watemovement 0x0

                                  @chu
                                  M Walk_Left
                                  @chu1
                                  M walk_right
                                  @chu2
                                  M walk_down
                                  @chu3
                                  M walk_up
                                  accorse this is a simpled version and more lines are neaded and check flages and if you go in to a house you go to add to the script warp sprite pickach
                                  and bring him to the house and out of the house see how all this is a pain
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                                    #11098    
                                  Old August 20th, 2009 (1:32 PM).
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                                    I tried following THIS to change the may ow in FR and when i search in the hex editor it says it cant find the pointer.

                                    The sprite pointer is 083A0470 and I search for 70043A08 which seems to match what he did but it still doesnt find it. But when I copy/paste what he did it finds the old man.

                                    Also do I have to repoint ALL of the frames? Because all of the OW's seem to have 26 frames and that is extremely time consuming to have to repoint all of them.
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                                      #11099    
                                    Old August 20th, 2009 (1:59 PM).
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                                    why go to all that work make it in paint then insert it with overworld editor
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                                      #11100    
                                    Old August 20th, 2009 (2:54 PM).
                                    TehBazzard's Avatar
                                    TehBazzard TehBazzard is offline
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                                      Code:
                                      #org 0x800000
                                      lock
                                      faceplayer
                                      checkflag 0x10A
                                      if 1 jump 0x800050
                                      special 0x16F
                                      setflag 0x10A
                                      fanfare 0x13E
                                      msgbox 0x80010
                                      callstd 0x6
                                      waitfanfare
                                      release
                                      end
                                      
                                      #org 0x800050
                                      msgbox 0x800070
                                      callstd 0x6
                                      release
                                      end
                                      
                                      #org 0x800070
                                      = Like your new POKéDEX?
                                      
                                      #org 0x800100
                                      = Your POKéDEX was upgraded!
                                      

                                      I've been trying to add this into XSE to activate the Nat Dex in my copy of FireRed, but the problem is that I get the error message of "too less parameters on line 9. The correct number is 2" and I don't know how to fix it. Can anyone help me?
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