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  #11101    
Old August 20th, 2009 (7:06 AM).
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sorry I just check I thought it told you the offset You need to find the platelet offset I just am not sure how you should do it
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  #11102    
Old August 20th, 2009 (7:51 AM).
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    Does anyone know if there's a program for Ruby/Sapphire to change the TMs that you get from Gym Leaders?
      #11103    
    Old August 20th, 2009 (7:52 AM).
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      Quote:
      Originally Posted by Theguyinblack View Post
      Does anyone know if there's a program for Ruby/Sapphire to change the TMs that you get from Gym Leaders?
      It's called a Script Editor, you edit their scripts to give you different TMs.
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      RATED TEM OUTTA TEM.

        #11104    
      Old August 20th, 2009 (7:54 AM).
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        Where could I get a program like that? And, is there a list of what offsets equal what TMs?
          #11105    
        Old August 20th, 2009 (7:57 AM).
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          Quote:
          Originally Posted by Theguyinblack View Post
          Where could I get a program like that? And, is there a list of what offsets equal what TMs?
          Yes, and look at Hackmews thread for XSE.
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          OMG!! humans TOO CUTE (dies)

          can't blame a BARK for tryin'...

          RATED TEM OUTTA TEM.

            #11106    
          Old August 20th, 2009 (10:10 AM).
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            why do i keep breaking my rom?
              #11107    
            Old August 20th, 2009 (10:14 AM).
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              My Fire Red ROM somehow increased in memory by 250MB or so. I don't even know why. I put a Script, a couple of Sprites, and two maps in there, along with some minor edits such as a Title Screen Cry Changer.

              Does somebody know what's up?
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                #11108    
              Old August 20th, 2009 (10:16 AM).
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              If I were making a Pokemon Yellow remake, say, what would I have to do in order get a Pikachu sprite to follow me while Pikachu is in my party? Do I have to have a Pikachu sprite in the room? And then have a script to make it follow me?
                #11109    
              Old August 20th, 2009 (10:32 AM).
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                Quote:
                Originally Posted by powerflare4cp View Post
                If I were making a Pokemon Yellow remake, say, what would I have to do in order get a Pikachu sprite to follow me while Pikachu is in my party? Do I have to have a Pikachu sprite in the room? And then have a script to make it follow me?
                Most probably, yes. The Script would be very complex though.
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                  #11110    
                Old August 20th, 2009 (10:39 AM).
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                Quote:
                Originally Posted by powerflare4cp View Post
                If I were making a Pokemon Yellow remake, say, what would I have to do in order get a Pikachu sprite to follow me while Pikachu is in my party? Do I have to have a Pikachu sprite in the room? And then have a script to make it follow me?
                this will be quite anyoing to do and a lot of spare time every tile will need a script the script will look something like this

                org#Offset
                If PLAYER move left go to @picka
                If PLAYER move right go to @picka1
                If PLAYER move down go to @picka2
                If PlAYER move up go to @ picka 3

                org picka
                applymovement pakachu @chu
                watemovement 0x0

                org picka1
                appymovement pakachu @chu1
                watemovement 0x0

                org picka2
                appymovement pakachu @chu2
                watemovement 0x0

                org picka3
                appymovement pakachu @chu3
                watemovement 0x0

                @chu
                M Walk_Left
                @chu1
                M walk_right
                @chu2
                M walk_down
                @chu3
                M walk_up
                accorse this is a simpled version and more lines are neaded and check flages and if you go in to a house you go to add to the script warp sprite pickach
                and bring him to the house and out of the house see how all this is a pain
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                  #11111    
                Old August 20th, 2009 (1:32 PM).
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                  I tried following THIS to change the may ow in FR and when i search in the hex editor it says it cant find the pointer.

                  The sprite pointer is 083A0470 and I search for 70043A08 which seems to match what he did but it still doesnt find it. But when I copy/paste what he did it finds the old man.

                  Also do I have to repoint ALL of the frames? Because all of the OW's seem to have 26 frames and that is extremely time consuming to have to repoint all of them.
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                    #11112    
                  Old August 20th, 2009 (1:59 PM).
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                  why go to all that work make it in paint then insert it with overworld editor
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                    #11113    
                  Old August 20th, 2009 (2:54 PM).
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                    Code:
                    #org 0x800000
                    lock
                    faceplayer
                    checkflag 0x10A
                    if 1 jump 0x800050
                    special 0x16F
                    setflag 0x10A
                    fanfare 0x13E
                    msgbox 0x80010
                    callstd 0x6
                    waitfanfare
                    release
                    end
                    
                    #org 0x800050
                    msgbox 0x800070
                    callstd 0x6
                    release
                    end
                    
                    #org 0x800070
                    = Like your new POKéDEX?
                    
                    #org 0x800100
                    = Your POKéDEX was upgraded!
                    

                    I've been trying to add this into XSE to activate the Nat Dex in my copy of FireRed, but the problem is that I get the error message of "too less parameters on line 9. The correct number is 2" and I don't know how to fix it. Can anyone help me?
                      #11114    
                    Old August 20th, 2009 (3:08 PM).
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                    you need to put what kind of message it is NO_CLOSE or REGULAR
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                      #11115    
                    Old August 20th, 2009 (3:15 PM).
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                      Quote:
                      Originally Posted by narutoactor View Post
                      you need to put what kind of message it is NO_CLOSE or REGULAR
                      And where would I put that, in line 9 like how it says?
                        #11116    
                      Old August 20th, 2009 (3:29 PM).
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                      the line under message box
                      mesagebox 0x80000 'I like Pie
                      NO_CLOSE
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                        #11117    
                      Old August 20th, 2009 (3:43 PM).
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                        I did that, and it told me to do it on another line, which I did. But now it gives me this.
                        "Error 13 type "mismatch" on line 9. Missing #define"
                        What is define? Sorry for sounding so problematic with this but I'm rather new to using codes in general, so I'd really appreciate the help.
                          #11118    
                        Old August 20th, 2009 (4:59 PM).
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                        umm I think I am using pksv line insted of xse pres F1 in xse and look for the description thats like no close and put that line in :D if you cant find It I will upen xse and find it myslef
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                          #11119    
                        Old August 20th, 2009 (5:12 PM).
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                          Hey all. I really want to get into ROM hacking, but don't really know where to start. Where can I find some good beginner tutorials? (Yes ive already searched, and found some convuluted results Thanks!
                            #11120    
                          Old August 20th, 2009 (5:22 PM).
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                            There's a section labeled:
                            Documents and tutorials.
                            It's pretty hard to miss
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                              #11121    
                            Old August 20th, 2009 (5:58 PM).
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                              so i want to edit tile sets how to i do this?
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                                #11122    
                              Old August 20th, 2009 (6:05 PM).
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                              Quote:
                              Originally Posted by poke'boy View Post
                              so i want to edit tile sets how to i do this?
                              go to block editor in advance map and save tile set edit it with paint then click load tileset
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                                #11123    
                              Old August 20th, 2009 (6:09 PM).
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                                Quote:
                                Originally Posted by sasquatchd00d View Post
                                I'm not sure about here on this site, but it can be downloaded here.
                                Quote:
                                Originally Posted by 0m3GA ARS3NAL View Post
                                No, but you can find it on Whack-A-Hack
                                Look it up...
                                I tried it on Whack a Hack but I couldn't get it to open up. any suggestions on that?
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                                  #11124    
                                Old August 20th, 2009 (6:14 PM).
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                                  does it matter that its odd coloured?
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                                    #11125    
                                  Old August 20th, 2009 (7:27 PM).
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                                  TehBazzard TehBazzard is offline
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                                    Quote:
                                    Originally Posted by narutoactor View Post
                                    umm I think I am using pksv line insted of xse pres F1 in xse and look for the description thats like no close and put that line in :D if you cant find It I will upen xse and find it myslef
                                    I used 0x68. Here is the code:
                                    Code:
                                    1 - #ORG
                                     > lNewOffset = 0x800000
                                    2 - (6A) - LOCK [+1]
                                    3 - (5A) - FACEPLAYER [+1]
                                    4 - (2B) - CHECKFLAG [+3]
                                     > iWord = 0x10A
                                    5 - (??) - IF (native) [+6]
                                     > bCondition = 0x1
                                     This is a jumping IF, 0x06.
                                     > pTarget = 0x8800050
                                    6 - (25) - SPECIAL [+3]
                                     > iWord = 0x16F
                                    7 - (29) - SETFLAG [+3]
                                     > iWord = 0x10A
                                    8 - (31) - FANFARE [+3]
                                     > iWord = 0x13E
                                    9 - (0F) - MSGBOX (native) [+8]
                                     > pText = 0x8080010
                                     > bType = 0x68
                                    10 - (09) - CALLSTD [+2]
                                     > bByte = 0x6
                                    11 - (32) - WAITFANFARE [+1]
                                    12 - (6C) - RELEASE [+1]
                                    13 - (02) - END [+1]
                                    15 - #ORG
                                     > lNewOffset = 0x800050
                                    16 - (0F) - MSGBOX (native) [+8]
                                     > pText = 0x8800070
                                     > bType = 0x68
                                    17 - (09) - CALLSTD [+2]
                                     > bByte = 0x6
                                    18 - (6C) - RELEASE [+1]
                                    19 - (02) - END [+1]
                                    21 - #ORG
                                     > lNewOffset = 0x800070
                                    22 - RAW TEXT [+23]
                                     > sText = "Like your new POKéDEX?"
                                    24 - #ORG
                                     > lNewOffset = 0x800100
                                    25 - RAW TEXT [+27]
                                     > sText = "Your POKéDEX was upgraded!"
                                    -------------------------------------
                                    Cleaning up...
                                    Closing output...
                                    Finished processing input in 0.012 seconds.
                                    But its not giving me a script offset 3:
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