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  #11176    
Old August 22nd, 2009 (6:41 AM).
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    I'm pissed off!!!!!!!!!!!!!!!

    I wait 5 pages for someone to answer my question, and stop posting
    ANSWER MY OTHER QUESTIONS!!!!!!!!!!!

    and no one answers them.

    answer them please
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      #11177    
    Old August 22nd, 2009 (6:46 AM).
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      I'm making a Pokémon Gold hack (attached) and I ran into a little problem.

      When you go to the stairs in your house, you should appear in Sevii island 1 and walk out from a house. But you can't even go outside the door and you are stuck there. I tried that with every warp in that map, even moving them to absurd places, but it didn't help.

      What should I do?
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        #11178    
      Old August 22nd, 2009 (7:27 AM).
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      Quote:
      Originally Posted by siper x View Post
      I'm pissed off!!!!!!!!!!!!!!!

      I wait 5 pages for someone to answer my question, and stop posting
      ANSWER MY OTHER QUESTIONS!!!!!!!!!!!

      and no one answers them.

      answer them please
      can you repeat your question mabey I can help
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        #11179    
      Old August 22nd, 2009 (9:46 AM).
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      Hello again, yet another tile insertion question.

      In the circled area (in the attachment), when I save the DIB file and paste tiles into it, can I paste tiles over previous ones I've used, or will this cause I problem in the tileset?

      Man, tile business is serious business in rom hacking. Phew. :\
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        #11180    
      Old August 22nd, 2009 (9:49 AM).
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      Banjora Marxvile Banjora Marxvile is offline
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        Quote:
        Originally Posted by Cello View Post
        Hello again, yet another tile insertion question.

        In the circled area (in the attachment), when I save the DIB file and paste tiles into it, can I paste tiles over previous ones I've used, or will this cause I problem in the tileset?

        Man, tile business is serious business in rom hacking. Phew. :\
        You could, but all the tiles you pasted over will be replaced with the tiles just inserted. The old tiles will then be lost into oblivion, so... If you want to keep them, no you cannot.
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          #11181    
        Old August 22nd, 2009 (10:07 AM).
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        Quote:
        Originally Posted by Banjora Marxvile View Post


        You could, but all the tiles you pasted over will be replaced with the tiles just inserted. The old tiles will then be lost into oblivion, so... If you want to keep them, no you cannot.
        Ah, that's what I was afraid of. But what I forgot was that is only one of the two tilesets. I thought I was losing tile space fast but I forgot I have a second one to work with on that board haha.

        Thanks!
          #11182    
        Old August 22nd, 2009 (10:16 AM).
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          How I can use the surf without a fifth badge?
            #11183    
          Old August 22nd, 2009 (10:24 AM).
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          look in the fithgym script and find the part that gives you permision the surf and copy that part and put the script into an early part of the game
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            #11184    
          Old August 22nd, 2009 (10:25 AM).
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          Banjora Marxvile Banjora Marxvile is offline
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            Quote:
            Originally Posted by narutoactor View Post
            look in the fithgym script and find the part that gives you permision the surf and copy that part and put the script into an early part of the game
            I think the permission is in the badge, so unless you script it so the badges are got in a different order, I think you cannot Surf.
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            OMG!! humans TOO CUTE (dies)

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              #11185    
            Old August 22nd, 2009 (10:36 AM).
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              Sorry, but I need to repost this. I have a problem I can't resolve by myself.

              Quote:
              I'm making a Pokémon Gold hack (attached) and I ran into a little problem.

              When you go to the stairs in your house, you should appear in Sevii island 1 and walk out from a house. But you can't even go outside the door and you are stuck there. I tried that with every warp in that map, even moving them to absurd places, but it didn't help.

              What should I do?
              Attached Files
              File Type: ips sevii2.ips‎ (1.1 KB, 1 views) (Save to Dropbox)
                #11186    
              Old August 22nd, 2009 (10:38 AM).
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                Which command gives permision the surf?
                  #11187    
                Old August 22nd, 2009 (10:45 AM).
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                I think what the other guy said terriable with names something banjox manjox You need the badge to surf to get the badge put FR_BADGE5
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                  #11188    
                Old August 22nd, 2009 (10:53 AM).
                falcossj falcossj is offline
                   
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                  Hello,

                  Someone know if it's possible to disable the reset game after the end credits in Pokemon Fire/Red ?
                  Because I can't save with the officiel system, I must use the save stat...

                  Thanks !
                    #11189    
                  Old August 22nd, 2009 (10:56 AM).
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                    I know that I need a fifth badge. But how I can use the surf without it?
                      #11190    
                    Old August 22nd, 2009 (11:01 AM).
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                    Quote:
                    Originally Posted by falcossj View Post
                    Hello,

                    Someone know if it's possible to disable the reset game after the end credits in Pokemon Fire/Red ?
                    Because I can't save with the officiel system, I must use the save stat...

                    Thanks !
                    easy edit the eleite four champian script
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                      #11191    
                    Old August 22nd, 2009 (11:18 AM).
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                      Okay, I will try, thanks
                        #11192    
                      Old August 22nd, 2009 (11:31 AM).
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                        Quote:
                        Originally Posted by Sanyco-007 View Post
                        I know that I need a fifth badge. But how I can use the surf without it?
                        I am currently working on it.
                        But I'm busy with stuff so it will be awhile till I find anything...

                        Maybe you could try.
                        The theory is to find and edit the checkflags for the hm scripts.
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                          #11193    
                        Old August 22nd, 2009 (1:05 PM).
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                          FIRE RED QUESTIONS

                          how do you insert town maps?

                          I keep trying to make signpost items, but it doesn't work.
                          in my hack it is on a shrub. can you put 1 there?

                          how do you make it so you don't have to go to the 2nd city to get oak's parecel, but can get it in pallet town?

                          what is the xse script for:

                          geting a cubone lv 15 with pokerus,


                          in advance map (ruby)
                          how can you make a tree headbuttable?
                          what behavior byte do you use?

                          and an eevee lv 7 with a pokedex, and 5 pokeballs?
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                            #11194    
                          Old August 22nd, 2009 (1:54 PM).
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                            Quote:
                            Originally Posted by Robert Conley View Post

                            I tried following THIS to change the may ow in FR and when i search in the hex editor it says it cant find the pointer.

                            The sprite pointer is 083A0470 and I search for 70043A08 which seems to match what he did but it still doesnt find it. But when I copy/paste what he did it finds the old man.

                            Also do I have to repoint ALL of the frames? Because all of the OW's seem to have 26 frames and that is extremely time consuming to have to repoint all of them.
                            Got a really bad response to this question can someone help me out?
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                              #11195    
                            Old August 22nd, 2009 (2:03 PM).
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                              Quote:
                              Originally Posted by siper x View Post
                              FIRE RED QUESTIONS

                              how do you insert town maps?
                              Search the turoials section for a world map inserting tut by haefele.

                              Quote:
                              Originally Posted by siper x
                              I keep trying to make signpost items, but it doesn't work.
                              in my hack it is on a shrub. can you put 1 there?
                              As far as I know you can put them anywhere.

                              Quote:
                              Originally Posted by siper x
                              how do you make it so you don't have to go to the 2nd city to get oak's parecel, but can get it in pallet town?
                              Make a new person in pallet town, give them a script, open it up in XSE, make them say something and add in a giveitem. Check RaiRai-Kun's XSE Tut for item numbers in hex.

                              Quote:
                              Originally Posted by siper x
                              what is the xse script for:

                              geting a cubone lv 15 with pokerus,
                              givepokemon 0xcubone 0xE 0x0 0x0 0x0 0x0
                              You can search around for PokeRus, but as far as I know I don't think anyone knows how to do it.

                              Quote:
                              Originally Posted by siper x
                              in advance map (ruby)
                              how can you make a tree headbuttable?
                              what behavior byte do you use?
                              I don't think there is a behavior byte for it in third generation games.

                              Quote:
                              Originally Posted by siper x
                              and an eevee lv 7 with a pokedex, and 5 pokeballs?
                              givepokemon 0xeevee 0x7 0x0 0x0 0x0 0x0
                              giveitem 0xpokeballs 0x5 0x - 0 if it's a person - 1 if you're finding them on the ground

                              I don't know the item or pokemon numbers offhand or even in hex, so just hit up RaiRai-Kun's tutorial for those.
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                                #11196    
                              Old August 22nd, 2009 (2:34 PM).
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                                Quote:
                                Originally Posted by siper x View Post
                                FIRE RED QUESTIONS

                                what is the xse script for:

                                geting a cubone lv 15 with pokerus,

                                in advance map (ruby)
                                how can you make a tree headbuttable?
                                what behavior byte do you use?
                                The cubone would require a little bit of ASM - have a look at:

                                http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_substructures_in_the_GBA

                                and

                                http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_the_GBA

                                For the headbutt trees, try asking zel as he made them in Shiny Gold, but I suppose it shouldn't be too hard to create a signpost script and put it on that or edit an unused behaviour byte (not too sure where they're stored though.
                                  #11197    
                                Old August 22nd, 2009 (3:11 PM). Edited August 22nd, 2009 by trebornosliw.
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                                  Quote:
                                  Originally Posted by siper x View Post
                                  FIRE RED QUESTIONS

                                  how do you insert town maps?

                                  I keep trying to make signpost items, but it doesn't work.
                                  in my hack it is on a shrub. can you put 1 there?

                                  how do you make it so you don't have to go to the 2nd city to get oak's parecel, but can get it in pallet town?

                                  what is the xse script for:

                                  geting a cubone lv 15 with pokerus,


                                  in advance map (ruby)
                                  how can you make a tree headbuttable?
                                  what behavior byte do you use?

                                  and an eevee lv 7 with a pokedex, and 5 pokeballs?
                                  I'll make an attempt at these...
                                  1. Do you mean "world map?" If you do, I'm not the one to ask, I'm currently being ignored on my own questions about that.

                                  2. By signpost items I assume you mean hidden items. Well, if you check some of the in-game items, they have hidden IDs in A-Map. I'm not sure if this just numbers them or if each item must have a specific ID. I'm pretty sure it's the former. Just find an unoccupied number (hex).

                                  3. Check out the Viridian Mart map in A-map. Go to header, press cntrl+H, and decompile the "map script." The event is basically just a level script. Now take that script, copy, edit as needed, drop it into a building in Pallet, and delete the old one (careful, there's a changemaptile in there... make sure you understand the script before messing with it).

                                  4. I have no idea about the pokerus. A give-cubone script would be:
                                  givepokemon 0x68(Pokemon hex number) 0x15(level) 0x0(item {non}) 0x0 0x0 0x0 (all 3 filler).

                                  5. I have no idea, I don't mess with headbutting or Ruby.

                                  6. Okay, so you'll need these in your script.
                                  givepokemon 0x85 0x7 0x8B (oran berry) 0x0 0x0 0x0
                                  giveitem 0x4 0x5 MSG_OBTAIN
                                  setflag 0x828 (if it's your first pokemon)
                                  setflag 0x829 (for the dex)
                                  special 0x16F (for national dex, if you want it...)

                                  That should cover it. You'll need the rest of the 'meat' for your script, obviously.
                                  Sounds like you're working on something. If you have any more issues, you can PM me. It will give me something to do.

                                  @Cello: for the script, just find it in A-map and check in the offset box (or, for a level script, go to pro-header view and check the 'map script' box). For the map, that should be in the map header section as well, though I haven't messed with that enough to be sure...
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                                    #11198    
                                  Old August 22nd, 2009 (5:14 PM).
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                                    *Sigh*I'm having problems with the regi's OW sprites again...I repointed the OWs to different
                                    offsets(With Overworld Changer) but they're still the same!(Black)What the **** am I doing wrong?I don't want to start all over again...
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                                      #11199    
                                    Old August 22nd, 2009 (5:59 PM).
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                                    Map problem:

                                    My tiles all look fine and have no animations set to them in A-Map, yet when I play the game some of the tiles have like split water animations to them. What's up with this?
                                    Screenshot attached.

                                    Nnnn this map editor is always giving me problems.
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                                      #11200    
                                    Old August 22nd, 2009 (6:18 PM).
                                    jarcon jarcon is offline
                                       
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                                      Hello everyone, I'm working on a fire red hack but I've encountered a problem. I put in 2nd and 3rd generation pokemon, but they won't evolve. They go into the sequence of evolution, but it stops and says "..?".
                                      Why does it do this, and what could I do to fix it?
                                      Thanks,
                                      -Jarcon
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