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  #11226    
Old August 23rd, 2009 (6:10 PM).
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    Quote:
    Originally Posted by The Gambling Gallade View Post
    Could you possibly break that into steps? I don't believe I know what you mean.
    I think he means this:
    When you install your warp, you have to define the warp number, map bank offset, and finally, the map itself. Basically, what you're doing is you've entered the wrong number for the warp number that you want your warp to go to (remember, warp numbering starts at zero).
    Just check and make sure that the number of the warp you're telling the first warp to go to matches the number of your second warp.
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      #11227    
    Old August 24th, 2009 (2:06 AM).
    kovreu01 kovreu01 is offline
       
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      All right, I've searched the entire forums for an answer, and then Google.
      I even PM'd Magnius, but he hasn't replied for some reason. (Does he hate PMs, or something?)

      Anyway, I'd like to know how to fix keyoff errors when converting MIDI files with mid2agb. To be specific, I'm importing Route 209 from DPP into Fire Red. When I convert the raw MIDI file straight from the game, it works fine with mid2agb but sounds awful ingame. However, even if I just delete a track, or change an instrument, I get a keyoff error. Gah! What's wrong?
        #11228    
      Old August 24th, 2009 (3:24 AM).
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        Where I can download vbalCbEx6.ocx for Sappy 2006?
          #11229    
        Old August 24th, 2009 (4:27 AM).
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            #11230    
          Old August 24th, 2009 (6:52 AM).
          spidermight340 spidermight340 is offline
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            I need help inserting fly points in advance map because i made a pokecenter on a route and when i get KOed the game stays on a black screen coz theres no fly point there so can some one plzzzz help
              #11231    
            Old August 24th, 2009 (7:45 AM).
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              does anyone know how to open a script editor in advanced map that uses the same commands as pokescript as opposed to pksv or xse.
              i dont know how to explain it more than that, its a bit complicated.
                #11232    
              Old August 24th, 2009 (9:24 AM).
              Dragonite420 Dragonite420 is offline
                 
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                Hey there, I'm new to the pokemon game hacking world, and was wondering if anyone could help me out.

                I already have advanced maps, and am creating some cool maps. Most of my trouble comes with scripting. I know little about. Last night i attempted to make a pokemon center and could not figure out how to make a script for Nurse Joy to heal my pokemon. I tried to get the script from one of the other Nurse joys on a differnent map, but it didn't work out.

                Another thing that would be helpful to me and I'm sure a lot of people is a key telling what all of the different numbers and letters mean in the movement screen. all i know is 1, c, and 4. I'm assuming ill need to know how to use the other numbers otherwise they wouldn't be there.

                I have come up with a rough storyline for my hack, and will need to be able to add flags for events such as: More then one Rival, being able to receive pokemon after a certain event, and generally unlocking things after something in the game happens.

                One thing i was trying to figure out earlier today was how to change what pokemon Wally first catches.

                If anyone can help me with any of this i would reallly Apprechiate it!

                Thank you!!
                  #11233    
                Old August 24th, 2009 (9:51 AM).
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                  how do you make it so a person event spearow battle happens, then that person event, and 2 others dissapear?

                  xse scripts please. for all 3.
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                    #11234    
                  Old August 24th, 2009 (10:56 AM).
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                  Quote:
                  Originally Posted by yusufs1 View Post
                  does anyone know how to open a script editor in advanced map that uses the same commands as pokescript as opposed to pksv or xse.
                  i dont know how to explain it more than that, its a bit complicated.
                  You can't, simple enough.
                  The only way you'll do it is if you manually decode the script from the ROM yourself.
                  Sorry looks like it is time to learn XSE...
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                    #11235    
                  Old August 24th, 2009 (1:10 PM).
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                    ive been focusing on graphic editing for a while on my hack, and now i want to start scripting, but pokescript no longer opens up bufrite after i compile the script. ive downloaded pokescript and pkmnadv from so many different sites, and every time i install it i get the same problem.
                    any help?
                      #11236    
                    Old August 24th, 2009 (1:42 PM).
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                    Quote:
                    Originally Posted by yusufs1 View Post
                    ive been focusing on graphic editing for a while on my hack, and now i want to start scripting, but pokescript no longer opens up bufrite after i compile the script. ive downloaded pokescript and pkmnadv from so many different sites, and every time i install it i get the same problem.
                    any help?
                    Yeah, learn XSE, PokeScript is old, buggy, and unreliable. IMO
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                      #11237    
                    Old August 24th, 2009 (2:51 PM).
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                    psh learn pksv it much easyer for beginers
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                      #11238    
                    Old August 24th, 2009 (3:37 PM).
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                    Quote:
                    Originally Posted by narutoactor View Post
                    psh learn pksv it much easyer for beginers
                    And XSE is for professionals.
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                      #11239    
                    Old August 24th, 2009 (3:59 PM). Edited August 24th, 2009 by The Gambling Gallade.
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                      Quote:
                      Originally Posted by trebornosliw View Post
                      I think he means this:
                      When you install your warp, you have to define the warp number, map bank offset, and finally, the map itself. Basically, what you're doing is you've entered the wrong number for the warp number that you want your warp to go to (remember, warp numbering starts at zero).
                      Just check and make sure that the number of the warp you're telling the first warp to go to matches the number of your second warp.
                      Actually, as I said. I tested the warps on Advance Map, and reviewed everything. They work on Advance Map, but don't' work on the game.

                      Spoiler:
                      How strange. I just encountered the weirdest problem. All of the warps work when I'm in advance map, but when I play the game, one of the warps to a room, takes me to another room, out of bounds. How should I fix this?


                      That was my problem (Posted Earlier)
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                        #11240    
                      Old August 24th, 2009 (5:03 PM).
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                        How can you be able to change the gamefreak logo on Pokemon Ruby? I think I found the picture for it on unLZ-GBA, but I don't know how to change it...
                          #11241    
                        Old August 24th, 2009 (6:19 PM).
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                        Quote:
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                        How can you be able to change the gamefreak logo on Pokemon Ruby? I think I found the picture for it on unLZ-GBA, but I don't know how to change it...
                        Save it and then edit it in an images editor (like MSPaint) and then reimport it into unLZ. Write it to the ROM and if it's too big, find a large chunk of free space in your ROM and put the offset of it in unLZ and tick automatically fix pointers. The offset must end in 0,4,8 or C or else the ROM will crash when the images is displayed.
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                          #11242    
                        Old August 24th, 2009 (6:32 PM).
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                          How do I set a trainers battle theme? Like lets say I replace a song in the games file with a custom song. how would I get that custom song to play when I fight certain trainers?
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                            #11243    
                          Old August 24th, 2009 (6:41 PM).
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                          This has happened to me in more than one rom, and happens as soon as I put in a script to make people talk. I just spent several days doing nothing but mapping, then put in a couple of these scripts, and bang it looks like that an ALL text, that includes all menus in your bag, your pokemon, the pokedex etc.

                          I would really like to not have just wasted the last 2 or 3 days of my life. So if someone knows how to fix it please tell me.
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                            #11244    
                          Old August 24th, 2009 (9:18 PM).
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                          I don't want to look through 453 pages to find 1 question... so is there a way to insert music without using Sappy? I'm asking this because Sappy won't work on my computer. The program crashes when I load the rom. If you are wondering what my OS is, it's Windows 7 Release Candidate.
                            #11245    
                          Old August 24th, 2009 (9:35 PM).
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                            i have finally installed a true uncorupted .net framework 2.0, and when i try to start it, it doesnt give me an error message, instead, it just doesnt open. i have tried all run in compatibility modes, and nothing. how do i fix this?
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                              #11246    
                            Old August 24th, 2009 (10:20 PM).
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                              Quote:
                              Originally Posted by pokemonruby2 View Post
                              I don't want to look through 453 pages to find 1 question... so is there a way to insert music without using Sappy? I'm asking this because Sappy won't work on my computer. The program crashes when I load the rom. If you are wondering what my OS is, it's Windows 7 Release Candidate.
                              Sappy needs a lot of things to run correctly.
                              look at this thread for help.
                              http://www.pokecommunity.com/showthread.php?t=178464&highlight=sappy

                              Quote:
                              Originally Posted by 3dd13 View Post
                              i have finally installed a true uncorupted .net framework 2.0, and when i try to start it, it doesnt give me an error message, instead, it just doesnt open. i have tried all run in compatibility modes, and nothing. how do i fix this?
                              A lot of people have trout ble getting it to run...
                              What Operating system do you have? (XP, Vista, etc.)

                              P.S. The girl in that picture (if it is you) looks younger then 17.
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                                #11247    
                              Old August 24th, 2009 (11:27 PM).
                              AFG Pride AFG Pride is offline
                                 
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                                Is there a way to use the Physical/Special seperation in the attributes of moves that is in the D/P/P games, and put it in a FR\LG\R\S ROM? For example, in Pokemon FireRed, the power of Nidoqueen's "Crunch" move is determined by the user's "Special Attack" attribute even though it is a physical move. In Pokemon Diamond, the power of Nidoqueen's "Crunch" move is determined by the user's "Attack" attribute. Is there any way to make it like that in one of the GBA ROM's?
                                  #11248    
                                Old August 24th, 2009 (11:31 PM).
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                                Quote:
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                                Is there a way to use the Physical/Special seperation in the attributes of moves that is in the D/P/P games, and put it in a FR\LG\R\S ROM? For example, in Pokemon FireRed, the power of Nidoqueen's "Crunch" move is determined by the user's "Special Attack" attribute even though it is a physical move. In Pokemon Diamond, the power of Nidoqueen's "Crunch" move is determined by the user's "Attack" attribute. Is there any way to make it like that in one of the GBA ROM's?
                                Unfortunately, no, there is no way to do so...
                                There won't ever be a way either, so... sorry! ^__^
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                                  #11249    
                                Old August 24th, 2009 (11:43 PM).
                                AFG Pride AFG Pride is offline
                                   
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                                  Quote:
                                  Originally Posted by 0m3GA ARS3NAL View Post
                                  Unfortunately, no, there is no way to do so...
                                  There won't ever be a way either, so... sorry! ^__^
                                  Alright, well, is there ever going to be a good quality Pokemon Diamond/Pearl emulator for the PSP system?
                                    #11250    
                                  Old August 25th, 2009 (1:05 AM).
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                                  Alright, well, is there ever going to be a good quality Pokemon Diamond/Pearl emulator for the PSP system?
                                  I highly doubt the DS emulator for the PSP will ever get to be really fast.
                                  The PSP can't handle it as of yet...
                                  Though the PSP GO can...
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