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  #11476    
Old September 3rd, 2009 (4:19 AM). Edited September 3rd, 2009 by IIMarckus.
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IIMarckus IIMarckus is offline
     
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    Quote:
    Originally Posted by jack94 View Post
    Hi I have some Hex editing questions...
    I started trying out ROM hacking about 2 or 3 days ago (using Pokemon Gold GBC), I started using Hex yesterday - i have Translhextion.

    I have managed to edit Bulbasaur's evolution data in Translhextion by finding where the evolution data starts and editing Bulbasaur. However this is easy as Bulbasaur is the first pokemon so the data is right there at the very start of the evolution data.

    What I want to do is to go to specific Pokemon in the Evolution Data. For example I want to make it so that Kadabra evolves at a Level instead of by trading. I know how to do this when i get to his data but i don't know how to get there. There must be an easier way than to count through the 00's at the end of the evolution sequences until i count the number that is Kadabras pokedex number?
    Can someone help me out??
    This has been discussed before. You can avoid cycling through trainers by determining exactly what the bytes must be and searching for them.
    Quote:
    Originally Posted by jack94 View Post
    I also managed to edit Youngster JOEY in Hex by searching his name and it took me straight to his trainer battle data. Now, I want to edit your Pokemon Gold Rival as well but I don't know what to search for to find his trainer/battle data. When i search RIVAL and similar things it finds nothing.....
    Anyone know how to do this??
    The rival’s name, which is variable, is represented by its own special character: 0xE6.

    Aside from searching for E6 50, the location can be found using another way. Silver is his own trainer class (actually two of them, 09 and 2A). The list beginning at offset 3993E consists of pointers to the first trainer of every class. Therefore, Silver’s trainer data are located at the destination of the pointers at (0x3993E + 2 × [0x9 − 1]) and (0x3993E + 2 × [0x2A − 1]).
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      #11477    
    Old September 3rd, 2009 (6:09 AM).
    ville!'s Avatar
    ville! ville! is offline
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      can i edit the grass animation in firered? how?
        #11478    
      Old September 3rd, 2009 (6:12 AM).
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      Banjora Marxvile Banjora Marxvile is offline
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        Quote:
        Originally Posted by ville! View Post
        can i edit the grass animation in firered? how?
        There is a tut for that. Try searching for it. (Get the tool Tile Molester, as you will need it.)
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          #11479    
        Old September 3rd, 2009 (7:18 AM).
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          In UnLZ, where can I find the tilemap for Fissure?
          Which number?
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            #11480    
          Old September 3rd, 2009 (9:11 AM).
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            Quote:
            Originally Posted by yusufs1
            how do you insert an entirley new building into tileset 0
            i can insert into the specific tilesets fine but editing the first tileset is not working, and the buildings tiles are all jumbled up nd i can't find any when i want to build the maps
            i need to know cuz i want to inert a hg/ss pokemon center
            if u dont get what im saying ill try to explain it a little clearer
            i want to insert this




            into tileset 0
            i can't manage to do it properly
            but the pallete is already edited for the pokemon center, os no trouble there

            credits for the image goes to C.N.C
            Quote:
            Originally Posted by Thrace
            You need to edit all the blocks to use the new tiles. Try reading some tutorials.
            yeah but most tutorials focus on editing like one tile at a time, not an entire building.
              #11481    
            Old September 3rd, 2009 (10:00 AM).
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              How to change Trainer's battlesprite in Ruby?
                #11482    
              Old September 3rd, 2009 (10:03 AM).
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              Banjora Marxvile Banjora Marxvile is offline
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                Quote:
                Originally Posted by yusufs1 View Post
                yeah but most tutorials focus on editing like one tile at a time, not an entire building.


                ... Yeah, you do that to make the building... Buildings are made up of tiles... Check out the new tut in the Doc and Tut section, for more help. It is easy to understand. Link: http://www.pokecommunity.com/showthread.php?t=193377

                Sanyco: Try searching for a Tutorial, i think you need to search in Tile molester... Not too sure. Look through unlz or Tile Molester... Ruby is different to Firered... Use Tile Molester.
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                  #11483    
                Old September 3rd, 2009 (11:41 AM).
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                Quote:
                Originally Posted by yusufs1 View Post
                yeah but most tutorials focus on editing like one tile at a time, not an entire building.
                Quote:
                Originally Posted by Banjora Marxvile View Post

                ... Yeah, you do that to make the building... Buildings are made up of tiles... Check out the new tut in the Doc and Tut section, for more help. It is easy to understand. Link: http://www.pokecommunity.com/showthread.php?t=193377

                Sanyco: Try searching for a Tutorial, i think you need to search in Tile molester... Not too sure. Look through unlz or Tile Molester... Ruby is different to Firered... Use Tile Molester.
                Like Banjora said, that's what you have to do in order to insert the house. You have to chop it up into 16x16 tiles.

                Also, please change the white and pink background into one solid color. The transparent color can only be one color.

                Hope all goes well for you!
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                  #11484    
                Old September 3rd, 2009 (12:25 PM).
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                Quote:
                Originally Posted by Thrace View Post
                I think it tells you in advanced mode. If not you'll just have to export the Sprite palettes with VBA, load them in APE and search for them. You could also try looking for the offsets in the .ini files for OWE.
                1) It tels you the sprites ofset not the platlet offset
                2)how do I export platettes with vba
                3)it only tels you the banks
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                  #11485    
                Old September 3rd, 2009 (12:47 PM).
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                Quote:
                Originally Posted by narutoactor View Post
                1) It tels you the sprites ofset not the platlet offset
                2)how do I export platettes with vba
                3)it only tels you the banks
                Though i'm not Thrace, in order to save a palette with vba just go to Tools -> Palette Viewer.

                Down at the bottom of the window it lets you save the background.
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                  #11486    
                Old September 3rd, 2009 (1:08 PM).
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                I know how to do that and I dont want the back round I want the sprite ;l
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                  #11487    
                Old September 3rd, 2009 (1:25 PM).
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                Quote:
                Originally Posted by narutoactor View Post
                I know how to do that and I dont want the back round I want the sprite ;l
                Oh I see.

                The sprite's palette is actually mixed in the background palette somewhere, which is annoying because that means you have to keep a sharp eye out for matching colors.

                I have a example attached of oaks palette mixed in the background palette.
                The bad thing is that when you save the palette all of those other colors get mixed in too.

                Just look for 2 rows of colors that match your sprite.
                I have oak's palette circled in red. The blue arrow is pointing to the teal blue color, which usually indicates the start of a sprite palette like that.

                I wish I could help more, but that's about all I can do as of now for ya. D:
                Attached Images
                File Type: png spritepal.PNG‎ (42.9 KB, 12 views) (Save to Dropbox)
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                  #11488    
                Old September 3rd, 2009 (1:49 PM).
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                I know that but how do I save it to a pal or a file ape can load
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                  #11489    
                Old September 3rd, 2009 (7:44 PM).
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                Quote:
                Originally Posted by Sanyco-007 View Post
                How to change Trainer's battlesprite in Ruby?
                You need to find it in a tile editing program like TLP or TileMolestor and edit it from there. There are some tutorials available here.

                Quote:
                Originally Posted by narutoactor View Post
                I know that but how do I save it to a pal or a file ape can load
                Click Save OBJ and save it as a Paintshop Palette file.
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                  #11490    
                Old September 3rd, 2009 (8:24 PM).
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                Pokeyomom Pokeyomom is offline
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                  I'm retarded. Lol
                  But seeing as how you guys can't help me with that, how do I open AdvMap Editor? Do I need Winzip to Unzip it? Can I get Winzip for somewhere for free? Thanks! All the tutorials I find are always fragmented, and never take into account the level of inexperience the person watching might be at.
                    #11491    
                  Old September 3rd, 2009 (10:11 PM).
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                  Quote:
                  Originally Posted by Pokeyomom View Post
                  I'm retarded. Lol
                  But seeing as how you guys can't help me with that, how do I open AdvMap Editor? Do I need Winzip to Unzip it? Can I get Winzip for somewhere for free? Thanks! All the tutorials I find are always fragmented, and never take into account the level of inexperience the person watching might be at.
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                  You can use WinZip or WinRAR (as well as other programs). Windows XP and later can open .zip files without having to use another program. You just need to extract all the files in the .zip file to a new folder.

                  I don't think tutorials should have to take into account people as inexperienced as you. That would make tutorials several pages long.
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                    #11492    
                  Old September 3rd, 2009 (11:25 PM).
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                    I'm not insulting anybody's tutorials (especially since many on here are awesome!), but it stands to reason that anything should be taught in a strict linear step by step fashion. If it takes a few extra paragraphs, then so be it. A beginners tutorial is a beginners tutorial. It should assume nothing. (And your tid-bit only took a few sentences... Fancy that). Thanks anyways though---
                      #11493    
                    Old September 4th, 2009 (2:08 AM).
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                      Quote:
                      Originally Posted by Pokeyomom View Post
                      I'm not insulting anybody's tutorials (especially since many on here are awesome!), but it stands to reason that anything should be taught in a strict linear step by step fashion. If it takes a few extra paragraphs, then so be it. A beginners tutorial is a beginners tutorial. It should assume nothing. (And your tid-bit only took a few sentences... Fancy that). Thanks anyways though---
                      Well Imagine someone is going to teach you how to get somewhere by car.
                      Does that person need to teach you to drive?
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                        #11494    
                      Old September 4th, 2009 (7:37 AM).
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                      Ok, I got the trainer image from FireRed saved and edited into Ruby but when I view it on the game the colors are off and very different then what it shows on the image. How do I fix this?
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                        #11495    
                      Old September 4th, 2009 (9:33 AM).
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                        Quote:
                        Originally Posted by Gamer2020 View Post
                        Well Imagine someone is going to teach you how to get somewhere by car.
                        Does that person need to teach you to drive?

                        Absolutley. Think about it logically. If someone was like "i'm going to teach you how how to get somewhere by car", without knowing anything about the person, it would be presumptious to assume I even knew how to drive a car- or maybe even what a car was for that matter.

                        It's tantamount to someone being all "i'm gonna teach you how to stall a Cessna in midflight, but I assume you already know how to take off". :s. Ironically all I needed was something that simple explained to me. The actual tutorials make ROM hacking retard proof simple biscuits. (Well maybe not scripting...)

                        Thanks for the answer Thrace. Most people get all offended and just think someone is lazy when asking simple questions such as that. Hopefully you'd be willng to answer more if any arise. Peace!
                          #11496    
                        Old September 4th, 2009 (10:26 AM).
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                          Quote:
                          Originally Posted by Pokeyomom View Post
                          Absolutley. Think about it logically. If someone was like "i'm going to teach you how how to get somewhere by car", without knowing anything about the person, it would be presumptious to assume I even knew how to drive a car- or maybe even what a car was for that matter.

                          It's tantamount to someone being all "i'm gonna teach you how to stall a Cessna in midflight, but I assume you already know how to take off". :s. Ironically all I needed was something that simple explained to me. The actual tutorials make ROM hacking retard proof simple biscuits. (Well maybe not scripting...)

                          Thanks for the answer Thrace. Most people get all offended and just think someone is lazy when asking simple questions such as that. Hopefully you'd be willng to answer more if any arise. Peace!

                          Point it that person more then likely can't just give you what you need to drive.



                          Hey does anyone know if emerald has the door animations the same as ruby? (HA NOT SPAM! )
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                            #11497    
                          Old September 4th, 2009 (10:38 AM).
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                          Quote:
                          Originally Posted by Gamer2020 View Post
                          Point it that person more then likely can't just give you what you need to drive.



                          Hey does anyone know if emerald has the door animations the same as ruby? (HA NOT SPAM! )
                          You could always just try looking through Tile Molester and find out...
                          (That and the OAM Viewer in VBA helps...)
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                            #11498    
                          Old September 4th, 2009 (3:41 PM). Edited September 4th, 2009 by 徐死.
                          徐死 徐死 is offline
                             
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                            hey. I need a little help on sprites. In my hack, person will come up to you and talk to you. When he is finished talking, he will stay there. When the player leaves the town and comes back, he is back in his original position. How do you make it so he stays where he is permanently?

                            Quote:
                            No idea I'm afraid. I don't think it'd be easy (finding out how to do it anyway). If you're really desperate you could replace that track with blank music.
                            That would work. Do you know which program I would use to do that?
                              #11499    
                            Old September 4th, 2009 (6:57 PM).
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                            Quote:
                            Originally Posted by Konekodemon View Post
                            Ok, I got the trainer image from FireRed saved and edited into Ruby but when I view it on the game the colors are off and very different then what it shows on the image. How do I fix this?
                            You must have forgotten to import the palette with the sprite.

                            Quote:
                            Originally Posted by 徐死 View Post
                            hey. I need a little help on sprites. In my hack, person will come up to you and talk to you. When he is finished talking, he will stay there. When the player leaves the town and comes back, he is back in his original position. How do you make it so he stays where he is permanently?

                            That would work. Do you know which program I would use to do that?
                            You can do this with either a level script (the most elegant solution but probably the harder of the two) or you can simply have two people and hide the first and show the second person when the first script is run.

                            You can use Sappy, unfortunately I've never used Sappy so I can't give anymore information on how you would do it.
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                              #11500    
                            Old September 4th, 2009 (11:03 PM).
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                              I was working with A-Text and somehow my rom got this bug.
                              (sorry i cant post urls yet...
                              h ttp://i70.photobucket.com/albums/i111/Drakuaza/ThmonSpecial_02.png

                              it doesnt affect at all the gameplay but it bothers me. does anyone know how to fix this?
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