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  #1    
Old September 2nd, 2009 (6:52 AM). Edited April 15th, 2010 by Logan.
pichu2000 pichu2000 is offline
     
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    INTRODUCTION

    Like Gba Games, in 4th generation games we can rip the graphic file.
    In fact there are a lot of file into Narc archive that rapresented graphic.
    In NDS pokemon Rom there are three important kind of file.

    1.NCGR or .RGCN that rapresented the tileset part;
    2.NCLR or .RLCN that rapresented the palette block;
    3.NSCR or .RCSN that rapresented the tilemap part.
    4.NANR or .RNAN that rapresented the animation part.

    The method for ripping graphic is very simple.
    The only difficulty is finding the right palette and map for a tile file
    1 Open your ROM into Tahaxan
    2 Search these type of file.
    3 Click first on map file, then tile, and palette

    Now we can save the image as a BMP. Like Unzl-Gba we can change the image size for insert the tiles into right position.

    Some example

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      #2    
    Old September 7th, 2009 (3:45 AM).
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    ShuppetShopper ShuppetShopper is offline
       
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      This is really usefull, thanks
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        #3    
      Old September 7th, 2009 (6:14 AM).
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      Pokepal17 Pokepal17 is offline
      More cowbell~
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      This is a vwery useful tutorial. Thanks a lot.
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        #4    
      Old September 7th, 2009 (8:07 AM).
      pichu2000 pichu2000 is offline
         
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        Thanks!
        I want to make a pack with all rippable graphic for Dpp
        It's a good idea or not?
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          #5    
        Old September 9th, 2009 (5:28 AM).
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        ShuppetShopper ShuppetShopper is offline
           
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          Quote:
          Originally Posted by pichu2000 View Post
          Thanks!
          I want to make a pack with all rippable graphic for Dpp
          It's a good idea or not?
          Yea, good idea. But it takes a long time to put the images with the right pallets :D
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            #6    
          Old September 9th, 2009 (12:19 PM).
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          madarawolf madarawolf is offline
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            I can't find a place to download a working tahaxan program.
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              #7    
            Old September 9th, 2009 (1:39 PM).
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            D-Trogh D-Trogh is offline
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              Quote:
              Originally Posted by madarawolf View Post
              I can't find a place to download a working tahaxan program.
              What about the official Tahaxan website.. - -'
              It works you know?!

              It's sad to see that people need a 'tutorial' for this =/
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                #8    
              Old September 10th, 2009 (6:23 AM).
              mervyn797 mervyn797 is offline
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                wow! thats 1 useful thing to know!
                Quote:
                I want to make a pack with all rippable graphic for Dpp
                It's a good idea or not?
                well, i believe someone actually made a rom base using d/p/pt tiles they made, so.. do u too want to do the same?
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                  #9    
                Old September 15th, 2009 (12:39 PM).
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                madarawolf madarawolf is offline
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                  Quote:
                  Originally Posted by D-Trogh View Post
                  What about the official Tahaxan website.. - -'
                  It works you know?!

                  It's sad to see that people need a 'tutorial' for this =/
                  I tried there and when I try to start the program a message pops up saying "The procedure entry [email protected] could not be located in the dynamic link library bgd.dll" so, can anyone tell me what all that means to me.
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