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Research unLZ numbers

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  #1    
Old September 28th, 2009 (4:13 PM). Edited May 18th, 2010 by Blubber300.
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    these numbers are for emerald, since i couldn't find anywhere else that did this for emerald...

    pokes: 1037-1812
    egg:1813
    unown forms: 1039-1867
    trainers:1868-1958
    hero(s) 1959-1960

    Intro Sequence:
    the first four are the pokes that follow you when you're riding your bike in the intro-2039-2042
    the next 2 are the male and female characters riding their bikes in the intro-2043-2044
    this one is the tiles in the background of kyogre and groudon-2049
    the clouds, just before rayquaza appears-2052
    the rayquaza in the intro-2057
    more clouds-2059
    pokeball swirly thing before sharpedo and duskull come on-2496
    nintendo copyright
    -End of Intro stuff-

    i think it's the overlay of the desert-2065

    MOVES:
    sheer cold-2067
    dive-2071
    protect-2078
    night shade-2080
    surf-2099
    horn attack-2629
    stomp-2630
    footprint-2631
    handprint-2632
    fist-2633
    swagger(?)-2636
    a spiderweb-2637
    payday-2638
    substitute-2645
    swift-2656
    shadow ball-2657
    curse-2663
    follow me-2665
    asleep-2669
    rock blast-2675
    foresight-2677




    types-2110
    statuses-2109
    bags-2120 and 2121
    pokeblock case-2135
    berries-2298-2340
    items-2229-2476

    DOLLS
    snorlax-2477
    rhydon-2478
    lapras-2479
    venasaur-2480
    charizard-2481
    blastoise-2482
    wailmer-2483
    regice-2484
    regirock-2485
    registeel-2486

    RANDOM THINGS
    cable car-2491
    wynaut, whismur, skitty, and makuhita-2497
    badges-2525
    pokedex-2526-2527&2537& 2542
    contest ranks-2548, 2549, 2551, 2557, 2558,
    condition-2550, 2571
    match call-2552
    main menu-2553
    map options-2554
    ribbons-2555
    search-2556
    party pkmn-2559
    map icons-2562
    typing legend-2564
    modes-2565
    buttons-2568
    condition pictures-2572
    slots-2574
    trainer card-2578
    boxes-2579
    tiles-2590
    game boy-2593
    press start and game freak inc.-2613
    fronteir pass-2615
    stars-2619
    icons for something-2620
    pokemon heads-2622
    a house-2624
    a bone-2627
    moon phases-2628
    a bag-2643
    rock-type-thing?-2639
    OMNOMNOM face-2640
    clouds-2646



    Note:the pokes have the front sprite,then the shiny backsprite. no idea why it's ordered like that, but....yeah.

    EDIT: added a whole bunch of new stuff, spent a weekend going through all the values that I hadn't yet. sorry phosphate, but i couldn't find any of that stuff
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      #2    
    Old October 6th, 2009 (4:48 AM).
    mervyn797 mervyn797 is offline
    What? I'm right here. >D
       
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      good, but if you add some more, titlescreens, etc.
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        #3    
      Old October 6th, 2009 (5:56 AM).
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      Title Screens and stuff from 2011
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        #4    
      Old October 6th, 2009 (9:29 AM).
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        Quote:
        Originally Posted by Blubber300 View Post
        these numbers are for emerald, since i couldn't find anywhere else that did this for emerald...
        Emerald you say? What about THIS thread?
        I know that I didn't document everything.. but I guess I documented a lot =/
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          #5    
        Old October 7th, 2009 (11:36 PM). Edited October 10th, 2009 by ME0W.
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        Still busy working on my hack.
           
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          i wish you've done the same for pokemon ruby...

          Oh, if you do, try to include professor birch's
          unlz number! if there is. . .
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            #6    
          Old October 11th, 2009 (2:21 AM).
          alypkm alypkm is offline
             
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            can you tell me the movements in pokemon emerald !!!
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              #7    
            Old February 12th, 2010 (7:40 PM).
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              What about badges? and fronteir symbols?
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                #8    
              Old February 13th, 2010 (3:29 PM).
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                I would like to know what number Professor Birch is for Emerald. Does anyone here know his unLZ number?
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                  #9    
                Old February 14th, 2010 (3:43 AM).
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                  Add titlescreen numbers. Great tutorial by the way.
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                    #10    
                  Old February 14th, 2010 (3:58 AM).
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                  asleep all summer zzZZ
                     
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                    thanx for it, i'm mainly hacking on emerald so its a great help for me

                    but its trus you didn't post everything, for example prof birch i also want to change and i want to remplace moves by new ones so i want also know the numbers of moves.........
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                      #11    
                    Old February 15th, 2010 (11:05 AM).
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                    Is the backsprites in unlz? And if not what number is it in TM?
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                      #12    
                    Old May 11th, 2010 (3:57 PM).
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                      thx everyone, ill try to find more soon, expect an update by friday-ish, maybe earlier
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                        #13    
                      Old May 12th, 2010 (12:32 PM).
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                        Yeah... what I need:
                        Prof. Birch
                        Backsprites of Heroes, Wally, and Steven
                        Titlescreen

                        Also, I have a bit of a problem. After expanding my rom with XSE, all my unLZ numbers have increased by about 7000 for some reason, and a lot of empty pictures with multicolored dots have been present. Is there any way to reverse that?
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                          #14    
                        Old May 27th, 2010 (11:10 AM). Edited May 27th, 2010 by mr. ck.
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                        कुछ मीठा हो जाये
                           
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                          Prof. Birch in the intro isn't in the compression that UnlZ looks for... There was this thing called TPL that did it...

                          I know, years ago, I had done something about that... Lemme look that up.

                          EDIT: Found it...
                          Quote:
                          1. How to edit Birch in the Intro (R/S/E)
                          Editing birch is easy, well, very easy, so follow me:
                          1. Get EliteMap (well if you don’t have this you are not a hacker)
                          2. Open TLP.exe (it comes with elite map)
                          3. Load your ROM in it
                          4. Well go to Edit>Goto and choose the hex radio
                          5. Type 39DA00 as the offset and click on Go!
                          6. Then go to Pallet>Load and choose birch.tpl file which I have given with this tutorial. You would see that it looks a bit like birch but yet not exactly
                          7. Now resize the window in which the ROM has been loaded, horizontally to half
                          8. But yet it is messed up so we press the key we use to put minus signs and underscores 12 times and viola, Birch has emerged from trash
                          9. Edit it but remember that the first colour of the pallet is always transparent.
                          10. Only use the colours supplied don’t get too expecting that you change the pallet in TLP if you want to change the colours do the pallet editing stuff in the ROM.
                          See, how you can make Birch look like a baboon wearing a lab coat so easily?
                          This was by: Rocking Groudon... The rest of the tutorial doesn't need reposting, it's obsolete.
                          Attached Files
                          File Type: zip birch.zip‎ (888 Bytes, 135 views) (Save to Dropbox)
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                            #15    
                          Old May 28th, 2010 (12:43 PM). Edited May 28th, 2010 by pokemon-hack.
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                            Can someone help me.
                            I have been trying to find the backsprites of the male, female, steven and wally from emerald on unLZ and Tile Molester but could'nt find them.
                            Could someone please tell me where the backsprites are and what program you use to find them (like unLZ, Tile Molester, etc.) and what code you use for "go to" (like 0035ST78). I am trying to make a Hack game of emerald.
                            So please tell where i could find the backsprite.
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                              #16    
                            Old June 30th, 2010 (10:01 PM).
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                              Thanks, that really helped, I really wanted Prof. Birch to be an alien and it worked! :D Now to make the rest of the people aliens and video-game characters. I made a terrible looking pac man but the loch ness monster went well and I like my skeleton.

                              Not to go off topic, but any one know how to use XSE scripting? I want to make people say different things.
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                                #17    
                              Old July 31st, 2010 (2:20 AM).
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                                wheres the "pokemon emerald" number? i cant seem to find it, i just want to change it, any ideas?
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                                  #18    
                                Old August 1st, 2010 (9:59 PM).
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                                  you mean the one underneath the big POKEMON on the ts?
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                                    #19    
                                  Old August 23rd, 2010 (11:45 AM).
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                                    I need the #s for the Trainer Backsprites for Ruby. I'm confused.
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                                    Yay!!Bill and the others are finally hatched!!!
                                    (From left to right: Bill,Tom,Gustav,Georg,"Alien" and..."Humanoid!")
                                    Danke for helping them! <3333
                                    http://www.youtube.com/watch?v=1AQnflh-diM
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                                      #20    
                                    Old August 23rd, 2010 (1:40 PM).
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                                    Quote:
                                    Originally Posted by TokioHumaNeko View Post
                                    I need the #s for the Trainer Backsprites for Ruby. I'm confused.
                                    The compressed backsprites are located at 0xE57AC8 or, in unLZ, around number 1363.
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                                      #21    
                                    Old August 23rd, 2010 (4:25 PM).
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                                      What if you used the Deep Scan?
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                                      Luxray (レントラー)
                                      The Gleam Eyes Pokémon
                                      6'03" | 342lbs
                                      Type → Electric
                                      Abilities → Intimidate | Rivalry
                                      It has eyes which can see through anything. It spots and captures prey hiding behind objects.
                                      [???=<game and stuff goes here>]Challenges[/???] | Story Site


                                      ~*~*DaRkSiDe Of ThE sUn~*~*~
                                      ~*(IcH bIn HuMaNoId)*~
                                      ~*Tokio Hotel Forever*~
                                      Help me by joining Team Cosmic Destiny!
                                      Tokio Hotel Fan For Life,honey! ;D


                                      Yay!!Bill and the others are finally hatched!!!
                                      (From left to right: Bill,Tom,Gustav,Georg,"Alien" and..."Humanoid!")
                                      Danke for helping them! <3333
                                      http://www.youtube.com/watch?v=1AQnflh-diM
                                      My version of Automatic Acoustic! It's been Remixed!
                                      http://www.youtube.com/watch?v=ZrO-zXOls30
                                      Help me with Cosmic Destiny!!! Please!
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                                        #22    
                                      Old August 23rd, 2010 (7:29 PM).
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                                      Yours truly
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                                      Quote:
                                      Originally Posted by TokioHumaNeko View Post
                                      What if you used the Deep Scan?
                                      Then it would be at 7458.
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                                        #23    
                                      Old October 18th, 2010 (6:16 AM). Edited October 18th, 2010 by sab.
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                                        This is great and all, but what about people like me who prefer nlz over unlz? Is there even a thread for that?
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                                          #24    
                                        Old December 20th, 2011 (6:37 AM).
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                                          hey i want the backsprite numbers for pokemon ruby because i am making a new hack

                                          also if anyone wants to help me I want scripters,mapers,sprite editors and a beta tester
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                                            #25    
                                          Old June 23rd, 2012 (4:44 AM). Edited June 26th, 2012 by Flashxon.
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                                            What's the number and palette of the pokéballs when you are throwing them out in a battle? (In pokémon Emerald)
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