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  #26    
Old August 23rd, 2009 (1:17 PM).
Fendaril Fendaril is offline
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    Foullump do you prefer pokescript over XSE or is that what you are use to using as a scripting language.
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      #27    
    Old August 24th, 2009 (9:03 AM). Edited August 24th, 2009 by huntley93.
    huntley93 huntley93 is offline
       
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      will the main body of the script work on xse or not. and have a request for next lesson. legendary battles like mewtwo and zapdos or is that the same as wild battles?
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        #28    
      Old August 24th, 2009 (4:22 PM). Edited August 24th, 2009 by Incineroar.
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      Incineroar Incineroar is offline
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      Quote:
      Originally Posted by foullump View Post
      As far as I can see, you are compiling it wrong
      Never mind that. I found the problem. You put "$talk 1= Hi." You're supposed to put a space between them, like this: "$talk 1 = Hi."
      Thanks. Now I know what I've been doing wrong. I also want to know: How do you add a sound when you either:
      A: talk to a person, or
      B: Move with someone

      I want to do that like at the beginning of the game when Prof. Oak moves the player to the lab with the "Follow Me" theme.
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        #29    
      Old August 31st, 2009 (3:25 PM).
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        Quote:
        Originally Posted by pokemonruby2 View Post
        Thanks. Now I know what I've been doing wrong. I also want to know: How do you add a sound when you either:
        A: talk to a person, or
        B: Move with someone

        I want to do that like at the beginning of the game when Prof. Oak moves the player to the lab with the "Follow Me" theme.
        That would be "playsound 0x0000" where 0000 represents the sound's value. Afterwards, use #raw 0x33 to prevent the game from having errors.
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          #30    
        Old September 1st, 2009 (4:33 PM).
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          i use xse since it has less bugs and its what most people use
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            #31    
          Old September 1st, 2009 (8:29 PM).
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          ChikoritaMudkipz ChikoritaMudkipz is offline
             
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            Hey I was wondering if lesson 8 could be on level scripts, or even combining previous scripts into a rival battle.
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              #32    
            Old September 5th, 2009 (12:55 PM).
            jarcon jarcon is offline
               
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              Foullump great tutorials, I've started scripting now and have made some really cool scripts already thanks to what I learned! Couldn't have done it without you. Keep them coming! If I have any requests I'll let you know.
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                #33    
              Old September 6th, 2009 (3:03 PM).
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              Denali Denali is offline
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                To start off, amzing tutorials! I don't know what I'd do without you! This may sound stupid, but, I'm confused on how to use the "script" event on advance map. I thought you just make a script making your sprite move, then, when you step on the script tile your player moves and stuff. Am I right?

                Here's the script I used:
                Spoiler:

                #org $nonopoppa
                lock
                faceplayer
                message $halt
                $halt 1 =Crap!
                boxset 6
                applymovement 1 $jiggy
                $jiggy 1 ; #binary 0x62 0x01 0x08 0x12 0x44 0xFE
                applymovement 0xFF $jiggy
                release
                end

                I don't know if this is right, but, thanks for your time Foullump.
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                  #34    
                Old September 7th, 2009 (8:46 AM).
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                foullump foullump is offline
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                  Quote:
                  Originally Posted by Denali View Post
                  To start off, amzing tutorials! I don't know what I'd do without you! This may sound stupid, but, I'm confused on how to use the "script" event on advance map. I thought you just make a script making your sprite move, then, when you step on the script tile your player moves and stuff. Am I right?

                  Here's the script I used:
                  Spoiler:

                  #org $nonopoppa
                  lock
                  faceplayer
                  message $halt
                  $halt 1 =Crap!
                  boxset 6
                  applymovement 1 $jiggy
                  $jiggy 1 ; #binary 0x62 0x01 0x08 0x12 0x44 0xFE
                  applymovement 0xFF $jiggy
                  release
                  end

                  I don't know if this is right, but, thanks for your time Foullump.
                  If you're using a script box then you'll want to get rid of 'lock faceplayer' and maybe add a pause after your movements. Then in advance map, click the script box and on the right it will ask for var values. I always put 50 40.
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                    #35    
                  Old September 14th, 2009 (2:58 PM). Edited September 14th, 2009 by Denali.
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                  Denali Denali is offline
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                    Hey Foullump, I tried your advice and removed the 'faceplayer and lock', but my script still doesn't work. Every time I step on the tile, the hero freezes and is unable to move...Maybe I just can't script...Anyways, here is the script I used the second time...
                    Spoiler:

                    #org $pimp
                    message $talk
                    $talk 1 =Crap!
                    boxset 6
                    applymovement 1 $mover
                    $mover 1 ; #binary 0x01 0x0A 0x04 0x0C 0xFE
                    applymovement 0xFF $mover
                    pausemove 0x0000
                    release
                    end

                    Oh, and I tried to do the var values thing, but I didn't do it right I guess. Or maybe I just didn't understand you.
                    Thanks foullump,
                    -MDS
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                      #36    
                    Old September 20th, 2009 (4:31 PM).
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                    foullump foullump is offline
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                      Quote:
                      Originally Posted by Denali View Post
                      Hey Foullump, I tried your advice and removed the 'faceplayer and lock', but my script still doesn't work. Every time I step on the tile, the hero freezes and is unable to move...Maybe I just can't script...Anyways, here is the script I used the second time...
                      Spoiler:

                      #org $pimp
                      message $talk
                      $talk 1 =Crap!
                      boxset 6
                      applymovement 1 $mover
                      $mover 1 ; #binary 0x01 0x0A 0x04 0x0C 0xFE
                      applymovement 0xFF $mover
                      pausemove 0x0000
                      release
                      end

                      Oh, and I tried to do the var values thing, but I didn't do it right I guess. Or maybe I just didn't understand you.
                      Thanks foullump,
                      -MDS
                      One thing you might want to try doing is putting a space before "crap!" It should look like this:
                      $talk 1 = Crap!

                      Now that might not do anything at all but as I recall scripts would always freak out if the smallest thing was wrong...
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                        #37    
                      Old September 26th, 2009 (10:57 AM).
                      VVB VVB is offline
                         
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                        I have a suggestion on what to include in lesson 8. How about making choices, other than just yes or no, like choosing one out of three starters?
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                          #38    
                        Old September 28th, 2009 (12:17 PM).
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                        Denali Denali is offline
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                          I'm sorry foullump, I still can't fix the problem. And what did you mean by the 40 50 var values thing?
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                            #39    
                          Old October 4th, 2009 (1:55 AM).
                          huntley93 huntley93 is offline
                             
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                            how do i make a trainer battle me again after he has battled me the first time. I have tried putting the script underneth the 1st one but couldn't compile it. Got an idea for lesson 8. could it be one like the enti,scuicine and riakou event in fire red and leaf grean?
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                              #40    
                            Old October 4th, 2009 (9:41 AM).
                            boo7100 boo7100 is offline
                               
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                              I need some help with my wild battle script. the battle and the fadescreen and event work fine. the only thing is, when i capture or beat the pokemon, it doesnt go away. Here is my script. can someone tell me wat I did wrong?

                              #org $script
                              lock
                              faceplayer
                              cry 0xA1 250
                              #raw 0x33
                              pause 0x30
                              message $cry
                              $cry 1 = Gyooooga!
                              boxset 6
                              wildbattle 250 47 2
                              pause 0x70
                              fadescreen 1
                              removesprite 0x800F
                              setflag 0x1211
                              pause 0x10
                              fadescreen 0
                              release
                              end
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                                #41    
                              Old October 4th, 2009 (1:49 PM).
                              DawnRyder DawnRyder is offline
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                                Quote:
                                Originally Posted by boo7100 View Post
                                I need some help with my wild battle script. the battle and the fadescreen and event work fine. the only thing is, when i capture or beat the pokemon, it doesnt go away. Here is my script. can someone tell me wat I did wrong?

                                #org $script
                                lock
                                faceplayer
                                cry 0xA1 250
                                #raw 0x33
                                pause 0x30
                                message $cry
                                $cry 1 = Gyooooga!
                                boxset 6
                                wildbattle 250 47 2
                                pause 0x70
                                fadescreen 1
                                removesprite 0x800F
                                setflag 0x1211
                                pause 0x10
                                fadescreen 0
                                release
                                end
                                What you need to do is to set a person ID in AdvanceMap. Select the sprite, and just above the 'Open Script' button will be a box that says 'Person ID'
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                                  #42    
                                Old October 5th, 2009 (4:18 AM).
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                                  I have terrible problem with texts. I did all in lesson, but is is always bad.
                                  Script code:
                                  Code:
                                  #org $script
                                  lock
                                  faceplayer
                                  message $question
                                  $question 1 = Hi, do you like\nthis game?
                                  boxset 5
                                  compare 0x800D 0x0001
                                  if 0x01 goto $yes
                                  message $no
                                  $no 1 = Ok. Then...
                                  boxset 6
                                  release
                                  end
                                  
                                  #org $yes
                                  message $yes1
                                  $yes1 1 = That's great,\nI like you!
                                  boxset 6
                                  release
                                  end
                                  In-Game picture:
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                                    #43    
                                  Old October 5th, 2009 (2:34 PM).
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                                  Katie Skyye Katie Skyye is offline
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                                    Ergh...

                                    I would rather use XSE since everyone says it's better, but I'd be willing to use Pokéscript for the purpose of learning this...

                                    ...but I am unable to find it. Is it possible to post a link to a download on this forum? If that's not allowed, sorry for asking, but I'm sort of stuck without that program.

                                    So, I figure it would be easier for you to send a link than to make another tutorial about XSE, so I thought I'd ask. Thanks!

                                    Also, you sound exactly like a kid in my class...it's very encouraging. ;D
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                                      #44    
                                    Old October 8th, 2009 (4:24 PM).
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                                    romanceisdead romanceisdead is offline
                                       
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                                      i'm having trouble with an oak-like script.
                                      the game just freezes when i reach the script.
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                                        #45    
                                      Old October 9th, 2009 (3:38 PM).
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                                      RainDogg54 RainDogg54 is offline
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                                        Thanks these videos have really have helped me with my hack! But I'm having trouble making a script that gives the player running shoes. Can someone teach me how? I tried giveitem 0x82F 0x01 but I don't think that's how your supposed to do it.. :\ I'm a newbie at scripting obviously
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                                          #46    
                                        Old October 11th, 2009 (7:50 PM).
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                                        saison saison is offline
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                                          Okay, so I'm doing a battle script and everything will work fine, the text before you fight, the battle, and the text once you win. Everything will work until I try to talk to the event again after the battle. It will do something different everytime, whether it be lock the player and have a palette screwup or having weird random text appear in the text box.
                                          Code:
                                          #org $script
                                          lock
                                          faceplayer
                                          trainerbattle 0x00 0x01 $see $win
                                          $see 1 = Can you defeat the creator?
                                          $win 1 = Good thing these aren't my Pokemon!
                                          message $after
                                          $after 1 = We'll meet again.
                                          boxset 6
                                          release
                                          end
                                          I'd really appreciate if somebody could help troubleshoot my problem
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                                            #47    
                                          Old October 13th, 2009 (12:41 AM).
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                                          AmazingCouchPotato AmazingCouchPotato is offline
                                             
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                                            These videos are awesome they have helped me a lot, keep up the great work
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                                              #48    
                                            Old October 16th, 2009 (2:18 PM).
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                                            SiegHart SiegHart is offline
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                                              hmm so im watching tutorial five, and i was wondering how i could make an event similar to the oak stopping you when you try to leave town, and then he talks to you... i want to walk out the front door of the house and have a character walk up to you and ask you to help find something, then once u find that item the character walks up to you again and takes the item, and tells you something else...i get all the scripting and movement parts, but how do i make a script activate as soon as i step on a certain tile?
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                                                #49    
                                              Old October 16th, 2009 (3:50 PM).
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                                                Okay, I put in a script into the ROM that didn't even work (seeing if I could make a script from nothing, I missed some spacing, that's it) and then for some reason my battle script started to work after the battle o.O

                                                Thanks for putting up these vids :D I'll make sure to reference 'em to people.
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                                                  #50    
                                                Old October 16th, 2009 (10:16 PM).
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                                                  Hey, lesson 6 is deleted! Why?
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