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  #26    
Old October 15th, 2009 (4:44 PM).
Soul.//Silver's Avatar
Soul.//Silver Soul.//Silver is offline
     
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    Quick question, what is a Level Script and what is it used for? noob question probably, but I hang out more in the Game Developing section.
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      #27    
    Old October 16th, 2009 (2:00 AM).
    "Уровень - скрипт"'s Avatar
    "Уровень - скрипт" "Уровень - скрипт" is offline
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      Thanks a lot!
      This tut works for me!

      But I have problems with
      the "03 On entering map/not on menu close" thing . . .
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        #28    
      Old October 16th, 2009 (5:09 AM).
      score_under's Avatar
      score_under score_under is offline
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      Some of the technicalities here are a little off... D:
      Quote:
      Originally Posted by cooley View Post
      The var you(well, I) used--0x4033--should be inserted into the Flag area. And for some strange reason, the value you(I) used in the setvar command(setvar 0x4033 0x1) has to be subtracted by one.


      Since I used 0x1, I subtract 1 and get 0x0. so I put 0x0 into the Value box.
      It does not have to be subtracted by 1. The reason we use 0x0 in the Value box is because the var starts at 0. The Value box dictates which value the var has to be to start the script. After the script, you set it to 1 (or indeed any other value if you choose to), and this means it no longer equals zero, so no longer activates.
      Quote:

      Wow, the level script really worked!!!
      But...


      Advance Map overwrites the 0000 that you put into the Value box, with FFFF.
      Actually, it overwrites a completely separate number with FFFF, one for which there was no input box (as it was thought to be unused). This is not such a mistake in the tutorial, but for future reference it should always be set to zero, not whatever you set the "Value" box to.
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        #29    
      Old October 16th, 2009 (12:34 PM).
      cooley's Avatar
      cooley cooley is offline
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      Quote:
      Originally Posted by Soul.//Silver View Post
      Quick question, what is a Level Script and what is it used for? noob question probably, but I hang out more in the Game Developing section.
      A level script is a script that activates when the map is loaded. Simply put...

      Quote:
      Originally Posted by "Уровень - скрипт" View Post
      Thanks a lot!
      This tut works for me!

      But I have problems with
      the "03 On entering map/not on menu close" thing . . .
      Er.. What's the problem?

      Quote:
      Originally Posted by score_under View Post
      Some of the technicalities here are a little off... D:

      It does not have to be subtracted by 1. The reason we use 0x0 in the Value box is because the var starts at 0. The Value box dictates which value the var has to be to start the script. After the script, you set it to 1 (or indeed any other value if you choose to), and this means it no longer equals zero, so no longer activates.
      Actually, it overwrites a completely separate number with FFFF, one for which there was no input box (as it was thought to be unused). This is not such a mistake in the tutorial, but for future reference it should always be set to zero, not whatever you set the "Value" box to.
      1. I didn't know that. I'll add it to the first post
      2. Ahh, Okay. I assumed that it overwrote the value box because it worked whenever I changed it back to 0000. But I'll change that too.


      But, I have a question for you. Have you found a way to allow more than one level script (type: 02) activate on a map?
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        #30    
      Old October 16th, 2009 (12:36 PM).
      Reygok's Avatar
      Reygok Reygok is offline
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        And why don't you answer my post, cooley XD
        Perhaps you dont know an answer...

        Quote:
        Okay, thanks for the answer, I'm pretty sure it should work now, but I cannot test it XD
        Actually, every time I open up a script with XSE, the pointers are shown as I named them, like [email protected]', and there are no offsets! Even when I open the Map script offset, the pointers are called [email protected]' or something like that. That means when I change the FFFF after the pointer, and then klick compile, it says: 'no Dynamic offset'
        Have I switched an option somewhere? I dont think so... Or could it be that I dont know any more how the whole thing works, because I didn't script for 2 months :p
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          #31    
        Old October 16th, 2009 (1:02 PM).
        cooley's Avatar
        cooley cooley is offline
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        Quote:
        Originally Posted by Reygok View Post
        And why don't you answer my post, cooley XD
        Perhaps you dont know an answer...
        Or perhaps, it could be I didn't see your question.. :D....
        To answer your question, it's not really a script related question.
        I think it may be the XSE settings you have. It's called the "Refactoring function" So press Ctrl+D and uncheck the option. It appends all the static offsets you decompile, into dynamic "@snippet" labels so that you can easily repoint.

        When it says "No dynamic offset", it means there's no dynamic offset there.... I thought you would've figured it out by now.
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          #32    
        Old October 17th, 2009 (8:03 AM).
        Tropical Sunlight's Avatar
        Tropical Sunlight Tropical Sunlight is offline
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          I have a problem, you see.
          Here's my script. I have set the level script type to 02.
          Spoiler:
          #dynamic 0x66666666666666666666666666

          #org @start
          lock
          checkgender
          compare LASTRESULT 0x1
          if B_BOY goto @boy
          setvar 0x4033 0x1
          applymovement MOVE_PLAYER @movepl
          applymovement 0x12 @mover
          waitmovement 0x0
          msgbox @whiomg MSG_NORMAL
          applymovement 0x13 @moveprof
          msgbox @proftalk MSG_NORMAL
          applymovement MOVE_PLAYER @facedown
          applymovement 0x12 @facedown
          msgbox @pchoose MSG_NORMAL
          msgbox @meg MSG_NORMAL
          release
          end

          #org @movepl
          #raw 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x2 0xFE

          #org @mover
          #raw 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x12 0x11 0x3 0xFE

          #org @facedown
          #raw 0x4 0x62 0xFE

          #org @boy
          setvar 0x4033 0x1
          applymovement MOVE_PLAYER @movepl
          applymovement 0x11 @mover
          waitmovement 0x0
          msgbox @whiomb MSG_NORMAL
          applymovement 0x13 @moveprof
          msgbox @proftalk MSG_NORMAL
          applymovement MOVE_PLAYER @facedown
          applymovement 0x13 @facedown
          msgbox @pchoose MSG_NORMAL
          msgbox @meb MSG_NORMAL
          release
          end

          #org @moveprof
          #raw 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x63 0xFE

          #org @whiomb
          = JACK: So, where is that old man?\nHe should've been here by now.

          #org @whiomg
          = LUCIA: So, where is that old man?\nHe should've been here by now.

          #org @proftalk
          = MANGO: Old? Me?\nI prefer the word ["]experienced".

          #org @pchoose
          = MANGO: Well, young lads.\nYou are here to get your first\lPOKéMON, right?\pWell, I've got three POKéMON and\neach of you may only get one.\lThe POKéMON are the following:\p[red_fr]LITSCORP,\n[black_fr]the FIRE-type POKéMON,\p[blue_fr]TADTURP,\n[black_fr]the GRASS-type POKéMON and\p[blue_fr]TARNAQUAX,\n[black_fr]the WATER-type POKéMON.

          #org @meb
          = JACK: It's okay, [player].\nYou can choose your POKéMON first.

          #org @meg
          = LUCIA: It's okay, [player].\nYou can choose your POKéMON first.

          The problem is, the movements for 0x11, 0x12 and 0x13 don't work.
          Yes, the player does move.
          How do I fix this?
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            #33    
          Old October 18th, 2009 (8:25 AM).
          cooley's Avatar
          cooley cooley is offline
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          Quote:
          Originally Posted by Colorful Summer View Post
          I have a problem, you see.
          Here's my script. I have set the level script type to 02.
          Spoiler:
          #dynamic 0x66666666666666666666666666

          #org @start
          lock
          checkgender
          compare LASTRESULT 0x1
          if B_BOY goto @boy
          setvar 0x4033 0x1
          applymovement MOVE_PLAYER @movepl
          applymovement 0x12 @mover
          waitmovement 0x0
          msgbox @whiomg MSG_NORMAL
          applymovement 0x13 @moveprof
          msgbox @proftalk MSG_NORMAL
          applymovement MOVE_PLAYER @facedown
          applymovement 0x12 @facedown
          msgbox @pchoose MSG_NORMAL
          msgbox @meg MSG_NORMAL
          release
          end

          #org @movepl
          #raw 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x2 0xFE

          #org @mover
          #raw 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x12 0x11 0x3 0xFE

          #org @facedown
          #raw 0x4 0x62 0xFE

          #org @boy
          setvar 0x4033 0x1
          applymovement MOVE_PLAYER @movepl
          applymovement 0x11 @mover
          waitmovement 0x0
          msgbox @whiomb MSG_NORMAL
          applymovement 0x13 @moveprof
          msgbox @proftalk MSG_NORMAL
          applymovement MOVE_PLAYER @facedown
          applymovement 0x13 @facedown
          msgbox @pchoose MSG_NORMAL
          msgbox @meb MSG_NORMAL
          release
          end

          #org @moveprof
          #raw 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x63 0xFE

          #org @whiomb
          = JACK: So, where is that old man?\nHe should've been here by now.

          #org @whiomg
          = LUCIA: So, where is that old man?\nHe should've been here by now.

          #org @proftalk
          = MANGO: Old? Me?\nI prefer the word ["]experienced".

          #org @pchoose
          = MANGO: Well, young lads.\nYou are here to get your first\lPOKéMON, right?\pWell, I've got three POKéMON and\neach of you may only get one.\lThe POKéMON are the following:\p[red_fr]LITSCORP,\n[black_fr]the FIRE-type POKéMON,\p[blue_fr]TADTURP,\n[black_fr]the GRASS-type POKéMON and\p[blue_fr]TARNAQUAX,\n[black_fr]the WATER-type POKéMON.

          #org @meb
          = JACK: It's okay, [player].\nYou can choose your POKéMON first.

          #org @meg
          = LUCIA: It's okay, [player].\nYou can choose your POKéMON first.

          The problem is, the movements for 0x11, 0x12 and 0x13 don't work.
          Yes, the player does move.
          How do I fix this?
          You should've posted this in the script help thread.
          11 = 0xB in hex, 12 = 0xC, 13 = 0xD so if your person number is 11, you should put 0xB, 12 you should put 0xC, and so on...

          0x11 = 17
          0x12 = 18
          0x13 = 19

          So if there's no person number 17 on the map, nothing will happen :\
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            #34    
          Old October 19th, 2009 (12:06 AM).
          Tropical Sunlight's Avatar
          Tropical Sunlight Tropical Sunlight is offline
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            Quote:
            Originally Posted by cooley View Post
            You should've posted this in the script help thread.
            11 = 0xB in hex, 12 = 0xC, 13 = 0xD so if your person number is 11, you should put 0xB, 12 you should put 0xC, and so on...

            0x11 = 17
            0x12 = 18
            0x13 = 19

            So if there's no person number 17 on the map, nothing will happen :\
            Oh. Thanks cooley!
            You're cool really helpful!
            Thanks! Sorry for not posting this in the Script Help Thread, I thought it might've been releated to the fact that it's a level script...
            thanks again!
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              #35    
            Old October 29th, 2009 (4:21 AM).
            bigtukker bigtukker is offline
               
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              I don't really get it.
              I have this code:

              Spoiler:

              '---------------
              #org 0x800000
              msgbox 0x8800010 MSG_NORMAL '"You see?\nThe level script worked!"
              setvar 0x4033 0x1
              release
              end


              '---------
              ' Strings
              '---------
              #org 0x800010
              = You see?\nThe level script worked!

              and i put 800000 in the script offset 2 screen
              and 4033 in flag
              Still, when I go from home i don't see any textbox at all
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                #36    
              Old November 1st, 2009 (11:19 AM).
              cooley's Avatar
              cooley cooley is offline
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              Quote:
              Originally Posted by bigtukker View Post
              I don't really get it.
              I have this code:

              Spoiler:

              '---------------
              #org 0x800000
              msgbox 0x8800010 MSG_NORMAL '"You see?\nThe level script worked!"
              setvar 0x4033 0x1
              release
              end


              '---------
              ' Strings
              '---------
              #org 0x800010
              = You see?\nThe level script worked!

              and i put 800000 in the script offset 2 screen
              and 4033 in flag
              Still, when I go from home i don't see any textbox at all
              What type of Level script did you try to use?
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                #37    
              Old November 1st, 2009 (1:43 PM).
              Liquid Shadow's Avatar
              Liquid Shadow Liquid Shadow is offline
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                OMG.... All this time.... For trying to make that level script to work only after a certain event.... That solution is so simple! I can't believe I never thought of it!

                Good work, Cooley!
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                  #38    
                Old November 1st, 2009 (9:41 PM).
                Dratii's Avatar
                Dratii Dratii is offline
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                  Thanks for this cooley. It helped in filling in the fine gaps in my level script knowledge.
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                    #39    
                  Old November 2nd, 2009 (2:10 AM).
                  bigtukker bigtukker is offline
                     
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                    I used the 02-type (like in your example)
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                      #40    
                    Old December 5th, 2009 (6:31 AM).
                    Patrick1463 Patrick1463 is offline
                       
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                      Uhm..hi.
                      Your great tutorial helped me very much. My levelscripts worked great so far.
                      But now I habe a little question. I wanted to set some tiles after a flag was activated.
                      I tried it a long time, but it dont worked...
                      Is there something special, that I have to use, when I want to use the command setmaptile in a levelscript?
                      (I tried it with script-type 03)
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                        #41    
                      Old May 14th, 2010 (3:31 AM).
                      Metroid Die Metroid Die is offline
                         
                        Join Date: Mar 2009
                        Posts: 54
                        Hey, great tutorial, but my advance map doesn't show the map script options under header view... I'm using version 1.92, and I can't find the map script option box anywhere.

                        If someone could help me out it'd be awesome
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                          #42    
                        Old May 14th, 2010 (12:03 PM). Edited May 14th, 2010 by adam60961.
                        adam60961 adam60961 is offline
                           
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                          Can I get some help please? I can't figure out how to even start off with a level-script! :D SOMEONE PLEASE REPLY AND HELP ME!!! Thanks

                          SOMEONE please tell me how to make a level script using Pokescript!
                          Thanks!

                          Can someone please help? I made a script using Pokescript and I did everything like it was on the tutorial... Is it bad to mix XSE with Pokescript? I made this script, here it is...

                          #org $start
                          jingle
                          applymovement 0xFF $oh
                          $oh 1 ; #binary 0x62 0xFE
                          pausemove 0
                          applymovement 5 $s
                          $s 1 ; #binary 0x11 0xFE
                          pausemove 0
                          message $1
                          $1 1 = See!
                          boxset 6
                          setflag 0x1000
                          setvar 0x4033 0x0001
                          release
                          end

                          Anyway, I did everything said on this tutorial and I can't figure out why it won't work when I come out of the players house and it doesn't work... But, when I step back onto the script box, it works... I want it where when the player steps out of the house, it triggers the script... PLEASE HELP!!! Thanks!
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                            #43    
                          Old May 16th, 2010 (8:22 AM).
                          Metroid Die Metroid Die is offline
                             
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                            Quote:
                            Originally Posted by adam60961 View Post
                            Can I get some help please? I can't figure out how to even start off with a level-script! :D SOMEONE PLEASE REPLY AND HELP ME!!! Thanks

                            SOMEONE please tell me how to make a level script using Pokescript!
                            Thanks!

                            Can someone please help? I made a script using Pokescript and I did everything like it was on the tutorial... Is it bad to mix XSE with Pokescript? I made this script, here it is...

                            #org $start
                            jingle
                            applymovement 0xFF $oh
                            $oh 1 ; #binary 0x62 0xFE
                            pausemove 0
                            applymovement 5 $s
                            $s 1 ; #binary 0x11 0xFE
                            pausemove 0
                            message $1
                            $1 1 = See!
                            boxset 6
                            setflag 0x1000
                            setvar 0x4033 0x0001
                            release
                            end

                            Anyway, I did everything said on this tutorial and I can't figure out why it won't work when I come out of the players house and it doesn't work... But, when I step back onto the script box, it works... I want it where when the player steps out of the house, it triggers the script... PLEASE HELP!!! Thanks!
                            I have the exact same problem

                            Someone help please
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                              #44    
                            Old May 16th, 2010 (10:33 AM).
                            Elite Trainer Red's Avatar
                            Elite Trainer Red Elite Trainer Red is offline
                               
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                              thanks this really helped,
                              =P im gonna use this in my hack
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                                #45    
                              Old March 15th, 2011 (3:03 PM).
                              metapod23's Avatar
                              metapod23 metapod23 is offline
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                                I thought I'd post this here since I haven't really read it anywhere else, and I just learned how to do it

                                If anyone has ever wanted to have multiple "02 Validates values" scripts in one map, you've probably realized that just adding another map script in A-Map doesn't work. However, it is possible to have multiple 02 scripts in one map.

                                Go to professional header viewer and copy the Map Script Offset and open it in XSE. Got to the offset for the pointer of your 02 script - it will say:

                                Code:
                                #raw 0x2
                                #raw pointer ...
                                and then list the offset.

                                Re-write the script for the offset manually (you will likely have to use dynamic offsets, so change what's above to something like:

                                Code:
                                #raw 0x2
                                #raw pointer @go
                                And under your new dynamic offset, add your multiple script offsets. Basically, if the original is:

                                Code:
                                #raw word 0x5050
                                #raw word 0x1
                                #raw pointer 0x800000
                                #raw word 0x0
                                (And we know that his means that the script at 0x800000 will activate the instant you enter this map if variable 0x5050 is set to 0x1) ... and we have another script at 0x800100 that we want to activate in the same map when var 0x5050 is set to 0x2, we world write:

                                Code:
                                #raw word 0x5050
                                #raw word 0x1
                                #raw pointer 0x800000
                                #raw word 0x5050
                                #raw word 0x2
                                #raw pointer 0x800100
                                #raw word 0x0
                                ^ And so on for any additional scripts you want to activate. Once it's compiled, all the scripts should work once the variables you indicated are activated without any freezing or errors, etc. It won't show up properly in A-Map or XSE, but it works

                                Don't know if this info is known well or not, as I haven't come across it yet, so I'm just posting it for it to be out there.
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                                  #46    
                                Old July 3rd, 2011 (2:09 AM). Edited July 3rd, 2011 by [I]-Hac*ker..
                                [I]-Hac*ker.'s Avatar
                                [I]-Hac*ker. [I]-Hac*ker. is offline
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                                  Quote:
                                  Originally Posted by metapod23 View Post
                                  I thought I'd post this here since I haven't really read it anywhere else, and I just learned how to do it

                                  If anyone has ever wanted to have multiple "02 Validates values" scripts in one map, you've probably realized that just adding another map script in A-Map doesn't work. However, it is possible to have multiple 02 scripts in one map.

                                  Go to professional header viewer and copy the Map Script Offset and open it in XSE. Got to the offset for the pointer of your 02 script - it will say:

                                  Code:
                                  #raw 0x2
                                  #raw pointer ...
                                  and then list the offset.

                                  Re-write the script for the offset manually (you will likely have to use dynamic offsets, so change what's above to something like:

                                  Code:
                                  #raw 0x2
                                  #raw pointer @go
                                  And under your new dynamic offset, add your multiple script offsets. Basically, if the original is:

                                  Code:
                                  #raw word 0x5050
                                  #raw word 0x1
                                  #raw pointer 0x800000
                                  #raw word 0x0
                                  (And we know that his means that the script at 0x800000 will activate the instant you enter this map if variable 0x5050 is set to 0x1) ... and we have another script at 0x800100 that we want to activate in the same map when var 0x5050 is set to 0x2, we world write:

                                  Code:
                                  #raw word 0x5050
                                  #raw word 0x1
                                  #raw pointer 0x800000
                                  #raw word 0x5050
                                  #raw word 0x2
                                  #raw pointer 0x800100
                                  #raw word 0x0
                                  ^ And so on for any additional scripts you want to activate. Once it's compiled, all the scripts should work once the variables you indicated are activated without any freezing or errors, etc. It won't show up properly in A-Map or XSE, but it works

                                  Don't know if this info is known well or not, as I haven't come across it yet, so I'm just posting it for it to be out there.

                                  Thank you sooo much :O I've been looking all over for this. Though only the first script is working, the second freezes :/
                                  What I did: script1: compiled --> A-Map: header view--> 02 validates..... put in flag & offset, copied the map offset. Opened it in XSE, added the text metapod23 gave, and decompiled. What am I doing wrong?
                                  __________________





                                  Quote:
                                  Originally Posted by [I]-Hac*ker.
                                  You know you're a computer nerd, when at a certain point in real life, you've actually thought: "Damn, I screwed up, where's CTRL + Z?"...
                                  Reply With Quote
                                    #47    
                                  Old July 3rd, 2011 (6:19 AM).
                                  metapod23's Avatar
                                  metapod23 metapod23 is offline
                                  Hardened Trainer
                                     
                                    Join Date: Mar 2009
                                    Gender: Male
                                    Nature: Timid
                                    Posts: 673
                                    Quote:
                                    Originally Posted by [I]-Hac*ker. View Post
                                    Thank you sooo much :O I've been looking all over for this. Though only the first script is working, the second freezes :/
                                    What I did: script1: compiled --> A-Map: header view--> 02 validates..... put in flag & offset, copied the map offset. Opened it in XSE, added the text metapod23 gave, and decompiled. What am I doing wrong?
                                    Could you post the script that isn't working and also the Map Script Offset that you rewrote to include it?
                                    __________________
                                    Reply With Quote
                                      #48    
                                    Old July 4th, 2011 (7:01 AM).
                                    [I]-Hac*ker.'s Avatar
                                    [I]-Hac*ker. [I]-Hac*ker. is offline
                                    Touko Fan <3
                                       
                                      Join Date: Jun 2011
                                      Location: The Netherlands
                                      Age: 21
                                      Gender: Male
                                      Posts: 36
                                      Sorry for the late reply. Here is the script.

                                      Spoiler:
                                      Code:
                                      '-----------------------
                                      #org 0x71B598
                                      #raw 02
                                      #raw pointer 0x871B658
                                      #raw 02
                                      #raw pointer 0x871B5A3
                                      #raw 00
                                      
                                      '-----------------------
                                      #org 0x71B658
                                      #raw word 0x7001
                                      #raw word 0x0
                                      #raw pointer 0x880EEEF
                                      #raw word 0x0
                                      
                                      '-----------------------
                                      #org 0x71B5A3
                                      #raw word 0x7001
                                      #raw word 0x1
                                      #raw pointer 0x880EEEF
                                      #raw word 0x0
                                      
                                      '-----------------------
                                      #org 0x80EEEF
                                      compare 0x7001 0x0
                                      if 0x1 goto 0x880EF08
                                      compare 0x7001 0x1
                                      if 0x1 goto 0x880F05B
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80EF08
                                      setvar 0x7001 0x1
                                      checkflag 0x828
                                      if 0x0 goto 0x880EF19
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F05B
                                      setvar 0x7001 0x2
                                      checkflag 0x8C6
                                      if 0x0 goto 0x880F5DF
                                      checkflag 0x8C8
                                      if 0x0 goto 0x880F0CE
                                      checkflag 0x8CA
                                      if 0x1 goto 0x880F07E
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80EF19
                                      lockall
                                      applymovement MOVE_PLAYER 0x880F053
                                      waitmovement 0x0
                                      msgbox 0x880F033 '"Prof. Cypress: Hey!\n[player]! Wait..."
                                      callstd 0x6
                                      applymovement 0x3 0x880F02A
                                      waitmovement 0x0
                                      msgbox 0x880EFD6 '"Prof. Cypress: Ah, [player].\nI've ..."
                                      callstd 0x6
                                      setdooropened 0x14 0x17
                                      playsong 0x13E 0x0
                                      applymovement 0x3 0x880EFB5
                                      applymovement MOVE_PLAYER 0x880EF94
                                      waitmovement 0x0
                                      doorchange
                                      applymovement 0x3 0x880EF91
                                      waitmovement 0x0
                                      setdoorclosed 0x14 0x17
                                      doorchange
                                      setdooropened 0x14 0x17
                                      doorchange
                                      applymovement MOVE_PLAYER 0x880EF8D
                                      waitmovement 0x0
                                      fadesong 0x12C
                                      warp 0x4 0x3 0xFF 0x6 0xC
                                      setdoorclosed 0x14 0x17
                                      doorchange
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F5DF
                                      showsprite 0x4
                                      clearflag 0x8C7
                                      lockall
                                      applymovement MOVE_PLAYER 0x880F7A4
                                      waitmovement 0x0
                                      applymovement 0x4 0x880F770
                                      msgbox 0x880F782 '"[rival]: Psh. Try to tell me how to..."
                                      callstd 0x6
                                      waitmovement 0x0
                                      compare 0x7005 0x1
                                      if 0x1 goto 0x880F63D
                                      compare 0x7005 0x2
                                      if 0x1 goto 0x880F62C
                                      setflag 0x8C6
                                      trainerbattle 0x0 0x2 0x0 0x880F69B 0x880F691
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F0CE
                                      setflag 0x8C8
                                      lock
                                      faceplayer
                                      msgbox 0x880F65A '"[rival]: Ugh! That didn't\nhelp at ..."
                                      callstd 0x6
                                      applymovement 0x4 0x880F64E
                                      waitmovement 0x0
                                      hidesprite 0x4
                                      setflag 0x8C7
                                      showsprite 0x3
                                      clearflag 0x8C3
                                      showsprite 0x4
                                      clearflag 0x8C9
                                      applymovement 0x3 0x880F58A
                                      pause 0x50
                                      applymovement 0x5 0x880F59D
                                      msgbox 0x880F5B4 '"???: [rival], wait!\nYou forgot you..."
                                      callstd 0x6
                                      waitmovement 0x0
                                      msgbox 0x880F4E2 '"Prof. Cypress: Is everything okay?\..."
                                      callstd 0x6
                                      applymovement 0x5 0x880F4DF
                                      applymovement 0x3 0x880F4D4
                                      waitmovement 0x0
                                      msgbox 0x880F4A2 '"Prof. Cypress: [player]!\nCome over..."
                                      callstd 0x6
                                      applymovement MOVE_PLAYER 0x880F49D
                                      waitmovement 0x0
                                      msgbox 0x880F404 '"[rival]'s Mom: Oh, hello, [player]...."
                                      callstd 0x6
                                      msgbox 0x880F3D6 '"[rival]'s Mom: Really? Would you do..."
                                      callstd 0x5
                                      compare LASTRESULT 0x1
                                      if 0x0 goto 0x880F1A3
                                      msgbox 0x880F35A '"[rival]'s Mom: Oh, thank you so\nmu..."
                                      callstd 0x6
                                      giveitem 0x169 0x1 0x0
                                      msgbox 0x880F297 '"[rival]'s Mom: You need that to\nge..."
                                      callstd 0x6
                                      applymovement 0x3 0x880F28D
                                      waitmovement 0x0
                                      hidesprite 0x3
                                      setflag 0x8C3
                                      msgbox 0x880F20B '"[rival]'s Mom: Good luck and\ngoodb..."
                                      callstd 0x6
                                      setflag 0x8CA
                                      applymovement 0x5 0x880F200
                                      waitmovement 0x0
                                      hidesprite 0x5
                                      setflag 0x8C9
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F07E
                                      lock
                                      msgbox 0x880F097 '"Remember what [rival]'s Mom said,\n..."
                                      callstd 0x6
                                      applymovement MOVE_PLAYER 0x880F094
                                      waitmovement 0x0
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F63D
                                      trainerbattle 0x0 0x2 0x0 0x880F69B 0x880F691
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F62C
                                      trainerbattle 0x0 0x2 0x0 0x880F69B 0x880F691
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F1A3
                                      msgbox 0x880F38F '"[rival]'s Mom: Are you sure?\nYou c..."
                                      callstd 0x5
                                      compare LASTRESULT 0x1
                                      if 0x0 goto 0x880F1A3
                                      msgbox 0x880F35A '"[rival]'s Mom: Oh, thank you so\nmu..."
                                      callstd 0x6
                                      giveitem 0x169 0x2 0x0
                                      msgbox 0x880F297 '"[rival]'s Mom: You need that to\nge..."
                                      callstd 0x6
                                      applymovement 0x3 0x880F28D
                                      waitmovement 0x0
                                      hidesprite 0x3
                                      setflag 0x8C3
                                      msgbox 0x880F20B '"[rival]'s Mom: Good luck and\ngoodb..."
                                      callstd 0x6
                                      setflag 0x8CA
                                      applymovement 0x5 0x880F200
                                      waitmovement 0x0
                                      hidesprite 0x5
                                      setflag 0x8C9
                                      release
                                      end
                                      
                                      
                                      '-----------
                                      ' Movements
                                      '-----------
                                      #org 0x80F053
                                      #raw 62 'Exclamation Mark (!)
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F02A
                                      #raw 11 'Step Up (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80EFB5
                                      #raw 10 'Step Down (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80EF94
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80EF91
                                      #raw 11 'Step Up (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80EF8D
                                      #raw 12 'Step Left (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F7A4
                                      #raw 62 'Exclamation Mark (!)
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 2 'Face Left
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F770
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 55 'Jump in Place (Facing Right)
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 62 'Exclamation Mark (!)
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F64E
                                      #raw 1D 'Step Down (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F58A
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 1 'Face Up
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F59D
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 0 'Face Down
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F4DF
                                      #raw 3 'Face Right
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F4D4
                                      #raw 3 'Face Right
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 62 'Exclamation Mark (!)
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F49D
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F28D
                                      #raw 12 'Step Left (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F200
                                      #raw 11 'Step Up (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F094
                                      #raw 12 'Step Left (Normal)
                                      #raw FE 'End of Movements
                                      
                                      
                                      '---------
                                      ' Strings
                                      '---------
                                      #org 0x80F033
                                      = -
                                      
                                      #org 0x80EFD6
                                      = -
                                      
                                      #org 0x80F782
                                      = -
                                      
                                      #org 0x80F69B
                                      = -
                                      
                                      #org 0x80F691
                                      = -
                                      
                                      #org 0x80F65A
                                      = -
                                      
                                      #org 0x80F5B4
                                      = -
                                      
                                      #org 0x80F4E2
                                      = -
                                      
                                      #org 0x80F4A2
                                      = -
                                      
                                      #org 0x80F404
                                      = -
                                      
                                      #org 0x80F3D6
                                      = -
                                      
                                      #org 0x80F35A
                                      = -
                                      
                                      #org 0x80F297
                                      = --
                                      
                                      #org 0x80F20B
                                      = ---
                                      
                                      #org 0x80F097
                                      = -
                                      
                                      #org 0x80F38F
                                      = --


                                      The Map Script Offset : $0071B598

                                      I wasn't quite sure about what I was doing. I made 2 '[2]Validates value...' in the header view, both for the flag 7001, one for 0000 and the other for 0001. Sounded right to me

                                      Thanks for helping, Metapod23!!
                                      __________________





                                      Quote:
                                      Originally Posted by [I]-Hac*ker.
                                      You know you're a computer nerd, when at a certain point in real life, you've actually thought: "Damn, I screwed up, where's CTRL + Z?"...
                                      Reply With Quote
                                        #49    
                                      Old July 4th, 2011 (8:12 AM).
                                      colcolstyles's Avatar
                                      colcolstyles colcolstyles is offline
                                      Yours truly
                                      • Crystal Tier
                                       
                                      Join Date: May 2008
                                      Location: The Bay Area
                                      Gender: Male
                                      Nature: Lonely
                                      Posts: 1,584
                                      Quote:
                                      Originally Posted by [I]-Hac*ker. View Post
                                      Sorry for the late reply. Here is the script.

                                      Spoiler:
                                      Code:
                                      '-----------------------
                                      #org 0x71B598
                                      #raw 02
                                      #raw pointer 0x871B658
                                      #raw 02
                                      #raw pointer 0x871B5A3
                                      #raw 00
                                      
                                      '-----------------------
                                      #org 0x71B658
                                      #raw word 0x7001
                                      #raw word 0x0
                                      #raw pointer 0x880EEEF
                                      #raw word 0x0
                                      
                                      '-----------------------
                                      #org 0x71B5A3
                                      #raw word 0x7001
                                      #raw word 0x1
                                      #raw pointer 0x880EEEF
                                      #raw word 0x0
                                      
                                      '-----------------------
                                      #org 0x80EEEF
                                      compare 0x7001 0x0
                                      if 0x1 goto 0x880EF08
                                      compare 0x7001 0x1
                                      if 0x1 goto 0x880F05B
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80EF08
                                      setvar 0x7001 0x1
                                      checkflag 0x828
                                      if 0x0 goto 0x880EF19
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F05B
                                      setvar 0x7001 0x2
                                      checkflag 0x8C6
                                      if 0x0 goto 0x880F5DF
                                      checkflag 0x8C8
                                      if 0x0 goto 0x880F0CE
                                      checkflag 0x8CA
                                      if 0x1 goto 0x880F07E
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80EF19
                                      lockall
                                      applymovement MOVE_PLAYER 0x880F053
                                      waitmovement 0x0
                                      msgbox 0x880F033 '"Prof. Cypress: Hey!\n[player]! Wait..."
                                      callstd 0x6
                                      applymovement 0x3 0x880F02A
                                      waitmovement 0x0
                                      msgbox 0x880EFD6 '"Prof. Cypress: Ah, [player].\nI've ..."
                                      callstd 0x6
                                      setdooropened 0x14 0x17
                                      playsong 0x13E 0x0
                                      applymovement 0x3 0x880EFB5
                                      applymovement MOVE_PLAYER 0x880EF94
                                      waitmovement 0x0
                                      doorchange
                                      applymovement 0x3 0x880EF91
                                      waitmovement 0x0
                                      setdoorclosed 0x14 0x17
                                      doorchange
                                      setdooropened 0x14 0x17
                                      doorchange
                                      applymovement MOVE_PLAYER 0x880EF8D
                                      waitmovement 0x0
                                      fadesong 0x12C
                                      warp 0x4 0x3 0xFF 0x6 0xC
                                      setdoorclosed 0x14 0x17
                                      doorchange
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F5DF
                                      showsprite 0x4
                                      clearflag 0x8C7
                                      lockall
                                      applymovement MOVE_PLAYER 0x880F7A4
                                      waitmovement 0x0
                                      applymovement 0x4 0x880F770
                                      msgbox 0x880F782 '"[rival]: Psh. Try to tell me how to..."
                                      callstd 0x6
                                      waitmovement 0x0
                                      compare 0x7005 0x1
                                      if 0x1 goto 0x880F63D
                                      compare 0x7005 0x2
                                      if 0x1 goto 0x880F62C
                                      setflag 0x8C6
                                      trainerbattle 0x0 0x2 0x0 0x880F69B 0x880F691
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F0CE
                                      setflag 0x8C8
                                      lock
                                      faceplayer
                                      msgbox 0x880F65A '"[rival]: Ugh! That didn't\nhelp at ..."
                                      callstd 0x6
                                      applymovement 0x4 0x880F64E
                                      waitmovement 0x0
                                      hidesprite 0x4
                                      setflag 0x8C7
                                      showsprite 0x3
                                      clearflag 0x8C3
                                      showsprite 0x4
                                      clearflag 0x8C9
                                      applymovement 0x3 0x880F58A
                                      pause 0x50
                                      applymovement 0x5 0x880F59D
                                      msgbox 0x880F5B4 '"???: [rival], wait!\nYou forgot you..."
                                      callstd 0x6
                                      waitmovement 0x0
                                      msgbox 0x880F4E2 '"Prof. Cypress: Is everything okay?\..."
                                      callstd 0x6
                                      applymovement 0x5 0x880F4DF
                                      applymovement 0x3 0x880F4D4
                                      waitmovement 0x0
                                      msgbox 0x880F4A2 '"Prof. Cypress: [player]!\nCome over..."
                                      callstd 0x6
                                      applymovement MOVE_PLAYER 0x880F49D
                                      waitmovement 0x0
                                      msgbox 0x880F404 '"[rival]'s Mom: Oh, hello, [player]...."
                                      callstd 0x6
                                      msgbox 0x880F3D6 '"[rival]'s Mom: Really? Would you do..."
                                      callstd 0x5
                                      compare LASTRESULT 0x1
                                      if 0x0 goto 0x880F1A3
                                      msgbox 0x880F35A '"[rival]'s Mom: Oh, thank you so\nmu..."
                                      callstd 0x6
                                      giveitem 0x169 0x1 0x0
                                      msgbox 0x880F297 '"[rival]'s Mom: You need that to\nge..."
                                      callstd 0x6
                                      applymovement 0x3 0x880F28D
                                      waitmovement 0x0
                                      hidesprite 0x3
                                      setflag 0x8C3
                                      msgbox 0x880F20B '"[rival]'s Mom: Good luck and\ngoodb..."
                                      callstd 0x6
                                      setflag 0x8CA
                                      applymovement 0x5 0x880F200
                                      waitmovement 0x0
                                      hidesprite 0x5
                                      setflag 0x8C9
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F07E
                                      lock
                                      msgbox 0x880F097 '"Remember what [rival]'s Mom said,\n..."
                                      callstd 0x6
                                      applymovement MOVE_PLAYER 0x880F094
                                      waitmovement 0x0
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F63D
                                      trainerbattle 0x0 0x2 0x0 0x880F69B 0x880F691
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F62C
                                      trainerbattle 0x0 0x2 0x0 0x880F69B 0x880F691
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F1A3
                                      msgbox 0x880F38F '"[rival]'s Mom: Are you sure?\nYou c..."
                                      callstd 0x5
                                      compare LASTRESULT 0x1
                                      if 0x0 goto 0x880F1A3
                                      msgbox 0x880F35A '"[rival]'s Mom: Oh, thank you so\nmu..."
                                      callstd 0x6
                                      giveitem 0x169 0x2 0x0
                                      msgbox 0x880F297 '"[rival]'s Mom: You need that to\nge..."
                                      callstd 0x6
                                      applymovement 0x3 0x880F28D
                                      waitmovement 0x0
                                      hidesprite 0x3
                                      setflag 0x8C3
                                      msgbox 0x880F20B '"[rival]'s Mom: Good luck and\ngoodb..."
                                      callstd 0x6
                                      setflag 0x8CA
                                      applymovement 0x5 0x880F200
                                      waitmovement 0x0
                                      hidesprite 0x5
                                      setflag 0x8C9
                                      release
                                      end
                                      
                                      
                                      '-----------
                                      ' Movements
                                      '-----------
                                      #org 0x80F053
                                      #raw 62 'Exclamation Mark (!)
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F02A
                                      #raw 11 'Step Up (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80EFB5
                                      #raw 10 'Step Down (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80EF94
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80EF91
                                      #raw 11 'Step Up (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80EF8D
                                      #raw 12 'Step Left (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F7A4
                                      #raw 62 'Exclamation Mark (!)
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 2 'Face Left
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F770
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 55 'Jump in Place (Facing Right)
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 62 'Exclamation Mark (!)
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F64E
                                      #raw 1D 'Step Down (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F58A
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 1 'Face Up
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F59D
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 0 'Face Down
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F4DF
                                      #raw 3 'Face Right
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F4D4
                                      #raw 3 'Face Right
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 62 'Exclamation Mark (!)
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F49D
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F28D
                                      #raw 12 'Step Left (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F200
                                      #raw 11 'Step Up (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F094
                                      #raw 12 'Step Left (Normal)
                                      #raw FE 'End of Movements
                                      
                                      
                                      '---------
                                      ' Strings
                                      '---------
                                      #org 0x80F033
                                      = -
                                      
                                      #org 0x80EFD6
                                      = -
                                      
                                      #org 0x80F782
                                      = -
                                      
                                      #org 0x80F69B
                                      = -
                                      
                                      #org 0x80F691
                                      = -
                                      
                                      #org 0x80F65A
                                      = -
                                      
                                      #org 0x80F5B4
                                      = -
                                      
                                      #org 0x80F4E2
                                      = -
                                      
                                      #org 0x80F4A2
                                      = -
                                      
                                      #org 0x80F404
                                      = -
                                      
                                      #org 0x80F3D6
                                      = -
                                      
                                      #org 0x80F35A
                                      = -
                                      
                                      #org 0x80F297
                                      = --
                                      
                                      #org 0x80F20B
                                      = ---
                                      
                                      #org 0x80F097
                                      = -
                                      
                                      #org 0x80F38F
                                      = --


                                      The Map Script Offset : $0071B598

                                      I wasn't quite sure about what I was doing. I made 2 '[2]Validates value...' in the header view, both for the flag 7001, one for 0000 and the other for 0001. Sounded right to me ;)

                                      Thanks for helping, Metapod23!!
                                      It's been a while since I've dealt with level scripts but try the following (red = cut, blue = add):

                                      Spoiler:
                                      Code:
                                      '-----------------------
                                      #org 0x71B598
                                      #raw 02
                                      #raw pointer 0x871B658
                                      #raw 02
                                      #raw pointer 0x871B5A3
                                      #raw 00
                                      
                                      '-----------------------
                                      #org 0x71B658
                                      #raw word 0x7001
                                      #raw word 0x0
                                      #raw pointer 0x880EEEF
                                      #raw word 0x7001
                                      #raw word 0x1
                                      #raw pointer 0x880EEEF
                                      #raw word 0x0
                                      
                                      '-----------------------
                                      #org 0x71B5A3
                                      #raw word 0x7001
                                      #raw word 0x1
                                      #raw pointer 0x880EEEF
                                      #raw word 0x0
                                      
                                      '-----------------------
                                      #org 0x80EEEF
                                      compare 0x7001 0x0
                                      if 0x1 goto 0x880EF08
                                      compare 0x7001 0x1
                                      if 0x1 goto 0x880F05B
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80EF08
                                      setvar 0x7001 0x1
                                      checkflag 0x828
                                      if 0x0 goto 0x880EF19
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F05B
                                      setvar 0x7001 0x2
                                      checkflag 0x8C6
                                      if 0x0 goto 0x880F5DF
                                      checkflag 0x8C8
                                      if 0x0 goto 0x880F0CE
                                      checkflag 0x8CA
                                      if 0x1 goto 0x880F07E
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80EF19
                                      lockall
                                      applymovement MOVE_PLAYER 0x880F053
                                      waitmovement 0x0
                                      msgbox 0x880F033 '"Prof. Cypress: Hey!\n[player]! Wait..."
                                      callstd 0x6
                                      applymovement 0x3 0x880F02A
                                      waitmovement 0x0
                                      msgbox 0x880EFD6 '"Prof. Cypress: Ah, [player].\nI've ..."
                                      callstd 0x6
                                      setdooropened 0x14 0x17
                                      playsong 0x13E 0x0
                                      applymovement 0x3 0x880EFB5
                                      applymovement MOVE_PLAYER 0x880EF94
                                      waitmovement 0x0
                                      doorchange
                                      applymovement 0x3 0x880EF91
                                      waitmovement 0x0
                                      setdoorclosed 0x14 0x17
                                      doorchange
                                      setdooropened 0x14 0x17
                                      doorchange
                                      applymovement MOVE_PLAYER 0x880EF8D
                                      waitmovement 0x0
                                      fadesong 0x12C
                                      warp 0x4 0x3 0xFF 0x6 0xC
                                      setdoorclosed 0x14 0x17
                                      doorchange
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F5DF
                                      showsprite 0x4
                                      clearflag 0x8C7
                                      lockall
                                      applymovement MOVE_PLAYER 0x880F7A4
                                      waitmovement 0x0
                                      applymovement 0x4 0x880F770
                                      msgbox 0x880F782 '"[rival]: Psh. Try to tell me how to..."
                                      callstd 0x6
                                      waitmovement 0x0
                                      compare 0x7005 0x1
                                      if 0x1 goto 0x880F63D
                                      compare 0x7005 0x2
                                      if 0x1 goto 0x880F62C
                                      setflag 0x8C6
                                      trainerbattle 0x0 0x2 0x0 0x880F69B 0x880F691
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F0CE
                                      setflag 0x8C8
                                      lock
                                      faceplayer
                                      msgbox 0x880F65A '"[rival]: Ugh! That didn't\nhelp at ..."
                                      callstd 0x6
                                      applymovement 0x4 0x880F64E
                                      waitmovement 0x0
                                      hidesprite 0x4
                                      setflag 0x8C7
                                      showsprite 0x3
                                      clearflag 0x8C3
                                      showsprite 0x4
                                      clearflag 0x8C9
                                      applymovement 0x3 0x880F58A
                                      pause 0x50
                                      applymovement 0x5 0x880F59D
                                      msgbox 0x880F5B4 '"???: [rival], wait!\nYou forgot you..."
                                      callstd 0x6
                                      waitmovement 0x0
                                      msgbox 0x880F4E2 '"Prof. Cypress: Is everything okay?\..."
                                      callstd 0x6
                                      applymovement 0x5 0x880F4DF
                                      applymovement 0x3 0x880F4D4
                                      waitmovement 0x0
                                      msgbox 0x880F4A2 '"Prof. Cypress: [player]!\nCome over..."
                                      callstd 0x6
                                      applymovement MOVE_PLAYER 0x880F49D
                                      waitmovement 0x0
                                      msgbox 0x880F404 '"[rival]'s Mom: Oh, hello, [player]...."
                                      callstd 0x6
                                      msgbox 0x880F3D6 '"[rival]'s Mom: Really? Would you do..."
                                      callstd 0x5
                                      compare LASTRESULT 0x1
                                      if 0x0 goto 0x880F1A3
                                      msgbox 0x880F35A '"[rival]'s Mom: Oh, thank you so\nmu..."
                                      callstd 0x6
                                      giveitem 0x169 0x1 0x0
                                      msgbox 0x880F297 '"[rival]'s Mom: You need that to\nge..."
                                      callstd 0x6
                                      applymovement 0x3 0x880F28D
                                      waitmovement 0x0
                                      hidesprite 0x3
                                      setflag 0x8C3
                                      msgbox 0x880F20B '"[rival]'s Mom: Good luck and\ngoodb..."
                                      callstd 0x6
                                      setflag 0x8CA
                                      applymovement 0x5 0x880F200
                                      waitmovement 0x0
                                      hidesprite 0x5
                                      setflag 0x8C9
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F07E
                                      lock
                                      msgbox 0x880F097 '"Remember what [rival]'s Mom said,\n..."
                                      callstd 0x6
                                      applymovement MOVE_PLAYER 0x880F094
                                      waitmovement 0x0
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F63D
                                      trainerbattle 0x0 0x2 0x0 0x880F69B 0x880F691
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F62C
                                      trainerbattle 0x0 0x2 0x0 0x880F69B 0x880F691
                                      release
                                      end
                                      
                                      '-----------------------
                                      #org 0x80F1A3
                                      msgbox 0x880F38F '"[rival]'s Mom: Are you sure?\nYou c..."
                                      callstd 0x5
                                      compare LASTRESULT 0x1
                                      if 0x0 goto 0x880F1A3
                                      msgbox 0x880F35A '"[rival]'s Mom: Oh, thank you so\nmu..."
                                      callstd 0x6
                                      giveitem 0x169 0x2 0x0
                                      msgbox 0x880F297 '"[rival]'s Mom: You need that to\nge..."
                                      callstd 0x6
                                      applymovement 0x3 0x880F28D
                                      waitmovement 0x0
                                      hidesprite 0x3
                                      setflag 0x8C3
                                      msgbox 0x880F20B '"[rival]'s Mom: Good luck and\ngoodb..."
                                      callstd 0x6
                                      setflag 0x8CA
                                      applymovement 0x5 0x880F200
                                      waitmovement 0x0
                                      hidesprite 0x5
                                      setflag 0x8C9
                                      release
                                      end
                                      
                                      
                                      '-----------
                                      ' Movements
                                      '-----------
                                      #org 0x80F053
                                      #raw 62 'Exclamation Mark (!)
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F02A
                                      #raw 11 'Step Up (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80EFB5
                                      #raw 10 'Step Down (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80EF94
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80EF91
                                      #raw 11 'Step Up (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80EF8D
                                      #raw 12 'Step Left (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F7A4
                                      #raw 62 'Exclamation Mark (!)
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 2 'Face Left
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F770
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 55 'Jump in Place (Facing Right)
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 62 'Exclamation Mark (!)
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F64E
                                      #raw 1D 'Step Down (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw 20 'Step Right (Fast)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F58A
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 1 'Face Up
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F59D
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 0 'Face Down
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F4DF
                                      #raw 3 'Face Right
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F4D4
                                      #raw 3 'Face Right
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 62 'Exclamation Mark (!)
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw 1C 'Delay5
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F49D
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw 13 'Step Right (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F28D
                                      #raw 12 'Step Left (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw 10 'Step Down (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F200
                                      #raw 11 'Step Up (Normal)
                                      #raw 11 'Step Up (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw 12 'Step Left (Normal)
                                      #raw FE 'End of Movements
                                      
                                      #org 0x80F094
                                      #raw 12 'Step Left (Normal)
                                      #raw FE 'End of Movements
                                      
                                      
                                      '---------
                                      ' Strings
                                      '---------
                                      #org 0x80F033
                                      = -
                                      
                                      #org 0x80EFD6
                                      = -
                                      
                                      #org 0x80F782
                                      = -
                                      
                                      #org 0x80F69B
                                      = -
                                      
                                      #org 0x80F691
                                      = -
                                      
                                      #org 0x80F65A
                                      = -
                                      
                                      #org 0x80F5B4
                                      = -
                                      
                                      #org 0x80F4E2
                                      = -
                                      
                                      #org 0x80F4A2
                                      = -
                                      
                                      #org 0x80F404
                                      = -
                                      
                                      #org 0x80F3D6
                                      = -
                                      
                                      #org 0x80F35A
                                      = -
                                      
                                      #org 0x80F297
                                      = --
                                      
                                      #org 0x80F20B
                                      = ---
                                      
                                      #org 0x80F097
                                      = -
                                      
                                      #org 0x80F38F
                                      = --
                                      __________________

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                                        #50    
                                      Old July 4th, 2011 (8:31 AM).
                                      [I]-Hac*ker.'s Avatar
                                      [I]-Hac*ker. [I]-Hac*ker. is offline
                                      Touko Fan <3
                                         
                                        Join Date: Jun 2011
                                        Location: The Netherlands
                                        Age: 21
                                        Gender: Male
                                        Posts: 36
                                        Quote:
                                        Originally Posted by colcolstyles View Post
                                        It's been a while since I've dealt with level scripts but try the following (red = cut, blue = add):

                                        Spoiler:
                                        Code:
                                        '-----------------------
                                        #org 0x71B598
                                        #raw 02
                                        #raw pointer 0x871B658
                                        #raw 02
                                        #raw pointer 0x871B5A3
                                        #raw 00
                                        
                                        '-----------------------
                                        #org 0x71B658
                                        #raw word 0x7001
                                        #raw word 0x0
                                        #raw pointer 0x880EEEF
                                        #raw word 0x7001
                                        #raw word 0x1
                                        #raw pointer 0x880EEEF
                                        #raw word 0x0
                                        
                                        '-----------------------
                                        #org 0x71B5A3
                                        #raw word 0x7001
                                        #raw word 0x1
                                        #raw pointer 0x880EEEF
                                        #raw word 0x0
                                        
                                        '-----------------------
                                        #org 0x80EEEF
                                        compare 0x7001 0x0
                                        if 0x1 goto 0x880EF08
                                        compare 0x7001 0x1
                                        if 0x1 goto 0x880F05B
                                        release
                                        end
                                        
                                        '-----------------------
                                        #org 0x80EF08
                                        setvar 0x7001 0x1
                                        checkflag 0x828
                                        if 0x0 goto 0x880EF19
                                        release
                                        end
                                        
                                        '-----------------------
                                        #org 0x80F05B
                                        setvar 0x7001 0x2
                                        checkflag 0x8C6
                                        if 0x0 goto 0x880F5DF
                                        checkflag 0x8C8
                                        if 0x0 goto 0x880F0CE
                                        checkflag 0x8CA
                                        if 0x1 goto 0x880F07E
                                        release
                                        end
                                        
                                        '-----------------------
                                        #org 0x80EF19
                                        lockall
                                        applymovement MOVE_PLAYER 0x880F053
                                        waitmovement 0x0
                                        msgbox 0x880F033 '"Prof. Cypress: Hey!\n[player]! Wait..."
                                        callstd 0x6
                                        applymovement 0x3 0x880F02A
                                        waitmovement 0x0
                                        msgbox 0x880EFD6 '"Prof. Cypress: Ah, [player].\nI've ..."
                                        callstd 0x6
                                        setdooropened 0x14 0x17
                                        playsong 0x13E 0x0
                                        applymovement 0x3 0x880EFB5
                                        applymovement MOVE_PLAYER 0x880EF94
                                        waitmovement 0x0
                                        doorchange
                                        applymovement 0x3 0x880EF91
                                        waitmovement 0x0
                                        setdoorclosed 0x14 0x17
                                        doorchange
                                        setdooropened 0x14 0x17
                                        doorchange
                                        applymovement MOVE_PLAYER 0x880EF8D
                                        waitmovement 0x0
                                        fadesong 0x12C
                                        warp 0x4 0x3 0xFF 0x6 0xC
                                        setdoorclosed 0x14 0x17
                                        doorchange
                                        release
                                        end
                                        
                                        '-----------------------
                                        #org 0x80F5DF
                                        showsprite 0x4
                                        clearflag 0x8C7
                                        lockall
                                        applymovement MOVE_PLAYER 0x880F7A4
                                        waitmovement 0x0
                                        applymovement 0x4 0x880F770
                                        msgbox 0x880F782 '"[rival]: Psh. Try to tell me how to..."
                                        callstd 0x6
                                        waitmovement 0x0
                                        compare 0x7005 0x1
                                        if 0x1 goto 0x880F63D
                                        compare 0x7005 0x2
                                        if 0x1 goto 0x880F62C
                                        setflag 0x8C6
                                        trainerbattle 0x0 0x2 0x0 0x880F69B 0x880F691
                                        release
                                        end
                                        
                                        '-----------------------
                                        #org 0x80F0CE
                                        setflag 0x8C8
                                        lock
                                        faceplayer
                                        msgbox 0x880F65A '"[rival]: Ugh! That didn't\nhelp at ..."
                                        callstd 0x6
                                        applymovement 0x4 0x880F64E
                                        waitmovement 0x0
                                        hidesprite 0x4
                                        setflag 0x8C7
                                        showsprite 0x3
                                        clearflag 0x8C3
                                        showsprite 0x4
                                        clearflag 0x8C9
                                        applymovement 0x3 0x880F58A
                                        pause 0x50
                                        applymovement 0x5 0x880F59D
                                        msgbox 0x880F5B4 '"???: [rival], wait!\nYou forgot you..."
                                        callstd 0x6
                                        waitmovement 0x0
                                        msgbox 0x880F4E2 '"Prof. Cypress: Is everything okay?\..."
                                        callstd 0x6
                                        applymovement 0x5 0x880F4DF
                                        applymovement 0x3 0x880F4D4
                                        waitmovement 0x0
                                        msgbox 0x880F4A2 '"Prof. Cypress: [player]!\nCome over..."
                                        callstd 0x6
                                        applymovement MOVE_PLAYER 0x880F49D
                                        waitmovement 0x0
                                        msgbox 0x880F404 '"[rival]'s Mom: Oh, hello, [player]...."
                                        callstd 0x6
                                        msgbox 0x880F3D6 '"[rival]'s Mom: Really? Would you do..."
                                        callstd 0x5
                                        compare LASTRESULT 0x1
                                        if 0x0 goto 0x880F1A3
                                        msgbox 0x880F35A '"[rival]'s Mom: Oh, thank you so\nmu..."
                                        callstd 0x6
                                        giveitem 0x169 0x1 0x0
                                        msgbox 0x880F297 '"[rival]'s Mom: You need that to\nge..."
                                        callstd 0x6
                                        applymovement 0x3 0x880F28D
                                        waitmovement 0x0
                                        hidesprite 0x3
                                        setflag 0x8C3
                                        msgbox 0x880F20B '"[rival]'s Mom: Good luck and\ngoodb..."
                                        callstd 0x6
                                        setflag 0x8CA
                                        applymovement 0x5 0x880F200
                                        waitmovement 0x0
                                        hidesprite 0x5
                                        setflag 0x8C9
                                        release
                                        end
                                        
                                        '-----------------------
                                        #org 0x80F07E
                                        lock
                                        msgbox 0x880F097 '"Remember what [rival]'s Mom said,\n..."
                                        callstd 0x6
                                        applymovement MOVE_PLAYER 0x880F094
                                        waitmovement 0x0
                                        release
                                        end
                                        
                                        '-----------------------
                                        #org 0x80F63D
                                        trainerbattle 0x0 0x2 0x0 0x880F69B 0x880F691
                                        release
                                        end
                                        
                                        '-----------------------
                                        #org 0x80F62C
                                        trainerbattle 0x0 0x2 0x0 0x880F69B 0x880F691
                                        release
                                        end
                                        
                                        '-----------------------
                                        #org 0x80F1A3
                                        msgbox 0x880F38F '"[rival]'s Mom: Are you sure?\nYou c..."
                                        callstd 0x5
                                        compare LASTRESULT 0x1
                                        if 0x0 goto 0x880F1A3
                                        msgbox 0x880F35A '"[rival]'s Mom: Oh, thank you so\nmu..."
                                        callstd 0x6
                                        giveitem 0x169 0x2 0x0
                                        msgbox 0x880F297 '"[rival]'s Mom: You need that to\nge..."
                                        callstd 0x6
                                        applymovement 0x3 0x880F28D
                                        waitmovement 0x0
                                        hidesprite 0x3
                                        setflag 0x8C3
                                        msgbox 0x880F20B '"[rival]'s Mom: Good luck and\ngoodb..."
                                        callstd 0x6
                                        setflag 0x8CA
                                        applymovement 0x5 0x880F200
                                        waitmovement 0x0
                                        hidesprite 0x5
                                        setflag 0x8C9
                                        release
                                        end
                                        
                                        
                                        '-----------
                                        ' Movements
                                        '-----------
                                        #org 0x80F053
                                        #raw 62 'Exclamation Mark (!)
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw FE 'End of Movements
                                        
                                        #org 0x80F02A
                                        #raw 11 'Step Up (Normal)
                                        #raw 11 'Step Up (Normal)
                                        #raw 11 'Step Up (Normal)
                                        #raw 12 'Step Left (Normal)
                                        #raw 12 'Step Left (Normal)
                                        #raw 11 'Step Up (Normal)
                                        #raw 11 'Step Up (Normal)
                                        #raw FE 'End of Movements
                                        
                                        #org 0x80EFB5
                                        #raw 10 'Step Down (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 12 'Step Left (Normal)
                                        #raw 12 'Step Left (Normal)
                                        #raw 12 'Step Left (Normal)
                                        #raw 12 'Step Left (Normal)
                                        #raw FE 'End of Movements
                                        
                                        #org 0x80EF94
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 12 'Step Left (Normal)
                                        #raw 12 'Step Left (Normal)
                                        #raw 12 'Step Left (Normal)
                                        #raw FE 'End of Movements
                                        
                                        #org 0x80EF91
                                        #raw 11 'Step Up (Normal)
                                        #raw FE 'End of Movements
                                        
                                        #org 0x80EF8D
                                        #raw 12 'Step Left (Normal)
                                        #raw 11 'Step Up (Normal)
                                        #raw FE 'End of Movements
                                        
                                        #org 0x80F7A4
                                        #raw 62 'Exclamation Mark (!)
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 2 'Face Left
                                        #raw FE 'End of Movements
                                        
                                        #org 0x80F770
                                        #raw 20 'Step Right (Fast)
                                        #raw 20 'Step Right (Fast)
                                        #raw 20 'Step Right (Fast)
                                        #raw 20 'Step Right (Fast)
                                        #raw 20 'Step Right (Fast)
                                        #raw 20 'Step Right (Fast)
                                        #raw 20 'Step Right (Fast)
                                        #raw 55 'Jump in Place (Facing Right)
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 62 'Exclamation Mark (!)
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw FE 'End of Movements
                                        
                                        #org 0x80F64E
                                        #raw 1D 'Step Down (Fast)
                                        #raw 20 'Step Right (Fast)
                                        #raw 20 'Step Right (Fast)
                                        #raw 20 'Step Right (Fast)
                                        #raw 20 'Step Right (Fast)
                                        #raw 20 'Step Right (Fast)
                                        #raw 20 'Step Right (Fast)
                                        #raw 20 'Step Right (Fast)
                                        #raw 20 'Step Right (Fast)
                                        #raw 20 'Step Right (Fast)
                                        #raw FE 'End of Movements
                                        
                                        #org 0x80F58A
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 1 'Face Up
                                        #raw FE 'End of Movements
                                        
                                        #org 0x80F59D
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 0 'Face Down
                                        #raw FE 'End of Movements
                                        
                                        #org 0x80F4DF
                                        #raw 3 'Face Right
                                        #raw FE 'End of Movements
                                        
                                        #org 0x80F4D4
                                        #raw 3 'Face Right
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 62 'Exclamation Mark (!)
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw 1C 'Delay5
                                        #raw FE 'End of Movements
                                        
                                        #org 0x80F49D
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw 13 'Step Right (Normal)
                                        #raw FE 'End of Movements
                                        
                                        #org 0x80F28D
                                        #raw 12 'Step Left (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw 10 'Step Down (Normal)
                                        #raw FE 'End of Movements
                                        
                                        #org 0x80F200
                                        #raw 11 'Step Up (Normal)
                                        #raw 11 'Step Up (Normal)
                                        #raw 12 'Step Left (Normal)
                                        #raw 12 'Step Left (Normal)
                                        #raw 12 'Step Left (Normal)
                                        #raw 12 'Step Left (Normal)
                                        #raw 12 'Step Left (Normal)
                                        #raw 12 'Step Left (Normal)
                                        #raw 12 'Step Left (Normal)
                                        #raw FE 'End of Movements
                                        
                                        #org 0x80F094
                                        #raw 12 'Step Left (Normal)
                                        #raw FE 'End of Movements
                                        
                                        
                                        '---------
                                        ' Strings
                                        '---------
                                        #org 0x80F033
                                        = -
                                        
                                        #org 0x80EFD6
                                        = -
                                        
                                        #org 0x80F782
                                        = -
                                        
                                        #org 0x80F69B
                                        = -
                                        
                                        #org 0x80F691
                                        = -
                                        
                                        #org 0x80F65A
                                        = -
                                        
                                        #org 0x80F5B4
                                        = -
                                        
                                        #org 0x80F4E2
                                        = -
                                        
                                        #org 0x80F4A2
                                        = -
                                        
                                        #org 0x80F404
                                        = -
                                        
                                        #org 0x80F3D6
                                        = -
                                        
                                        #org 0x80F35A
                                        = -
                                        
                                        #org 0x80F297
                                        = --
                                        
                                        #org 0x80F20B
                                        = ---
                                        
                                        #org 0x80F097
                                        = -
                                        
                                        #org 0x80F38F
                                        = --
                                        Thanks for replying! But it didn't change anything, the first script works great, but the second freezes. The music & other sprites continue on playing and moving, only the player freezes, I can't move

                                        I appreciate the help, though =)(
                                        __________________





                                        Quote:
                                        Originally Posted by [I]-Hac*ker.
                                        You know you're a computer nerd, when at a certain point in real life, you've actually thought: "Damn, I screwed up, where's CTRL + Z?"...
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