ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

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  #12151    
Old November 1st, 2009 (7:53 AM).
neonal18 neonal18 is offline
     
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    Hello. I was once on here a looooong time ago, but I've been gone for said looooong time, so I don't have any recent updates. I would like to insert custom sprites into Pokemon Diamond, but I could not find a good, in-depth tutorial about how to do so. Also, I did search before posting but I did not find what I was looking for. So can anybody link me to a good, in-depth, start-to-finish tutorial about how to insert custom sprites into Diamond? I'd preferably like one that works on both Pokemon and trainers, if there's a difference. Help plz? Thanks.

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      #12152    
    Old November 1st, 2009 (2:14 PM).
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      Does anybody know the palette offset of Ruby's titlescreen Groudon?I'm gonna need to insert a palette there.
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        #12153    
      Old November 1st, 2009 (2:47 PM).
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        Quote:
        Originally Posted by BlaziquazaLv.Z View Post
        Does anybody know the palette offset of Ruby's titlescreen Groudon?I'm gonna need to insert a palette there.
        00416E64
        No. 78 on UNLZ. Good luck.
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          #12154    
        Old November 1st, 2009 (4:17 PM). Edited November 1st, 2009 by LiekingOfMudkipz.
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          Sorry if the question has already been answered but I couldn't find what I was searching for anywhere just saying use tilemolester and Animations start at ??? offset, but it just looks like jumbled up pixels.
          How can I edit animations such as the flower? I know you can use tilemolester and such but I have no idea on how to find it.
            #12155    
          Old November 1st, 2009 (5:03 PM).
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            Hi everyone,does anyone know why the thumb code"b" can't be recongnized when branch to the enlarge part of a ROM?
            Such as "b 09xxxxxx" won't be recongnized...
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              #12156    
            Old November 2nd, 2009 (12:29 AM). Edited November 2nd, 2009 by Phantom_Spider.
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              Quote:
              Originally Posted by H2O Turquoise View Post
              There is a patch in ROM Hacking, a few pages back. It's in a thread posted by Hiroshi (forgot the last name), the creator of rijonAdventures.
              The patch was originally created for FR, but thethethethe made it compatible in Ruby and Emerald also.
              All you need to do is, download the patch and pathc it on your ROM with LIPS.

              Also, I do not think this process is reversible.
              Okay thanks alot mate
              I'll check it now

              EDIT: I've download the Ruby Patch but I want to add my own image instead of the default one.
              Is this possible? And how?
              Thanks
              ~Phantom_Spider
                #12157    
              Old November 2nd, 2009 (11:18 AM).
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              Quote:
              Originally Posted by -Smash View Post
              ...along with the door animations. Im also in need of these.
              Flower animations are at 0x3A73E0
              Door animations are at 0x353088
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                #12158    
              Old November 2nd, 2009 (2:35 PM).
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              Quote:
              Originally Posted by -Smash View Post
              ...along with the door animations. Im also in need of these.
              There is a tool that was made by ZodiacDaGreat, that lets you edit door animations... in the toolbox.
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                #12159    
              Old November 2nd, 2009 (8:12 PM).
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                What are the UNLZ offsets for the PokeNav graphics in Emerald?
                  #12160    
                Old November 4th, 2009 (5:05 AM).
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                  Hi guys here's my problem:

                  I am trying to load the tile set of a certain pokemon hack but it seem like i cant load it properly. I already try to copy all the pallete to my ROM also all the tiles but there is a proble on the 2nd set of tile It didnt work as planned.

                  Please get the attachment. Note its the second tile.
                  Attached Files
                  File Type: docx Problem Here.docx‎ (48.1 KB, 2 views) (Save to Dropbox)
                    #12161    
                  Old November 4th, 2009 (5:32 AM).
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                  On Pokemon Gold how do I replace this Title Image:

                  With this:
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                    #12162    
                  Old November 4th, 2009 (6:00 AM).
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                    I want to insert a tile but I don't know it's pallettes,how can I know a tile's pallettes in order to change them in a-map?
                    if not the tile will be in the wrong colors
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                      #12163    
                    Old November 4th, 2009 (6:28 AM).
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                      Can anyone link me to a tree shadow tutorial? I tried looking at Punk Rocker's, but it just comes up as a red X or a 404 error.
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                        #12164    
                      Old November 4th, 2009 (1:16 PM).
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                      okay I have a question I am having a weird problem
                      all of a suden some of my warps dont work! It works wright on a map but when I use vba when I go on the warp it takes me to a whole diferent map. Okay the warp is 5 4 3 but it takes me to 0 0 30 ? anyone know why this is happening?
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                        #12165    
                      Old November 4th, 2009 (1:41 PM).
                      An00bis An00bis is offline
                         
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                        So I've been digging through WAH and Swampert22's tools, and I can't seem to find a Gym Leader editor for GS. If such a thing exists, please let me now. If it has to be done by hex, could someone point me to a rom map or something like that? :3

                        Thanks in advance,
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                          #12166    
                        Old November 4th, 2009 (3:19 PM).
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                          Lol... What's the unLZ number for reds battle sprite.
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                            #12167    
                          Old November 4th, 2009 (3:56 PM).
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                          Quote:
                          Originally Posted by psychicboy View Post
                          Lol... What's the unLZ number for reds battle sprite.
                          That's a tile molester thing. I don't remember the offset but ill look and give you the offset. do you mean trainer sprite or back sprite?
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                            #12168    
                          Old November 4th, 2009 (4:42 PM).
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                            Trainer sprite *goes to download the molester*
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                              #12169    
                            Old November 4th, 2009 (5:05 PM).
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                            Quote:
                            Originally Posted by psychicboy View Post
                            Trainer sprite *goes to download the molester*
                            That's in unLZ gba. Around 1634. Tile Molester is for backsprites.
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                              #12170    
                            Old November 4th, 2009 (5:49 PM).
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                              Quote:
                              Originally Posted by Pokepal17 View Post
                              That's in unLZ gba. Around 1634. Tile Molester is for backsprites.
                              Alright, thanks. Its much appreciated
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                                #12171    
                              Old November 4th, 2009 (7:48 PM).
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                                Okay, I'm not certain that this is really a simple question, but...

                                Every time I try to run AGIXP I get the error message "System Error &H8007007E (-2147024770)The module could not be found". Does anyone know how to fix this problem? If not, is there an alternative program to AGIXP? I've tried Tile Layer Pro and the sprites are just a big jumbled mess, and it's impossible to tell what you're editing because it's all in the same pallet.
                                  #12172    
                                Old November 4th, 2009 (9:33 PM).
                                brzoza17kar brzoza17kar is offline
                                   
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                                  Hello,
                                  I would like to make a hack (I think it is clear ). But I have a little problem.

                                  The idea is to include in 3rd gen game all 493PKMN's. And my question is - is it possible to make additional slots for Sinnoh PKMN in Emerald, for example?
                                  I've seen tool, that can make up to 440 species, but it is not enough for me. Could someone help me?
                                    #12173    
                                  Old November 5th, 2009 (5:09 AM).
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                                    Quote:
                                    Originally Posted by onyx79 View Post
                                    I want to insert a tile but I don't know it's pallettes,how can I know a tile's pallettes in order to change them in a-map?
                                    if not the tile will be in the wrong colors
                                    hmmmmm someone can help me or what?
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                                      #12174    
                                    Old November 5th, 2009 (5:38 AM).
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                                    Quote:
                                    Originally Posted by brzoza17kar View Post
                                    The idea is to include in 3rd gen game all 493PKMN's. And my question is - is it possible to make additional slots for Sinnoh PKMN in Emerald, for example?
                                    I've seen tool, that can make up to 440 species, but it is not enough for me. Could someone help me?
                                    We don't have any tool which let us have all 493 pokemon in one game.
                                    So in order to have sinnoh pokemon in, ya have to replace some of first 386
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                                      #12175    
                                    Old November 5th, 2009 (1:51 PM).
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                                      Quote:
                                      Originally Posted by onyx79 View Post
                                      hmmmmm someone can help me or what?
                                      You should open your tile(s) in Photoshop* and export the pallette. You do this through Image > Mode > Indexed colors. Then in the dropdown menu choose 'exact' and deselect 'transparent'. Your colors should now be max. 16 colors. If so, hit OK and you'll have your pallette opened. To export it, click 'save...' and save it as .act .
                                      In A-map, under Block Editor, you can now import your pallette.

                                      Sorry for the rushed explanation, but you should try Cello's tile tutorial. It is in the doc and tut forum. ;-)

                                      *Maybe other programs work too, but I don't know any. Try GIMP though, it's free.
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