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  #12151    
Old November 4th, 2009 (1:16 PM).
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okay I have a question I am having a weird problem
all of a suden some of my warps dont work! It works wright on a map but when I use vba when I go on the warp it takes me to a whole diferent map. Okay the warp is 5 4 3 but it takes me to 0 0 30 ? anyone know why this is happening?
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  #12152    
Old November 4th, 2009 (1:41 PM).
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    So I've been digging through WAH and Swampert22's tools, and I can't seem to find a Gym Leader editor for GS. If such a thing exists, please let me now. If it has to be done by hex, could someone point me to a rom map or something like that? :3

    Thanks in advance,
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      #12153    
    Old November 4th, 2009 (3:19 PM).
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      Lol... What's the unLZ number for reds battle sprite.
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        #12154    
      Old November 4th, 2009 (3:56 PM).
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      Quote:
      Originally Posted by psychicboy View Post
      Lol... What's the unLZ number for reds battle sprite.
      That's a tile molester thing. I don't remember the offset but ill look and give you the offset. do you mean trainer sprite or back sprite?
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        #12155    
      Old November 4th, 2009 (4:42 PM).
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        Trainer sprite *goes to download the molester*
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          #12156    
        Old November 4th, 2009 (5:05 PM).
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        Quote:
        Originally Posted by psychicboy View Post
        Trainer sprite *goes to download the molester*
        That's in unLZ gba. Around 1634. Tile Molester is for backsprites.
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          #12157    
        Old November 4th, 2009 (5:49 PM).
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          Quote:
          Originally Posted by Pokepal17 View Post
          That's in unLZ gba. Around 1634. Tile Molester is for backsprites.
          Alright, thanks. Its much appreciated
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            #12158    
          Old November 4th, 2009 (7:48 PM).
          SuperShuckle94 SuperShuckle94 is offline
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            Okay, I'm not certain that this is really a simple question, but...

            Every time I try to run AGIXP I get the error message "System Error &H8007007E (-2147024770)The module could not be found". Does anyone know how to fix this problem? If not, is there an alternative program to AGIXP? I've tried Tile Layer Pro and the sprites are just a big jumbled mess, and it's impossible to tell what you're editing because it's all in the same pallet.
              #12159    
            Old November 4th, 2009 (9:33 PM).
            brzoza17kar brzoza17kar is offline
               
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              Hello,
              I would like to make a hack (I think it is clear ). But I have a little problem.

              The idea is to include in 3rd gen game all 493PKMN's. And my question is - is it possible to make additional slots for Sinnoh PKMN in Emerald, for example?
              I've seen tool, that can make up to 440 species, but it is not enough for me. Could someone help me?
                #12160    
              Old November 5th, 2009 (5:09 AM).
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                Quote:
                Originally Posted by onyx79 View Post
                I want to insert a tile but I don't know it's pallettes,how can I know a tile's pallettes in order to change them in a-map?
                if not the tile will be in the wrong colors
                hmmmmm someone can help me or what?
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                  #12161    
                Old November 5th, 2009 (5:38 AM).
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                Quote:
                Originally Posted by brzoza17kar View Post
                The idea is to include in 3rd gen game all 493PKMN's. And my question is - is it possible to make additional slots for Sinnoh PKMN in Emerald, for example?
                I've seen tool, that can make up to 440 species, but it is not enough for me. Could someone help me?
                We don't have any tool which let us have all 493 pokemon in one game.
                So in order to have sinnoh pokemon in, ya have to replace some of first 386
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                  #12162    
                Old November 5th, 2009 (1:51 PM).
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                  Quote:
                  Originally Posted by onyx79 View Post
                  hmmmmm someone can help me or what?
                  You should open your tile(s) in Photoshop* and export the pallette. You do this through Image > Mode > Indexed colors. Then in the dropdown menu choose 'exact' and deselect 'transparent'. Your colors should now be max. 16 colors. If so, hit OK and you'll have your pallette opened. To export it, click 'save...' and save it as .act .
                  In A-map, under Block Editor, you can now import your pallette.

                  Sorry for the rushed explanation, but you should try Cello's tile tutorial. It is in the doc and tut forum. ;-)

                  *Maybe other programs work too, but I don't know any. Try GIMP though, it's free.
                    #12163    
                  Old November 5th, 2009 (4:21 PM).
                  RegThe RegThe is offline
                     
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                    how do you add entries to the pokedex
                      #12164    
                    Old November 5th, 2009 (4:56 PM).
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                    Quote:
                    Originally Posted by RegThe View Post
                    how do you add entries to the pokedex
                    With ASM, or maybe by repointing the entires and adding more. ASM is most likely but I'm not sure. I'll just say that it's not going to be easy.
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                      #12165    
                    Old November 6th, 2009 (12:31 AM). Edited November 6th, 2009 by Daylight Savings Time.
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                      I've read that setting off the flag for the National Dex in Pokemon FR/LG before the Elite Four's first encounter can really screw things up pretty badly and not allow you to fight them.

                      I've done some mild hex research and came to a half-baked conclusion that this is a result of flag 0x193, which in the Indigo Plateau (bank 13 map 10) event files is what causes the girl to say Lorelei is out.

                      Further investigation revealed flag 0x844 as what puts things right, and this flag is what CELIO sets off upon completing his work on ONE ISLAND (post gemstones).

                      Lorelei has her own set of flags - 0x2D4 is what prompts her to say she'll be going back to
                      the Pokemon league.

                      However, I am a complete newb to hex editing as well as a complete newb to this kind of thing. This is where I need help - how do I go about keeping the National Dex activated without screwing up the Elite Four encounter?

                      I think I'm on the right track, but if one of the far more knowledgeable people could provide help I'd be hugely grateful.

                      Thanks!
                        #12166    
                      Old November 6th, 2009 (8:38 AM).
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                      Quote:
                      Originally Posted by Daylight Savings Time View Post
                      I've read that setting off the flag for the National Dex in Pokemon FR/LG before the Elite Four's first encounter can really screw things up pretty badly and not allow you to fight them.

                      I've done some mild hex research and came to a half-baked conclusion that this is a result of flag 0x193, which in the Indigo Plateau (bank 13 map 10) event files is what causes the girl to say Lorelei is out.

                      Further investigation revealed flag 0x844 as what puts things right, and this flag is what CELIO sets off upon completing his work on ONE ISLAND (post gemstones).

                      Lorelei has her own set of flags - 0x2D4 is what prompts her to say she'll be going back to
                      the Pokemon league.

                      However, I am a complete newb to hex editing as well as a complete newb to this kind of thing. This is where I need help - how do I go about keeping the National Dex activated without screwing up the Elite Four encounter?

                      I think I'm on the right track, but if one of the far more knowledgeable people could provide help I'd be hugely grateful.

                      Thanks!
                      Special 0x16F atfter setting the pokedex should enable the antional dex. If it screws up the Eilte 4 then you've probably got a bad ROM. :\
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                        #12167    
                      Old November 6th, 2009 (11:53 AM).
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                        Ah, I haven't exactly tested it outright, I'm just going off what I've heard, really.

                        I was told that the flag that sets off the National Pokedex sets off another flag somewhere that enables the "hard mode" of the Elite 4 as well as the Islands 4-7 quest.
                          #12168    
                        Old November 6th, 2009 (12:54 PM).
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                        Originally in Fire Red, when you unlock the national pokedex, it makes it so you can go into the cave in mount ember. However, if you are hacking fired and use that flag those events will not happen, because if you are hacking the entire game, you will be editing the scripts.
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                          #12169    
                        Old November 6th, 2009 (1:55 PM).
                        Shiny_Noctowl Shiny_Noctowl is offline
                           
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                          When I try to add this (img264.imageshack.us/img264/9740/femaleplayercharacter.png) image to overwrite the picture of May in my Ruby rom using unLZ-GBA, I get the error message "Error: Image not Indexed". How do I fix this and add that image to my rom?
                            #12170    
                          Old November 6th, 2009 (2:27 PM).
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                          well douhh its not indexed you need to indexed it use infan view and click decrease collor depth to 16 platelets
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                            #12171    
                          Old November 6th, 2009 (4:36 PM).
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                            Not sure if this is the right place to ask, Which game is the easiest to hack for a first timer? just been reading something on another forum of a hack game and thought I'll give it a go, the guy is using FR, but I wouldn't mind doing a D/P hack but not doing it before I thought i'd bugger up somehow, so should I start with FR to get a grasp of things?

                            Also, whats a decent move editor? I got a pack of editors but there isn't a move one in there, jsut want to change Name, base stats, etc etc of a move.
                              #12172    
                            Old November 6th, 2009 (6:00 PM).
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                              Quote:
                              Originally Posted by SirCopycat View Post
                              Not sure if this is the right place to ask, Which game is the easiest to hack for a first timer? just been reading something on another forum of a hack game and thought I'll give it a go, the guy is using FR, but I wouldn't mind doing a D/P hack but not doing it before I thought i'd bugger up somehow, so should I start with FR to get a grasp of things?

                              Also, whats a decent move editor? I got a pack of editors but there isn't a move one in there, jsut want to change Name, base stats, etc etc of a move.
                              Firered would be the best ROM to hack.Also,try Advance Attack(Or something along the lines) for editing the move.A-Text should be used for moves.

                              Anyway,which ROM is best for tile inserting?My Ruby ROMs always screw up when I use tiles somebody else made.
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                                #12173    
                              Old November 6th, 2009 (6:10 PM).
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                              Where do you get an ups patcher
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                                #12174    
                              Old November 6th, 2009 (6:32 PM).
                              Shiny_Noctowl Shiny_Noctowl is offline
                                 
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                                Quote:
                                Originally Posted by NarutoActor View Post
                                well douhh its not indexed you need to indexed it use infan view and click decrease collor depth to 16 platelets
                                I did that, but then the background color was set to index 8 instead of index 0 in the palette, so there was a blue-green box around the sprite when it loaded in-game.
                                  #12175    
                                Old November 6th, 2009 (6:43 PM).
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                                the first color has to be the background also you can edit the platelets with graphics gale
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