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  #1    
Old July 18th, 2008 (10:17 AM). Edited April 15th, 2010 by Logan.
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    Hi. This isn't a terribly useful tutorial, as tools exist for move hacking anyway, but it's here for anyone who wants it.

    There's also some pointers and addresses at the end that could be used for anything! Perhaps even repointing!

    Attack effects breakdown:

    The attack effects are broke down into 12 different hex bytes. Let's take pound, for example: 00 28 00 64 23 00 00 00 33 00 00 00.

    The first byte, 00, is the effect. Pound's effect is obviously to simply attack. Below are some of the more common move effects.

    Code:
    00 - Hit
    01 - Sleep
    02 - Hit and Poison
    03 - Hit and Heal
    04 - Hit and Burn
    05 - Hit and Freeze
    06 - Hit and Paralyze
    67 - Attack first

    The second byte, 28, is the power. Convert 28 from Hex to Decimal using your trusty Windows Scientific Calculator, and hey-presto, you get 40 (the base power of Pound).

    The third byte, 00, is the type. Pound is normal.

    Code:
    00 - Normal
    01 - Fighting
    02 - Flying
    03 - Poison
    04 - Ground
    05 - Rock
    06 - Bug
    07 - Ghost
    08 - Steel
    09 - Unknown (???)
    0A - Fire
    0B - Water
    0C - Grass
    0D - Electric
    0E - Psychic
    0F - Ice
    10 - Dragon
    11 - Dark

    The fourth byte, 64, is the accuracy of the move. 64 converted from hex to decimal is 100.

    The fifth byte, 23, is the amount of PP the move has. 23 converted to decimal is 35 (Pound's PP).

    The sixth byte, 00, is the effect accuracy. This is mainly used for moves that inflict status conditions, or well, have an effect. Sometimes it doesn't work as imagined.

    For example, you'd think if you set the effect accuracy of Double-Edge to 50% (32), then you'd only recoil half of the time? No. Since it's programmed to always recoil, it doesn't matter if it's set to 00, 32 or 64; it will always recoil.

    The seventh byte, 00, is attack target. This is mainly used for double battles (to hit one, or both of your opponent's Pokémon), but it's also used normally too, for example, letting Swords Dance up your own attack (rather than your opponent's).

    Code:
    00 - Your opponent's Pokémon (default)
    01 - Your own Pokémon
    04 - Random target
    08 - Both of your opponent's Pokémon
    16 - Both of your own Pokémon
    32 - All

    The eighth byte, 00, is priority. 00 means the move has no priority, while 01 means that it does.

    The ninth byte, 33, is contact (so, for example, if Rough Skin will hurt you or not). When set to 33, contact is made, when it's 32, it is not.

    The tenth through twelves bytes are padding. They don't do anything, so leave them be.

    Additional notes:

    When a move is set to 09, it will do precious little damage. As far as I can see, this is because ??? is neither physical nor special, so it simply hits for the attack's base damage, rather than being influenced by the power of the Pokémon using it.

    A move set to 12+ will automatically be special.

    Addresses and Pointers (FireRed only):

    These are just notes that I jotted down while messing around with the pointers (probably useless notes). Sorry if it seems messy.

    Between the two hyphens, I've included descriptions or examples to what the pointer controls.

    247094 - Attack name start location
    24829B - Attack name end location
    250C10 - Attack effects start location
    251CA8 - Attack effects end location
    482834 - Attack description location
    4886E0 - Pointer table for attack descriptions (starts with 34284808)
    137BC8 - Pointer table for the pointer table for attack descriptions (starts with E8864808)

    308A4: 94702408
    Attack list pointer (Battle Screen - Selection)
    -Which attack?
    ATTACK 1 | ATTACK 2
    ATTACK 3 | ATTACK 4-

    D764C: 94702408
    Attack list pointer (Battle Screen - Attacking)
    -POKéMON used ATTACKNAME!-

    13695C: 94702408
    Attack list pointer (Statistics Screen)
    -ATTACK1
    ATTACK2
    ATTACK3
    ATTACK4-

    16368: 040C2508
    Move effect pointer? (In battle)
    -I have no idea what this actually does, but without it, moves become glitchy.-

    2EA9C: 040C2508
    Move target pointer (In battle)
    -Without this set, you'll be able to select any Pokémon as a target.-

    386BC: 040C2508
    Enemy move target pointer (In battle)
    -Without this set, the enemy will continuously attack itself.-

    4105C: 040C2508
    PP total pointer
    -Displays the remaining amount of PP.-

    136950: 040C2508
    Type pointer
    -Gives the moves types.-
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      #2    
    Old July 19th, 2008 (4:43 PM).
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      um... theres a tool for that. but anyways, nice tutorial. it'll help a lot of hex hackers

      YAY! FIRST POST!
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        #3    
      Old July 19th, 2008 (4:51 PM).
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      Thrace Thrace is offline
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      Thanks a lot for this tutorial Cy-Chan! Its written in a very easy to understand way, I'm sure people will find this helpful.

      I have a few questions though. What do you mean by Priority (the 8th byte), what does it do for the attack? And in the additional notes what byte are you talking about?
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        #4    
      Old July 19th, 2008 (5:22 PM). Edited July 19th, 2008 by DarkFear.
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        That's a bunch of great info there.

        For the ninth byte, is this also determining Attack Moves and Special Attack Moves? (32 for Special Attack Moves and 33 for Attack Moves)

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          #5    
        Old July 19th, 2008 (6:31 PM).
        thethethethe thethethethe is offline
           
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          Quote:
          Originally Posted by dshayabusa View Post
          Thanks a lot for this tutorial Cy-Chan! Its written in a very easy to understand way, I'm sure people will find this helpful.

          I have a few questions though. What do you mean by Priority (the 8th byte), what does it do for the attack? And in the additional notes what byte are you talking about?
          Priority is for attacks like quick attack and extremespeed.
          Here's a list of effect's I compiled. I thought it might be helpful.
          Spoiler:
          Code:
          0 Normal Hit
          1 Put Opp.to Sleep
          2 Hit + Poison
          3 Hit + Heal
          4 Hit + Burn
          5 Hit + Freeze
          6 Hit + Parlyze
          7 Hit + Selfdestruct
          8 Hit if Opp. is sleeping
          9 Copys Attack of Opp.
          10 Raise own Attk. by 1
          11 Raise own Def. by 1
          12 
          13 Raise own Sp. Attk. by 1
          14 
          15 
          16 Raise Evas. by 1
          17 100% hit + no Type differ.
          18 Lower Opp. Attk. by 1
          19 Lower Opp. Def. by 1
          20 Lower Opp. Int. by 1
          21 
          22 
          23 Lower own Acc. by 1
          24 Lower Foes Evasiveness
          25 Haze? Return Stats to Normal?
          26 Bide Effect?
          27 Attack 2-3 times, user confused
          28 Send opponent out of Battle
          29 Hit 2-5 Times
          30 User Type = Opponents Last Attack
          31 Chance of Flinching
          32 Recover 50% of Full HP
          33 Deals Toxic Poison
          34 Pay Day effect, givemoney
          35 Light Screen Effect?
          36 Can Parlyze; Burn; Freeze
          37 Rest Effect
          38 1 hit K.O
          39 Next Attack Has High Critical Ratio
          40 Does Half Opponents HP Damage
          41 40 HP Damage to Opponent
          42 Attack plus extra Damage (refer Wrap)
          43 Increase Critical Hit Ratio
          44 Double Kick? Two Hits?
          45 Jump Kick/Hi Jump Kick
          46 Prevent Stat Reduction 2-5 Turns
          47 Focus Energy Effect?
          48 Hit With Recoil
          49 Confuse
          50 Raise own Attk. by 2
          51 Defense + 2
          52 Raise Speed + 2
          53 Rais eSpecial Attack + 2
          54 Raise Special Defense + 2
          55
          56
          57 Transform Effect
          58 Attack of Opponent - 2
          59 Defense of Opponent - 2
          60 Speed of Foe - 2
          61
          62 Foe Special Defense - 2
          63
          64
          65 Reflect effect? Double Defense 2-5 turns?
          66 Poison Certain Opponents
          67 Paralyze Certain Opponents
          68 Lower Foe's Attack
          69 Lower Foe's Special Defense
          70 Lower Foe's Speed
          71 Lower Foe's Special Attack
          72 Lower Foe's Special Defense
          73 Lower Foe's Acurracy
          74
          75 Sky Attack Effect
          76 May Confuse
          77 Twineedle effect?
          78 Vital Throw Effect
          79 Creates a Substitute
          80 Need to recharge
          81 Rage Effect?
          82 Copy Attack (Mimic)
          83 Random Attack(Metronome)
          84 Leech Seed Effect?
          85 Splash Effect
          86 Disable Effect
          87 Damage = Level of User
          88 Random Damage
          89 Deal Double Damage
          90 Encore Effect
          91 Pain Split Effect
          92 Only Attack While Foe's asleep. May Flinch
          93 Conversion2 Effect
          94 Next Attack Hits
          95 Foes Previous move replaces Sketch
          96
          97 Sleep Talk Effect
          98 Destiny Bond Effect
          99 Flail/Reverse Effect
          100 Triple Kick/Spite Effect
          101 Leaves One HP
          102 Heals Status Problems
          103 Attack First
          104
          105 May Steal Foes Held Item
          106 Foe Can't flee
          107 Nightmare Effect?
          108 Minimize Effect (Increase Evasiveness?)
          109 Curse Effect  (Decrease Speed, increase attack,defense/Cut half HP curse opponent.)
          110
          111 Protect user on turn used
          112 Spikes Effect
          113 Allow Normal type to Ghost Types
          114 Perish Song Effect
          115 Sandstorm Effect (Create Sandstorm?)
          116 Endure Effect (Prevent Fainting?)
          117 On 2-5 Turns, Damage greater for Successive hit
          118 Swagger Effect
          119 Fury Cutter Effect
          120 Attract foe
          121 Attack Power Determined by Happiness
          122 Present Effect
          123 Frustration Effect
          124 Safeguard Effect (Prevent Stat Reduction?)
          125 Unfreeze your Pokemon
          126 Magnitude Effect (Random Power?)
          127 Baton Pass Effect
          128 Pursuit Effect
          129 Rapid Spin Effect
          130 Only 20 Damage
          131
          132 Mornign Sun Effect (Heal Pokemon)
          133 Synthess Effect (Heal Pokemon)
          134 Moonlight Effect (Heal Pokemon)
          135 Hidden Power Effect
          136 Makes it Rain
          137 Makes it Sunny
          138 Steel Wing Effect
          139 May Raise Attack
          140 May Raise all stats
          141
          142 Belly Drum Effect
          143 Psych Up Effect
          144 Mirror Coat Effect
          145 Skull Bash Effect?
          146 Twister Effect (Hit's Fly?)
          147 Double Damage to Dig Users. Hit all in Double Battle.
          148 Attack hits Two Turns Later
          149 Gust?
          150 Does Double Against Minimixed Poke
          151 Solarbeam Weather Effects
          152 Thunder Weather Effects
          153 Leave Battle(Teleport Effect)
          154 Beat Up Effect
          155 Wait one turn, then attack (refer FLY)
          156 Defense + 1 ; Affected double by rollout when used?
          157 Softboiled/Milk Drink Effect (Heal half)
          158 Fake Out Effect
          159 Uproar Effect
          160 Stockpile Effect
          161 Spit Up Effect
          162 Swallow Effect
          163
          164 Begin Hailing
          165 Torment Effect
          166 Flatter Effect
          167 Will-o-Wisp Effect (Burn Pokemon)
          168 Memento Effect
          169 Facade Effect
          170 Focus Punch Effect
          171 Smelling Salt Effect
          172 Follow Me Effect
          173 Nature Power Effect
          174 Charge Effect
          175 Taunt Effect
          176 Helping Hand Effect
          177 Trick Effect
          178 Roleplay Effect
          179 Wish Effect
          180 Assist Effect (Random attack chosen)
          181 Ingrain Effect
          182 Superpower Effect
          183 Magic Coat Effect
          184 Recycle Effect
          185 Revenge Effect
          186 May Break Reflect
          187 Yawn Effect  (Send opponent to sleep next turn)
          188 Knock-Off Effect   (Knock item off?)
          189 Endeavor Effect
          190 Higher HP = Greater Damage
          191 Skill Swap Effect
          192 Imprison Effect
          193 Refresh Effect   (Heals status ailment?)
          194 Grudge Effect
          195 Snatch Effect
          196 Damage Determined by Weight of Opponent
          197 Secret Power Effect
          198 Recoil= 1/3 Damage Dealt
          199 Teeter Dance Effect
          200 Blaze Kick Effect
          201 Mud Sport Effect
          202 Poison Fang Effect
          203 Weather Ball Effect
          204 After Attack Sp. DEf - 2 for user.
          205 Tickle Effect
          206 Cosmic Power Effect (Raise all stats?)
          207 Sky Uppercut Effect
          208 Bulk Up Effect    (Raise attack and Defense?)
          209 Poison Tail Effect
          210 Water Sport Effect    (Weakens that type)
          211 Calm Mind Effect    (Raise SP-Attack, SP-Defense)
          212 Dragon Dance Effect  (Raise attack and speed)
          213 Camoflauge Effect
          214
          215
          216
          217
          218
          219
          220
          221
          222
          223
          224
          225
          226
          227
          228
          229
          230
          231
          232
          233
          234
          235
          236
          237
          238
          239
          240
          241
          242
          243
          244
          245
          246
          247
          248
          249
          250
          251
          252
          253
          254
          255

          Some of them, I couldn't be bothered looking at what the actual attack did. And when there's nothing it means the effect either isn't programmed into the game, or just not used.
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            #6    
          Old July 19th, 2008 (6:47 PM).
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          Thrace Thrace is offline
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          Quote:
          Originally Posted by thethethethe View Post
          Priority is for attacks like quick attack and extremespeed.
          Here's a list of effect's I compiled. I thought it might be helpful.
          Spoiler:
          Code:
          0 Normal Hit
          1 Put Opp.to Sleep
          2 Hit + Poison
          3 Hit + Heal
          4 Hit + Burn
          5 Hit + Freeze
          6 Hit + Parlyze
          7 Hit + Selfdestruct
          8 Hit if Opp. is sleeping
          9 Copys Attack of Opp.
          10 Raise own Attk. by 1
          11 Raise own Def. by 1
          12 
          13 Raise own Sp. Attk. by 1
          14 
          15 
          16 Raise Evas. by 1
          17 100% hit + no Type differ.
          18 Lower Opp. Attk. by 1
          19 Lower Opp. Def. by 1
          20 Lower Opp. Int. by 1
          21 
          22 
          23 Lower own Acc. by 1
          24 Lower Foes Evasiveness
          25 Haze? Return Stats to Normal?
          26 Bide Effect?
          27 Attack 2-3 times, user confused
          28 Send opponent out of Battle
          29 Hit 2-5 Times
          30 User Type = Opponents Last Attack
          31 Chance of Flinching
          32 Recover 50% of Full HP
          33 Deals Toxic Poison
          34 Pay Day effect, givemoney
          35 Light Screen Effect?
          36 Can Parlyze; Burn; Freeze
          37 Rest Effect
          38 1 hit K.O
          39 Next Attack Has High Critical Ratio
          40 Does Half Opponents HP Damage
          41 40 HP Damage to Opponent
          42 Attack plus extra Damage (refer Wrap)
          43 Increase Critical Hit Ratio
          44 Double Kick? Two Hits?
          45 Jump Kick/Hi Jump Kick
          46 Prevent Stat Reduction 2-5 Turns
          47 Focus Energy Effect?
          48 Hit With Recoil
          49 Confuse
          50 Raise own Attk. by 2
          51 Defense + 2
          52 Raise Speed + 2
          53 Rais eSpecial Attack + 2
          54 Raise Special Defense + 2
          55
          56
          57 Transform Effect
          58 Attack of Opponent - 2
          59 Defense of Opponent - 2
          60 Speed of Foe - 2
          61
          62 Foe Special Defense - 2
          63
          64
          65 Reflect effect? Double Defense 2-5 turns?
          66 Poison Certain Opponents
          67 Paralyze Certain Opponents
          68 Lower Foe's Attack
          69 Lower Foe's Special Defense
          70 Lower Foe's Speed
          71 Lower Foe's Special Attack
          72 Lower Foe's Special Defense
          73 Lower Foe's Acurracy
          74
          75 Sky Attack Effect
          76 May Confuse
          77 Twineedle effect?
          78 Vital Throw Effect
          79 Creates a Substitute
          80 Need to recharge
          81 Rage Effect?
          82 Copy Attack (Mimic)
          83 Random Attack(Metronome)
          84 Leech Seed Effect?
          85 Splash Effect
          86 Disable Effect
          87 Damage = Level of User
          88 Random Damage
          89 Deal Double Damage
          90 Encore Effect
          91 Pain Split Effect
          92 Only Attack While Foe's asleep. May Flinch
          93 Conversion2 Effect
          94 Next Attack Hits
          95 Foes Previous move replaces Sketch
          96
          97 Sleep Talk Effect
          98 Destiny Bond Effect
          99 Flail/Reverse Effect
          100 Triple Kick/Spite Effect
          101 Leaves One HP
          102 Heals Status Problems
          103 Attack First
          104
          105 May Steal Foes Held Item
          106 Foe Can't flee
          107 Nightmare Effect?
          108 Minimize Effect (Increase Evasiveness?)
          109 Curse Effect  (Decrease Speed, increase attack,defense/Cut half HP curse opponent.)
          110
          111 Protect user on turn used
          112 Spikes Effect
          113 Allow Normal type to Ghost Types
          114 Perish Song Effect
          115 Sandstorm Effect (Create Sandstorm?)
          116 Endure Effect (Prevent Fainting?)
          117 On 2-5 Turns, Damage greater for Successive hit
          118 Swagger Effect
          119 Fury Cutter Effect
          120 Attract foe
          121 Attack Power Determined by Happiness
          122 Present Effect
          123 Frustration Effect
          124 Safeguard Effect (Prevent Stat Reduction?)
          125 Unfreeze your Pokemon
          126 Magnitude Effect (Random Power?)
          127 Baton Pass Effect
          128 Pursuit Effect
          129 Rapid Spin Effect
          130 Only 20 Damage
          131
          132 Mornign Sun Effect (Heal Pokemon)
          133 Synthess Effect (Heal Pokemon)
          134 Moonlight Effect (Heal Pokemon)
          135 Hidden Power Effect
          136 Makes it Rain
          137 Makes it Sunny
          138 Steel Wing Effect
          139 May Raise Attack
          140 May Raise all stats
          141
          142 Belly Drum Effect
          143 Psych Up Effect
          144 Mirror Coat Effect
          145 Skull Bash Effect?
          146 Twister Effect (Hit's Fly?)
          147 Double Damage to Dig Users. Hit all in Double Battle.
          148 Attack hits Two Turns Later
          149 Gust?
          150 Does Double Against Minimixed Poke
          151 Solarbeam Weather Effects
          152 Thunder Weather Effects
          153 Leave Battle(Teleport Effect)
          154 Beat Up Effect
          155 Wait one turn, then attack (refer FLY)
          156 Defense + 1 ; Affected double by rollout when used?
          157 Softboiled/Milk Drink Effect (Heal half)
          158 Fake Out Effect
          159 Uproar Effect
          160 Stockpile Effect
          161 Spit Up Effect
          162 Swallow Effect
          163
          164 Begin Hailing
          165 Torment Effect
          166 Flatter Effect
          167 Will-o-Wisp Effect (Burn Pokemon)
          168 Memento Effect
          169 Facade Effect
          170 Focus Punch Effect
          171 Smelling Salt Effect
          172 Follow Me Effect
          173 Nature Power Effect
          174 Charge Effect
          175 Taunt Effect
          176 Helping Hand Effect
          177 Trick Effect
          178 Roleplay Effect
          179 Wish Effect
          180 Assist Effect (Random attack chosen)
          181 Ingrain Effect
          182 Superpower Effect
          183 Magic Coat Effect
          184 Recycle Effect
          185 Revenge Effect
          186 May Break Reflect
          187 Yawn Effect  (Send opponent to sleep next turn)
          188 Knock-Off Effect   (Knock item off?)
          189 Endeavor Effect
          190 Higher HP = Greater Damage
          191 Skill Swap Effect
          192 Imprison Effect
          193 Refresh Effect   (Heals status ailment?)
          194 Grudge Effect
          195 Snatch Effect
          196 Damage Determined by Weight of Opponent
          197 Secret Power Effect
          198 Recoil= 1/3 Damage Dealt
          199 Teeter Dance Effect
          200 Blaze Kick Effect
          201 Mud Sport Effect
          202 Poison Fang Effect
          203 Weather Ball Effect
          204 After Attack Sp. DEf - 2 for user.
          205 Tickle Effect
          206 Cosmic Power Effect (Raise all stats?)
          207 Sky Uppercut Effect
          208 Bulk Up Effect    (Raise attack and Defense?)
          209 Poison Tail Effect
          210 Water Sport Effect    (Weakens that type)
          211 Calm Mind Effect    (Raise SP-Attack, SP-Defense)
          212 Dragon Dance Effect  (Raise attack and speed)
          213 Camoflauge Effect
          214
          215
          216
          217
          218
          219
          220
          221
          222
          223
          224
          225
          226
          227
          228
          229
          230
          231
          232
          233
          234
          235
          236
          237
          238
          239
          240
          241
          242
          243
          244
          245
          246
          247
          248
          249
          250
          251
          252
          253
          254
          255

          Some of them, I couldn't be bothered looking at what the actual attack did. And when there's nothing it means the effect either isn't programmed into the game, or just not used.
          Doesn't the first bytes do that though? Isn't attacking first an effect?
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            #7    
          Old July 20th, 2008 (1:27 AM).
          Cy-Chan's Avatar
          Cy-Chan Cy-Chan is offline
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            Well, I haven't tested it, but I'd believe the priority byte and the effect byte would have to be set to make say, Quick Attack work. It seems completely anal, so it's probably true.

            Quote:
            That's a bunch of great info there.

            For the ninth byte, is this also determining Attack Moves and Special Attack Moves? (32 for Special Attack Moves and 33 for Attack Moves)
            Nah, there was no attack split in the 3rd gen. Contact is really just used for ability triggers.
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              #8    
            Old July 22nd, 2008 (3:49 AM).
            thethethethe thethethethe is offline
               
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              Quote:
              Originally Posted by dshayabusa View Post
              Doesn't the first bytes do that though? Isn't attacking first an effect?
              Sorry I didn't see this. Umm... Yes it is a bit stupid for quick attack. But there's a somewhat hierarchy of prioritized attacks. And some of them can't use the effect of attack first, as they use different effects.
              You have attacks like Detect and Protect which have an effect and a high priority.
              Then there's extremespeed and quick attack. They both have effects which make them attack first, but when it comes down to it, I think extremespeed has a priority over quick attack.
              But then there's also attacks like counter, which have a low priority. So that they attack after being dealt damage.
              There's probably more, I just can't think of them.
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                #9    
              Old October 3rd, 2009 (11:37 PM).
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              Bayonetta Bayonetta is offline
                 
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                Sorry to revive this thread, but it's really useful.

                I have this doubt about this NOTE:

                Additional notes:

                When a move is set to 09, it will do precious little damage. As far as I can see, this is because ??? is neither physical nor special, so it simply hits for the attack's base damage, rather than being influenced by the power of the Pokémon using it.

                A move set to 12+ will automatically be special.

                Which byte does it stand for? the 7th?
                Because if this is correct, THIS IS A WAY TO INSERT DIAMOND AND PEARL SKILL SYSTEM IN 3d GENARATION.
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                  #10    
                Old November 12th, 2009 (4:02 AM).
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                  Quote:
                  Originally Posted by Drakuaza View Post
                  Sorry to revive this thread, but it's really useful.

                  I have this doubt about this NOTE:

                  Additional notes:

                  When a move is set to 09, it will do precious little damage. As far as I can see, this is because ??? is neither physical nor special, so it simply hits for the attack's base damage, rather than being influenced by the power of the Pokémon using it.

                  A move set to 12+ will automatically be special.

                  Which byte does it stand for? the 7th?
                  Because if this is correct, THIS IS A WAY TO INSERT DIAMOND AND PEARL SKILL SYSTEM IN 3d GENARATION.
                  Bump, someone answer this pls.
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                    #11    
                  Old November 24th, 2009 (9:32 PM).
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                  Amachi Amachi is offline
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                    Quote:
                    Originally Posted by Drakuaza View Post
                    Sorry to revive this thread, but it's really useful.

                    I have this doubt about this NOTE:

                    Additional notes:

                    When a move is set to 09, it will do precious little damage. As far as I can see, this is because ??? is neither physical nor special, so it simply hits for the attack's base damage, rather than being influenced by the power of the Pokémon using it.

                    A move set to 12+ will automatically be special.

                    Which byte does it stand for? the 7th?
                    Because if this is correct, THIS IS A WAY TO INSERT DIAMOND AND PEARL SKILL SYSTEM IN 3d GENARATION.
                    It stands for the third one, as expected.

                    Code:
                    00 - Normal
                    01 - Fighting
                    02 - Flying
                    03 - Poison
                    04 - Ground
                    05 - Rock
                    06 - Bug
                    07 - Ghost
                    08 - Steel
                    09 - Unknown (???)
                    0A - Fire
                    0B - Water
                    0C - Grass
                    0D - Electric
                    0E - Psychic
                    0F - Ice
                    10 - Dragon
                    11 - Dark
                    Everything before 09 - Unknown (???) is a physical attack, and everything after is a special attack, so it's only natural that the special characteristic continues on after what's there i.e. 12+

                    So no, this isn't way to split the physical and special attacks like in 4th gen.
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                      #12    
                    Old November 29th, 2009 (1:03 PM).
                    Amabane~*'s Avatar
                    Amabane~* Amabane~* is offline
                    Hard Boiled Shinigami
                       
                      Join Date: Oct 2009
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                      Quote:
                      Originally Posted by Amachi View Post
                      So no, this isn't way to split the physical and special attacks like in 4th gen.
                      Excuse me, but I disagree of you. Because the Japanese hackers discovered a way to do it. One of the unofficial patches for Touhou Puppet Play (aka Touhoumon) adds the Diamond & Pearl Skill System a FR hack. In 3rd Generation, Fire Punch does special-type damage, but with this patch he does physical-type damage, like the 4th Generation games. If you play it , you will see the DPSS on the skills, like the 4th Gen games.. We only need to discover HOW they made it. I'm not sure if hex editing would be the way, but that patch is enough proof of his existence. Maybe this could require hard coding (ASM or C), but a way do exists, that is for sure.

                      I has a theory, is something like, they make new types (like a "special Normal" or "physical Fire") and had success to add it on the game. I'll will post it later, because I will make sure that my post won't be misunderstood (English is not my native language and I'm on a hurry here). Yeah, I know this is a not-Pokémon related hack, but all of us can have benefit of this discovery.

                      I got only a already patched ROM right now, but I going to make a patch and upload it for anyone interested. You can get some information (in english) in Touhou Wiki. Search on google for "Touhou Wiki" and "Touhou Puupet Play" (since I can't post links with my first post)

                      On there, in "Unofficial Patches" n.103. is the patch I'm talking about it.

                      Sorry for the first post
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                        #13    
                      Old November 29th, 2009 (1:36 PM).
                      Verloren Verloren is offline
                         
                        Join Date: Nov 2009
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                        http://www.mediafire.com/?jztknjtoibm

                        The link to what they were talking about.

                        Never underestimate touhou fans. We can do anything. The japanese just do it faster.
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