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Old November 10th, 2009 (10:41 AM).
Juan Juan is offline
Brazilian with a bad English
    Join Date: Jun 2007
    Location: Pindamonhangaba - SP
    Age: 26
    Nature: Adamant
    Posts: 92
    Note¹: Document in portuguese.
    Note²: Version 0.1

    In recent days I've been analyzing how the animations of some tiles in the Pokémon Emerald (GBA).

    This is the first documentation that I do not know if it is the patterns (or if there is one), nor is easier to understand.

    I have not explained how to insert new animations, but I think you can get an idea of how to do this.

    PS: gif animations mentioned in the document:





    "Borda da água':

    Note³: Translated by Google Translator
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    Old November 12th, 2009 (10:14 PM).
    colcolstyles's Avatar
    colcolstyles colcolstyles is offline
    Yours truly
    • Crystal Tier
    Join Date: May 2008
    Location: The Bay Area
    Gender: Male
    Nature: Lonely
    Posts: 1,590
    A lot of these offsets looks familiar from the days when I, too, was experimenting with tile animations. That makes me feel good because now I know that I was on the right track^^
    This is really helpful. Once I broaden my knowledge of ASM, hopefully I can tackle inserting brand new animations into a tileset, primary or secondary. Thanks for the help :)

    Brother of Vrai
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