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Research [Document]Tile Animations in Pokémon Emerald

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Old November 10th, 2009 (10:41 AM).
Juan Juan is offline
Brazilian with a bad English
Join Date: Jun 2007
Location: Pindamonhangaba - SP
Age: 26
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Posts: 92
Note¹: Document in portuguese.
Note²: Version 0.1

In recent days I've been analyzing how the animations of some tiles in the Pokémon Emerald (GBA).

This is the first documentation that I do not know if it is the patterns (or if there is one), nor is easier to understand.

I have not explained how to insert new animations, but I think you can get an idea of how to do this.

PS: gif animations mentioned in the document:





"Borda da água':

Note³: Translated by Google Translator
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Old November 12th, 2009 (10:14 PM).
colcolstyles's Avatar
colcolstyles colcolstyles is offline
Yours truly
Join Date: May 2008
Location: The Bay Area
Gender: Male
Nature: Lonely
Posts: 1,585
A lot of these offsets looks familiar from the days when I, too, was experimenting with tile animations. That makes me feel good because now I know that I was on the right track^^
This is really helpful. Once I broaden my knowledge of ASM, hopefully I can tackle inserting brand new animations into a tileset, primary or secondary. Thanks for the help :)

Brother of Vrai
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