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  #2476    
Old November 13th, 2009 (7:47 PM).
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    im hacking fire red. and i wanted to know how i could get rid of the script that professor oak gives you the national pokedex in, and just have him give you the national pokedex in the beginning.
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      #2477    
    Old November 13th, 2009 (8:32 PM).
    NarutoActor's Avatar
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    switch the flags. so switch the pokedex flag with the national dex flag.
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      #2478    
    Old November 13th, 2009 (11:59 PM).
    Satoshi Ookami's Avatar
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    Lemme say this.
    Get rid of Nintendo's level script and make your own for professor.
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      #2479    
    Old November 14th, 2009 (1:56 AM).
    HackMew's Avatar
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    Quote:
    Originally Posted by NarutoActor View Post
    switch the flags. so switch the pokedex flag with the national dex flag.
    Before posting that, you should have known there isn't really a National Dex flag. A special is used to activate it.
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      #2480    
    Old November 14th, 2009 (4:05 AM).
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    Angry Ampharos Angry Ampharos is offline
       
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      lock
      faceplayer
      checkflag 0x1300
      if 0x01 goto $done
      message $talk
      $talk 1 =Mommy won't let me keep Fluffy...\nPlease take it...
      givepokemon 360 5 0
      boxset 6
      setflag 0x1300
      release
      end

      #org $done
      message $go
      $go 1 =How is Fluffy doing?
      boxset 6
      release
      end

      The script is meant to display the first text. give the Pokemon and then whenever you talk to the person again it should display the second amount of text.

      At the moment what it does is just display the second script. This also triggers a change in another script.

      I use pokescript.
        #2481    
      Old November 18th, 2009 (10:50 AM). Edited November 18th, 2009 by Jm20.
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        Hi, I've got two issues:

        - On route 7, as a test, I added two person events. When I entered the map, only one person event was present. Walking all the way up the map, made the other person event appear. However, the script was the same for both events (namely the script of the first dude). What is happening here? (To be clear; route 7 didn't had any person events before I added these.) what the heck, doesn't matter actually
        On other maps however I didn't have this problem yet, so it isn't very urgent.

        - I am trying to make persons appear and disappear. Can I insert any random Person ID nr. into the Person-ID-nr.-box in Amap? Or should it be an empty flag/variable/thingy?
          #2482    
        Old November 18th, 2009 (1:50 PM).
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        Quote:
        Originally Posted by Jm20 View Post
        Hi, I've got two issues:

        - On route 7, as a test, I added two person events. When I entered the map, only one person event was present. Walking all the way up the map, made the other person event appear. However, the script was the same for both events (namely the script of the first dude). What is happening here? (To be clear; route 7 didn't had any person events before I added these.) what the heck, doesn't matter actually
        On other maps however I didn't have this problem yet, so it isn't very urgent.

        - I am trying to make persons appear and disappear. Can I insert any random Person ID nr. into the Person-ID-nr.-box in Amap? Or should it be an empty flag/variable/thingy?
        Person ID must be the flag you set.

        Flags are between 0x1 and 0x3FFF. Anything after is variables. So make the person, use hidesprite and the person event number and set a flag which is the person ID. 0x1000 and after are flags that you should use.
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          #2483    
        Old November 19th, 2009 (10:42 AM).
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          I'm trying to make a simple warp script. You step on the tile and you're somewhere else. I'm using

          warp 0x4 0x1 0xFF 0x06 0x06

          As the script. However, when I step on the tile, weird things happen. If I do not assign the 0003 and the 4050 then everything goes black the minute I step on it. If I do assign those, then the screen flashes black indefinitely. Does anyone know the problem?
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            #2484    
          Old November 19th, 2009 (10:56 AM).
          Satoshi Ookami's Avatar
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          Post the complete script here please...
          Warp one doesn't seem to be wrong... by the way you don't have to use 0s in 06 and 006.
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            #2485    
          Old November 19th, 2009 (11:03 AM).
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            Quote:
            Originally Posted by Ash493 View Post
            Post the complete script here please...
            Warp one doesn't seem to be wrong... by the way you don't have to use 0s in 06 and 006.
            warp 0x4 0x1 0xFF 0x06 0x06
            end

            I've tried it without the 0s in front of the 6s but it doesn't make a difference
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            From now one, if you haven't contacted me yet....I will not accept hacks unless they are at least in progressing hacks. So if you want my help, get some screenshots first.
              #2486    
            Old November 19th, 2009 (11:25 AM).
            Satoshi Ookami's Avatar
            Satoshi Ookami Satoshi Ookami is offline
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            Try this.
            #dynamic 0x800000
            #org @start
            lock
            setvar 0x4050 0x1
            0x4 0x1 0xFF 0x06 0x06
            release
            end
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              #2487    
            Old November 19th, 2009 (12:08 PM).
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            Samike360 Samike360 is offline
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              Quote:
              Originally Posted by Ash493 View Post
              Try this.
              #dynamic 0x800000
              #org @start
              lock
              setvar 0x4050 0x1
              0x4 0x1 0xFF 0x06 0x06
              release
              end
              I fixed it, thanks for your help. The way I fixed it is that I changed the dimensions, and somehow it worked

              Anyway, would you mind telling me what the setvar does in the script? I haven't really done much work with vars
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              Please warm my eggs...I'll be sure to return the favor

              From now one, if you haven't contacted me yet....I will not accept hacks unless they are at least in progressing hacks. So if you want my help, get some screenshots first.
                #2488    
              Old November 19th, 2009 (12:41 PM).
              Satoshi Ookami's Avatar
              Satoshi Ookami Satoshi Ookami is offline
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              Quote:
              Originally Posted by Samike360 View Post
              Anyway, would you mind telling me what the setvar does in the script? I haven't really done much work with vars
              It just removes the tile script
              So when you fill the var number bar with 4050 and use setvar 0x4050 0x1 the tile script will be erased, it has similar function as flags when ya wanna erase person
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                #2489    
              Old November 19th, 2009 (1:14 PM).
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              Jm20 Jm20 is offline
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                Quote:
                Originally Posted by Pokepal17 View Post
                Person ID must be the flag you set.

                Flags are between 0x1 and 0x3FFF. Anything after is variables. So make the person, use hidesprite and the person event number and set a flag which is the person ID. 0x1000 and after are flags that you should use.
                Thanks alot! So it is normal that my person only disappears once the player begins to move (after I've run the setflag [peopleid] script), and therefore I have to use hidesprite. Right? Anyway, I think I understand! :p
                  #2490    
                Old November 19th, 2009 (3:55 PM).
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                Okay, I tryed everything, but I can't get this level script to work it's a level script in players room, and when I try it in the game the screen just gose black.

                here is the script
                Spoiler:

                '---------------
                #org 0x71A5BC
                movesprite 0xFF 0x2 0x6
                movesprite 0x1 0x3 0x6
                lock
                msgbox 0x871D3FC MSG_NORMAL '"Good Morning, Sleepy hed.\pIts 12:..."
                applymovement 0x1 0x871D4A6
                waitmovement 0x0
                setflag 0x710
                setvar 0x4056 0x1
                release
                end

                '---------
                ' Strings
                '---------
                #org 0x71D3FC
                = Good Morning, Sleepy hed.\pIts 12:30 just because your on\nsummer vacation, dosen't mean you\lhave to act like a bum.\pNow go fetch me some grocyes, from\nthe local market.

                '-----------
                ' Movements
                '-----------
                #org 0x71D4A6
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x60 'Hide
                #raw 0xFE 'End of Movements


                here is the maps script
                Spoiler:

                '---------------
                #org 0x168CA3
                #raw 0x3
                #raw pointer 0x871A5BC
                #raw 0x4
                #raw pointer 0x8168CBE
                #raw 0x0
                '---------------
                #org 0x168CBE
                #raw word 0x4056
                #raw word 0x0
                #raw pointer 0x871A5BC
                #raw word 0x0
                '---------------
                #org 0x71A5BC
                movesprite 0xFF 0x2 0x6
                movesprite 0x1 0x3 0x6
                lock
                msgbox 0x871D3FC MSG_NORMAL '"Good Morning, Sleepy hed.\pIts 12:..."
                applymovement 0x1 0x871D4A6
                waitmovement 0x0
                setflag 0x710
                setvar 0x4056 0x1
                release
                end

                '---------
                ' Strings
                '---------
                #org 0x71D3FC
                = Good Morning, Sleepy hed.\pIts 12:30 just because your on\nsummer vacation, dosen't mean you\lhave to act like a bum.\pNow go fetch me some grocyes, from\nthe local market.

                '-----------
                ' Movements
                '-----------
                #org 0x71D4A6
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x60 'Hide
                #raw 0xFE 'End of Movements
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                  #2491    
                Old November 19th, 2009 (5:55 PM).
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                Quote:
                Originally Posted by NarutoActor View Post
                Okay, I tryed everything, but I can't get this level script to work it's a level script in players room, and when I try it in the game the screen just gose black.

                here is the script
                Spoiler:

                '---------------
                #org 0x71A5BC
                movesprite 0xFF 0x2 0x6
                movesprite 0x1 0x3 0x6
                lock
                msgbox 0x871D3FC MSG_NORMAL '"Good Morning, Sleepy hed.\pIts 12:..."
                applymovement 0x1 0x871D4A6
                waitmovement 0x0
                setflag 0x710
                setvar 0x4056 0x1
                release
                end

                '---------
                ' Strings
                '---------
                #org 0x71D3FC
                = Good Morning, Sleepy hed.\pIts 12:30 just because your on\nsummer vacation, dosen't mean you\lhave to act like a bum.\pNow go fetch me some grocyes, from\nthe local market.

                '-----------
                ' Movements
                '-----------
                #org 0x71D4A6
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x60 'Hide
                #raw 0xFE 'End of Movements


                here is the maps script
                Spoiler:

                '---------------
                #org 0x168CA3
                #raw 0x2
                #raw pointer 0x871A5BC
                #raw 0x4
                #raw pointer 0x8168CBE
                #raw 0x0
                '---------------
                #org 0x168CBE
                #raw word 0x4056
                #raw word 0x0
                #raw pointer 0x871A5BC
                #raw word 0x0
                '---------------
                #org 0x71A5BC
                movesprite 0xFF 0x2 0x6
                movesprite 0x1 0x3 0x6
                lock
                msgbox 0x871D3FC MSG_NORMAL '"Good Morning, Sleepy hed.\pIts 12:..."
                applymovement 0x1 0x871D4A6
                waitmovement 0x0
                setflag 0x710
                setvar 0x4056 0x1
                release
                end

                '---------
                ' Strings
                '---------
                #org 0x71D3FC
                = Good Morning, Sleepy hed.\pIts 12:30 just because your on\nsummer vacation, dosen't mean you\lhave to act like a bum.\pNow go fetch me some grocyes, from\nthe local market.

                '-----------
                ' Movements
                '-----------
                #org 0x71D4A6
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x60 'Hide
                #raw 0xFE 'End of Movements
                Use a type 2 level script instead of a type 3 level script. Changes in script.
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                  #2492    
                Old November 19th, 2009 (6:03 PM).
                NarutoActor's Avatar
                NarutoActor NarutoActor is offline
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                Quote:
                Originally Posted by Pokepal17 View Post
                Use a type 2 level script instead of a type 3 level script. Changes in script.
                I just did what you said, and it still dosen't work. I get the same problem as before a black screen, after the intro.
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                  #2493    
                Old November 19th, 2009 (6:05 PM).
                Pokepal17's Avatar
                Pokepal17 Pokepal17 is offline
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                Quote:
                Originally Posted by NarutoActor View Post
                I just did what you said, and it still dosen't work. I get the same problem as before a black screen, after the intro.
                I see what you've done. Here's the fix.

                ---------------
                #org 0x168CA3
                #raw 0x2
                #raw pointer 0x8168CBE
                #raw 0x0
                '---------------
                #org 0x168CBE
                #raw word 0x4056
                #raw word 0x0
                #raw pointer 0x871A5BC
                #raw word 0x0
                '---------------
                #org 0x71A5BC
                movesprite 0xFF 0x2 0x6
                movesprite 0x1 0x3 0x6
                lock
                msgbox 0x871D3FC MSG_NORMAL '"Good Morning, Sleepy hed.\pIts 12:..."
                applymovement 0x1 0x871D4A6
                waitmovement 0x0
                setflag 0x710
                setvar 0x4056 0x1
                release
                end

                '---------
                ' Strings
                '---------
                #org 0x71D3FC
                = Good Morning, Sleepy hed.\pIts 12:30 just because your on\nsummer vacation, dosen't mean you\lhave to act like a bum.\pNow go fetch me some grocyes, from\nthe local market.

                '-----------
                ' Movements
                '-----------
                #org 0x71D4A6
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x13 'Step Right (Normal)
                #raw 0x60 'Hide
                #raw 0xFE 'End of Movements

                And BTW, use your own offsets for the beginning of the level script, you can overwrite important data if you don't.
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                  #2494    
                Old November 21st, 2009 (8:35 PM).
                Larvitar170's Avatar
                Larvitar170 Larvitar170 is offline
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                  Game: Fire Red
                  Type: Movement/Script
                  Editor: XSE
                  Script:
                  Spoiler:
                  #dynamic 0x800000



                  #org @start

                  applymovement 0xFF @move

                  release

                  end



                  #org @move

                  #raw 0x10

                  #raw 0xFE


                  In the Advance Map, I entered 0003 in the unknown, and 4050 in the Var Number.
                  All this does is freeze the character.
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                  No link because I haven't made a page for it yet.
                  Team: Myself as mapper, scripter, and spriter.Brandinokthx as spriter.

                    #2495    
                  Old November 21st, 2009 (8:43 PM).
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                  you need to add a waitmovement 0x0
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                    #2496    
                  Old November 21st, 2009 (8:49 PM).
                  NatureKeeper NatureKeeper is offline
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                    Quote:
                    Originally Posted by Larvitar170 View Post
                    Game: Fire Red
                    Type: Movement/Script
                    Editor: XSE
                    Script:
                    Spoiler:
                    #dynamic 0x800000

                    #org @start
                    applymovement 0xFF @move
                    waitmovement 0x0
                    release
                    end

                    #org @move
                    #raw 0x10
                    #raw 0xFE


                    In the Advance Map, I entered 0003 in the unknown, and 4050 in the Var Number.
                    All this does is freeze the character.
                    I Fixed it. Try it now. :D I am positive it will work.
                      #2497    
                    Old November 21st, 2009 (9:00 PM). Edited November 21st, 2009 by Larvitar170.
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                    Larvitar170 Larvitar170 is offline
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                      Quote:
                      Originally Posted by NatureKeeper View Post
                      I Fixed it. Try it now. :D I am positive it will work.
                      I tried it, and it still didn't work. I made sure it was entered exactly as you had, then copied and pasted after that didn't work. Could it be that I'm not giving it enough space?

                      EDIT: It is my Rom. I tried it in another ROM, and it worked fine.
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                        #2498    
                      Old November 22nd, 2009 (1:17 AM). Edited November 22nd, 2009 by sky_queen3.
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                        I want a bit of help please.

                        See this youtube clip
                        http://www.youtube.com/watch?v=RWg1MVCcAMg

                        The Eevee has a box appear above it's head, how do they do that? (Or the closest thing in Fire Red.)
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                          #2499    
                        Old November 22nd, 2009 (2:05 AM).
                        Satoshi Ookami's Avatar
                        Satoshi Ookami Satoshi Ookami is offline
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                        Quote:
                        Originally Posted by sky_queen3 View Post
                        The Eevee has a box appear above it's head, how do they do that? (Or the closest thing in Fire Red.)
                        applymovement and one of movements needs to be #raw 0x66
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                          #2500    
                        Old November 22nd, 2009 (2:31 AM).
                        Verloren Verloren is offline
                           
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                          I want to edit the death script so when you get a game over it sends you back to the nearest place you healed at but only restores 1HP and 1PP to all your pokemon.

                          How would I go about doing this?
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