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  #12501    
Old November 30th, 2009 (8:40 PM).
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    How can we change the titlescreen of ruby?

    Also is there any way of editing item icons ,any tools?

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      #12502    
    Old December 1st, 2009 (3:54 AM).
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    Quote:
    Originally Posted by Pokepal17 View Post
    Both would require ASM, but since givepokemon will randomly egenrate stats as soon as the command is activated, it would take some complex ASM to find out. Same with an egge, but since the egg's stats are determined when it's given, not when it hatches, it would take easier ASM to display it's stats.
    The stats are randonly generated, but not the moves. And when you use a giveegg command the attacks cannot be inherited by any parents, hence they must follow some standard set, I think. Just like wild Pokémon. Either way, ASM is indeed required, but I'm wondering what would be useful for.
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      #12503    
    Old December 1st, 2009 (4:49 AM).
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    Quote:
    Originally Posted by rokrdude View Post
    How can we change the titlescreen of ruby?

    Also is there any way of editing item icons ,any tools?
    Search in the documents and tutorials forum for a tutorial on editing the titlescreen in Ruby.

    Sreach the toolbox forum for a tool made by Wichu, which can easily edit icons. Or look for them in a tile viewer. Or even use iconEd.
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      #12504    
    Old December 1st, 2009 (5:20 AM).
    Kaikai Kaikai is offline
       
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      Is there a way to add a pokedex entry for the ?'s in RSE? I really added Munchlax into a Pokemon Ruby hack im making but i want it to be catchable.

      So is there a way to add a pokedex entry for the ?'s?
        #12505    
      Old December 1st, 2009 (5:33 AM).
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        As far as I know, there is no method yet. However, HackMew's been working on it, I think. It might take a while until it's finished, though.
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          #12506    
        Old December 1st, 2009 (11:25 AM).
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          1) If a changed a attack using attack editor, how can i also change the onscreen effect of attack?

          2)Is there a tool other than icon ed which can change ITEM icons not POKEMON icon
          (I know there is wichus tool for changing pokemon icons)??
            #12507    
          Old December 1st, 2009 (11:37 AM).
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            Quote:
            Originally Posted by rokrdude View Post
            1) If a changed a attack using attack editor, how can i also change the onscreen effect of attack?
            Not exactly sure what you mean. You CAN change the effects using Darthatron's (I think he is the one that made it idk my mind fails.) attack editor. If you want to add new effects it will require ASM.

            Quote:
            Originally Posted by rokrdude View Post
            2)Is there a tool other than icon ed which can change ITEM icons not POKEMON icon
            (I know there is wichus tool for changing pokemon icons)??
            UnLz can change the Item icons. You can also use the item editor in the Snag'em thread to re-point them if you are to lazy to go through UnLz.
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              #12508    
            Old December 1st, 2009 (12:49 PM).
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              Hello,

              Does some own have a Patch or a Rom with have been patched with Jpan hacked fire red engery(or something like that) With's have extra OW slots and slots for extra Pallets?

              I have try it by my self but it failed then. So if U got it can you send me a privet Messege or a profiel messege.

              If this is not allowd sorry then. Btw Sorry for my bad English(i'm dutch)
                #12509    
              Old December 1st, 2009 (12:57 PM).
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                If you want to add new effects it will require ASM.

                Sorry but can u explain what is ASM?


                Also i know how to add pokemon using unlz

                Is adding item icons the same way i.e index the picture put in the place and correctly repoint the pointers
                Can trainers images also be changed in the same way??
                  #12510    
                Old December 1st, 2009 (1:03 PM).
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                Quote:
                Originally Posted by rokrdude View Post
                If you want to add new effects it will require ASM.

                Sorry but can u explain what is ASM?


                Also i know how to add pokemon using unlz

                Is adding item icons the same way i.e index the picture put in the place and correctly repoint the pointers
                Can trainers images also be changed in the same way??
                ASM is the assmebly language a game was made in. :3
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                  #12511    
                Old December 1st, 2009 (1:17 PM).
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                  1) I wanted to add pictures of some berries
                  i know how to add sprites of pokemon size should be 64*64
                  What should be the size for adding berries pallet??
                  also can it be added in same way as pokemon sprites are added using unlz and fsf?


                  2) Also is there a link from where i can get indexed pictures of all items(not pokemon)
                  available in d/p ?
                    #12512    
                  Old December 1st, 2009 (2:12 PM).
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                  Quote:
                  Originally Posted by rokrdude View Post
                  2) Also is there a link from where i can get indexed pictures of all items(not pokemon)
                  available in d/p ?
                  I posted all the items pictures months ago. Even if they come from HG/SS, all the D/P ones are still there. You can find it in the ROM Hacking Resources thread.
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                    #12513    
                  Old December 1st, 2009 (2:51 PM).
                  Kaikai Kaikai is offline
                     
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                    Aww damn. Theres no method yet? Looks like im stuck with getting it from a trade edit I made then..

                    I still have some more to ask.

                    Whats a good scripting program? I already tried Advance Text, PKSVUI, PokeTronic and probably others but they dont work well..

                    Advance Text's Insert Dialog Script will freeze the game upon talking to the person with that certain offset.

                    PokeTronic's Insert Dialog Script, Scriptopho, makes the text go through in a single line, covering the previous other words. I can fix this with PKSVUI, but..

                    PKSVUI, I tried many of those. I put in a script from the Script Generator but whatever was there before the edit comes right back.

                    I need a good scripting program (NOT a hex-editing one, I dont know how to hex-edit.)
                      #12514    
                    Old December 1st, 2009 (3:04 PM).
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                      can anyone tell me how do i use JPAN's sprite ow changer?
                      and is it permanent?
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                        #12515    
                      Old December 1st, 2009 (3:32 PM).
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                        Quote:
                        Originally Posted by Kaikai View Post
                        Aww damn. Theres no method yet? Looks like im stuck with getting it from a trade edit I made then..

                        I still have some more to ask.

                        Whats a good scripting program? I already tried Advance Text, PKSVUI, PokeTronic and probably others but they dont work well..

                        Advance Text's Insert Dialog Script will freeze the game upon talking to the person with that certain offset.

                        PokeTronic's Insert Dialog Script, Scriptopho, makes the text go through in a single line, covering the previous other words. I can fix this with PKSVUI, but..

                        PKSVUI, I tried many of those. I put in a script from the Script Generator but whatever was there before the edit comes right back.

                        I need a good scripting program (NOT a hex-editing one, I dont know how to hex-edit.)
                        Look for XSE in hackmew's toolbox in the tools section. There is no better script editor (that I'm aware of )
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                          #12516    
                        Old December 1st, 2009 (4:05 PM).
                        Kaikai Kaikai is offline
                           
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                          What is Baltoy's PokeID?! I want to replace its cry with Porygon-Z's -.-
                            #12517    
                          Old December 1st, 2009 (4:18 PM).
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                            Using a program called GBA2MID, I extracted an midi file from my Emerald rom. Then I changed the key of the song using another program, then created an .s file with mid2agb, but it doesn't work when I try to re-insert it over the original song using Sappy.

                            After I click on "Assemble That Ugly Thing", a message pops up asking if I want the proper header or something like that. I click, "Yes," then I press the play button, but nothing plays, and Sappy just closes on me. If I open Sappy up again and select the song I tried to insert, the tracks don't even show up on screen, and if I press play it closes on me.

                            Now can someone tell me why this is happening? And is there another way to change the key of a song than the method I'm doing?
                              #12518    
                            Old December 1st, 2009 (4:34 PM).
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                            Quote:
                            Originally Posted by Kaikai View Post
                            What is Baltoy's PokeID?! I want to replace its cry with Porygon-Z's -.-
                            You could check the stdpoke.rbh file that comes with XSE. It has all the IDs, in hex. To converte them to decimal, you can use the Windows Calc, for example.
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                              #12519    
                            Old December 1st, 2009 (5:28 PM).
                            Kaikai Kaikai is offline
                               
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                              Well, figured it out already. But Porygon-Z's cry became distorted! The cry became the cry when it faints!
                                #12520    
                              Old December 1st, 2009 (8:43 PM).
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                                How do i insert a world-map?
                                I followed the tuts around here and didn't work.
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                                  #12521    
                                Old December 1st, 2009 (8:51 PM).
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                                  How can we add new attack effects in pokemon game?

                                  Like if I change glare to leaf storm using attack editor & when i use it still it looks like glare ,how can i change it?
                                    #12522    
                                  Old December 1st, 2009 (8:54 PM).
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                                  Quote:
                                  Originally Posted by xmouvelianx View Post
                                  How do i insert a world-map?
                                  I followed the tuts around here and didn't work.
                                  That depends on the game. Here's a tutorial for FR/LG and I believe that there's a tutorial for R/S/E in the Help menu in Cyclone, though you can probably find a few documents around the PokéCommunity as well.
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                                    #12523    
                                  Old December 1st, 2009 (9:17 PM).
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                                    Quote:
                                    Originally Posted by BlitŻ View Post
                                    You need to clarify more of what you mean, i have no idea what you mean by flashback.
                                    What I mean is when you start up a Fire Red ROM and continue your game. The game does a flashback of some important things you did, right? How do I activate that in my game, except edit the text, of course.
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                                      #12524    
                                    Old December 1st, 2009 (9:51 PM).
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                                      Quote:
                                      Originally Posted by colcolstyles View Post
                                      That depends on the game. Here's a tutorial for FR/LG and I believe that there's a tutorial for R/S/E in the Help menu in Cyclone, though you can probably find a few documents around the PokéCommunity as well.
                                      I'll try to understand it. and thanks for loading it.
                                      after 4 minutes ....
                                      I don't understand it.
                                      can you make it simpler?
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                                        #12525    
                                      Old December 2nd, 2009 (7:10 AM).
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                                        Quote:
                                        Originally Posted by Hoshiko Aki View Post
                                        Hello,

                                        Does some own have a Patch or a Rom with have been patched with Jpan hacked fire red engery(or something like that) With's have extra OW slots and slots for extra Pallets?

                                        I have try it by my self but it failed then. So if U got it can you send me a privet Messege or a profiel messege.

                                        If this is not allowd sorry then. Btw Sorry for my bad English(i'm dutch)
                                        Some own? or a good explanation?
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