Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!

Reply
 
Thread Tools
  #1    
Old November 29th, 2009 (8:04 AM). Edited January 26th, 2010 by BlitŻ.
BlitŻ's Avatar
BlitŻ BlitŻ is offline
guahh my dog is so cute
  • Crystal Tier
 
Join Date: Feb 2009
Location: Bay Area, Califronia.
Age: 22
Gender: Male
Nature: Jolly
Posts: 472
After having no where to look for a list of sound raws, and nobody having the time to make one and publish it, I decided to make my own. It's ever expanding as i go farther in, but currently i have a small list of things, I'll add more later today, or when I have time again.

For clarification for people who don't know how to use sound, (mainly beginner scripters) It's really simple, just put sound, then 0x_ blank being the sound you want to use, so for instance sound 0xB for the bike ring ;D

List of raws for sound:
Spoiler:
0x0- No background music playing, same thing as playsong 0x000 0x0
0x1- Potion heal
0x2- Using PC
0x3- Closing PC
0x4- Open PC
0x5- click, as if selecting somethinng
0x6- Opening a menu or the start menu
0x7- Bumbing into a non-passable object (i.e. mountain)
0x8- Door opening, same sound when using setdooropened/doorchange
0x9- warp noise
0xA- noise as if jumping over ledge
0xB- bicycle ring
0xC- ineffective attack noise
0xD- regular attack noise
0xE- Super effective attack noise
0xF- Sending out pokeball
0x10- Pokemon Faints
0x11- pokemon run's away
0x12- slide door opening
0x13- random noise, sounds like swooshing, maybe S.S Anne
0x14- " "
0x15- Bing for !, ? and
0x16- A negatory noise for a computer
0x17- Loading pokeballs in pokemon center's healing machine
0x18-Computer noise
0x19-" "
0x1A-" "
0x1B- Exp bar loading
0x1C- Floor cracking, as if on ice or weak floor
0x1D- " ", but different, as it is quieter
0x1E- Something breaking
0x1F- Footsteps?
0x20- ??
0x21- Falling Boulders/Objects
0x22- clink
0x23- frozen status noise
0x24- switch/button
0x25- falling object from the sky
0x26- Falling object from the sky hitting ground
0x27- Teleport (sabrina's gym)
0x28- teleport return
0x29- phss noise
0x2A- pokenav select
0x2B- truck noise part 1 (neverending pause afterwards)
0x2C- truck noise part 2 (neverending pause afterwards)
0x2D- similar to 29
0x2E- truck door opening
0x2F- machine humming (never ending)
0x30- save noise
0x31- pokeball wiggle
0x32- " "
0x33- " "
0x34- " "
0x35- pokeball open
0x36- pokeball throw (when catching)
0x37- low note
0x38- higher note
0x39- higher note
0x3A- higher note
0x3B- higher note
0x3C- higher note
0x3D- higher note
0x3E- highest note
0x3F- stepping in water


Added some more after a long absence 1/26/10

If there's is any questions, don't hesitate to VM of PM me.
__________________
Reply With Quote

Relevant Advertising!

  #2    
Old November 29th, 2009 (1:34 PM).
Pokepal17's Avatar
Pokepal17 Pokepal17 is offline
More cowbell~
  • Silver Tier
 
Join Date: Oct 2008
Location: Steeltown
Age: 22
Gender: Male
Nature: Modest
Posts: 1,511
Nice one, we've been neededing this for a while (even though I have one for Brannon). Keep working on this list. :3
__________________
Pokémon Stardrop
Reply With Quote
  #3    
Old December 3rd, 2009 (4:11 AM).
DemonParia's Avatar
DemonParia DemonParia is offline
Gangsterfresh Swagmaster
     
    Join Date: Nov 2008
    Gender: Male
    Nature: Quirky
    Posts: 104
    Send a message via Windows Live Messenger to DemonParia
    Yes! Thanks so much! I've been meaning to do this myself for quite a while.

    You could knock out a whole bunch of sounds in a row by making a script with a textbox like:

    "0x1!"
    (Potion Heal Sound)

    And you could write down whatever the sound was for the respective number.

    P.S. It's "runs" not "run's". "Run's" means "run is".
    __________________
    Reply With Quote
      #4    
    Old December 3rd, 2009 (11:06 AM).
    Haku.'s Avatar
    Haku. Haku. is offline
    (FLAME)...H....A...K..U
       
      Join Date: Jan 2008
      Location: Singapore :D
      Gender: Male
      Nature: Quiet
      Posts: 385
      Send a message via Windows Live Messenger to Haku.
      This is great!
      Are there more of these?
      I want to use these.
      __________________

      Reply With Quote
        #5    
      Old December 6th, 2009 (2:55 PM).
      TB Pro's Avatar
      TB Pro TB Pro is offline
      Old-timer
         
        Join Date: Nov 2004
        Location: Midwestern USA
        Age: 22
        Gender: Male
        Posts: 2,739
        Here are the ones I have found. They are in decimal, mind you, so don't use 0x with them.
        Code:
        1 = Potion/healing item
        2 = Open PC
        3 = Close PC
        4 = Open PC 2
        5 = Nothing
        6 = Start Menu
        7 = Nothing
        8 = Close Box
        9 = Exiting House
        10 = Nothing
        11 = Get on Bike
        12 = No clue o.O
        13 = Regular attack, battle
        14 = Super effective attack, battle
        15 = Not sure o.O
        16 = Not sure, sounds like closing something
        17= Run from battle
        18 = PC/Gym Door open
        19 = Not sure, sounds like water maybe waterfall
        20 = Fly, taking off
        21 = Nothing
        22 = Nothing
        23 = Nothing
        24 = Nothing
        25 = Nothing
        26 = Nothing
        27 = Gain Exp.
        28 = Nothing
        29 = Weird popping sound
        30 = Not sure, some kind of menu sound maybe
        31 = Not sure again
        32 = Escape rope
        33 = Battle move, iron defense maybe?
        34 = Ice breaking?
        35 = Weird sound
        36 = Warphole
        37 = Nothing
        38 = Teleport out
        39 = Teleport in
        40 = Glitchy?
        41 = Open Pokédex?
        42 = Never ending truck sound begenning
        43 = Truck end
        44 = Nothing
        45 = Door opening(Truck)
        46 = Nothing
        47 = Save
        48 = Box open(PC)
        49 = Same as 3F
        50 =
        __________________
        --I'm a creepin'..
        Reply With Quote
          #6    
        Old December 6th, 2009 (4:23 PM).
        ~Teh Panda~'s Avatar
        ~Teh Panda~ ~Teh Panda~ is offline
        Sea of Dreams - Redux
        • Silver Tier
         
        Join Date: Aug 2007
        Posts: 906
        And this is on Firered I presume, I could do a list for Ruby later I suppose
        __________________




        Mystic still in work to let you know...
        Reply With Quote
          #7    
        Old December 6th, 2009 (6:47 PM).
        TB Pro's Avatar
        TB Pro TB Pro is offline
        Old-timer
           
          Join Date: Nov 2004
          Location: Midwestern USA
          Age: 22
          Gender: Male
          Posts: 2,739
          Quote:
          Originally Posted by ~Teh Panda~ View Post
          And this is on Firered I presume, I could do a list for Ruby later I suppose
          Ruby's are really similar, as a matter of fact. ;D
          __________________
          --I'm a creepin'..
          Reply With Quote
            #8    
          Old January 26th, 2010 (6:47 PM).
          BlitŻ's Avatar
          BlitŻ BlitŻ is offline
          guahh my dog is so cute
          • Crystal Tier
           
          Join Date: Feb 2009
          Location: Bay Area, Califronia.
          Age: 22
          Gender: Male
          Nature: Jolly
          Posts: 472
          So today I updated the sound raws by profreading and correcting plasmids, as some of them were either wrong or actually something, so look at the top for more. I believe I went all the way to 3F this time, and I'll try to make the updating of this continous.
          __________________
          Reply With Quote
            #9    
          Old January 26th, 2010 (11:47 PM).
          0m3GA ARS3NAL's Avatar
          0m3GA ARS3NAL 0m3GA ARS3NAL is offline
          Im comin' home...
          • Silver Tier
           
          Join Date: Jan 2008
          Location: Superjail Penitentiary
          Age: 24
          Gender: Male
          Nature: Gentle
          Posts: 1,812
          I'll save you the trouble.
          This is the list I have compiled, all the way up to 0xCF
          (This is the list Pokepal17 said I gave him... I can't believe he used my real name, lol)
          KEEP IN MIND
          The names of the sounds are MOSTLY improvised.
          I knew what most fo teh sounds came from, but some of them are pretty silly names (Yet make sense when you hear the sound)

          Code:
          0x0 - Blank Noise (Stops BGM, not other S.E.)
          0x1 - Use Item
          0x2 - Log onto PC
          0x3 - Turn off PC
          0x4 - Turn on PC
          0x5 - Click Noise
          0x6 - Open Menu
          0x7 - Wall Bump
          0x8 - Door Open
          0x9 - Exit Room
          0xA - Jump
          0xB - Bike Bell
          0xC - Loud Crash (Like dropping of a heavy object)
          0xD - Loud Crash (Higher pitch, and with echo)
          0xE - Loud Crash (3 in rapid sucession, with long echo)
          0xF - Low Pitch Pokeball Open
          0x10 - Pokeball Close
          0x11 - Flee S.E.
          0x12 - PokeCenter Door Open
          0x13 - Strange Noise (Like Water at the beginning, then like electricity)
          0x14 - Low Pitch crash
          0x15 - Super high pitch beep
          0x16 - Error / False sound
          0x17 - PokeCenter Pokeball Load up (Pokeballs being placed onto the heal machine.)
          0x18 - PokeCasino Reel Stop
          0x19 - Insert Coin into Machine
          0x1A - Buzz (False/fail at Casino)
          0x1B - EXP gauge
          0x1C - Hop (Like on an Acro Bike)
          0x1D - Lock / Break small rock?
          0x1E - Unlock
          0x1F - Strange Sound (Like a dor being locked, but different...)
          0x20 - Strange Sound (A singular version of the previous sound)
          0x21 - Crash sound (With echo)
          0x22 - Singular Metal attack Sound (Like when using steel wing, but singular)
          0x23 - Ice Break
          0x24 -  Ice Crack
          0x25 - Falling
          0x26 - Strange Sound (Super Low Pitch Ice Break?)
          0x27 - Warp Away
          0x28 - Warp Return
          0x29 - Electricity?
          0x2A - Turn Winch (Like in Winona's Gym)
          0x2B - Truck Driving (Loop)
          0x2C - Truck Stoping
          0x2D - Truck Brake
          0x2E - Truck Open
          0x2F - Airplane Turbines
          0x30 - Save
          0x31 - Pokeball Bounce (Like in a trade)
          0x32 - Pokeball Bounce (Quieter)
          0x33 - Pokeball Bounce (Even Quieter)
          0x34 - Pokeball Bounce (Even Quieter Still)
          0x35 - Pokeball Open (Like in a trade)
          0x36 - Throw Pokeball
          0x37 - Musical Decoration Pad (Low C)
          0x38 - Musical Decoration Pad (D)
          0x39 - Musical Decoration Pad (E)
          0x3A - Musical Decoration Pad (F#)
          0x3B - Musical Decoration Pad (G)
          0x3C - Musical Decoration Pad (A)
          0x3D - Musical Decoration Pad (B)
          0x3E - Musical Decoration Pad (High C)
          0x3F - Mud Ball Smash
          0x40 - Wodden Board
          0x41 - Get Money
          0x42 - P.A. (Like when an elevator is done, or end of Safari Zone)
          0x43 - Water Baloon Pop (Low)
          0x44 - Water Baloon Pop (Med)
          0x45 - Water Baloon Pop (High)
          0x46 - Wodden Smash
          0x47 - Wooden Break
          0x48 - Poison Afliction
          0x49 - Conveyor Belt
          0x4A - Conveyor Belt 2 (Loop)
          0x4B - Conveyor Belt 2 (end)
          0x4C - Loud Noise (Like a low conveyor belt 2) (Loop)
          0x4D - Loud Noise (End)
          0x4E - Light noise (Like a High conveyor belt 2) (Loop)
          0x4F - Light Noise (End)
          0x50 - Strange Noise (Like sonething being absorbed into a dark void. Sound goes from high to low)
          0x51 - Strange Noise (Like an extension of hte previous sound. Sound goes from Low to Super Low)
          0x52 - Buzz (Like a Circular Saw)
          0x53 - Low Health Alert (Loop) (Can Not Be Turned Off Without Map Refresh)
          0x54 - Level Up Ding
          0x55 - Low Grumbling (Like a Diesel Engine) (Loop)
          0x56 - Low Grumbling (End)
          0x57 - Swipe Sound (Loop)
          0x58 - Sell Item
          0x59 - Low Ding (Like a really low "Low C" note)
          0x5A - High Pitch Swipe
          0x5B - High Pitch Swipe (Reverse)
          0x5C - Smack
          0x5D - Small Noise (Like a person kicking dirt)
          0x5E - VS Seeker?
          0x5F - Light Jingle
          0x60 - Explosion
          0x61 - Explosion (After Effect / Cont)
          0x62 - STRONG Wind (Or Crowd Screaming? My PC to slow to tell...)
          0x63 - Low Slamming sound (Like someone setting down a heavy box.)
          0x64 - Red / Blue Orb
          0x65 - Computer Chatter (One High Pitch Blip)
          0x66 - Computer Chatter (2 Blips, pattern: MedHi-High)
          0x67 - Computer Chatter (High Pitch PC on?)
          0x68 - Computer Chatter (High Pitch PC off?)
          0x69 - Computer Chatter (PC Scanning)
          0x6A - Glass Breaking?
          0x6B - Light Shuffle sound (Like feet sliding across the floor)
          0x6C - High Pitch Quiet Blip
          0x6D - Small Sound (Like a twig snaping)
          0x6E - Strange Sound (Like low pitch Ice Shimmering, or Use of Flute)
          0x6F - Loud Bang (Like a gun shot, but different)
          0x70 - Lout Buzz
          0x71 - Metal Sheen (Like on steel wing, but a little longer)
          0x72 - Curse Attack
          0x73 - Baton Pass Attack (Like a swipeing / falling sound)
          0x74 - Low Crash
          0x75 - Bubble Attack (Launch)
          0x76 - Substitute attack?
          0x77 - Watyer Gun Attack (Launch)
          0x78 - Rain Dance Attack
          0x79 - Slash Attack
          0x7A - Gust Attack?
          0x7B - Very Strange Sound (Like a downward Spiral?)
          0x7C - Rock Smash Attack? (In Battle or not? I Can't tell)
          0x7D - Powerful Wind (Loop)
          0x7E - Powerful Wind (End)
          0x7F - Pound Attack?
          0x80 - Throwing Sound (Like Bait in the Safari Zone)
          0x81 - Deep Slashing noise
          0x82 - Ice Ball Attack
          0x83 - Loud Swipe?
          0x84 - Deep Bang (Like someone hit something hard with a big log...)
          0x85 - Beam Attack Charge Sound. (Like Solar Beam's Charging sound)
          0x86 - Deep Bang (Similar to 0x84)
          0x87 - Bubbling Noise
          0x88 - Throwing noise (Slightly Higher Pitch)
          0x89 - VERY DEEP Throwing sound
          0x8A - Deep Explosion like sound
          0x8B - Deep Wave-like sound
          0x8C - Strange Sound (A Smack Noise, tehn a Short Deep Explosion-ish sound)
          0x8D - Deep Bubbling
          0x8E - Deep Crash (Like a super deep opening pokeball)
          0x8F - Deep Fire
          0x90 - Deep Smack
          0x91 - Low Whirling
          0x92 - High Pitch Powerful Wind (Loop)
          0x93 - High Pitch Powerful Wind (End)
          0x94 - High Pitch Shuffling
          0x95 - Loud Noise (No Explaination)
          0x96 - Wing Flapping (Singular)
          0x97 - Wing Flapping (Decending Octaves, High To Low)
          0x98 - Kicking Sand?
          0x99 - High Pitch Whips Sound
          0x9A - Strange Sound (No Explaination)
          0x9B - Whirling Upwards (Short....)
          0x9C - Super Strong Wind Burst
          0x9D - MEGA ULTRA Strong wind burst. (I think....)
          0x9E - MEGA ULTRA Strong wind burst. (Pitch Goes up, then down, more like actual wind...)
          0x9F - Small Noise (Like a twig breaking)
          0xA0 - Splash Attack Flopping sound (Singular)
          0xA1 - Sandpaper-ish?
          0xA2 - Small Noise (No Explaination)
          0xA3 - Stretching noise?
          0xA4 - Speeding up fan? (Pitch raises, that is all)
          0xA5 - Sing Attack
          0xA6 - Perish Song Attack
          0xA7 - Ice? (Souns like when a pokemon gets frozen...)
          0xA8 - Noise (No Explaination)
          0xA9 - Little Sound (No explaination...)
          0xAA - Loud Sound (No Explaination)
          0xAB - Explosion-ish Sound
          0xAC - Recover Attack
          0xAD - Absorb Smack (The sound before the absorbtion)
          0xAE - Metal Sound?
          0xAF - Aurora Beam (Small)
          0xB0 - Aurora Beam (Main)
          0xB1 - Confusion
          0xB2 - Drum?
          0xB3 - Amnesia "?" Appear
          0xB4 - Egg Crack?
          0xB5 - Amnesia (Deeper ? Sound)
          0xB6 - Loud Hover Sound (Decending)
          0xB7 - Loud Hover Sound (Acending)
          0xB8 - Strange Sound (Sounds like a speed up, then an upward whirling noise)
          0xB9 - Smack (With Echo)
          0xBA - Wooshing noise
          0xBB - Frustration "Angry" Symbols
          0xBC - Small Metalic "Bling" sound
          0xBD - Whisping noise
          0xBE - Rest Attack
          0xBF - Shattering Ice
          0xC0 - Deep Watery noise
          0xC1 - Strange Noise (No Explaination)
          0xC2 - Solar Beam (Launch)
          0xC3 - Sunny Day Attack
          0xC4 - Strange Noise (Sounds like a small absorption, but not from any absorb attacks...)
          0xC5 - Strange Noise (Previous sound, in reverse)
          0xC6 - Small Noise (No Explaination)
          0xC7 - Swift Attack (Singular - higher pitch)
          0xC8 - Swift Attack (Singular - Longer)
          0xC9 - Swift Attack (Singular - Lower Pitch)
          0xCA - Odor Sleuth Attack
          0xCB - Small Noise (Like a twig Snapping... again)
          0xCC - Strange noise (Like... Ding, Dong... Ding, Dong....)
          0xCD - Strange noise (Frustration "Angry" Symbols... highrt pitch)
          0xCE - Noise (Decending Sound)
          0xCF - Loud Crash (Very Deep)
          Enjoy
          __________________
          >Boot Jailbot
          >Pass *****
          .
          .
          Jailbot OS Ver 1.1.2
          Greetings Warden
          of Superjail Penitentiary
          Awaiting user input...

          >Display User_Info
          ╠══User Info══╣
          Username:
          0m3GA ARS3NAL
          Age: 18
          Sex: Male ♂
          Race: Caucasian
          Quote:
          "What is this
          I don't even..."

          M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
          ╠══End of File══╣
          Awaiting user input...

          >
          Reply With Quote
            #10    
          Old November 19th, 2011 (8:57 PM).
          Nate VonGrimm's Avatar
          Nate VonGrimm Nate VonGrimm is offline
             
            Join Date: Oct 2011
            Location: Uxbridge
            Age: 25
            Gender: Male
            Nature: Relaxed
            Posts: 124
            I apologize for reviving this thread but where did you get the sound list from?
            How did you find them?
            Any programs involved?
            __________________
            Currently working on a new Pokemon Hack with an in-depth story line!
            That's about as much as you're going to get for now...


            Reply With Quote
              #11    
            Old November 20th, 2011 (6:14 AM).
            TheDarkShark TheDarkShark is offline
            Metal Headed Hacker
               
              Join Date: May 2010
              Location: Germany
              Gender: Male
              Nature: Calm
              Posts: 56
              By testing them out via a script, I guess. Thus meaning that an emulator, a script compiler and eventually an map editor is all you need. Here's a script you could use for making your own list (which is totally unnecassary, since you've already got some lists in this thread), assuming you use XSE:
              Code:
              #dynamic 0x800000
              
              #org @main
              sound 0x8000
              buffernumber 0x0 0x8000
              msgbox @text 0x6
              addvar 0x8000 0x1
              end
              
              #org @text
              = Sound [buffer1] !
              All you need to do then is just start the script ingame over and over again, write down the number and give the sound you hear a name. This works for many other comands, too, btw. (Say you'd want to make a list of items, you would use giveitem 0x8000 0x1 0x0 instead of sound 0x8000 ).
              __________________
              There are two things every Rom-Hacker should learn:
              1. Don't give away everything you know!

              Reply With Quote
                #12    
              Old November 20th, 2011 (2:34 PM).
              Nate VonGrimm's Avatar
              Nate VonGrimm Nate VonGrimm is offline
                 
                Join Date: Oct 2011
                Location: Uxbridge
                Age: 25
                Gender: Male
                Nature: Relaxed
                Posts: 124
                Quote:
                Originally Posted by TheDarkShark View Post
                By testing them out via a script, I guess. Thus meaning that an emulator, a script compiler and eventually an map editor is all you need. Here's a script you could use for making your own list (which is totally unnecassary, since you've already got some lists in this thread), assuming you use XSE:
                Code:
                #dynamic 0x800000
                
                #org @main
                sound 0x8000
                buffernumber 0x0 0x8000
                msgbox @text 0x6
                addvar 0x8000 0x1
                end
                
                #org @text
                = Sound [buffer1] !
                All you need to do then is just start the script ingame over and over again, write down the number and give the sound you hear a name. This works for many other comands, too, btw. (Say you'd want to make a list of items, you would use giveitem 0x8000 0x1 0x0 instead of sound 0x8000 ).
                Doesn't work...
                Keeps giving my the clicking sound when pressing A.
                I know the lists are there but they are not named correctly for ruby so I have no idea what is what. And I don't fancy changing one part of a script 130-ish times just to hear what they are.
                Also I am using pokescript. I only use XSE to check the script in A-Map.
                __________________
                Currently working on a new Pokemon Hack with an in-depth story line!
                That's about as much as you're going to get for now...


                Reply With Quote
                  #13    
                Old November 21st, 2011 (7:44 AM).
                Shiny Quagsire's Avatar
                Shiny Quagsire Shiny Quagsire is offline
                I'm Still Alive, Elsewhere
                   
                  Join Date: May 2009
                  Location: Hoenn Safari Zone
                  Age: 19
                  Gender: Male
                  Nature: Jolly
                  Posts: 700
                  Quote:
                  Originally Posted by Nate VonGrimm View Post


                  Doesn't work...
                  Keeps giving my the clicking sound when pressing A.
                  I know the lists are there but they are not named correctly for ruby so I have no idea what is what. And I don't fancy changing one part of a script 130-ish times just to hear what they are.
                  Also I am using pokescript. I only use XSE to check the script in A-Map.
                  NO! Nononononononoono!

                  Pokescript is outdated by XSE (By 5-7 years). XSE is a whole lot better. It has more updated commands, a better syntax, and is more widely used.

                  Learn XSE, and scripting will become a whole lot easier.
                  __________________



                  Reply With Quote
                    #14    
                  Old November 21st, 2011 (9:03 AM).
                  TheDarkShark TheDarkShark is offline
                  Metal Headed Hacker
                     
                    Join Date: May 2010
                    Location: Germany
                    Gender: Male
                    Nature: Calm
                    Posts: 56
                    This might be a problem caused by the buggy sound command, which doesn't work in all ROMs, I suppose.
                    Quote:
                    I know the lists are there but they are not named correctly for ruby so I have no idea what is what. And I don't fancy changing one part of a script 130-ish times just to hear what they are.
                    Someone in this thread already said that the sounds in Ruby are the same as in Firered, so - as I already said - it is totally unnecassary to work out a list yourself by using this script.

                    @shiny quagsire: You've got a point here, even though Pokescript has some advantages over XSE, such as the modifiable database. I don't really like personally, too, btw (waaah - too many commata/commas/whatever-the-right-plural-form-of-comma-is oO ). This is not the place to discuss that anyway.
                    __________________
                    There are two things every Rom-Hacker should learn:
                    1. Don't give away everything you know!

                    Reply With Quote
                      #15    
                    Old November 21st, 2011 (10:46 AM).
                    Nate VonGrimm's Avatar
                    Nate VonGrimm Nate VonGrimm is offline
                       
                      Join Date: Oct 2011
                      Location: Uxbridge
                      Age: 25
                      Gender: Male
                      Nature: Relaxed
                      Posts: 124
                      Quote:
                      Originally Posted by TheDarkShark View Post
                      Someone in this thread already said that the sounds in Ruby are the same as in Firered, so - as I already said - it is totally unnecassary to work out a list yourself by using this script.
                      The values are the same but the names aren't.
                      I've been looking for a fire sound but when I put the script in for that sound (the value supposed to be 0x8F) I get like some kind of a bell sound. Like the bike bell.

                      So I do need to work out what each sound is because the names are for Fire Red.
                      __________________
                      Currently working on a new Pokemon Hack with an in-depth story line!
                      That's about as much as you're going to get for now...


                      Reply With Quote
                      Reply
                      Quick Reply

                      Sponsored Links
                      Thread Tools

                      Posting Rules
                      You may not post new threads
                      You may not post replies
                      You may not post attachments
                      You may not edit your posts

                      BB code is On
                      Smilies are On
                      [IMG] code is On
                      HTML code is Off

                      Forum Jump


                      All times are GMT -8. The time now is 11:50 PM.